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Stephen1918

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Files posted by Stephen1918

  1. Skins and Decals for the Roland D.II and D.IIa

    If you downloaded the LFG Roland D.II or the LFG Roland D.IIa before October 18, 2015, these skins and decals are more accurate. If you downloaded the planes after October 18, 2015, these were included in the download.
     
    Improvements:
    - Removed the steps on the starboard side of the fueslage for both planes.
    - Corrected the weight table decal for both planes.
    - On the serial numbers, I used a different font and changed the size and spacing for both planes; and I added the "a" to the DIIa numbers.
     

    Installation Instructions
    New decal.ini's are included so you must delete the entire old skin folder and "D" folder and replace them with the new ones.

    42 downloads

       (5 reviews)

    1 comment

    Submitted

  2. Anatra D "Anade"

    The Anatra D was a predecessor to the Anatra DS. It was powered by a Gnome rotary engine and armed with a single machine gun for the observer. The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
     
    I have included two skins, a plain linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
     
    Credits:
    My thanks to Ojcar once again for making the excellent data.ini for this plane.
    My thanks also to Crowford who provided valuable reference material for the Anatra D.
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "AnatraD" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraD". Move the folder named "D" from the Aircraft/AnatraD folder into the Decals/AnatraD folder you just made.

    156 downloads

       (2 reviews)

    2 comments

    Updated

  3. Albatros D.I

    The Albatros D.I was the first in a long line of successful Albatros fighters. It had a molded plywood fuselage, which made it lightweight but strong. With its powerful engine and dual machine guns it outclassed any Entente fighters in the air at the time.
     
    The biggest drawback to the D.I was the position of the upper wing, which obscured the pilot's view. Production quickly switched to the D.II which was basically the same plane but with the upper wing mounted lower.
     
    The download includes three skins, a basic linen, a grey paint, and a 2 color camo. There is also a full a full set of serial number decals. The skinning templates are identical to the Albatros D.II templates, I have included them in this download for the sake of convenience.
     
    This plane uses the same engine sound as the Albatros D.II, which you probably already have. I have placed an alternate line in the data file to change the sound to the default "PropLoop" sound if you prefer.
     
    Credits
    My thanks to Ojcar for making the data file for the Albatros D.I.
     
    Installation Instructions
     
    For FE1 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "AlbatrosD1" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosD1." Move the folder named "D" from the Aircraft/AlbatrosD1 folder into the Decals/AlbatrosD1 folder you just made.

    374 downloads

       (6 reviews)

    1 comment

    Updated

  4. Smoking Craters for Battlefields

    Terrain builders can use these to add some detail to the battlefields in their terrains. Using two of the craters from the First Eagles Objects.cat file, I have created a new smoke effect and made entries for the Types.ini so that these can be added to the Targets.ini of any terrain.
     
    There are two different sized craters, and two different sized smoke effects. I used my Galicia2 terrain for testing. I added craters to the Targets.ini following the Ground_Attack routes from the Movement.ini. Now when I fly Army Cooperation missions I see a pretty active battlefield.
     
    Installation should be self explanatory: Add the two effects to your Effects folder, add the two LOD and the BMP files to your terrain folder, add the types data to your Types.ini, then place the crater positions in your Target.ini.
     
    I want to thank Wrench for his support and encouragement.

    85 downloads

       (2 reviews)

    2 comments

    Submitted

  5. Farman F.30

    Russia was the only country that used the French designed Farman F.30. While no other allies adopted it, the F.30 was the primary plane of the Imperial Russian Air Service and the Russians built about 400 of them at the Dux factory near Moscow beginning in 1915. It was used throughout WWI and was used by both sides during the Russian Civil Wars.
     
    The Farman F.30 was powered my a Salmson 150hp water-cooled engine, had a single machine gun for the observer, and was said to be able to maneuver as well as the Eindeckers it faced. It was a general purpose plane, used originally as a fighter, and later for recon, artillery spotting, and light bomber missions.
     
    My plane includes a loadout for a light bomb load. Decals and my skinning templates are included in the download.
     
    I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data in the download.
     
    Warning
    The Farman F.30 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman F.30 and for making the data for the dummy machine gun.
     
