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Posts posted by Panama Red
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I am having the same problem of Argintine Planes blowing up on the runways in single missions in the Falklands 82 Mod. Where is the Runway Airbase Date file that I need to change ???
Thanks;
Panama Red
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Fourth "sticky" item down on this forum sheet (WOI/WOE/WOV/Project-1 General Discussion).
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Fubar:Thank your for understanding what I meant. "Moving" the cokpit is exactly what I meant because on one plane, the virtual cockpit is slightly ahead of where it should be in relationship to the wings and I want to move it back just a little so the interior view and exterior view lines up.
Second question ??? Is it possible to move the interior propeller view up in relationship to the interior cockpit too ??? The reason that I ask is the same plane has the interior propeller view to "low" in relatioship to the overall exterior view and I would like to adjust the interior propeller up slightly too. I should also say that I have the same plane by another creater and the prop is higher internally using the exact same cockpit and the second plane, so I was wondering if the height is sent in one of the ".LOD's" or in an ".ini" ???
Thanks again;
Panama Red
Updated Note: The same cockpit seat coordinates that allows you to move the seat in relationship to the wings, also allows you to adjust the interior propeller view up or down in relation to the seat position view too !!! Thank you Fubar for pointing me in the right direction.
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You cannot "move wings back", as they are fixed by the shape of the 3D model. You can, however, change the location of the cockpit model in relation to the external model. You can do so by first opening the model's cockpit.ini file in notepad, and then scrolling down to the "cockpitseat" section, where you'll find a declaration such as this: "Position=0.0000,4.339,1.27"The coordinates are based on the X (left to right), Y (front to back), and Z (up and down) axis.
In the case of a tandem seating arrangement, The X coord is usually left at 0. If the aircraft has side by side seating, then the pilot's seat is moved left, in which case you use a negative value. The Y coord is based on the distance from the longitudinal centerline of the model. Positive values denote offset from the center, negative, behind the center. The Z coord is likewise a negative value below the vertical centerline, and a positive one above the centerline. All values are in meters.
A tip: Look at the pilot's position and sight line in the external model, and use that as a guide for realistic placement.
Fubar:
Thank your for understanding what I meant. "Moving" the cokpit is exactly what I meant because on one plane, the virtual cockpit is slightly ahead of where it should be in relationship to the wings and I want to move it back just a little so the interior view and exterior view lines up.
Second question ??? Is it possible to move the interior propeller view up in relationship to the interior cockpit too ??? The reason that I ask is the same plane has the interior propeller view to "low" in relatioship to the overall exterior view and I would like to adjust the interior propeller up slightly too. I should also say that I have the same plane by another creater and the prop is higher internally using the exact same cockpit and the second plane, so I was wondering if the height is sent in one of the ".LOD's" or in an ".ini" ???
Thanks again;
Panama Red
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Years a ago when I first played with the Third Wire Series, I moved some wings back in relation to the view from the cockpit on a plane (so I know it can be done). The trouble is that I do not remember how to do it since it was so long ago. Can anybody tell me where to go to fix another plane ???
Thanks;
Panama Red
All Enclusive Weapons Pack
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Just where can one find the TMF weapons pack ???