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yakarov79

+MODDER
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File Comments posted by yakarov79

  1. A-6A Early Intruder

       418    6

    On 3/30/2024 at 2:05 AM, weirdguy said:

    I love this A6.  I like the CCIP and the cockpit.  It works great.

    I do have one issue.  When I put the A6 on an aircraft carrier the game will put some unmanned planes around the deck, parked.  When I hit Shift-2 to fold the wings, it triggers one of the unmanned prop planes to fold its wings, not mine.  Not a big deal, but weird.

    this is absolutely normal. If you fly and activate animation on your aircraft (but animation has a speed limit) it will activate the next available animation in the game- like parked aircraft, etc...)

     Change the speed limit of your animation and it will work. If you are on the deck, pay attention that your aircraft still has "vessel" speed.

    • Like 3

  2. On 28/12/2023 at 11:02 PM, Piecemeal said:

    Bravo!!! :clapping:Another job well done! Ever thought of donning the D models in a 'what if' Imperial Iranian AF camo scheme? I think they called it 'Asia Minor'.

    I think IIAF had B variant as part of tomcat deal...I have skin/decal set somewhere.  And screens in what if thread.


  3. On 5/10/2023 at 3:20 PM, citizen67 said:

    It's an amazing work!
    Due to my awful modding skills, is there a way to pick only the "plug and play object" to put in the game, just for eye candy and to populate terrains?

    as clim995 said. You can also rename some objects to 'overwrite' standard. But this is just for a few ground objects. like fuel tankers, commands, and trucks. The rest of course will appear randomly on some mission as ground object (armed_recon for example - but this is actually an unfortunate event - as you do not want to see a convoy of deployed hospitals or command posts). As it is stated in the readme - this mod is mostly for terrain builders, modders, and experienced users.

    and there is also a hope that someone will put those objects in some future terrain mod. 

    • Like 1

  4. On 31/05/2021 at 9:16 PM, Ylopez said:

    Si perdón  es mi primera vez  publicado y creo que lo puse en el lugar incorrecto.  Les pido disculpas, es una mascara de un modelo ya publicado antes. 

     

    Les pido mil disculpas una vez mas 

    do you realize that we should write in English so everyone can understand...


  5. On 15/05/2021 at 10:25 PM, Crawford said:

    File Size 975.43 MB  :lol::lol::lol:

    Guys, don't you think that this is already a clear overkill?

    The size of the mod is irrelevant.

    Quality matters. Not size. 

    It is always the best when the modder delivers the highest quality to the table.  End-user can make it smaller and resize skins to their own desires.

    You can not have high quality on 512x512 skin. 

    • Like 1

  6. Just to make things clear tracked version (known in SF2 world as SA-3 Quad Launcher) was a Polish modification made in the mid-90s. It was called Neva-SC. Initially, it was based on MAZ-543 chassis but then in 1996, it was moved on WZT-chassis (armored recovery vehicle).

    Also, Cuba made tracked version of the launcher , and they used T-55 chassis in this case.  (and I think both 5P71 and 73 launchers were used) But modification was made late (perhaps late-90s ? or even later as was shown first in 2006). Also, Belarus made T-55 chassis mod, but again it was made somewhere in 2005 ?.

    So you should check your userlist.ini  dates and nations.

    Pechora 2M is based on wheeled 6x6 MZKT-8022 chassis.

    • Like 1
  7. SF2_DC-117D.7z Beta

       277    2

    in Navy mod in ini file you have lines

    [LOD001]
    Filename=C117D_USN.LOD
    Distance=800

    but in main folder there is C117D_USAF. 

    This is just a small mistake or you have different lod for Navy/Marines?


  8. On 4/7/2019 at 11:20 AM, citizen67 said:

    But regarding the “swing behavior” I noticed that even in flight the plane tend to lean on the left.

    1

    Haven't notice such behavior. Maybe some small mistype in data ini... although I've checked all again. How about other users? Also observed "swing thing"?


  9. 1 hour ago, citizen67 said:

    I noticed that the plane swings left-right when it is on the runway, at start ... as if the gears of the wing were too short (or the main gear too long). See attachment.

    And it seems that the Litening Pod doesn't lock the target (no locked image of the target on the left MFD).

    - Strange with that gears I'm running the same aircraft as you and not have that issue. Will try to check some settings in data ini. 

    - You are in caged mode. Explore via radar modes, A/G A/A mode etc...There are few modes of mfd there... select  LGB bomb and it will apear or select FLIR to have target on MFD..., Remeber that this game has not much mfd support..many things here are made just to "somehow simulate" .


  10. 18 hours ago, citizen67 said:

    Just a question, Yakarov: are the updates (for both the Harriers) appliable on top of the previous version, or is required to re-install the whole aircraft? Thanks

    You can apply a patch to the previous version.  And it will be like 2.0. Except for some minor changes on LAU-117 / LAU-7 skin and few extra skin/decal sets to match Harrier Plus. I know it is huge but downloading a whole pack shouldn't be a big deal. Considering it's free. 

    • Thanks 1

  11. 15 hours ago, DEVIL11 said:

    I just downloaded the AV-8B But I get an error of the plane from putting it into the aircraft folder this happened with the AV-8B NA any suggestions im using 7Zip

    If you just downloaded NA - means before the update or after?  It is quite possible that you have mixed files from download ver1 and 2.  I had some issues with uploading (not all files were uploaded at the same time)  via my poor internet over the weekend. But now should be all ok. 

    24 minutes ago, HerkDriverJ said:

    Got a few errors pertaining to jpgs. But ran the bird through the ringer. Great, great, great mod! Well done!!!!

    exactly what is wrong with jpgs?

  12. UH-1H Huey. SF2. V1

       1019    14

    2 hours ago, Tony_Spike said:

    my offer to make some skins for this based on the YAP stuff still stands,

    Templates are included so feel free to do any skins. But I don't know YAP stuff..(I saw / hear some feedback and honestly  i'm not impressed) - so I rather encourage you to do own research and do new skin sets. Nearly endless possibilities with units/skins etc.  We don't have to follow yap.  Feel free to pm if you need some assistance.

    My plan was to make skins that will match with AH-1 / OH-1 units from here. But I'm lazy and prefer to focus on other models now.

    I'm really looking forward to download skin sets for this huey.

  13. Meteors Over Israel. SF2.

       670    11

    3 hours ago, Slant6 said:

    I can't get the numbers to work in a suez campaign with the Israeli NF13. The lead is always 50, but no numbers on anyone else, no matter what I try.

     

    1 hour ago, Slant6 said:

    Actually the numbers sort of work. First 3 aircraft have numbers, but not the rest of the flight

    .

    Because in 1956 Israel had only three NF.13 Meteors.  The embargo was removed in 1958 and three more NF.13 departed from Coventry to Israel. But one of them 4X-FNF (56) was damaged in France and - so at peak strenght, Israel had 5 Meteors.  One more (55) was lost in 1961.

    I guess in Skin set '119-Tayeset_56' there is small error and numbers.lst should contain only three aircrafts numbers 50, 51,52,

    Sorry, for a mistake. 

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