    Thanks also to Peter01 who made the data for the Lewis Gun.
     
    Thanks also to Crowford who provided resources for the Farman cockpits.
     

    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanF30" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF30". Move the folder named "D" from your Aircraft/FarmanF30 folder into the Decals/FarmanF30 folder you just made.
     

    You may not need to install the guns, they have been used on other planes and you may already have them. Instructions for installing the guns, if you should need them, are in a separate file included in this download.

    184 downloads

       (3 reviews)

    0 comments

    Submitted

  6. Cavalry Units for First Eagles

    Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough.
     
    I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions.
     
    On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles.
     
    Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago.
     
    This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey.
     
    I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up.
     
    Credits
    Thanks to Peter01 for his original rifle data files.
     

    Installation Instructions
    Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done.
     
    If not, you must install the gun data and dust emitter:
    Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
     
    Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download.

    199 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Fokker D.III

    The Fokker D.III was a more powerful version of the D.II, using the same wings and tail as the D.II. It had a 14 cylinder Oberursal rotary engine, which required changes to the fuselage but allowed the plane to carry two Spandau machine guns. Unfortunately, the engine had a low compression rate and the plane lost power at high altitudes. Never-the-less, German ace Oswald Boelcke scored 7 victories in 13 days flying a Fokker D.III.
     
    I have made two skins - a plain white linen, and a two color (brown and green) camo. I have also made a full set of serial number decals. My skinning templates are included in the download.
     
    Credits
    My thanks to Ojcar for making the data file for the Fokker D.III, and for providing helpful reference material for the engine and cowling.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "FokkerD3" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "FokkerD3" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerD3." Move the folder named "D" from the Aircraft/FokkerD3 folder into the Decals/FokkerD3 folder you just made.

    308 downloads

       (5 reviews)

    0 comments

    Updated

  8. Schneider CA1

    The Schneider CA1 was the first French built tank and was used for the first time in April, 1917. Only about 400 were built but they played an important role on the Western Front in late 1917 and early 1918. The Schneider had a short barreled 75mm gun in a turret on the front-right, and two Hotchkiss machine guns in turrets on the sides.
     
    The tank was delivered from the factory painted grey, but a variety of camo schemes were applied in the field. My version includes both a standard grey and a four color camo skin. (You will need to change the ini file in order to change skins - open the ini file and change the TextureSet numbers to make the desired skin number 1.)
     
    In First Eagles, the Schneider takes the role of a tank, drop it into your ground object folder and First Eagles will randomly assign it to some of your Army Co-operation missions.
     

    Installation Instructions
     
    Unzip the file and open my folder named "GroundObject". Copy the folder named "SchneiderCA" to your FirstEagles/Objects/GroundObject folder. The Schneider uses the same skin for damage as my armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    161 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Oeffag built Albatros D.II

    Note - This plane uses the same name as Bortdafarm's Oeffag Albatros D.II so that it will appear in Ojcar's Armchair Aces campaigns without any revisions. However, installing mine will overwrite Bort's plane. If you want to have them both, you will need to rename one of them.
     
    The Albatros D.II was a successful German built fighter. In late 1916, the Austrian firm Oeffag was licensed to produce Albatros fighters for the Austro-Hungarian military. Very few Oeffag D.IIs were produced before production went over to the D.IIIs, but for a time, it was the best fighter on the Italian and Eastern Fronts.
     
    The Oeffag built plane had a more powerful engine than the German built planes (185 hp Austro-Daimler) and carried only one Schwarzlose gun in the fuselage as opposed to two Spandaus on the German plane. It also had minor changes to the wings, tail, and cockpit.
     
    This download includes a basic linen and wood skin, an insignia decal, and a full set of serial numbers. The skinning templates are identical to the original Albatros D.II templates, I have included them in this download for the sake of convenience.
     
    Historical Note
    Only 16 Oeffag Albatros D.II's were produced. I have added a few fake serial numbers to fill out the list so the game won't be able to assign duplicate numbers. You may see numbers 53.17 through 53.20 in the game, but these planes were never actually built.
     
