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Stephen1918

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Files posted by Stephen1918

  1. Farman F.30

    Russia was the only country that used the French designed Farman F.30. While no other allies adopted it, the F.30 was the primary plane of the Imperial Russian Air Service and the Russians built about 400 of them at the Dux factory near Moscow beginning in 1915. It was used throughout WWI and was used by both sides during the Russian Civil Wars.
     
    The Farman F.30 was powered my a Salmson 150hp water-cooled engine, had a single machine gun for the observer, and was said to be able to maneuver as well as the Eindeckers it faced. It was a general purpose plane, used originally as a fighter, and later for recon, artillery spotting, and light bomber missions.
     
    My plane includes a loadout for a light bomb load. Decals and my skinning templates are included in the download.
     
    I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data in the download.
     
    Warning
    The Farman F.30 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman F.30 and for making the data for the dummy machine gun.
     
    Thanks also to Peter01 who made the data for the Lewis Gun.
     
    Thanks also to Crowford who provided resources for the Farman cockpits.
     

    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF30". Move the folder named "D" from your Aircraft/FarmanF30 folder into the Decals/FarmanF30 folder you just made.
     

    You may not need to install the guns, they have been used on other planes and you may already have them. Instructions for installing the guns, if you should need them, are in a separate file included in this download.

    184 downloads

       (3 reviews)

    0 comments

    Submitted

  2. DH4 USAS "Liberty"

    In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service.
     
    This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes.
     
    I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
     
    The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
     
     
    Credits
    My thanks to Ojcar for making the data file for the DH4 Liberty.
    My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made.

    382 downloads

       (4 reviews)

    1 comment

    Updated

  3. Aviatik-Berg D.I

    Aviatik-Berg D.IDesigned by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
     
    Although nimble, reasonably fast, and able to reach higher altitudes than many of the planes it fought, the Aviatik D.I was prone to overheating. Many pilots flew with the engine cover panels removed, so I built this plane without the engine cover.
     
    Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. Later versions put the guns higher and within reach of the pilot to make it easier to clear jammed guns. This is a later version with the guns firing through tubes under the manifolds and projecting through the radiator.
     
    I have included a basic skin along with my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download.
     
    Revision 1 - June 12, 2011It appears that I made the original about 20% too large. I have rescaled the plane to the correct size, this involved making some changes in and around the cockpit. Since I was revising the cockpit, I put the correct guns in this version (Schartzlose instead of Spandau.) I have also included the FM written by ojcar, and the sound for the Austro-Daimler engine made by Nix.This version includes all new LODs, new data file, new cockpit ini, and new decal ini. If you have downloaded the previous version, it would be easiest to just delete the whole folder and replace it with this version.
     
    Revision 2 - September 20, 2011I have added a complete set of letter decals so you can set a flight letter in the Loadout screen, or the game will randomly assign a different letter to each plane. There will also be a different serial number randomly assigned to each plane as well.
     
    Revision 3 - June 5, 2012I have made slight changes to the model, especially in the rigging. This revision has all new LODs. Ojcar has made changes to the FM to work with the new model. All the decals are the same as before.
     
    Installation Instructions - New install
     
    For FE1 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1". Move the folder named "D" from the Aircraft/AviatikD1 folder into the Decals/AviatikD1 folder you just made.You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    Installation Instructions - Update existing install
     
    For both FE1 and FE2 - Delete the following files and replace them with the new versions: All the LOD files and OUT files - you are deleting three of each and replacing them with four of each. The OUT files are optional and not necessary for the game. AviatikD1.ini - the new one makes use of the extra LOD.AviatikD1_DATA.INI - The new one uses the new rigging and is slightly more compact than the original.Everything else is the same as in the Revision 2 download.

    707 downloads

       (5 reviews)

    1 comment

    Updated

  4. Sikorsky S-16

    The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
    The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
    This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
    I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want. 
    Credits
    And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
    My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)

    Historical Notes
    The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
    Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.

    Version 3 Notes 
    I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane. 

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
    For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
    For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16".  Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    483 downloads

       (4 reviews)

    0 comments

    Updated

  5. Phönix D.II

    The Austro-Hungarian Phönix D.II was an improved version of the D.I, both of which appeared in 1917. The D.II included changes to the ailerons, elevators, and engine which improved the performance over the D.I. The Phönix was a stable plane and slow to maneuver but could handle steep dives and was considered an excellent fighter.
     
    I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
     
    I have included my skinning templates so others can make new skins if they want. I have also included my .OUT files for the benefit of future modders.
     
    Credits
    My thanks to ojcar, who created the FM to capture the power and performance of this sturdy plane.
     
