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Everything posted by column5
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Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Biden is absolutely wrong. He would follow in Carter's footsteps and Pakistan would become another Iran. -
Australian Superbug deal may be cancelled?
column5 replied to BUFF's topic in Military and General Aviation
I'm sure that economy of scale is part of it. An aircraft built in larger numbers (F-35) can have a lower unit cost becasue less of the fixed costs of production are built into each unit. -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Rgr that. Say no more. Glad for the reassurance! -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Is it safe to assume that the "wiring" referred to is actually a fail-safe system, and that configuring an aircraft to drop a nuke is not something that can be done with parts bought at Radio Shack? -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Do we know what the Pakis possess in terms of nuclear weapons--that is, what types? Are they artillery shells, warheads for missiles, or air-droppable bombs? Or are they interchangeable. Don't know much about nuclear warheads really. -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
No doubt about it. If we never agree on anything else, at least we can remember this moment fondly. One thing...and I'm just going off on a tangent here...should we be more concerned about what a country's population thinks of us (the USA) or what the position of their government is towards us and the degree of cooperation they offer. It's an open question--I don't propose an answer--but if we say that Pakistan is a bad ally because a mojority of its people are anit-Israel and anti-American, would we not have to apply the same rule to some European countries? Interesting to consider! :tomato2: -
which is your favourite cockpit?
column5 replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The razbam Skyraider pit is art. -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Didn't say they didn't have the right. Questioning why they would want to invest in it. Edit: Now, with China as an emerging threat...I can see where they might want a strong submarine and ASW force, but surface ships will be very vulnerable. -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Blue water navy implies operations outside of a country's territorial waters. For example why would India need to operate in the Carribbean? No strategic interest there afaik. -
New strike fighter 2 in 2008 ?
column5 replied to DamonSchumi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, some things are better (a lot better) in hindsight. She was fine as hell in that movie though. But hey, IIRC she was raped not long after so she deserves much slack. -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Only way to know is to PM him and ask, if he is still active. Or, you can run through each of the animations and see what each one does. You don;t have to test all of them, because you can go through the data INI and find any lines starting with AnimationID= and see what the ID is assigned to. For example, if the landing gear has animation ID 3 assigned, you can scratch that off your list. It would be nice if everyone could standardize, but I think that is impossible. The next best thing is just to include them in the readme, or as Mirage Factory is doing, go ahead and set all the animations up when the plane is released. -
New strike fighter 2 in 2008 ?
column5 replied to DamonSchumi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I like her when she gets riled up. -
New strike fighter 2 in 2008 ?
column5 replied to DamonSchumi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I want a lot of medals, and I want a hot 1980s Kelly McGillis to chase me down in her vintage Porsche and demand sex. -
Mirage Factory Crusader
column5 replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dante's Inferno: The Lost Chapter -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
Very interesting--I need to read more on the subject. It sounds like the Pakistanis scapegoat India for everything the same way Middle Eastern islamonfascist states scapegoat Israel and the US. Still, I don't know how we could detach ourselves from Pakistan without causing it to fall like Iran. A serious problem. -
Lockheed to supply 18 F-16s to Pakistan
column5 replied to ghostrider883's topic in Military and General Aviation
You are saying that our arms-sales to Pakistan were causal? I don't want to argue the point with you because the events hit much closer to home for you than me, but I think two things add some persepective to what you have said. First, US-Indian relations have not always been as good as they are now. I believe they were very strained throughout the 1960s and 70s, though it isn't a subject I know a lot about. Second, during the Cold War, anyone who professed to be an anti-communist was going to receive support from us, regardless. It was the defining event for decades, and overshadowed everything else. I understand and respect your point of view on the matter, though. So I would argue that we (US and India) could do a lot worse than Musharraf, even though we would both prefer a legitimately elected government, non-aggressive and with strong anti-terror policies. If we keep Pakistan from going fascist, which right now means holding our noses and backing Musharraf, we are a lot more likely to get a better government in the future. IMO, of course. -
my muiltplayer hung when i add new aircraft
column5 replied to kh606fp's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn. Memories that needed to remain in my subconcious. -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Dave! -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm...don't see it in the KB... -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The tutorial has been posted. A moderator has to approve it before it will show up. -
