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thedogfighter

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Posts posted by thedogfighter


  1. Hi Crawford. Her´s what i have:

     

    [AircraftData]
    AircraftFullName=Albatros D.III 170hp
    AircraftShortName=Albatros D.III 170
    AircraftDataFile=AlbatrosD3_170_data.ini
    CockpitDataFile=AlbatrosD3_cockpit.ini
    HangarScreen=AlbatrosD3_hangar.bmp
    LoadoutFile=AlbatrosD3_loadout.ini
    LoadingScreen=AlbatrosD3_Loading.bmp

    [LOD001]
    Filename=AlbatrosD3.LOD
    Distance=50

    [LOD002]
    Filename=AlbatrosD3_LOD2.lod
    Distance=100

    [LOD003]
    Filename=AlbatrosD3_LOD3.lod
    Distance=250

    [LOD004]
    Filename=AlbatrosD3_LOD4.lod
    Distance=1000

    [LOD005]
    Filename=AlbatrosD3_LOD5.lod
    Distance=8000

    [DamageTexture]
    DamagedPostFix=_holes.tga

    [Shadow]
    CastShadow=TRUE
    ShadowCastDist=10000
    MaxVisibleDistance=800
     


  2. Unfortunately the only one i know of is on the A-team site, I assume you need it for Armchair aces ? The only way you are going to be able to get hold of it, is by registering on Mr shitheads site and following his childish rules, as long as you dont step out of line you should be ok, just be aware he is a bit of a dick, and will ban you at the drop of a fleas hair, good luck ! 

     

     

    Jesus thanks! Yeah i noted that register stuff and avoided it precisely for the same reason. I find it a bit weird...the campaign i wonna play is Blue Max and i eally need that bird.

    Hello friend,

     

    A couple of dozen planes used in FE/FE2 are not available in the downloads section on the FE forums here. For those planes, including the HP.400, go to the A-Team Skunkworks website and register there to download them.

     

    Happy flying,

    Von S

     

     

     

    It´s Blue Max fella.


  3. First mission in a new two-seater career in Wings over Flanders Fields

     

    attachicon.gifShot01-07-17-01-05-23.jpg

     

    'Truly, this machine is a whale' ('walfisch' in German), one of the acceptance commission officials is reported to have said of LFG Roland's C.II two-seater, when it first flew about October 1915. Not the kindest of epithets, but it stuck - indeed, one famous flier of the type, Eduard von Scheich, made his Roland look even more whale-like by painting a mouth and eyes onto the nose of his machine, as people familiar with the old Airfix 1/72 kit will recall. Portly though it looked, the Roland was in its time an advanced machine, fast and well-armed, with superb view and fields of fire upwards, for a biplane. Less happily, the thin wings were reported to warp under front-line conditions, reducing climb rates, and the poor downward view and high approach speed made for rather a lot of landing crack-ups. Nevertheless, about the middle of 1916, RFC ace Albert Ball described the Roland as 'the best German machine now' and they type soldiered on over the Western Front till about mid-1917.

     

    This isn't my first WoFF mission report in this type - that can be found here. However, it's been a while since I have flown the Roland. I decided it was time to break out of my traditional 1917 campaigns with one the year before, flying and fighting against an earlier generation of combat aircraft. For the German side of that experience, I was initially tempted to fly the neat Halberstadt D.II..

     

    attachicon.gifShot01-07-17-02-15-38.jpg

     

    But instead for additional novelty, I thought I'd go for a two-seater, with the Roland being an obvious choice - like the RFC's Sopwith Strutter, it was no mere target, but more of an all-round combat aircraft, with a decent air-to-air capability.

     

    To digress slightly, I'm still flying the original version of WoFF - my PC, though able to produce acceptable FPS (most of the time) with high graphics settings, has been left behind as the minimum specs have crept up. However, though I think it has introduced some stutter on my old rig at low level in graphically 'busy' situations, I am using the latest version of Ankor's DX9 mod, which to aircraft and ground shadows, has now added two really outstanding new features to Wings over Flanders Fields - subtle 'head bobbing' during manoeuvres, and mouse look. Marvellous stuff!

