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Posts posted by acesfakia
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9 minutes ago, GKABS said:1 10MB also is is made the file 2MB the same.
2 No everything is connected correctly.
3 No not look through.
....................try export with no DECALS....................
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In the ......data.ini ............ is missing...some info's also......
[MissionData]
NationName=Argentina
ServiceStartYear=1954
ServiceEndYear=1990
GroundObjectRole=WARSHIP
Availability=VERY_COMMON
FormationSizeBase=1
FormationSizeVariation=0[GroundObjectData]
DamagedModel=25DeMayo.LOD
DestroyedModel=25DeMayo.LOD
DestroyedEffect=TankerDestroyedEffect
EmptyMass=18593000.00
Component[001]=Hull
Component[002]=Central_Armas[Sound]
EngineSoundName=
MovementSoundName=[DetectSystem]
TargetType=AIR
RadarSearchTime=2.0
RadarSearchRange=20000.0
RadarSearchStrength=80.0
RadarTrackTime=10.0
RadarTrackRange=20000.0
RadarTrackStrength=75.0
RadarPosition=0.0,0.0,2.30
RadarMinimumRange=100.0
RadarMinimumAlt=50.0
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=8000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=10000.0
RadarCrossSection=25.0[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=4000.0[MissionData]
NationName=Argentina
ServiceStartYear=1954
ServiceEndYear=1990
GroundObjectRole=WARSHIP
Availability=VERY_COMMON
FormationSizeBase=1
FormationSizeVariation=0[GroundObjectData]
DamagedModel=25DeMayo.LOD
DestroyedModel=25DeMayo.LOD
DestroyedEffect=TankerDestroyedEffect
EmptyMass=18593000.00
Component[001]=Hull
Component[002]=Central_Armas[Sound]
EngineSoundName=
MovementSoundName=[DetectSystem]
TargetType=AIR
RadarSearchTime=2.0
RadarSearchRange=20000.0
RadarSearchStrength=80.0
RadarTrackTime=10.0
RadarTrackRange=20000.0
RadarTrackStrength=75.0
RadarPosition=0.0,0.0,2.30
RadarMinimumRange=100.0
RadarMinimumAlt=50.0
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=8000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=10000.0
RadarCrossSection=25.0[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=4000.0
GunnerID=1
PitchAngleRate=35
MaxPitch=35.0.............................................................................................................. only...???
MinPitch=-01.0...........................................................................................................
DefaultPitchAngle=00
YawLimited=FALSE
YawAngleRate=60
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0
GunMinAltitude=3.0
GunMaxAltitude=4000.0
YawModelNodeName=...................................-------------- , ------------------------<---------- ModelNodeName ???
PitchModelNodeName=...............................................................<------------------ PitchModelNodeName ???
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=1.0
ViewportPosition=-19.289,55.46,13.544
IndependentSearchChance=75
[MovementSystem]
MaxRoadSpeed=15
MaxOffRoadSpeed=15
PowerAvailable=850
MaxTurnRate=2.50
MaxDeceleration=3.0
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=-0.197,78.209,-0.112
MovementEmitterSize=2.8
MovementUseEffect=TRUE[Hull]
ModelNodeName=SuperEstructura
EffectSize=1.0
MinExtentPosition=-14.993,-137.084,-2.45
MaxExtentPosition=23.719,84.454,13.38
StructuralFactor=40.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor.Thickness=25.4
Armor.Thickness=25.4
Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[BOTTOM].Thickness=25.4
SystemName[001]=Engine
SystemName[002]=Radar1
SystemName[003]=Radar2
SystemName[004]=Deck
SystemName[005]=Cat1
SystemName[006]=Radar3
SystemName[007]=Cable1
SystemName[008]=Cable2
SystemName[009]=Cable3
SystemName[010]=Cable4
SystemName[011]=Cable5
SystemName[012]=Cable6
SystemName[013]=Cable7
SystemName[014]=Cable8
SystemName[015]=Cable9
SystemName[016]=Cable10
SystemName[017]=Cable11
SystemName[018]=Cable12
PitchAngleRate=35
MaxPitch=35.0
MinPitch=-01.0
DefaultPitchAngle=00
YawLimited=FALSE
YawAngleRate=60
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0
GunMinAltitude=3.0
GunMaxAltitude=4000.0
YawModelNodeName=
PitchModelNodeName=
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=1.0
ViewportPosition=-19.289,55.46,13.544
IndependentSearchChance=75
[MovementSystem]
MaxRoadSpeed=15
MaxOffRoadSpeed=15
PowerAvailable=850
MaxTurnRate=2.50
MaxDeceleration=3.0
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=-0.197,78.209,-0.112
MovementEmitterSize=2.8
MovementUseEffect=TRUE[Hull]
ModelNodeName=SuperEstructura
EffectSize=1.0
MinExtentPosition=-14.993,-137.084,-2.45
MaxExtentPosition=23.719,84.454,13.38
StructuralFactor=40.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor.Thickness=25.4
Armor.Thickness=25.4
Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[BOTTOM].Thickness=25.4
SystemName[001]=Engine
SystemName[002]=Radar1
SystemName[003]=Radar2
SystemName[004]=Deck
SystemName[005]=Cat1
SystemName[006]=Radar3
SystemName[007]=Cable1
SystemName[008]=Cable2
SystemName[009]=Cable3
SystemName[010]=Cable4
SystemName[011]=Cable5
SystemName[012]=Cable6
SystemName[013]=Cable7
SystemName[014]=Cable8
SystemName[015]=Cable9
SystemName[016]=Cable10
SystemName[017]=Cable11
SystemName[018]=Cable12..............................................................<----------------where is the Gunner ID ....??? example ....SystemName[019]== GunnerID=1 ???