    Historical Notes
    I couldn't find any photos of the D.II cockpit. The cockpit of my model is based on the D.I with a little speculation. I believe it is reasonably accurate.
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2: Unzip the file and move the folder named "PhoenixD2" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2". Move the folder named "D" from the Airplanes/PhoenixD2 folder into the Decals/PhoenixD2 folder you just made.

    485 downloads

       (2 reviews)

    0 comments

    Updated

  6. Phönix D.IIa

    The Phönix D.IIa was the same as the D.II but with a more powerful 230 hp Hiero engine, which gave it better speed and better climbing ability.
     
    My model of the D.IIa is based on my model of the D.II but with a different engine - which means all new .LOD files as well as a new cockpit (the engine is part of the cockpit in this model.) I have made a slightly different skin, new decals, and ojcar has made a different FM, so this is a completely new plane. (You do NOT need the D.II in order to install this plane.)
     
    The skins and decals are interchangeable with the D.II.
     
    I have included a set of letter decals so you can set flight letters in the Loadout screen, or the game will randomly assign a different letter to each plane.
     
    The skinning templates are identical to the D.II, but I have included them here anyway. I have also included my .OUT files for the benefit of future modders.
     
    Credits
    My thanks to ojcar, who created the FM to capture the improved power and performance of this excellent Austro-Hungarian fighter.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2: Unzip the file and move the folder named "PhoenixD2a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PhoenixD2a". Move the folder named "D" from the Airplanes/PhoenixD2a folder into the Decals/PhoenixD2a folder you just made.

    514 downloads

       (1 review)

    0 comments

    Updated

  7. Sikorsky S-16 Flatdeck

    Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
    The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.

    Credits
    My thanks to ojcar, who made the FM for the Sikorsky S-16.
    My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
    Version 3 Notes
    This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.

    For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var".  Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
    If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    419 downloads

       (2 reviews)

    0 comments

    Updated

  8. Lloyd C.II

    This is a complete revision of the Lloyd C.II with all new LODs, new skins, and improved decals. Ojcar has also improved the FM for this plane. Any skins that were made for the original version will not work with this version.
     
    The Lloyd C.II was based on a pre-war Austro-Hungarian airplane but with a slightly shorter wingspan and the addition of a machine gun on a circular mount for the observer. The C.II featured a plywood body and swept-back, tapered wings and was used for reconnaissance and light bombing throughout the war.
     
    The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model. This will be a challenging plane to fly because you need to move the plane to bring enemy planes into range of the gunner. There is no gun for the pilot.
     
    There are also two bomb loading options for light and heavy bombing runs. (We don't know if the Lloyd ever carried 50kg bombs, but we included the option anyway.)
     
    I have included three skinning options, one with standard Austro-Hungarian markings from early in the war, and two from later in the war. I have included my skinning templates for those who want make their own skins.
     
    I have included a set of serial numbers which will be randomly assigned to each plane. The numbers are fictitious, but in the correct range for the Lloyd C.II.
     
    Ojcar made a new data.ini for this plane. He added the heavy bomb option to the loadout. The 6.5 Schwarzlose gun he created for the original plane is included, along with his instructions for loading the gun data ("DataReadMe.txt")
     
    Credits:
    Great thanks to Ojcar, who made the excellent FM and who added some nice features to this plane.
     
    Installation instructions:
    This is a complete revision of the original Lloyd C.II. If you have the plane already, begin by deleting the Lloyd C.II from the Aircraft Folder, and (if you run FE2) from the Decals folder. Then install the new plane.
     
    For FE1: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "LloydC2". Move the folder named "D" from the Aircraft/LloydC2 folder into the Decals/LloydC2 folder you just made.
     
    To install the gun:
    This is the same gun that was included with the original Lloyd C.II. If you had the original plane, you don't need to install the gun. If this is your first install, follow the instructions below.
     
    For FE1: Follow the instructions in Ojcar's DataReadMe.txt file. You'll have to make changes to the LloydC2_data.ini file.
     
    For FE2: Follow the instructions in Ojcar's DataReadMe.txt file.

    598 downloads

       (8 reviews)

    3 comments

    Updated

  9. Albatros C.III

    The Albatros C.III was a general purpose two-seat plane and was based on the C.I and C.II models. An improved tail structure made it more agile than its predecessors and it was produced in large numbers.
     
    The plane was armed with a Parabellum machine gun mounted on a pivot in the rear cockpit along with a synchronized machine gun mounted beside the engine. The C.III was used for reconnaissance, aerial photography, and light bombing.
     
    The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model.
     
    I have included two loadouts, one for four 12.5 kilo bombs carried internally, and another for six 12.5 kilo bombs carried externally under the wings.
     
    I have also included three skinning options - an unpainted standard wood and linen, a light blue paint, and a green paint. All of these are pretty basic so I have included my skinning templates for those who want make their own skins.
     