     

    For my Roland campaign, I wanted a unit equipped with this type in the summer of 1916, based in the British sector  - until the arrival of WoFF Ultimate Edition, the sim has somewhat limited coverage of French orders of battle, now pretty well remedied with the addition of the Caudron G.IV and Breguet 14. So I ended up with Feldflieger Abteilung 3, based at Menen in Flanders, starting in August 1916.

     

    Here's the squadron roster, which shows me at the head of the second flight as usual in WoFF, in this case Kette Zwei; also as usual, I've enabled the 'Always lead' option to ensure that I fly at the head of my flight, every time, with no need for tedious formation flying. The unit still has some old Aviatik C.IIs. It was quite common for German two-seater units to operate a mix of aircraft types, helped no doubt by the fact that many had similar makes of engines, which probably shared many parts.

     

    attachicon.gifRoland camp roster.jpg

     

    Our first mission was artillery observation, directing the fire of a battery. I believe Rise of Flight is the only WW1 sim which provides a game mechanism to simulate this activity; in the others as in WoFF, it's a case of flying to the objective, where you can orbit back and forth between the likely positions of target and battery, simulating your task (which was commonly flown in a back-and-forth figure of eight pattern).

     

    'Art obs' planes generally operated alone, on the British side having escort only in the form of timed patrols; but the Germans often seem to have provided direct escorts. In fact, the 'CL' or light C-type two seater, though much employed later for ground attack, was intended to have just such an escort role. And the Roland C.II is arguably the immediate progenitor of the CL types that followed, like the Hannover CL.II and III and Halberstadt CL.III and IV.

     

    For this job, four of us are detailed: three Rolands and an old Aviatik. I have accepted the unit's stock colour scheme for my kite, though with the now-free historical skin pack, I could have chosen something different, but all I did was reduce the flight's fuel load to 80%, more than enough for this operation.

     

    Here I am hareing across the grass at Menen. The weather is good, Kette Eins is said to be flying in support, plus we have two Fokker eindekkers coming down from the north as additional cover. All in all, it's quite a big effort for an art obs mission, so perhaps the target is especially important.

     

    attachicon.gifShot01-07-17-01-04-04.jpg

     

    Early on, I realise the Aviatik is going to struggle to keep up with our fast Rolands. I should perhaps play it as if he is the one with the morse transmitter plotting the fall of shot, and maintain formation with him so as to act as a close escort. But I decide instead to press on and sweep the skies clear, ahead of him.

     

    attachicon.gifShot01-07-17-01-07-26.jpg

     

    Although WoFF doesn't have a functional 'warp to next event/waypoint' feature and has limited time acceleration, I generally prefer flying in real time. Even if the flight to the front is longer than this trip, the visuals are sufficiently impressive to make it a valued part of the experience, for me. The excellent cloudscapes are a major part of this, especially with Arisfuser's cloud mod.Love it!

     

    attachicon.gifShot01-07-17-01-12-15.jpg

     

    For much of the trip down to the south-west towards the lines, I see neither Kette Eins nor the eindekker escort. But finally, nearing the front, I look up and behind, and there, hanging in the skies above, is a Fokker monoplane. The second one is lower down, but also catching us up...or trying to, not very successfully.

     

    attachicon.gifShot01-07-17-01-16-41.jpg

     

    Soon, seen through the broken cloud, the green and yellow fields below us are giving way to the muddy earth brown of the shelled area. It won't be long now, till we are in the target zone.

     

    attachicon.gifShot01-07-17-01-17-51.jpg

     

    At this point, we see the black smudges of German AA fire below and ahead. As I watch, I can see that the bursts are tracking towards us. Looking for their targets, I can just about make out two small specks close together, below and ahead of the flak bursts. They're on a roughly reciprocal course, but are not climbing as if to intercept us.

     

    attachicon.gifShot01-07-17-01-18-36.jpg

     

    I watch the two enemy aircraft warily as they pass below and slightly right. I can see as they pass that they are 'pusher' types, probably F.E.2s, 'Vickers two seaters' as they Germans commonly knew them. If they'd been DH 2 fighters, they would likely be attacking us.  I could ignore them, and possibly should. I hesitate, remembering that we have artillery fire to direct. But I decide that can wait, and pull around and down, after the two Englishmen, before they get too far away. Leaving the rest of my own flight lagging, I'm soon attacking their leader from his blind spot. Obligingly, my trusty observer starts shooting at the second F.E. to our left, even as I'm knocking bits off the first one.