    Credits
    My thanks to Ojcar for making the data file for the Oeffag Albatros D.II.
    My thanks also to Nix for making the sound file for the Austro-Daimler 185hp engine.
     
    Installation Instructions
     
    For FE1 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. You also need to move the sound file "Austro-daimler185.wav" into your FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "OefAlbatrosDII" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OefAlbatrosDII." Move the folder named "D" from the Aircraft/OefAlbatrosDII folder into the Decals/OefAlbatrosDII folder you just made. You also need to move the sound file "Austro-daimler185.wav" into the FirstEagles/Sounds folder.

    257 downloads

       (5 reviews)

    0 comments

    Updated

  10. Albatros D.II - 2 pack

    Note - This is a complete revision with new LODs, new skins, and new hangar and loading screens. I recommend you delete the older version and replace it with this one.
     
    The Albatros D.II was identical to the D.I, except that the top wing was mounted lower and farther forward to improve visibility. The fuselage, engine, and guns were the same. Early models had two radiators low on either side of the fuselage, later models had the radiator mounted in the upper wing.
     
    I have created both versions of the D.II. I put both radiators on the skins so the same skin can be used for both versions. The download includes two skins, a light camo and a dark camo, and a full set of personal markings for each plane. I have included my skinning templates for those who wish to make different skins.
     
    Credits
    My thanks to Ojcar for making the data file for the Albatros D.II.
    My thanks also to Nix for making the sound file for the Mercedes 160hp engine.
     
    Installation Instructions
    The two versions can be installed separately or both together.
     
    For FE1 - Unzip the file and move the folders named "AlbatrosD2_Early" and "AlbatrosD2_Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folders named "AlbatrosD2_Early" and "AlbatrosD2_Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AlbatrosD2_Early" and "AlbatrosD2_Late". Move the folders named "D" from the Aircraft/AlbatrosD2 folders into the corresponding Decals/AlbatrosD2 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    718 downloads

       (4 reviews)

    6 comments

    Updated

  11. Rumpler C.I

    The Rumpler C.I was a general purpose two-seat plane first produced in 1915. It was used on all fronts and served throughout the war. My model is armed with a Parabellum machine gun on a Schneider Ring in the rear cockpit along with a synchronized Spandau mounted on the left side the engine.
     
    I have included two loadouts, one for eight 11 kilo bombs carried under the wings, and another for two 50 kilo bombs carried under the fuselage.
     
    I have also included three skinning options - A plain linen and a light blue paint representing early models, and a green/mauve camouflage for later in the war. I have included my templates for those who want to make additional skins.
     
    This plane uses the national markings that come with First Eagles, so you can change nationalities to fly for Austria, Bulgaria or the Turks.
     
    I have included decals for serial numbers and, on the linen and light blue skins, for flight letters. You can choose the letter in the loadout screen. The numbers will be applied randomly.
     
    Historical Notes:
    The serial numbers are fictitious, but in the correct range for the Rumpler C.I.
    I don't know if the flight letters are realistic. The plane looked too naked, and I saw one photo of a Rumpler with a letter "J" on the side, so I allowed my imagination to take over.
     
    Credits:
    My thanks again to Ojcar for making the excellent FM file for this plane.
    Also, my thanks to Nix for making the realistic engine sound file for the Mercedes 6 cylinder engine. (This is the same sound file used with the Albatros C.III so you may already have it.)
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "RumplerC1" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "RumplerC1" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RumplerC1". Move the folder named "D" from your Airplanes/RumplerC1 folder into the Decals/RumplerC1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    720 downloads

       (6 reviews)

    5 comments

    Updated

  12. Caudron G.4

    The Caudron G.4 was a twin engine French bomber. It was introduced late in 1915, it used wing warping for banking and had four rudders. The plane was widely used, and saw service on most of the fronts. After 1916, it was used mostly for night bombing and reconnaissance.
     
    I have included four skins, a French linen, an Italian linen, a Russian grey, and a British brown. I have included some personal markings, but the serial number is so hard to see on this plane, that I only made one. My skinning templates are included in the download.
     
    There are three bomb loadouts, including one internal, and two external bomb loads. I had to make a special pilot, because the stock FE pilot would not fit in the Caudron cockpit. The new pilot is included in the download.
     