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1= Big....MB file...?? Decals are not to scale as rendered in 3D ...???
2=Not Connect all the plane..before export....the LOD....and...so the body is ....some ....away and fly alone...that part.....??? take a look aroynd.....
3= that part is....Look THROUGH.....IN the 3d Max....???
4=
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sf2_VW T3
VW T3 Transporter Double Cab Chassis
HAF Air Force This is optimized for the SF1/SF2 Anatolia Terrain===========================================================================================
...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for
the ........ Anatolian terrain..........!
Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!!===========================================================================================
Install:- .....extract........ the objects folder....... to a temporary place........!!!!
- .......copy the objects folder (and every thing inside) to your mods folder.......===========================================================================================
This package may NOT in any way, shape or form be used in any payware additions.
This is a freeware any be disburse freely
I hope you like itAlso is made for the terrain Bases if someone want to change it for International Air Force...etc...
ace
05/10/2021
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Submitter
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Submitted11/21/2022
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Category
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2 minutes ago, Gepard said:This are my lines from M60A1_data.ini
[FlaGunner]
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
GunRange=1500.0
GunMinAltitude=0.0
GunMaxAltitude=1500.0
PitchAngleRate=30
MaxPitch=60.0
MinPitch=-15.0
DefaultPitchAngle=0
YawLimited=FALSE
YawAngleRate=30
MinYaw=
MaxYaw=
DefaultYawAngle=0
YawModelNodeName=cupola turret----------------------------------------------------------------------------------------- NAME CORRECT or NO ???
PitchModelNodeName=machine gun-----------------------. PitchModelNodeName=MGTurret ??? NAME CORRECT or NO ???
ViewportPosition=0.55,-0.30,3.05
VisualSearchTime=4.0
IndependentSearchChance=60
LookAroundChance=50[FlaMG]
SystemType=GUN
GunnerID=1
GunTypeName=50cal_M3
MuzzlePosition=0.50,1.384,2.82--------------------MuzzlePosition=0.69,1.75,2.90 ? ? ? possition CORRECT or NO ???
MaxAmmo=1000
TracerLoading=6
BurstAmount=12
EjectShells=TRUE -
FIND THE MGBarell position ....with LODViewer By mue, if is possible.
This is a Muzzleposition mistake
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SF_VWT3
VW T3 Transporter Double Cab Chassis
[ HAF Air Force ]This is optimized for the SF1/SF2 Anatolia Terrain ,but you can repaint the skin.....for other...
...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for
the ........ Anatolian terrain..........!
Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!!================================================================================================
Install:- .....extract........ the objects folder....... to a temporary place........!!!!
- .......copy the objects folder (and every thing inside) to your mods folder.......=================================================================================================
This package may NOT in any way, shape or form be used in any payware additions.
This is a freeware any be disburse freely
I hope you like itAlso is made for the terrain Bases ..............if someone want to change it for International Air Force...etc...
Engine is off........but if you want you can make it run.......is a Low Poly Car for Terrain
Model= AceSfakia
Skin= AceSfakia
Engine sound = AceSfakia
ace
05/10/2021
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Submitter
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Submitted10/05/2021
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Category
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...after........ i post in August 17, 2019 for the VW .......i forget to up load it..........
So It was a fast Low Poly Model for terrain.....
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With Music...............heads will roll....
yeah yeah yeahs - heads will roll (a-trak remix) ( slowed + reverb )
https://youtu. be/m9k7WgIPK14
[ Lockheed RF-104G Starfighter 1.0.0By paulopanz...........]
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Hello to All.... how about ..page ...from a book......? or not .. ? Greece for 2 weeks ...almost... everything is closed and we must stay at home....and until now died only people...more than 4 person's .... 65-95 y old...with medical health problem's... 65 patients are hospitalized, 9 of them are intubated hospitals ICU in Athens, Thessaloniki and Patras. 51 of the cases have no identified source of contamination.
or video .....? ? ? ?
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Yak-38U...????
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Argentinian carrier
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
....find the Node name...and put entry also Gunner etc.....Like this
..................