     

    attachicon.gifShot01-07-17-01-20-20.jpg

     

    My target turns right out of formation. I close the range, firing as I come and getting more hits.

     

    attachicon.gifShot01-07-17-01-20-40.jpg

     

    At this point, the F.E.'s speed drops off, and a wisp of dark smoke begins to unravel in his wake. I weave but end up overshooting, giving his observer the chance to put some rounds into my machine, in return. I try a rolling scissors but he's going so slowly I just can't keep behind him, working hard as I have to, to control my Walfisch's tail-heavy tendency to push the angle of attack well up. The F.E's bobbing up and down now, like he's strugling to stay under control, but I know only too well that he's still dangerous. So I do what I should have done earlier and make a clean break, swerving away and then coming around in a wide arc to make a fresh attack. This at last has the desired effect. After some more short bursts from my forward-firing MG, the F.E. goes down with a stopped propeller.

     

    attachicon.gifShot01-07-17-01-22-36.jpg

     

    I look around for the others, but see nothing of them. I recall noticing two of them flying close together straight and level, so perhaps they had decided to leave me to it, and go on with the mission (the WoFF AI will reportedly do this, if they conclude their leader is giving up or no longer able to fly the mission). My plans for my next move are interrupted, however, when the noise and revs of my motor drop back. The power dies too and I'm left to turn east and search for somewhere to force land. Evidently, the hits the F.E. did managed to land on my Roland are responsible for this unfortunate turn of events.

     

    attachicon.gifShot01-07-17-01-23-27.jpg

     

    Happily, I'm well on our side of No Man's Land and almost clear of the ground torn up by shellfire. And there's an airfield nearby, but while I edge around in its direction, I haven't enough height to make it there. Instead, I manage a creditable forced landing in a big field that's fortunately bereft of the lethal fences which can bring many such a move to grief, in WoFF.

     

    Well, my diversion meant that I failed to get to my artillery spotting location, which is not good; but my flight may have been able to carry on. In return, I've knocked down an Englishman, at the cost of a damaged motor. Not too bad a day's work, for my first day at the front!

     

    Below, is my pilot logbook after this sortie, opened to show that I have made my victory claim, as yet unconfirmed...

     

    attachicon.gifRoland camp logbook1.jpg

     

    A couple of pages further on, I can re-read the combat report which I typed up afterwards, against the entry for the claim.

     

    attachicon.gifRoland camp logbook2.jpg

     

    So far, so reasonably good. Very early days yet, but I'm rather hoping that this will be the start of a long and successful career!

     

     

     

     

    And  i trully hope so! Glad to see you back to the skies Lima!  :big_boss:​ 

    Best Regards


  4. All right let´s see.

    I tried the free version some months ago, and to me is somewhat like a beautyful paiting: you are allways delighted to look at it and that´s all. After some missions you´ll get bored. Looking forward for Ai improvments.

    After all this years BoB Wings of Victory´s  AI shines more than ever. :biggrin:


  5. Nice doubting thoughts here, but the newest Sled was built in 1962 and nothing has come close to it throughout its amazing operational life. 30 years of world wide operations against a foe that would have dearly loved to shoot one down (read Vicktor Belenko's MiG Pilot).

     

    Let's see, my lower math says if you had 7 operational sorties per week (two from Kadena checking out North Korea, two from Mildenhall checking out the then northern USSR, and three elsewhere, e.g. the middle east), times 52 weeks in the year, times 30 years, you come up with 10,920 chances to have a single missile shot at you (usually more than one at a time come up to say hello). 4,000 missle misses is actually pretty conservative don't you think? I, myself, would be willing to accept twice that number as perfectly feasible.

     

    Truth be known, missile shots were a good test case for Soviet missile development. I can seen Pavlev turning to Igor and saying, "Not yet, Comrade. Back to the drawing boards." again and again.