    This plane uses the national markings that come with First Eagles, so you can change nationalities to fly for Bulgaria or the Turks.
     
    I have included decals for serial numbers and for personal markings. These will be applied randomly. Some of the personal markings include crosses, I don't know if that would be appropriate if you're flying for the Ottoman Empire.
     
    Historical Notes:
    The serial numbers are fictious, but in the correct range for the 1916 Albatros C.III.
    The personal markings are completely fictious, but I think reasonable for German markings early in the war.
    I have not found an example of the Albatros C.III in green paint, but many German planes on the Eastern Front were painted green later in the war, so the color is not unrealistic.
    If historical accuracy is important to you, you can delete the offending files.
     
    Credits:
    My thanks to Ojcar for making the excellent data.INI file for this plane.
    My thanks to Nix for making the realistic engine sound file for the Mercedes 6 cylinder engine.
    Thanks also to Sinbad, Whitekinght06604, and Wrench who provided me with valuable resouces and information for the cockpit details.
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosC3". Move the folder named "D" from the Airplanes/AlbatrosC3 folder into the Decals/AlbatrosC3 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    March 12, 2012 - Uploaded a new version with an improved FM by ojcar.

    790 downloads

       (4 reviews)

    4 comments

    Updated

  10. Nieuport 10

    The Nieuport 10 was the first of the classic wing-and-a-half, V-strut Nieuports. Designed in 1914, it combined the visibility of a monoplane with with the strength of a biplane. The Nieuport 10 was designed as a two seater, but was underpowered. Many of them were converted to single seat planes and with the addition of a wing mounted machine gun, the Nieuport 10 became an effective fighter for the early years of World War I. My model is configured as a single seat fighter.
     
    I have included three skinning options, which are identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
     
    I have included decals for serial numbers which will be applied randomly.
     
     
    Historical Notes:
    The numbers are fictious, but in the correct range for most Nieuport 10s. British planes carried a four digit serial number on the fuselage, Italian planes used "Ni" instead of "N" in the serial numbers.
     
     
    Credits:
    My thanks once again to Ojcar for making the excellent data.INI file for this plane.
    My thanks to Nix for making the realistic sound file for the Le Rhône 80hp engine.
    Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 10.
     
    Version 2
    Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - thanks to Panama Red for testing.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "Nieuport10" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport10". Move the folder named "D" from the Airplanes/Nieuport10 folder into the Decals/Nieuport10 folder you just made. You also need to move the sound file "LeRhone9c80hp1m4.wav" into the FirstEagles/Sounds folder.

    715 downloads

       (2 reviews)

    2 comments

    Updated

  11. Nieuport 12

    The Nieuport 12 was an improved version of the Nieuport 10. It had a more powerful engine, a larger upper wing and a slightly larger tail plane. These features gave the plane the power and performance to fly as a two man fighter. I have fitted my model with an Etévé gun mount holding a Lewis machine gun in the back, and another Lewis gun on the upper wing for the pilot.
     
    I have included three skinning options, identical except for the decals. The Italian Linen uses the Italian insignia and includes the red and green underwing panels. The Russian skin uses the Russian insignia and includes the roundels on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.)
     
    I have included decals for serial numbers which will be applied randomly.
     
     
    Historical Notes:
    The numbers are fictious, but in the correct range for most Nieuport 12s. British planes carried the serial number on the fuselage.
     
    The Nieuport 12 wasn't used by the Italians, but I included the skin anyway.
     
    The Etévé gun mount ring should be flush with the fuselage, but because of limits in the way the game animates objects, I had to raise it up to avoid it intersecting the plane when it moved.
     
     
    Credits:
    My thanks once again to Ojcar for making the excellent data.INI file for this plane.
    My thanks to Nix for providing the engine sound file.
    Thanks also to Nix, Sinbad, Whiteknight06604, and 33Lima who provided suggestions and resources for the Nieuport 12.
     
    Version 2
    Revised data file by ojcar improves performance and corrects hit box locations for the fuel tanks - corrects muzzle location for rear gun - engine sound added - thanks to Panama Red for testing
     
     
    Installation Instructions:
    For FE1: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "Nieuport12" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport12". Move the folder named "D" from the Airplanes/Nieuport12 folder into the Decals/Nieuport12 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.

    667 downloads

       (4 reviews)

    1 comment

    Updated

  12. Airco D.H.5

    The Airco D.H.5 was intended to be an improved version of the D.H.2, combining the power of a forward facing prop with the forward visibility of a pusher. The reverse stagger of the wings was an unusual configuration and the strange appearance of the plane may have contributed to false rumors of its bad performance. Although a slow climber, the D.H.5's strength and maneuverability made it excellent for ground attack and light bombing missions.
     
