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F24A

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Posts posted by F24A


  1. Hmmm unfortunately you will have to brave the minefield of Herr Obersturmbannfuhrer Crapuns site, as there are a fair few modls he has "ownership" of just be careful, and follow his pathetic "Look at me, I'm the big cahoona" rules and you should be ok,.........me ?....bitter ?....me ?.....naaaaaaw ....... :airplane:

     

    I Guess He would not allowed me pass because he said he would not accept register from my country...


  2. Hey sorry I failed to read the first time. I thought you wanted to decide about which game you want to play -.- Well try downloading my aircraft... Not mine but ehm I made it awesome. I think you will have one hell of a good maneuverable fighter without getting stalled often. Or stalled at all. I haven't played SF2 and I am not sure how it will show there but I think it's gonna be cool.

     

     

    Well....I have played SF2,so the game made this problem......And where is your aircrsft? Execuse me.


  3. You probably have to add the complete material section  + the reference for it in the HUD section :

     

     

    ....

     

    [HUD]

    HUDMaterial=HUDMaterial

    ....

     

    [HUDMaterial]

    EffectShaderName=fltHUD.fx

    DepthBufferCheck=FALSE

    DepthBufferWrite=FALSE

    RenderedInOrder=FALSE

    AlphaTestEnabled=TRUE

    CullMode=NO_CULL

    LightEnabled=FALSE

    UseLightLevel=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    FogEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,1.000000

    DiffuseColor=1.000000,1.000000,1.000000,1.000000

    ZBufferOffset=0

    PriorityLevel=1

    BlendOp=BLEND_SRC_ALPHA

    NumTextureStages=1

    TextureStage[01].TextureName=

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

    Yeah,So do I...............


  4. Thanks for your help ,but it still does not show


     

    Effects in SF2 are shader driven, as opposed to the particle-driven effects in SF1, so they require an effects shader declaration line in the materials statement (such as the following), in the model's avionics.ini file:

     

     
    [HUDMaterial]
    EffectShaderName=fltHUD.fx
    DepthBufferCheck=FALSE
    DepthBufferWrite=FALSE
    RenderedInOrder=FALSE
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=FALSE
    UseLightLevel=FALSE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=FALSE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0
    PriorityLevel=1
    BlendOp=BLEND_SRC_ALPHA
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=FALSE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    Er,it still doesn't show


  5. At the risk of looking like a dumbass (which don't scare me no more, lol) have you guys tried replacing your Options .ini? I'm not sure why I think this would work, but if you cut and paste your present Options .ini to a safe location, you could try it with no harm done. Replacing the Options .ini solved some problems for me recently.

     

    Options .ini?

     

     

     

    there:

     

    [Pilot]

    LastName=Pilot

    FirstName=Administrator

    Callsign=Tomcat

    Service=USN

     

    [Options]

    Section=1

     

    [GameplayOptions]

    Missionstart=1

    CockpitView=1

    DisplayUnit=2

    EnemySkill=1

    Simulation=3

    FlightModel=1

    WeaponEffectiveness=2

    Avionics=2

    Targeting=2

    HUDDisplay=1

    Landing=1

    Collision=2

    Blackout=2

    AmmoUsage=2

    FuelUsage=0

     

    [GraphicsOptions]

    DisplayDeviceID=0

    DisplayWidth=1920

    DisplayHeight=1080

    DisplayDepth=32

    AspectRatio=1.777778

    AntiAliasing=4

    ForceDX9=FALSE

    ForceVSyncOff=FALSE

    Use32BitZBuffer=TRUE

    LensFlare=0

    DetailLevel=4

    ObjectDetail=2

    ObjectTexture=3

    CockpitTexture=3

    CockpitMirrors=1

    CockpitReflection=1

    EffectsDetail=2

    TerrainDetail=2

    TerrainTexture=3

    HorizonDistance=3

    GroundObjectDensity=3

    WaterDetail=3

    CloudsDetail=2

    Shadow=2

    ObjectsFade=TRUE

     

    [soundOptions]

    SoundVolume=100

    SpeechVolume=100

    MusicVolume=75

    NumChannels=16

    ReverseStereo=0

    SpeechSubtitles=1

     

    [ControlOptions]

    ControlMap=Default.INI

    Sensitivity=75

    DeadZone=20

    ForceFeedback=1

    ForceFeedbackGain=100

    TrackIR=1

     

    [MultiplayerOptions]

    LobbyLaunched=FALSE

     

    [MiscOptions]

    HUDDisplay=1

    ForceAIPilot=FALSE

     

    [instantAction]

