GodsLt
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Posts posted by GodsLt
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Hey guys, so I was messing around with the F-4E Kurnass' .INI and found a way to add Active Radar Homing missiles on the sidewinder stations. However, I was hoping there would be a way to add the double launcher rails of IRM or AHM to the outer Wing pylon. I already have it to accept IRM's and AHM's, but I would really like to have them in multiple launchers. Any clues?
Thanks in advance!
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Yeah I'm gonna try that. Let me check back in a few minutes!
Thanks :)
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Nevermind, I think we all overthought it. Wrench is right. It is the weight of 640 rounds of 20mm amunition. If you take a look at the .INI file, you'll find that the ammo weight is 169.2...which is in kilo's. Times that by 2.2 and voila! you get 370 (approx) You can devide 370 by 640 to get the mass of 1 20mm round, not the weight! Weight is different :P
P.S: Remember weight is measured in Newtons! :D
LOL sorry, just out of my IGCSE's examinations lol
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So, after toying around for a while, and reading Wikipedia a LOT, I know the F-4E holds 640 rounds of 20mm Vulcan ammunition right? My question is...why does the load out screen only show 370 rounds? That's almost half. I took a look at the .INI file, but the amount of rounds there is 639 rounds...so I'm not sure if this is a glitch or something else.
Thanks in advance!
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Thank you very much man! thank you indeed!
So um.. I tried the fix...but the maverick's are still invisible! Atleast the .LOD file inside the Maverick K folder states Maverick G...so I renamed the line in the .INI file...but the missile is still invisible. I must be doing something wrong right?
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Thank you very much man! thank you indeed!
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hey man! Just a question! For some reason, the desert skin won't show up! I installed everything correctly *I think* but the MiG-29 appears in plain Grey scheme...thanks for your help! :)
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Hey guys, after playing around with Killerbee's Ordenance shop II, I came across one little problem. I select the AGM-65K Maverick's as triple launchers, but in the air, the missiles themselves don't show. They do launch and strike things, attributing a kill, but they don't show up. Now, i read an old topic about them, but there's no clear indicator on how to get the Maverick's working for me. keep in mind, I started into the modding hobby about...23 hours ago :) LOL I just recently UNDERSTOOD how to install mods, and with Killerbee's Ordenance shop....boy was I overwhelmed...Anyways thanks in advance for your help!
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Hey guys....I have one question...AGAIN LOL
I resently viewed the DACT report thread, and saw Hornets, F-22's, Mig-29's...AIM-54 Phoenix's....AMRAAM's etc...
WHERE CAN I GET THESE?! I LOVE 'EM LOL
Thanks in advance!
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I'm updated all the way May then june2011. works fine for me.
Ok thanks for your replies guys! I appreciate your help!
One last thing, and its the same question I asked in another thread.
How can I relase a paveway at a primary target with a red square around it? my bombs simply don't relase from my plane, thus I have to use a spike everytime i'm on a bombing mission...
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Well....I am a moron :( I can't relase the paveways without a designator! Even when the red square shows a primary target....I have to be doing something wrong lol...
Anyways, thanks for the help so far!
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You have to use the magic e key to target the primary target first. The red box should be on the target and then you get in range and all that and just release.
Is it that easy?
Dang....i'm a moron lol
Thanks!
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Wow you guys are helpful! No sarcasm! lol Nothing like the CombatArms forums....ANYWAYS...lol
I did change the guidance system for the bombs, so i'll test them in about 20minutes, to see how that works out.
I'll definately download the weapon packs, but I do have one question.
I have all four strike fighters 2 games, with NO patches that I know off installed.
should I update first, and if so, which patch? Thanks guys! sorry for my constant questions!
Thanks again!
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Thanks for the replies guys! So far, I've had much success thanks to all your tips, with some-times bombs acting stupid...lol like missing a tank by 6-7 feet...but anyways.
Thanks again for your help guys!
However I do have one last question, and I apologize for all the trouble lol!
How do I relase paveways on a primary target WITHOUT a laser designator pod on-board?
Thank you!
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Thanks for the replies guys! The thing is, I cannot equip a spike or pave penny designator on my A-10!! the A-10(78) version...
And...furthermore, how do I lock on to primary targets without a designator? Thanks in advance again! :)
Oh, I think I forgot to add, I play missions in "Quick missions" the ones you can chose your aircraft, type of missions, etc. When I choose the A-10, I get the option for the triple maverick launchers, and i do take them, but nowhere in the options do i get a laser designator pod :(
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Hey guys! Its me again! LOL
With one iny-miny problem....How am I supposed to release GBU-10B/C's and -12's without a designator?! I really have no idea! I figured the whole launching thing and manage to hit targets now, but with the A-10, most of my arsenal cannot be used because the A-10 lacks a spike...any help?
Thanks in advance guys!
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Thanks for your helps guys! I just finished some further testing, and it is apparent, that if you're going to slow, the bomb won't follow...so right now, i'm trying to launch at over 350kn just incase lol. I launched at 280kn and nothing happened, but launched at 400 and the bomb followed the plan perfectly. It even overtook me when I relased the airbrake and cut the throttle. It was a wonderful sight! lol
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Umm...I think I just found out my mistake....I was launching too close near the ground, 1 or 2,000 feet AGL....and right now I tried going up to about 6,000 feet, slowing down and diving at a 25-35 angle...to keep the target in my sights. I managed to hit one tank and near-miss another, probably due to random accuracy variation in-game lol. The near miss was like 6 feet away from the tank....no idea why the blast didn't get it...but oh well.
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mmm...lets see...
I'm always inside 3nm, and just recently I started a dive to keep the target in my sights, at least for the Walleye's.
For the paveways, I use the spike, but sometimes it does not follow it for some reason.
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yeah, maybe I should try that as well! I just came back from a mission with some A-7E's...with Walleye's...and guess...they fell like dumb-bombs! :( lol
There's even a crosshair on the HUD which tracks the target, but the bombs do not, for the love of christ, follow them!
BTW: Thanks for your advice man! Let me try and see if it works
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Hey guys! Firstly I just want to announce I'm new here and I'm not all that experienced with this game at this point lol!
Secondly...Whenever I want to use the unpowered "Walleye's" and "Paveways" and "Hobo's", the screen displays the target and the reticle on it, but when I release the bombs, they just fall to the ground...
I've tried releasing from different altitudes and distances...but to no avail. For the paveway, I do have the Pave spike equipped...so I have no clue!
Thirdly...Somewhere in the manual i read that you can fire the paveway without a pavespike at primary targets ONLY, but how do I lock on to these?! When i release the bomb, it wont...you know...release! Is there something i'm doing wrong?
Thanks in advance guys!
Multiple launchers on the F-4E Kurnass 2000 (89)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Hey EricJ! Thanks for the reply! I don't want to come out as rude, but could you please expand on it? As in where to add those to 'lines' (guess) or what other tweaks to make! So far, I screwed up lol...Thanks God I backed-up the Phantom's DATA file lol