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Posts posted by one4five
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you guys are LEGENDS
Thank you all
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8 minutes ago, EricJ said:Yeah then again with my DACT reports I never really used the radar (cold nose) and they would "sense me" and then dodge, but I needed that to do maneuvering and such to get them to react, so it wasn't an issue. But yeah, some of them would be easy if they didn't have it. Maybe it models the mirrors, and you get close enough to "see" you, which could be an explanation. I'm not a programmer so I wouldn't know how to fix that issue, so we're stuck with it.
we`ll talk again for sure, great work on your website brother
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5 minutes ago, EricJ said:I can't help you as my old DACT reports say that they get the evil eye modifier, i.e. they see you regardless when in real life they would be snuck up on easy. I mean if you're using your radar that may be the reason too. It's an active thing and they will detect it.
it is the programming clearly, detection range is a full sphere container, no FOV limitations
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1 minute ago, EricJ said:I can't help you as my old DACT reports say that they get the evil eye modifier, i.e. they see you regardless when in real life they would be snuck up on easy. I mean if you're using your radar that may be the reason too. It's an active thing and they will detect it.
speaking of the radar, good point, turned off all the way, no loadout jus the gun, going on comms with the tactical
going solo, no wingman, just a lone wolf
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no INI edits though?
like detection FOV or something similar
i come in tree top, hide in the hills or behind a ridge, turn/climb 6oclock, as i get into 2 miles away the SOB jinks hard! like WTH!
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wussup guys
what a brother gotta do to prevent the AI from spottin you sneaking in from a blind spot?
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thank you for the response
it all works well now, i have got all the installs for loooooong time, it has always been working like a streak
something really weird has happened no idea what it was, it`s gone mad at the Vietnam terrain for no obvious reason, did fresh reinstalls twice, gave me the rats. the idea sparked to install sf2v (alone) a separate folder, gone through the updates up to 2011, there it is, back to downtown!
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a separate Vietnam install worked, did a fresh all merged install earlier was the same problem, strangely it has always worked, anyways i could live with a separate install at 2011 update
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extracted the cat archive, found out location map and briefing files missing!
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no worries, it must be something on my end
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thanks for your help
i`m totally clueless, as if the engine is mad at this terrain in particular!
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all installs merged, 2013 update + hotfix
the VietnamSEA file size is 103 Mb
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the file VietnamSEA.cat is where it has to be, just like the others which are working fine
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the installation folder isn`t on system drive
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default, fresh game reinstall and default mod folder location
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greetings
game crash when Vietnam terrain selected, tried many things it crashes still, only the mentioned terrain, others work well
any fix to this?
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one of the best EVER
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1 hour ago, Menrva said:No, it means tilemap TAGs. I tried to explain it in the past. A tile with Tag=0 is treated as landable, with Tag=1 is treated as (bumpy) land, Tag=2 as water, so the plane explodes when on it.
It exists already, it's TFDtool. gerwin added this function at my request. Just download the newer version at his site.
this means there`s no way to land a sea plane? i haven`t tried it to be honest
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i`m not sure 100%, i guess using conformal fuel tanks entries may do that trick
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30 minutes ago, Gepard said:You need gunners and guns.
For gunners look in the files of the Tu-16 as example.
You find there this lines:
[DorsalGunner]
SystemType=GUNNER_STATION
SeatID=3
GunnerID=1
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,12.06,1.14
MinExtentPosition=-0.25,11.58,-0.01
MaxExtentPosition= 0.25,12.59, 1.20
PitchModelNodeName=FwdTurretBase
YawModelNodeName=FwdTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=60
MinPitch=10
DefaultPitchAngle=15
YawLimited=FALSE
YawAngleRate=45
DefaultYawAngle=180[VentralGunner]
SystemType=GUNNER_STATION
SeatID=4
GunnerID=2
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-14.38,0.82
MinExtentPosition=-0.25,-14.86,-0.33
MaxExtentPosition= 0.25,-13.85, 0.88
PitchModelNodeName=AftTurretBase
YawModelNodeName=AftTurret
GunRange=2000
GunnerFireChance=75
GunnerFireTime=0.8
GunnerAimOffset=0.050
GunnerAimAccuracy=60
PitchAngleRate=45
MaxPitch=2
MinPitch=-60
DefaultPitchAngle=0
YawLimited=TRUE
YawAngleRate=45
MaxYaw=275
MinYaw=85
DefaultYawAngle=180[TailGunner]
SystemType=GUNNER_STATION
SeatID=5
GunnerID=3
PilotModelName=
SetCockpitPosition=FALSE
ShowPilot=FALSE
Position= 0.0,-15.56,1.32
MinExtentPosition=-0.25,-16.04, 0.17
MaxExtentPosition= 0.25,-15.03, 1.39
PitchModelNodeName=TailBarrels
YawModelNodeName=TailGunTurret
GunRange=2000
GunnerFireChance=80
GunnerFireTime=1.0
GunnerAimOffset=0.050
GunnerAimAccuracy=90
PitchAngleRate=45
MaxPitch=50
MinPitch=-30
DefaultPitchAngle=25
YawLimited=TRUE
YawAngleRate=45
MaxYaw=250
MinYaw=110
DefaultYawAngle=180Then you need guns.
Here the lines from Tu-16
[DorsalGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition=-0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34[DorsalGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=1
MuzzlePosition= 0.07,10.20,1.17
MaxAmmo=500
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45, 8.61, 0.38
MaxExtentPosition= 0.45, 9.56, 1.34[VentralGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition=-0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25[VentralGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=23MM_AM23
GunnerID=2
MuzzlePosition= 0.07,-7.00,-1.09
MaxAmmo=700
TracerLoading=5
BurstAmount=10
MinExtentPosition=-0.45,-8.60,-1.21
MaxExtentPosition= 0.45,-7.65,-0.25in the case Nuni is asking
are these the correct entries?
GunnerFireChance=100
GunnerAimAccuracy=100
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Odyssy Dawn
Desert Storm
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oh! they know they`re dead!
one hell of a shockwave with that wt! good stuff!
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STRIKE FIGHTERS 3 REQUEST
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
SF3 got many titans to go up against, DCS, Falcon 5 and what else?
epic hypothetical campaign scenarios could give it an edge