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one4five

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Posts posted by one4five


  1. 8 minutes ago, EricJ said:

    Yeah then again with my DACT reports I never really used the radar (cold nose) and they would "sense me" and then dodge, but I needed that to do maneuvering and such to get them to react, so it wasn't an issue. But yeah, some of them would be easy if they didn't have it. Maybe it models the mirrors, and you get close enough to "see" you, which could be an explanation. I'm not a programmer so I wouldn't know how to fix that issue, so we're stuck with it.

    we`ll talk again for sure, great work on your website brother


  2. 1 minute ago, EricJ said:

    I can't help you as my old DACT reports say that they get the evil eye modifier, i.e. they see you regardless when in real life they would be snuck up on easy. I mean if you're using your radar that may be the reason too. It's an active thing and they will detect it.

    speaking of the radar, good point, turned off all the way, no loadout jus the gun, going on comms with the tactical 

    going solo, no wingman, just a lone wolf

     


  3. thank you for the response

    it all works well now, i have got all the installs for loooooong time, it has always been working like a streak 

    something really weird has happened no idea what it was, it`s gone mad at the Vietnam terrain for no obvious reason, did fresh reinstalls twice, gave me the rats. the idea sparked to install sf2v (alone) a separate folder, gone through the updates up to 2011, there it is, back to downtown! 


  4. 1 hour ago, Menrva said:

    No, it means tilemap TAGs. I tried to explain it in the past. A tile with Tag=0 is treated as landable, with Tag=1 is treated as (bumpy) land, Tag=2 as water, so the plane explodes when on it.

    It exists already, it's TFDtool. gerwin added this function at my request. Just download the newer version at his site.

    this means there`s no way to land a sea plane? i haven`t tried it to be honest

     


  5. 30 minutes ago, Gepard said:

    You need gunners and guns.

    For gunners look in the files of the Tu-16 as example.

    You find there this lines:

    [DorsalGunner]
    SystemType=GUNNER_STATION
    SeatID=3
    GunnerID=1
    PilotModelName=
    SetCockpitPosition=FALSE
    ShowPilot=FALSE
    Position= 0.0,12.06,1.14
    MinExtentPosition=-0.25,11.58,-0.01
    MaxExtentPosition= 0.25,12.59, 1.20
    PitchModelNodeName=FwdTurretBase
    YawModelNodeName=FwdTurret
    GunRange=2000
    GunnerFireChance=75
    GunnerFireTime=0.8
    GunnerAimOffset=0.050
    GunnerAimAccuracy=60
    PitchAngleRate=45
    MaxPitch=60
    MinPitch=10
    DefaultPitchAngle=15
    YawLimited=FALSE
    YawAngleRate=45
    DefaultYawAngle=180

    [VentralGunner]
    SystemType=GUNNER_STATION
    SeatID=4
    GunnerID=2
    PilotModelName=
    SetCockpitPosition=FALSE
    ShowPilot=FALSE
    Position= 0.0,-14.38,0.82
    MinExtentPosition=-0.25,-14.86,-0.33
    MaxExtentPosition= 0.25,-13.85, 0.88
    PitchModelNodeName=AftTurretBase
    YawModelNodeName=AftTurret
    GunRange=2000
    GunnerFireChance=75
    GunnerFireTime=0.8
    GunnerAimOffset=0.050
    GunnerAimAccuracy=60
    PitchAngleRate=45
    MaxPitch=2
    MinPitch=-60
    DefaultPitchAngle=0
    YawLimited=TRUE
    YawAngleRate=45
    MaxYaw=275
    MinYaw=85
    DefaultYawAngle=180

    [TailGunner]
    SystemType=GUNNER_STATION
    SeatID=5
    GunnerID=3
    PilotModelName=
    SetCockpitPosition=FALSE
    ShowPilot=FALSE
    Position= 0.0,-15.56,1.32
    MinExtentPosition=-0.25,-16.04, 0.17
    MaxExtentPosition= 0.25,-15.03, 1.39
    PitchModelNodeName=TailBarrels
    YawModelNodeName=TailGunTurret
    GunRange=2000
    GunnerFireChance=80
    GunnerFireTime=1.0
    GunnerAimOffset=0.050
    GunnerAimAccuracy=90
    PitchAngleRate=45
    MaxPitch=50
    MinPitch=-30
    DefaultPitchAngle=25
    YawLimited=TRUE
    YawAngleRate=45
    MaxYaw=250
    MinYaw=110
    DefaultYawAngle=180

     

    Then you need guns.

    Here the lines from Tu-16

    [DorsalGun1]
    SystemType=FLEXIBLE_GUN
    GunTypeName=23MM_AM23
    GunnerID=1
    MuzzlePosition=-0.07,10.20,1.17
    MaxAmmo=500
    TracerLoading=5
    BurstAmount=10
    MinExtentPosition=-0.45, 8.61, 0.38
    MaxExtentPosition= 0.45, 9.56, 1.34

    [DorsalGun2]
    SystemType=FLEXIBLE_GUN
    GunTypeName=23MM_AM23
    GunnerID=1
    MuzzlePosition= 0.07,10.20,1.17
    MaxAmmo=500
    TracerLoading=5
    BurstAmount=10
    MinExtentPosition=-0.45, 8.61, 0.38
    MaxExtentPosition= 0.45, 9.56, 1.34

    [VentralGun1]
    SystemType=FLEXIBLE_GUN
    GunTypeName=23MM_AM23
    GunnerID=2
    MuzzlePosition=-0.07,-7.00,-1.09
    MaxAmmo=700
    TracerLoading=5
    BurstAmount=10
    MinExtentPosition=-0.45,-8.60,-1.21
    MaxExtentPosition= 0.45,-7.65,-0.25

    [VentralGun2]
    SystemType=FLEXIBLE_GUN
    GunTypeName=23MM_AM23
    GunnerID=2
    MuzzlePosition= 0.07,-7.00,-1.09
    MaxAmmo=700
    TracerLoading=5
    BurstAmount=10
    MinExtentPosition=-0.45,-8.60,-1.21
    MaxExtentPosition= 0.45,-7.65,-0.25

    in the case Nuni is asking

    are these the correct entries?

    GunnerFireChance=100

    GunnerAimAccuracy=100

     

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