    AircraftType=F-14A

    MissionMap=IcelandNA

    StartTime=16:30:00

    StartDate=09/18/1979

    StartTimeDeviation=120

    TextureSet=0

    NationalMarking=0

    SquadronMarking=0

    AircraftNumber=0

    KillMarking=0

     

    [singleMission]

    AircraftType=F-22A

    Service=USAF

    MissionMap=ICELANDNA

    MissionType=SWEEP

    MissionTime=NIGHT

    MissionWeather=CLEAR

    AirActivity=LIGHT

    AirDefenseActivity=LIGHT

    FlyAll=FALSE

    LoadMission=FALSE

    LoadMissionFilename=F:\Strike Fighters 2North Atlantic\Missions\Intercept 1.MSN

    MissionDate=2010

    StartYear=1970

    EndYear=1984

    EditMission=FALSE

     

    [Campaign]

    CampaignName=

    PlayerService=USN

    PlayerUnit=

    AircraftType=F-14A

    Difficulty=NORMAL

    Length=NORMAL

    AircraftSupply=NORMAL

    WeaponSupply=NORMAL

    LoadCampaign=FALSE

    CampaignSavename=DefaultCampaignSave

     

    [Multiplayer]

    Connection=0

    PlayerColor=0

    SessionType=0

    GameType=0

    Password=MyPassword

    MaxPlayers=8

    IPAddress=127.0.0.1

     

    [DogfightHost]

    MissionMap=IcelandNA

    MissionDate=09/18/1979

    Loadout=0

    StartTime=10:30:00

    StartTimeDeviation=240

    RespawnTime=60

    RespawnDistance=4000.000000

    MinHeight=5000.000000

    MaxHeight=12000.000000

    HeightDeviation=5000.000000

    ContrailAlt=7000.000000

    ScreenshotsDelay=60

    StartYear=1970

    EndYear=1984

    WeatherType=SCATTERED

     

    [DogfightPlayer]

    AircraftType=F-14A

    TextureSet=DefaultTextureSet

    PlayerService=USN

    Squadron=DefaultTextureSet

     

    [CoopMission]

    MissionMap=IcelandNA

    MissionDate=09/18/1979

    ContrailAlt=7000.000000

    Service1=USN

    Service2=SOVIET

    Mission1=SWEEP

    AircraftType1=F-14A

    AircraftType2=F-14A

    AircraftType3=MiG-21MF

    AircraftType4=MiG-21MF

    ScreenshotsDelay=60

    StartYear=0

    EndYear=0

    WeatherType=SCATTERED

     

    [MotionExporter]

    ExporterDLL=

     

    [Mods]

    ModsEnabled=TRUE

    Directory=F:\Strike Fighters 2North Atlantic

    Editors=StrikeFighters2

     

    [screenShots]

    Directory=F:\Strike Fighters 2North Atlantic\ScreenShots

    Format=JPG

     

    Something wrong?


  6. Here's the proper entry. Copy this into your Avionics.Ini. Replace the according lines respectively. This will allow you to retain the look of the F-22's pit and radar. You don't need to copy the F-14's Folder.

     

     

    [TargetSearch]

    SymbolType=TARGET_SYMBOL

    ShowPriorityTarget=TRUE

    TextureName=cockpit\RADAR\Radar_FullTarget.tga

    IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga

    //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga

    Hit1Target=cockpit\RADAR\Radar_FullTarget.tga

    Hit2Target=cockpit\RADAR\Radar_FullTarget.tga

    ImageSize=0.10

    RotateToHeading=TRUE

     

    [TargetTWS]

    SymbolType=TARGET_SYMBOL

    ShowPriorityTarget=TRUE

    ShowTargetDesignation=TRUE

    FlashOnShootCue=TRUE

    FlashRate=0.2

    TextureName=cockpit\RADAR\Radar_TrackTarget.tga

    IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga

    Hit1Target=cockpit\RADAR\Radar_FullTarget.tga

    //Hit1Target=cockpit\RADAR\Radar_HalfTarget.tga

    Hit2Target=cockpit\RADAR\Radar_FullTarget.tga

    ImageSize=0.10

    RotateToHeading=TRUE

     

    Then on the F-22A.ini Replace the line AvionicsDLL=Avionics70.dll with AvionicsDLL=AvionicsF14A.dll

     

    The AvionicsF-14Adll allows you to use the multi-track and engagement capability of the F-14 while retaining all air to air modes. However you will lose ground radar capability.you don't need it on the raptor anyway since you'll mostly be carrying guided munitions.

    That very kind of you ,Thanks!
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