    I have included two skins with decal ini's for both British and Australian markings. Both use the letter decals that come with First Eagles, which you can set in the Loadout screen. The British skin allows you to also set the squadron. (The Australians all used a white stripe on the tail instead of squadron markings.) I have included a set of serial numbers which will be applied randomly.
     
    You can also choose a light bomb load in the Loadout screen.
     
    Historical Notes
    The serial numbers are fictious, but in the correct range for most D.H.5s.
     
    Credits
    My thanks to Ojcar for once again making an excellent data file for the D.H.5.
    My thanks also to Nix for providing the realistic sound file for the Le Rhône engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH5". Move the folder named "D" from the Airplanes/AircoDH5 folder into the Decals/AircoDH5 folder you just made. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.

    551 downloads

       (3 reviews)

    1 comment

    Updated

  13. Voisin LAS - 2 pack

    The Voisin III was developed in 1914 and used throughout the war. It was produced in large numbers and was used by all the Entente powers. Although it was originally used as a fighter, reconnaissance, and ground attack plane, it was most commonly used as a bomber later in the war.
     
    My version is the Voisin LAS with a full chord lower wing, a 9 cylinder water-cooled Salmson engine, and an 8mm Hotchkiss magine gun mounted on a tripod over the pilot.
     
    Ojcar has created two data.ini's for the Voisin LAS, one for the 120hp engine, and one for the 150hp engine. For your convenience, I have created a completely separate plane for each. The models, decals and skins are the same, but the data.ini's and loadouts are different, with lighter bomb loads for the 120hp plane.
     
    I have included three skinning options for each plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included my skinning templates.
     
    I have also included decals for serial numbers which will be applied randomly.
     
    There doesn't seem to be any standard way for the Voisin to carry its bombs, so I have included several loadouts with different sized bombs carried in different positions, with appropriate weights for each plane. (The loadout names are based on the size of the bombs, not the total loadout weight.)
     
     
    Historical Notes:
    The serial numbers are fictious, but in the correct range for the Voisin LAS.
     
    The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
     
     
    Credits:
    My thanks once again to Ojcar for making two excellent data.ini files for this plane.
    Thanks also to Sinbad, 33Lima, and Dreamk who provided reference materials for the Voisin LAS.
     
     
    Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2: Unzip the file and move the two folders named "Voisin3_120" and "Voisin3_150" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Voisin3_120" and "Voisin3_150". Move the folder named "D" from the Airplanes/Voisin3_xxx folders into the corresponding Decals/Voisin3_xxx folders you just made.
     
    To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".

    563 downloads

       (3 reviews)

    0 comments

    Updated

  14. Airships

    Dirigibles were used by both sides on all fronts during World War I. Early in the war, they were used for recon and bombing, but were soon replaced by aircraft. However, because they could stay aloft for long periods, and their ability to hover, airships continued to be used for naval operations, especially for scouting and anti-submarine patrols.
     
    I have created five different types of airship. They are all identified as "Balloon" and they are all armed with machine guns. Drop them into your Ground Object folder and they will show up over the battlefields for more challenging balloon busting missions. I have included alternate skins for some of them so you can use them for different nations.
     
    Historical Notes
    The R23 and L32 are relatively accurate models of actual airships. The Type M, Type PL, and Type VZ are more or less generic representations of popular airship types which were used by different nations. I have averaged out the national and manufacturer variations, but the overall size and shape is relatively accurate.
     
    I have taken liberties with the gondolas and simplified the rigging in order to keep file size down and frame rate up.
     
    Installation Instructions
    Unzip the file and copy the folders you want into your FirstEagles/Objects/GroundObject folder.

    361 downloads

       (2 reviews)

    2 comments

    Updated

  15. Anatra DS "Anasal"

    This version includes a new FM made by ojcar.
    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, radial engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
    In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
    In version 4 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. Old skins will still work with this revision. I have included the old skinning templates with the download.
    Historical Notes:
    I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this revision of the plane.
    Installation instructions:
    This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
    For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Aircraft/AnatraDS folder into the Decals/AnatraDS folder you just made. 
     

    422 downloads

       (1 review)

    3 comments

    Updated

  16. Anatra C.I

    This version includes a new FM made by ojcar.
    When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production of the Anatra DS was continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra C.I was used mostly for training, but some were used for reconnaissance, as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    In version 2 - I have created a separate version for the Austrian plane, with a Schwarzlose machine gun and German bombs in the loadout. There are two Austrian skins, one with crosses painted over the Russian roundels, and one with standard insignia. (I have also included a postwar Yugoslav skin, because I like the insignia.) I have included my skinning templates for those who want make their own skins.
    In version 3 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. I created a new cockpit with German gauges and machine gun. I made two Austrian skins for the plane and I kept the Yugoslav skin, because I like the insignia. I have included my skinning templates for those who want make their own skins.
    Historical Notes:
    The serial numbers are fictitious. I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this plane.
    Installation instructions:
    This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
    For FE1: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraC1". Move the folder named "D" from the Aircraft/AnatraC1 folder into the Decals/AnatraC1 folder you just made. 
     