This tutorial explains how to set up the toggleable animation keys introduced in the previous service packs for all SF series games. This applies to SF, SFG, WOV, WOE and FE. First, you need to know how animations are created for an aircraft. This is a process that the modeler performs in 3D Studio, so if the modeler did not animate a certain part of the aircraft, such as the canopy, then you will NOT be able to use this method to make that part animate. Within 3D Studio, each animation is assigned an ID number from 0 to 9. So a given aircraft can have up to 10 animations. As long as the part you want to manipulate has been animated in 3D Studio, you can use the instructions below to assign that animation to a key, so that it can be "played back" at will. Please note that when you activate an animation in this method, it is purely visual. For example, if you toggle the canopy animation while flying at Mach 1, it will open up and nothing else will happen--the game does not "know" that the canopy is open, nor does it care. Step 1: Assign Keys From within the game, open the options menu, select Section IV: Control and then click the Customize button on the lower right of the menu. Next, scroll to the bottom of the Customize Keyboard Map menu and find the section labeled Misc. Commands. Under that section, you will find entries for Animation Key 1 through 10. Assign whatever keys you want to these functions. Be careful not to assign keys that are already used. If in doubt, I suggest assigning the keys as I did in the screenshot below: Step 2: Configure Aircraft Data File Browse the folder containing the aircraft you want to modify, and open it's data INI in notepad. For example, A-7E_DATA.INI. Before doing anything else, I reccomend searching the file to see if the author has already set up the animations. To do this, use the search feature in notepad and search for "SystemType=ANIMATION" without the quotes. If the search does not find anything, you can move on. If it does, it means that animations have already been assigned to keys. Read the rest of this tutorial but don't make any changes until you understand how the system works. Consult the screenshot below. If your search turned up entries like this, you are OK. If not, you will need to add them: Let's examine what each line does. [Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=9 [Canopy] is the label for the aircraft subsystem. This will be explained in a moment. SystemType=ANIMATION tells the game what type of subsystem this is, in this case a toggleable animation. InputName=ANIMATION_1 refers to the key assigned to this animation, 1 through 10. This corresponds to the keys you mapped above. DeploymentMethod=MANUAL means that you will activate this system manually, via a keystroke. AnimationTime=6.0 defines the speed at which the animation is played, in seconds. AnimationID=9 refers to the animation ID assigned in 3D Studio, as I mentioned above. OK, seasoned modders will be able to figure it out from here. If you are new to this, what you need to do is add a section--such as the one above--for each component that has an animation that you want to be able to toggle. For example if you look at the screenshot above, there are sections for the Refueling Probe, Wing Fold, and Canopy. The label, such as [Canopy] needs to be unique but you can call each section whatever you want, so [Cockpit] would work just as well. NOTE: You will probably have no idea what animation ID is assigned to each part of the aircraft. You can figure them out by starting with animation ID 1 and trying all of them until you find the one you want. You can also search the data INI for refernces to "AnimationID" and see what IDs have already been assigned. Things such as the landing gear, speedbrakes, tailhook and other parts may have animations assigned and this will help you eliminate those. The last step is to assign the subsystems you just created, such as [Canopy] to one of the major components of the aircraft, such as the nose or fuselage. Until you do this, the subsystem won't work. Look at the screenshot below: You can see that I have assigned all three of the animation subsystems for the A-7E to the nose. This is as good as any other place but you can assign them wherever you want. Theoretically, if the parent component is destroyed, the animations will no longer work because the subsystems are considered destroyed as well. That's it, not really a lot of work. Just keep in mind that if the modeler did not create an animation for a part, like the canopy, in 3D Studio, then this will NOT work.
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New strike fighter 2 in 2008 ?
column5 replied to DamonSchumi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As serious as a fart attack. -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Make sure that WingFold and Canopy appear as subsystems on one of the major components (fuselage, nose, etc.). Also the animation ID will differ from plane to plane, so you may have to experiement with all animation IDs 0-9. -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can't remember, but I will check. There is a new Hornet version coming out after the next patch, so at the very least we can include it then. Yes. You can assign any animation to one of the animation keys, but if a particular model does not have the animation you want, you are out of luck. For example, if the Su-27 has no canopy animation defined in the model, you will not be able to use this method. -
What i pressed?
column5 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, well we need a tutorial on it anyway so this is as good a time as any.