    Historical Note
    All of the examples I found had linen skins, except for some Russian grey or light blue planes. I have included a British brown skin because it seemed likely that other colors than plane linen were used, although I found no evidence of it.
     
    Credits
    Thanks to Ojcar for making the data file for the Caudron G.4.
    Thanks also to Whiteknight06604 who originally suggested this plane more than a year ago, and provided some resources at that time. Thanks also to Jeanba, who helped research skins for the Caudron G.4.
     

    Installation Instructions
    For FE1 - Unzip the file. Open the folder named "PutInAircraftFolder." Move the folder named "CaudronG4" and the two pilot files into your FirstEagles/Objects/Aircraft folder. The files named "CaudronPilot.lod" and "CaudronPilot.bmp" should be in the Aircraft folder, but not in any other folder. Open the "PutInSoundsFolder" and move the file named "LeRhone9c80hp1m4.wav" into your FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file. Open the folder named "PutInAircraftFolder." Move the folder named "CaudronG4" into your FirstEagles/Objects/Aircraft folder. Move the files named "CaudronPilot.lod" and "CaudronPilot.bmp" into the FirstEagles/Objects/Pilots folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "CaudronG4". Move the folder named "D" from the Aircraft/CaudronG4 folder into the Decals/CaudronG4 folder you just made. Open the "PutInSoundsFolder" and move the file named "LeRhone9c80hp1m4.wav" into your FirstEagles/Sounds folder.

    362 downloads

       (4 reviews)

    3 comments

    Updated

  13. Lebed 12

    The Lebed 12 was a Russian general purpose plane introduced in early 1917. It saw service through the remainder of the war and was used extensively by both sides in the civil wars. It was the most highly produced Russian designed aircraft of World War I and equipped four divisions as well as several training schools. The Lebed 12 was armed with a single Colt-Browning machine gun and could carry a small bomb load.
     
    My version has two skins. I have included my skinning templates, decals for the Lebed version insignia for the tail and fuselage, and Peter01's data for the Colt-Browning machine gun. Installation instructions for the gun data are included in a separate text file, included with the download.
     
    Credits:
    My thanks to Ojcar for making the FM file for this plane, and for making adjustments for the machine gun and loadouts.
    Thanks to Peter01 for making the improved data for the Colt-Browning machine gun.
    Thanks to Crowford for correcting how I placed the decals.
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "Lebed12" into the FirstEagles/Objects/Aircraft folder. To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".
     
    For FE2: Unzip the file and move the folder named "Lebed12" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed12". Move the folder named "D" from the Aircraft/Lebed12 folder into the Decals/Lebed12 folder you just made. To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".

    228 downloads

       (3 reviews)

    1 comment

    Updated

  14. Airfields for Large Planes

    This replaces the stock airfield for both FE1 and FE2. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they will seem pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding.
     
    In your Terrain folder, make a backup of your WW1_Airfield1.INI and replace it with mine. It will change all the airfields to the new configuration. All the parked planes and all the other spacing is the same as the stock airfield.

    163 downloads

       (2 reviews)

    0 comments

    Updated

  15. Farman F.40

    The Farman F.40 was a joint design by the two Farman Brothers, Maurice and Henri, combining features of the MF.11 and HF.22. Like the other Farman designs, placing the engine in the rear gave the gunner an open field of fire. The F.40 was used for reconnaissance and as a light bomber and was widely used by most of the Entente forces. The long wingspan gave stability, but made it slow to maneuver. French squadrons began replacing it in 1916.
     
    My plane includes loadouts for a light bomb load and for Le Prieur rockets. I have included three skins, French, Belgian, and Russian. Decals and my skinning templates are included in the download.
     
    I have included ojcar's "DummyMachineGun" data, Peter01's Lewis Machine Gun data and P10ppy's Le Prieur rockets with this download.
     