    309 downloads

       (1 review)

    2 comments

    Updated

  17. Hansa-Brandenburg C.I - 3 pack

    The Hansa-Brandenburg C.I was an Austro-Hungarian two seater, similar in size and configuration to the German Albatros. It was introduced in 1916 and used throughout the war, with more powerful engines in later versions. The HB C.I was used primarily for reconnaissance and light bombing, although it saw service as a fighter early in the war. Early versions of the plane carried a gun pod on the upper wing. After a better synchronization system was developed, the gun was moved down to the left side of the fuselage.
     
    I have included three different versions of the plane with this download. Ojcar has created FM's for the 160hp, 200hp, and 230hp engines, and Nix has provided the engine sounds for all three. There are three slightly different models, with different loadouts, different serial number decals, and different skins for each plane, so there are three complete planes which can be installed individually or all together.
     
    The skins are interchangeable, except for the serial numbers, but you may see some stretching on the nose of the 230hp version. Each skin has a "Standard" version which will allow you to change nationalities, and an "Austrian" version with the cross at mid wing. The Austrian version won't let you change the national insignia. I have included my skinning templates.
     
    Ojcar has also provided two new guns for this plane. For FE1, we have included Peter01's GunData.ini with Ojcar's guns added. To load the new guns you will need the Gun Editor available from the Combat Ace download area, (I have provided a link at the end of this page.) For FE2, Ojcar has provided the necessary files.
     
     
     
    Credits:
    My thanks once again to Ojcar for making three excellent data.ini files and two new gun data files for this plane - and for teaching me how to add guns to First Eagles.
     
    My thanks to Nix who created the engine sound files for the Austro-Daimler 160, 200, and 230 horse-power engines.
     
    Thanks also to Sinbad and Quack74 who provided reference materials for the Hansa-Brandenburg C.I
     
     
     
    Installation instructions:
    For FE1: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
     
    To add guns you'll need the Gun Editor program (available in the Combat Ace Downloads area.) Move the newGundata.ini file into the FirstEagles/Objects folder. Open the Gun Editor and click the Open button. Find the Gundata.ini you just installed and open it. Make sure the new guns are there (the last one in the list should be "8MM_SCHWARZLOSE_M0712" Click the Save button and close the Gun Editor. You have the new guns!
     
     
    For FE2: Unzip the file and move the three folders named "HBC1_160" "HBC1_200" and "HBC1_230" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create three new folders named "HBC1_160" "HBC1_200" and "HBC1_230". Move the folder named "D" from the Airplanes/HBC1_xxx folders into the corresponding Decals/HBC1_xxx folders you just made. Move the three sound files named "Austro-daimler160.wav" "Austro-daimler200.wav" and "Austro-daimler230.wav" into the FirstEagles/Sounds folder.
     
    To add the guns move both gun folders ("8MM_SCHWARZLOSE_M0712" and "8MM_SCHWARZLOSE_M0712_Gunner") into your Guns folder (in your mod files folder) and you're done!
     
     
    This is the URL for Gun Editor I use for FE1:
    http://combatace.com/files/file/103-sf-gun-editor-for-strike-fighters/

    608 downloads

       (2 reviews)

    0 comments

    Updated

  18. Voisin Type V with 37mm cannon

    The Voisin Type V was a slightly improved version of the Voisin III, with minor changes to the 150hp Salmson engine, a more streamlined nacelle, and staggered wings. It was first used in 1915, but was not a significant improvement over the Voisin III and served alongside it rather than replacing it. Some Type Vs were equipped with a a 37mm Hotchkiss cannon mounted in the nose and were successfully used for ground attack missions.
     
    In my model, the 37mm cannon is rigged as an internal gun, so the pilot can fire it. The gunner would normally sit or stand directly behind the cannon, but I have placed him to the side so you can get a clear view of your target. As a result, some of the cockpit details have been altered, but are still reasonable.
     
    Ojcar has created the data file for the plane, and spent some time tweaking the gun data to get it to perform more realistically. (You will have to reload between shots.)
     
