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F24A

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Posts posted by F24A


  1. in the F-14.ini

     

    [AircraftData]

    AircraftFullName=F-14A Tomcat (77)

    AircraftShortName=F-14

    AircraftDataFile=F-14A_77_data.ini

    LoadoutFile=F-14A_77_loadout.ini

    CockpitDataFile=F-14A_77_cockpit.ini

    LoadoutImage=F-14A_77_loadout.tga

    UserList=F-14A_77_UserList.ini

    HangarScreen=F-14A_77_hangar.JPG

    LoadingScreen=F-14A_77_Loading.JPG

    AvionicsDLL=AvionicsF14A.dll<-----change this on the F-22.ini

    AvionicsDataFilename=F-14A_77_avionics.ini<-----change this on the F-22.ini

    that fast way the outher his cover here

    http://combatace.com...simultaneously/

    you need SF2NA

     

    All right,I am using SF2NA, can I only modify the F-22A_AVIONICS.INI?


  2. They not really use one, only for 2IR (apu-60/62 stock rail), but you can make one for yourself. Open up the weapon editor, look for one on the blue side which suits your likeing.

    The short way is to add to the users "Soviet" in the weapondata

    or the longer way

    create a copy of it and rename the copy to something like "APU-68" and change the nations for the given rack based on your likeing. If you have the F31 plane it had a dual AHM rail (F31DRA_AHM), you can try to modify that for your own use for experiment. That has the coding 2AR

     

    Oh!Thank you very much!

  3. 1st make sure you have a 2x missile carrier in your weapons folder then you need to add this to your Pylon section in the aircraftname_data.ini file

     

    2AH,AHM - For 2x Radar Missiles

    2IR,IRM - For 2x Infra-Red Missiles

     

    Like this example below -

     

    SystemType=WEAPON_STATION

    StationID=7

    StationGroupID=5

    StationType=EXTERNAL

    AttachmentPosition=-0.60,-2.450,-1.100

    AttachmentAngles=0.0,-2.5,0.0

    LoadLimit=2050

    LengthLimit=3.79000

    AllowedWeaponClass=BOMB,2BR,LGB,WGR,EOGB,LGR,ATR,2AH,AHM,2IR,IRM

    AttachmentType=UK

    ModelNodeName=pylon_center_left

    PylonMass=31.75

    PylondragArea=0.02

    LaunchRailNodeName=

    MinExtentPosition=

    MaxExtentPosition=

     

    That should allow you to use 2x missiles on a carrier.

     

    Hope that helps!

     

     

    Oh, I know this,but why can't hang two Soviet missile ?


  4. yes in fact it can F24A :yes:

     

    to be more specific, open your options.ini and check for antialiasing settings:

     

    [GraphicsOptions]

    DisplayDeviceID=0

    DisplayWidth=1280

    DisplayHeight=1024

    DisplayDepth=32

    AspectRatio=1.250000

    AntiAliasing=16

    ForceDX9=FALSE

    ForceVSyncOff=FALSE

    LensFlare=0

    DetailLevel=4

    ObjectDetail=2

    ObjectTexture=3

    CockpitTexture=3

    CockpitMirrors=1

    CockpitReflection=1

    EffectsDetail=3

    TerrainDetail=1

    TerrainTexture=3

    HorizonDistance=3

    GroundObjectDensity=3

    WaterDetail=3

    CloudsDetail=2

    Shadow=2

    ObjectsFade=FALSE

     

    it is set by game depending on your settings and sometimes can change after patching etc

     

     

    Other places?


  5. I think that aircraft uses the F-22's afterburner effect. I was able to fix it like this:

     

    First, open the "F22A_burnerEmitter.ini" file in your "Effect" folder.

    Then, under [F22ABmaterial], add a new line: EffectShaderName=effectFire.fx

     

    It will look like this:

     

    [F22ABmaterial]

    EffectShaderName=effectFire.fx

    DepthBufferCheck=TRUE

    DepthBufferWrite=FALSE

    IgnoreRenderOrder=FALSE

    AlphaTestEnabled=FALSE

    LightEnabled=FALSE

    UseLightLevel=FALSE

    SpecularEnabled=FALSE

    EmissiveEnabled=FALSE

    AmbientColor=1.000000,1.000000,1.000000,0.5000000

    DiffuseColor=1.000000,1.000000,1.000000,0.5000000

    ZBufferOffset=1.000000

    PriorityLevel=1

    BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

    NumTextureStages=1

    TextureStage[01].TextureName=F22A_Afterburner.tga

    TextureStage[01].MipMap=FALSE

    TextureStage[01].FilterEnabled=TRUE

    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

    TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

     

    I hope this works for you. Good luck.

     

     

    Thank you for you help ,could you tell me this code role what is?:salute:

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