    Warning
    The Farman F.40 has a wider wingspan than First Eagles expects so if you start on the runway, your wings will be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts. Best to start in the air, or modify the airfield.ini in the terrain folder to space out the planes on the runway.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman F.40 and for making the data for the dummy machine gun. And for helping me with the installation package for FE2.
    Thanks also to P10ppy who made the Le Prieur rockets, and to Peter01 who made the data for the Lewis Gun.
    Thanks also to Crowford who provided resources for the Farman cockpits.
     
    -----------------------------
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanF40" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanF40". Move the folder named "D" from your Aircraft/FarmanF40 folder into the Decals/FarmanF40 folder you just made.
     
     
    You may not need to install the guns or rockets, they have been used on other planes and you may already have them. Instructions for installing the guns and rockets, if you should need them, are in a separate file included in this download.

    283 downloads

       (3 reviews)

    0 comments

    Updated

  16. Skin for Lebedev built Voisin LAS

    This is a new skin for the Voisin3_120, part of the Voisin LAS-2 pack available in the CombatAce Aircraft Downloads area (under Other Entente Aircraft).
     
    This skin is for a Russian Voisin LAS built at the Lebedev factory in Petrograd. It has a grey skin with the appropriate decals. Early in the war, Lebed built planes had a large company logo on the rudder. Later versions (after 1915) had a much smaller logo placed at the center of the standard Russian insignia. I have included both versions in the download.
     
    These skins are made for the 120hp Voisin, but will also work on the 150hp version. They will not work on the Voisin Type V.
     
    Note
    The inscription on the logo translates (approximately): "V.A. Lebedev Aeronautics Co., Ltd. - Petrograd"
     
    Credits
    My thanks to Crowford who provided many resources for the logo, placement of the insignia, and for valuable help with the Cyrillic inscription.
     
     
    Installation instructions
    Put the folders named "V3LebedEarly" and "V3LebedLate" into your FirstEagles/Objects/Aircraft/Voisin3_120 folder. Next, open my "PutInDFolder" and put all three files into the "D" folder for the Voisin3_120.
     
    For FE1, it will be inside the Aircraft/Voisin3_120 folder.
    for FE2, it will be inside the Decals/Voisin3_120 folder.

    73 downloads

       (3 reviews)

    0 comments

    Updated

  17. LVG C.II

    The LVG C.II was an early German two seater. It had a ring-mounted Parabellum machine gun for the observer, later versions also had a LMG machine gun mounted on the fuselage for the pilot. It was used mostly for reconnaissance, but could also carry a small bomb load. The LVG C.II was the first plane to bomb London, in November 1915.
     
    My version has three skins (grey, blue, and linen) and two sets of decals. There are two bomb loadouts, one with four light bombs, another with a single large bomb. I have included my skinning templates with the download.
     
    Credits:
    My thanks to Ojcar for making the data.INI file for this plane and for resources to help with the shape of the fuselage.
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "LVGC2" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "LVGC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "LVGC2". Move the folder named "D" from the Aircraft/LVGC2 folder into the Decals/LVGC2 folder you just made.

    296 downloads

       (5 reviews)

    3 comments

    Submitted

  18. RAF BE12a

    The BE12a was a single seat version of the BE2e introduced in 1917. It was intended to be an improvement over the BE12, but the wing configuration did not improve maneuverability very much and it was only produced in small numbers. Like the BE12, it carried a synchronized Vickers gun mounted on the side of the fuselage and could carry up to 230 pounds of bombs. The BE12a was used briefly on the Western Front but saw much of its service in Palestine.
     
    My BE12a has three loadouts for light, medium, amd heavy bombs. I have included a green paint (PC10) skin and a full set of number decals. My skinning templates are included in the download.
     
     
    Credits
    Thanks to Ojcar for making the data file for the BE12a, and for providing reference materials for the plane.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE12a" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE12a" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE12a". Move the folder named "D" from the Aircraft/RAFBE12a folder into the Decals/RAFBE12a folder you just made.

    229 downloads

       (2 reviews)

    0 comments

    Submitted

  19. RAF BE12

    The BE12 was a single seat version of the BE2c introduced in 1916. It had the wings of the BE2c, but had a larger, 12 cylinder (RAF4a) engine. There was a synchronized Vickers gun mounted on the side of the fuselage and it could carry up to 230 pounds of bombs. The more powerful engine made the BE12 a faster plane, but it didn't have the maneuverability required for a fighter. The BE12 was used mostly for recon and light bombing missions.
     