    I have included three skinning options for the plane, identical except for the decals. The Italian Linen uses the Italian insignia with red and green underwing panels. The Russian Linen uses the Russian insignia and includes stripes on the tail planes. The Standard Linen can be used for all the other Entente powers. This plane uses the national markings that come with First Eagles, so you can easily change nationalities (in the Standard Linen skin only.) I have included all my skinning templates. This is slightly different from the Voisin III and the skins are not interchangeable.
     
    I have also included decals for serial numbers which will be applied randomly.
     
     
    Historical Notes:
    The serial numbers are fictious, but more or less in the correct range for the Voisin Type V.
     
    The Russians used different national markings on the tail planes, If you use my Russian skin, you will have white, blue, and red stripes on the tail planes. If you use the Standard skin for the Russians, you will get roundels on the tail planes.
     
    Details of the gunner and gunner's cockpit have been altered to make it possible for the pilot to fire the gun.
     
     
    Credits:
    My thanks to Ojcar for making the data file for this plane, and for massaging the data for the gun to get a more realistic effect.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "Voisin5" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2: Unzip the file and move the folder named "Voisin5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Voisin5". Move the folder named "D" from the Airplanes/Voisin5 folder into the Decals/Voisin5 folder you just made.
     
     
     
    A note about Effects -
    I have used the 37mm Hotchkiss 1885 cannon in my plane. In First Eagles, this is usually used as a ground object and the gun fire animation is quite large. If you have a slow computer, you may not be able to see the fire effect unless you have shadows turned off.
     
    If you have downloaded p10ppy's SPAD XII, then you already have a nice fire effect for an aircraft mounted cannon (with smoke blowing back over the cockpit). The effect is in a file named "37mmSPAD.ini" in your Effects folder and is named "37mmFireEffectEnH". You can edit the GunData.ini for the 37MM_HOTCHKISS_1885 to use the better effect by changing the effect name to read:
     
    GunFireEffect=37mmFireEffectEnH

    497 downloads

       (3 reviews)

    0 comments

    Updated

  19. Galicia - Eastern Front

    NOTE - This terrain is a complete revision of the Galicia Terrain. I recommend that you delete the original before installing Galicia Version 2.
     
    Version 1 Notes:
    Galicia was the name of a territory in northern-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, and was then recaptured by the Austro-Hungarians later. It was also a battleground after the war, first in fighting between Poland and the Ukraine, and later between Poland and The Soviet Union. Today the district is part of both Poland and the Ukraine.
     
    My Galicia terrain is based on the Verdun terrain, using the Cambrai.cat file, from First Eagles. It is a cosmetic change and is not geographically correct. Everything is the same as the stock Verdun terrain except for the following changes:
     
    - I have renamed all the locations in the Target.ini and Movement.ini with actual Hungarian place names from World War I. I did my best to match town locations with the terrain coordinates, but I couldn't always find an exact match.
     
    - I modified the terrain tiles to make the trench line narrower. I have included new terrain tiles with all the trenches removed from all the no-mans-land and trench terrain tiles.
     
    - Since the Eastern Front was much more fluid than the Western Front, I added some old battlefields to the terrain. Flying over a cratered area does not necessarily mean that you're flying over the front line!
     
    - I added much more forest and grassland. This terrain requires the Cambtai.cat file because Verdun doesn't have the grassland terrain tiles. I also removed some of the villages and airfields.
     
    - I have added Supply Depots. These use the airfield ground tile, but are covered with warehouses and other buildings, making them high value bombing targets.
     
    - I created new briefing maps with the new place names.
     
    - I swapped "Enemy" and "Friendly" locations to put Russia to the north.
     
    - I replaced two buildings with my own LODs. "vCity7" was a gray cube with rounded corners and randomly scattered windows. I have replaced it with a town hall style building. "FrTownBuilding4" was a three story village building. I have replaced it with something more like a hotel. These building have their own skins.
     
    - I created new buildings to replace most of the tents and canvas hangers. I made a Barracks building, a Headquarters building, a Storage building, and two hangars. I also made a (static) staff car for each airfield.
     
    - I made new skins for some of the buildings. These skins use some components from max188's Hi-Res Buildings and from mauricepiesligeros's Gilbraltar Buildings. I have altered them pretty extensively and added my own details.
     
    - All the airfields have been flattened and the surrounding terrain has been smoothed.
     
    - Since the Eastern Front had less air-to-air combat, I made more ground targets. I added factories to many of the cities to increase the number of bombing targets. I added a few more balloons for balloon busting missions, I added some truck routes for armed recon missions, and I added some ground attack routes for army co-operation missions.
     
    Everything else is the same as the stock Verdun Terrain. I have deliberately kept this as minimal as possible.
     
    Anything that works with Cambrai should also work with this, so you should be able to upgrade however you wish. I haven't tested it, but it should be possible to use the Cambrai seasonal tiles with the Galicia terrain (but the trenches will reappear during the other seasons.)
     
