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Posts posted by Canadair
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A question :
Will it be mission or campaign orientated?
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On 10/4/2019 at 2:30 AM, Pensy101 said:I think I found out what the problem is:
The flyovers always happened with A-6s, never with A-7s or F/A-18s. I checked the A-6E_79_LOADOUT.ini, and to cut a long story short, I learned that the MK82 Snakeye BaseQuantity is set to 12, and the Strike loadout equips 20 of them! Thus, the A-6s' inboard racks (which should have been loaded with 8 Snakeyes) are instead loaded with 8 CBU-100 AT cluster bombs. The AI does not drop these on buildings or other targets of Strike missions, and thus the A-6 flights do not expend all their ordnance, and somehow the AI reads this as "target not destroyed, keep flying." I went into Objects/Weapons/MK82SE/MK82SE_DATA.ini and adjusted the "BaseQuantity" value from 12 to 20 (BaseQuantity=20) I started a new campaign today and I haven't had a single problem. To anyone reading this, go into your Objects/Weapons folder and check your BaseQuantity values if you're having the problems I described.
What you noticed is interesting but has nothing to do with what we are talking about : the AI flights WILL drop un guided bombs, but will not drop guided bombs
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On 9/4/2019 at 11:38 PM, Menrva said:Wow, that's very informative, actually. What I do not understand is that it happens on stock SF2 with stock planes and weapons! It's an annoying bug TK never fixed. Actually, I doubt it existed in SF1. I don't recall it happening to me in my WOE days.
But, I don't think it has to do with FIGHTER or ATTACK profiles; planes assigned to the strike mission sometimes do not engage, they just fly over the given target area and keep flying forward, not even following waypoints.
it did happen in sf1: AI flight would not drop guided bombs
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I know that it has been tested only for SF2 by the modder
Has any of downloaders tested on Sf1?
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On 23/3/2022 at 7:52 AM, Wrench said:I think only ships. Although, I have used them against land targets. But, they have to be hand loaded
Which means launched only by your flight, and not from AI?: which makes a "modern" campaign with use of cruise missiles, impossible
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On 17/3/2022 at 7:36 AM, Wrench said:Naval_Attack uses dumb bombs
Cruise_MIssile uses self-guiding weapons (ie: cruise missiles)
do Cruise_missile missions work only versus ships, or ground targets as well?
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What is the difference between naval_attack and cruise_missile?
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Remind again the sequence of patching please,, base install, merge all the games and patch..is jul2013 enough?
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I have to reinstall the main folder of SF2: mods folder are already packed fortunately
Which patch level should I choose?
I would like various opinions, and possibly with motivations, in order to prepare a new install: I will use eburger packages so I should be minimum at march 2012
I understand that it is a matter of compromises: I would like to understand the better possible one
Thank you in advance
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Where to find this?
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it does work: I tried again. Problem is for ground objects I noticed that wont benefit from the exported=true statement-
I wanted to do an sold style paran-dhimar and without soviet nation it crashes because it doesnt found ground objects to spawn, i think.
On the other hand, on desert with usaf dhimar paran soviet usmc selected, I got no other nationalities airplanes
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Really?
Could you Point me how?
I tried the two statements as in the above post, with dhimar and paran, but i had no result, in single mission, still everything is spawned
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Is the limitednations=true in terrain.in and the limitednationslist in terrain_nations ini working in series 1?
I can"t really recall
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On 7/2/2021 at 4:43 AM, CowboyTodd41 said:SF2 is the same game as SF1 just better in every possible way.
Except aaa fire and sam launch volumes
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6 hours ago, Carter28 said:Ok, I started three placeholder campaigns and ran first missions and then double checked everything before placing every folder in place. The campaigns and aircraft came up and so it's all good. Later on today i'll get a joystick set up and give it some testing. Bit disappointed that the B-26K isn't in Steel Tiger anymore but there's plenty other planes to fly. As i never once did WOI it's more than likely where i will begin flying combat. With all the gee whiz jets, i'm partial taking the P-51D into battle. Thanks for the assistance in getting things going.
I f you hae vietnam mod in multiple packs by eburger , the b-26K should be in Steel Tiger and flyable
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But what does ıt mean multıple targets at once? Does ıt apply only to semı actıve mıssıles? For example ın the EF2000 I should be able to launch a salvo of amramm just by swıtchıng theır targets
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So finally what is the solution? the board on tW forum is hidden now
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Actually in series 1 in the GOING downtown missions, for example, with eburgers fantastic pack, I have sometimes up to 8-9 sam in the air.
Series 2 (last patch) , with the same eburger package has as much as 2-3 sam in the air.
Everything on hard settings, and even added a few SEPARATE arease for sam site in hanoi
Series 2 has much less SAM activity then series 1.
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On 28/7/2020 at 7:22 PM, baffmeister said:The timed fuse flak is more or less useless in it's stock form. If you placed 1000 flak guns around Berlin or where ever it might be useful but that's not really practical so about the only option is to use an unrealistic warhead weight, as demonstrated. That's the approach used in the SF-2V expansion.
At one time there was a way to increase the flak effectiveness my networking the guns and it did work for me in SF-1 but doesn't seem to help much, if at all, in SF-2.
Which is still not enough. Even the insane rating of the SF2V flak is not enough to be really scary
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After years, still bugs poppin'up
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I am back to SF and to SF2.
Two issues on patch july 2012
In Campaigns there are no static airplanes. On some terrain only large airplanes
Force feedback centering stops working during flight.
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Hang on, what about the CTD after mıssıons?
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Am I the only one to have this strange water effect with sun reflection? It looks like "close" tiles are not reflecting.
I only added sarcasm1.4, it happes also with default environment ini.
Also water is not animated
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Single engine on blue water.hmmm
Problem with Wings over Korea--the Chinese Intervenion campaign is broken
in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Posted
Add the ships as a target in the targets ini of the terrain
You can use the coordinate of the carrier station, still from target, and play with them to build a naval group
Then define the ships as types in the types.ini of the terrain
The ships will stay still and the carrier will sail but will not bump in them