    My BE12 has three loadouts for light, medium, amd heavy bombs. I have included two skins, a green paint (PC10), and a clear doped linen skin. A full set of number decals and my skinning templates are included in the download.
     
     
    Credits
    Thanks to Ojcar for making the data file for the BE12, and for providing reference materials for the plane.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE12" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE12" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE12". Move the folder named "D" from the Aircraft/RAFBE12 folder into the Decals/RAFBE12 folder you just made.

    242 downloads

       (3 reviews)

    0 comments

    Submitted

  20. AEG C.IV

    The AEG C.IV was a German 2 seater that was introduced in 1916 and saw service until the end of the war. It served on the Western, Eastern, and Palestine fronts and was operated by Bulgaria and Turkey as well as by Germany. It was primarily a reconnaissance plane, but was also used as a bomber escort, although not very successfully. It had a fixed Spandau machine gun for the pilot, a Parabellum on a ring mount for the observer, and could carry a small bomb load.
     
    I have included two skins, a green and lilac camo, and a green and brown camo. I have also included a full set of number decals. My skinning templates are included in the download.
     
    There are two bomb loadouts, one internal, and one external mounted under the wings. It is doubtful that the AEG C.IV carried external bombs, but I liked the look of it. For historical accuracy, you probably shouldn't use the External Bombs loadout.
     
     
    Credits
    Thanks to Ojcar for making the data file for the AEG C.IV and for providing valuable information, especially for the cockpit details.
    Thanks also to Nix, who made the sound file for the Mercedes 160hp engine.
     
    Thanks to Ojcar (again) for pointing out the problem with the decals.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AEGC4" into your FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AEGC4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AEGC4". Move the folder named "D" from the Aircraft/AEGC4 folder into the Decals/AEGC4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    332 downloads

       (2 reviews)

    4 comments

    Updated

  21. Beardmore built Nieuport 12

    The Nieuport 12 was built under license by Beardmore & Co. Ltd. for both the RNAS and the RFC. The Beardmore version differed from the French version in many small ways; the most obvious differences were - a vertical stabilizer at the tail, a slightly longer lower wing, and a different engine cowling. My version has a Lewis Gun mounted on a Scarff Ring for the observer and a Vickers Gun mounted on the fuselage for the pilot.
     
    The British built Nieuports had the insignia placed differently from the French versions, my decal ini's are British style. I have included two skins, a brown and linen skin for the RFC, and a dark green skin for the RNAS. There is a set of appropriate serial number decals for each. My skinning templates are included with the download. I have also made British faces for the cockpit instruments.
     
    Because of the many minor differences, the skins, cockpit, and data file are not interchangeable with my original Nieuport 12.
     
     
    Credits:
    My thanks to Ojcar for making the data file for the original N12, I have made slight changes for the Beardmore version.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "Nieuport12Beardmore" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "Nieuport12Beardmore" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Nieuport12Beardmore". Move the folder named "D" from the Airplanes/Nieuport12Beardmore folder into the Decals/Nieuport12Beardmore folder you just made.

    239 downloads

       (2 reviews)

    1 comment

    Submitted

  22. Moska MB bis

    The Moska MB bis was a Russian single wing fighter, first deployed in 1916 and produced throughout the rest of World War I. It did not have a synchronized gun and the stock plane had the gun mounted at an angle to fire over the prop. I have created a "field modded" version with a horizontal gun and with deflector plates on the prop. Both versions use the same skins.
     
    I have included my skinning templates with the download. The planes uses the stock decals, so there is no "D" folder with this plane.
     
    One of the distinctive features of the Moska MB was that its wings could be folded for shipping and transport. I have included a static model, with folded wings, that can be used by modders in their terrains. The static version has a destroyed version and includes the Types.ini data.
     