     
    Version 2 revisions:
    - I removed the duplicate airfield
    - I revised the hangars so they cast shadows now
    - I added SpinyNorman's Air Raid Warning Ambulances to all airfields
    - I repositioned some of the Anti Aircraft guns so they're not inside buildings
    - I made tweaks to some of the building skins and terrain tiles and I fixed the trees so they only have one trunk
    - I revised the Nations.ini, Targets.ini, and Movement.ini to be more compatible with the Eastern Front campaign
    - I added some airfields with wider aircraft spacing for bombers to take off without colliding
     
     
    Installation Instructions:
    If you haven't already done so, download and install SpinyNorman's Air Raid Warning Ambulances
     
    Unzip the file and move the folder named "Galicia" into your FirstEagles/Terrain folder.
     
    NOTE - You must have the wwiCambrai terrain installed (which came with FE Gold) in order for the Galicia terrain to work. Any mods you may have made to your Cambrai terrain should not affect Galicia.
     
    OPTIONAL - On my computer I made a separate install of First Eagles for the Eastern Front. I made map icons which use Russian insignia (instead of French) for "Friendly" planes and airfields. I have included those icons with this download and you can install them if you wish. - Warning! - installing these will change the map icons on all your other terrains as well.
     
    To install the map icons, open the folder named "OptionalFlightFolder" and copy the two files into your FirstEagles/Flight folder.

    539 downloads

       (1 review)

    0 comments

    Updated

  20. Armored Cars

    Tanks did not appear on the battlefield until mid 1917 and were used mostly on the Western Front. But cars and trucks with steel plating and machine guns were used from the beginning of the war and were used in large numbers on all fronts.
     
    I have made a set of five armored cars which can be used to replace the tanks in Army Co-operation missions. The tanks in First Eagles have a start date of 5/1917, these armored cars have a start date of 5/1914, so they will automatically replace the tanks in missions dated 1916 or before.
     
    This download includes:
    A British Rolls Royce, built on a Silver Ghost car chassis and armed with a Vickers Machine Gun in the turret. If you've seen the movie "Lawrence of Arabia," this is the car they used in some of the battle sequences.
     
    A German Ehrhardt, with two Maxim Machine Guns in the turret. These were used mostly on the Eastern Front.
     
    A French Peugeot, with a Hotchkiss Machine Gun in the Turret. Peugeots didn't have turrets until very late in the war, but I thought this looked better than an open truck, and it was easier to build.
     
    An Italian Lancia, with two Fiat-Revelli Machine Guns in the turret. The rails on the front were for ripping up barbed wire.
     
    A Russian Putilov, built on a British Austin truck chassis, with Vickers Machine Guns in two turrets. The steel trough around the gun and the multiple turrets are fairly typical of Russian armored vehicles.
     
    I have included destroyed versions of all the trucks. They explode and burn quite nicely.
     
     
    Installation Instructions
    Unzip the file and drag the five armored car folders and the file named "DestroyedArmoredCar.bmp" into your FirstEagles/Objects/GroundObject folder. All the destroyed vehicles use the same skin and the BMP file must be in root level of the GroundObject folder.

    434 downloads

       (3 reviews)

    1 comment

    Updated

  21. Infantry Units

    I have created 10 new infantry units for First Eagles. They are all pretty much identical except for their helmets and uniform colors. Each unit is a five man squad (three riflemen and two runners.) The units will move around and the riflemen will aim and fire independently.
     
    I have created a dust effect for when they are moving and I've created a gunshot sound for their rifles. The rifles are based on Peter01's rifle data, with my sound effect and a few other minor changes. All the Entente units use the Lee Enfield rifle, and all the Central units use the Mauser.
     
    This download includes infantry units for: Britain, France, Germany, Italy, Austria, Belgium, Russia, America, Australia, and Turkey.
     
    I couldn't bring myself to kill the poor guys, so they just disappear when they get shot.
     
    Credits
    My thanks to Heck and Geo for leading the way!
    Thanks also to Peter01 for his original rifle data files.
     
     
    Installation Instructions
    Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
     
    Follow the instructions for installing the guns and sound in the two other instruction files included with the download.

    514 downloads

       (4 reviews)

    0 comments

    Updated

  22. Vickers FB5 "Gunbus"

    The Vickers FB5 was the first British plane designed specifically as a fighter. It was nicknamed the "Gunbus" because the pusher style aircraft had a factory installed machine gun mounted in the front, giving the gunner a wide angle of fire.
     
    Although underpowered for its size, the large tail surfaces made it quite maneuverable. The Gunbus was an effective fighter for its time and was used to create the first fighter squadron, the RFC No. 11 Squadron. The Vickers FB5 was quickly outclassed and replaced by other fighters but it made a lasting impression on pilots.
     