     

    MiG-25 gets tongue-stalls, severe coughs, and compressor stalls at above Mach 2.5 (leaving vital engine parts in its wake) so how do you think they could get off the ground, run an intercept, and come anywhere close to a Sled cooking along at Mach 3.2 to 3.5. The MiG-31, with much better avionics and missiles, stands a better chance, but it still has a slim chance to get in position to do the deed because its top in speed is somewhat lower than the Foxbat. The Sled could use the favorite maneuver for the old, slow U-2 and just randomly turn. Think about the lead you have to draw on a bird you are hunting in the field and you get the idea stretched across a 17 mile high scenario. Really screws up your GCI or missile track when the bloody target turns after the missile is out of fuel and on a ballistic trajectory flailing away with little tiny wings in thin air or when your high-speed MiG wings can't go fast enough to keep you from stalling your 60,000 lbs hogbody at 60,000 feet in straight and level flight, much less any turn.

     

    Besides, none of us knows the full capacity of the onboard ECM suite on the Sled, because it was never used. Not needed.

     

    Sorry, but the math doesn't work out. The Sled was a showpiece of American engineering, reigned supreme during its entire life where nobody flies today, and for thirty years never even saw anyone in the rear vision mirrors.

     

    Sorry i know its an old post. But i was quite surprised about your revelation regarding the ECM. Really it was never used?! In any operational flight ?


  6. Goering was so stunned by the Mosquito performance that by 1944  Kurt Tank was pressed to come up with a solution to counter  it  - as a night  fighter. The  Foke Wulf Ta 154 also made of wood. But structural problems and an  air raid that would demolish the plane´s factory was  the final blow. But the plane did have the required  performance. Although the British one being more suited for the pathfinder  role - this  was were the british plane excelled.


  7. My system is a Core  2 Duo 2.6 GHZ processor and my nvidea is 512 ram video card. I´m using only 3 Gb of ram as my Vista ultimate is  32 bit architecture. Anyway the machine works perfectly it´s fairly new ands  runs smoothly all of my games at highest settings. Anyway to play the newest titles like Il2 BoStalingrad i´m gonna need a new  one. Besides Vista support ends April 2017...

     

    I´ll check sim out  House and see ifi find the answer there.

    Regards! :biggrin:


  8. Hi friend . I tryed it also and it didn´t worked. It might be something related with my video card / processor  combo wich is quite outdated. I´m intending to update my system in short notice and after that reinstall al my games. WoFF  is also sommething i would  love  to play but it would be heavy on my system for sure. Seems a wounderful game and as  i already have CFS3 ...i think in fact that´s WOFF  major drawback. You need two games to play one of them - RoF is in serious advantage in this regard. CFS3 is quite old and might be difficult to find - ti´s not even supported my Microsoft anymore - for the new generation of  simmers. That´s when the  obvious option  of a  "downloadble" version comes to the table. :angel:

    I´ll get back to you if something new occurs. grettings!


  9. Can't see those images - just a big red + white 'No entry' sign for each, with the label 'No Permission'.

     

    As an experiment, I went to my stock CFS3 install and used the cfs3config program - not the in-game video options tab, tho it may not make any difference - to reset my screen resolution to 1024x768. Not very suitable for a widescreen monitor but it works.

     

    And the DX9 mod also works - here's the stock CFS3 Bf 109G-6 with dynamic shadows, the more natural viewpoint, and ground object shadows, screen resolution 1024x768.

     

    attachicon.gifShot08-24-16-20-05-20.jpg

     

    It may be nothing to do with whatever problem you have encountered, and as an 'old hand' with CFS3 you probably know this already, but it's definitely a good idea to run CFS3confix.exe and use the File/Custom Settings/Window/Overrides and Window/Texture Info tabs to apply all the settings illustrated in Olham's easy-to-follow guide, here:

     

    http://combatace.com...ictorial-guide/

     

    What was the problem in the pics? You can upload files into your posts here using the 'More Reply Options' tab that appears at the bottom, when you are posting a reply- this lets you upload into your reply screenshots you have saved to your hard drive.

    Well the pics were setted to private. Sorry... hope you can watch them now. I also followed the above link tutorial previouslly but it didn´t worked either. And also the FPS ressembles now Louis Bleriot crossing the English Channel towards Dover! Fortunately i tried this in mt CFS3 Vanilla wich i keep to try out every addon before apllying it in ETO and MAW...


  10. Another good example fo ETO versatility. I just regreat that no Spanish Civil War campaign is in fact availiable. Tell me in this mission the radio chatter voices were in spanish? For some reason my installation keeps onlu the english ( american and british ) and german althought NEK voices pack is fully installed.

    Grettings. :aggressive:

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