     
    Credits
    Thanks to Ojcar for making the data file for the Moska MB bis.
    Thanks also to Nix for creating the sound file for the Gnome 80hp engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folders named "MoskaMBbis" and "MoskaMBbisMod"into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folders named "MoskaMBbis" and "MoskaMBbisMod"into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    196 downloads

       (1 review)

    1 comment

    Updated

  23. Lewis Gun Mk2

    I modified the Lewis Gun I made for my Nieuports to make it a stand alone file, so that modders can use it with other planes. I ran the poly count to reduce file size and I made a new skin. I have included a diagram to help modders figure out the data they need to attach the gun. I have included the data file that Whiteknight made for the Lewis in his Nieuport 17 with Wing Gun. I named it "LewisGunMk2" so that it won't replace the existing Lewis Gun that others have used in their mods.
     
    My thanks to Whiteknight06604 for letting me use his Weapons Data.
     
    The picture shows the gun mounted on MontyCZ's Nieuport 17.

    123 downloads

       (1 review)

    0 comments

    Submitted

  24. Palestine Terrain

    Palestine Terrain - June 2014
    (Summary of the ReadMe file included in the download.)
     
    I highly recommend that you make a new install of First Eagles for this terrain. The ground objects, planes, and nations involved are different from the stock game.
     
    This terrain works best using the Desert.cat file from Strike Fighters. It is possible to run this using the Cambrai.cat file from First Eagles. Instructions for installing either option are in the ReadMe file.
     
    NOTE - In FE2, this terrain has a problem with shadows for some areas. The only solution is to ratchet down the shadow settings until the problem goes away. I have included notes in the ReadMe file which go into more detail.
     
     
    CREDITS
    Gepard made a Palestine terrain for Strike Fighters some time ago. I have kept many of the objects he included in the original, including the Pyramids of Giza.
     
    Wrench made a World War I version of Gepard's terrain. I have kept a lot of his work - you will still find many of Wrench's "Easter Eggs" in my version.
     
    Wingwiner gave me permission to use some of the buildings he made for Strike Fighters.
     
    Geezer gave me permission to use his ground crew and airfield objects, AA guns and balloon winches. Geezer also made the skin for the city buildings.
     
    Everyone whose work is included in this download has given me permission to use their work. I thank them.
     
    Gerwin made a TFD Tool which I used for a lot of the terrain map tweaking and target placement. I thank him for sharing it.
     
    Ojcar shared many resources for the history of WWI in Palestine. I thank him for his help.
     
    I wish to thank Geezer, Panama Red and Ojcar for beta testing. They all did multiple installs and tweaking as we tried to figure out the shadow problem. Geezer and Panama Red installed the game on different computers to see how the game performed on different platforms. I also wish to thank Wrench whose input was helpful during the testing phase.
    THIS VERSION
    I have made many minor changes to the terrain - I made new terrain tiles, (most based on Gepard's) and I have leveled the airfields and train stations, and smoothed out the height map around cities.
     
    I changed a lot of place names, and I added places that were significant in WWI. I added a lot of (unnamed) small towns and villages to fill out the landscape.
     
    I made a lot of new objects - bridges, trains, tents, trucks, cavalry units, city buildings, etc. I also reskinned some buildings, vehicles, and ships that I made for other terrains.
     
    In my version I used the "ActiveDate/InactiveDate" feature of the target.ini to make airfields and targets change sides as the war proceeds. So different flags, AAA guns, vehicles, and planes will show up in the locations depending on the month and year.
     
    The dates I used match the dates Ojcar uses in his campaigns. You should fly Ojcar's campaigns to get the real benefit of this terrain.
     
    I have included a new title screen for this terrain.
     
    Complete installation instructions are included in the ReadMe file in the download.
     
    I highly recommend that you install Panama Red's sky mods. It adds a whole new level to the experience.
     
    I also recommend that you install Ojcar's Palestine campaigns. This terrain was built for his campaigns and you will get the best gameplay using them.

    363 downloads

       (3 reviews)

    2 comments

    Updated

  25. Armored Train - Ground Level

    Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
     
    Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
     
    Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
     
    Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
     
    Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
     
    I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
     
    All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
     
    There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
     
    These cars are designed to be used directly on the terrain, without any track lod. You will need to use them in terrains that have the tracks painted directly on the tiles.
     
    All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.

    132 downloads

       (1 review)

    0 comments

    Updated

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