    I have included two skins with decal ini's for both the Standard Linen used by Britain and France, as well as an early British skin with flags instead of roundels. I have also included a set of serial numbers which will be applied randomly. I have included my skinning templates for the plane and the cockpit.
     
    Historical Notes
    The serial numbers are fictitious, but in the correct range for most FB5s.
    Details of the instrument panel are mostly conjecture.
    Several kinds of gun mounts were used on the Gunbus, most of them required considerable upper body motion for the gunner. In First Eagles, it is not possible to animate the gunner, so my gun mount is fictitious, but at least allows the gunner some freedom of movement.
     
    Credits
    My thanks to Ojcar for once again making an excellent data file for the Vickers Gunbus.
    My thanks to Nix for providing the sound for the Gnome engine
     
    Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "VickersFB5" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "gnome80m4.wav" into your FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "VickersFB5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "VickersFB5". Move the folder named "D" from the Airplanes/VickersFB5 folder into the Decals/VickersFB5 folder you just made. You also need to move the sound file "gnome80m4.wav" into your FirstEagles/Sounds folder.
     
    To install the fake machine gun, follow the instructions in the file named "InstructionsForInstallingGuns".

    622 downloads

       (4 reviews)

    0 comments

    Updated

  23. Rumpler C.I

    The Rumpler C.I was a general purpose two-seat plane first produced in 1915. It was used on all fronts and served throughout the war. My model is armed with a Parabellum machine gun on a Schneider Ring in the rear cockpit along with a synchronized Spandau mounted on the left side the engine.
     
    I have included two loadouts, one for eight 11 kilo bombs carried under the wings, and another for two 50 kilo bombs carried under the fuselage.
     
    I have also included three skinning options - A plain linen and a light blue paint representing early models, and a green/mauve camouflage for later in the war. I have included my templates for those who want to make additional skins.
     
    This plane uses the national markings that come with First Eagles, so you can change nationalities to fly for Austria, Bulgaria or the Turks.
     
    I have included decals for serial numbers and, on the linen and light blue skins, for flight letters. You can choose the letter in the loadout screen. The numbers will be applied randomly.
     
    Historical Notes:
    The serial numbers are fictitious, but in the correct range for the Rumpler C.I.
    I don't know if the flight letters are realistic. The plane looked too naked, and I saw one photo of a Rumpler with a letter "J" on the side, so I allowed my imagination to take over.
     
    Credits:
    My thanks again to Ojcar for making the excellent FM file for this plane.
    Also, my thanks to Nix for making the realistic engine sound file for the Mercedes 6 cylinder engine. (This is the same sound file used with the Albatros C.III so you may already have it.)
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "RumplerC1" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "RumplerC1" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RumplerC1". Move the folder named "D" from your Airplanes/RumplerC1 folder into the Decals/RumplerC1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    721 downloads

       (6 reviews)

    5 comments

    Updated

  24. Airco DH9

    The Airco DH9 was introduced early in 1918 as an intended replacement for the DH4. The pilot was seated closer to the gunner in the DH9 and an internal bomb compartment was provided. However, because of the DH9's low performance and unreliable engine, the DH4 remained the better bomber until the DH9a was introduced a few months later. Nevertheless, the DH9 did operate with better success on the Eastern and Palestinian fronts where it faced fewer enemy fighters.
     
    I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
     
    The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
     
     
    Credits
    My thanks to Ojcar for once again making an excellent data file for the DH9.
    My thanks also to Sinbad for providing a great deal of resource information for this plane.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AircoDH9" into the FirstEagles/Objects/Airplanes folder.
     
     
    For FE2 - Unzip the file and move the folder named "AircoDH9" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9". Move the folder named "D" from the Airplanes/AircoDH9 folder into the Decals/AircoDH9 folder you just made.
     
     
     
     
    April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and to make the plane fly better.

    452 downloads

       (1 review)

    1 comment

    Updated

  25. Airco DH9a "Ninak"

    The Airco DH9a, called the "Ninak" ("nine a") was introduced in June 1918 to replace the underpowered DH9. The 400hp Liberty engine required changes to the front of the fuselage, otherwise the plane was pretty much the same as the DH9. Although it was introduced late in the war, the DH9a did see service during the war, and was used extensively afterwards.
     
    I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
     
    The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
     
     
    Credits
    My thanks to Ojcar for once again making an excellent data file for the DH9a.
    My thanks also to Sinbad for providing a great deal of resource information for this plane.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9a". Move the folder named "D" from the Airplanes/AircoDH9a folder into the Decals/AircoDH9a folder you just made.
     
     
     
    April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and making the plane fly better.

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