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jmarso

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Everything posted by jmarso

  1. That was one of the first things I tried. I've used that method to make other older games run 'unstretched' with black bars to either side of my screen. Oddly enough, with SF2, the game causes the reduced screen res to vanish and go back to full stretched widescreen. However, I do appear to have a 'fix' by the method I described above. I haven't played around with it that much since messing with it a week or so ago, but I'll probably do more in the next few days.
  2. I've got an AGON 3440x1440 curved monitor, and no matter what I've tried, I cannot get the game to either 1) have a normal (non-stretched) look in widescreen, or 2) launch in a lower resolution without automatically reverting to full widescreen and being stretchy. Things I've tried: 1. Changing the monitor resolution and setting the game option settings to match 2. Changing the game option settings by themselves 3. Editing the .ini file in the options folder in concert with 1 and 2 above, manually trying different aspect ratios, including 2.370370. (Game menu doesn't offer 21:9 on its own, only 16:9 and 16:10) 4. Editing the properties of the .exe file for 'run as admin', 'disable fullscreen optimizations', 'Windows 7 compatibility mode'. 5. Various combinations of the above 4 things. No matter which I try, when I start the game, it comes up in full widescreen, stretched out, even if the options say it should be in a different resolution. Something somewhere is getting overridden when the game boots, and I don't know what. Anyone have any experience with this any success at making it work? Thanks.
  3. Think I might have got it working. By turning off compatibility mode and keeping 'disable fullscreen optimizations' turned on, coupled with Nyghtfall's fix. The loading screens and so on are still stretched, but the graphics in game seem normal. If I change a control setting or what not it goes back to being stretched, but I can fix that by exiting the game and reloading after making my changes. I'll have to play around with it some more to see if it is well and truly working correctly, but I think it may be. I was starting to think I was just going to have to give this game up entirely.
  4. Tried the above- no joy. Anything particular in the properties of your executeable?
  5. View File SF2_Norway_1986_v2.0 (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;) Submitter jmarso Submitted 08/20/2019 Category User Made Missions  
  6. SF2_Norway_1986_v2.0

    Version 2.0.0

    258 downloads

    (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
  7. It's not a terrain, it's an entire campaign mod that includes the needed terrain. Here ya go:
  8. View File Norway_1986.7z Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p Submitter jmarso Submitted 08/04/2019 Category User Made Missions  
  9. Mission List: 1. North Storm Rising: On the eve of war, join up with the rest of the squadron and reposition to Batsfjord. 2. Kickoff: Lead a division of four to the FEBA and engage tanks, SAMS, and enemy aircraft trying to kill you. WWIII has begun! 3. Interdiction: Lead a section to destroy a Soviet troopship headed for Vadso, escorted by two missile corvettes. 4. The Siege of Kirkenes: Another tankbusting mission in the FEBA, as you try to help blunt the rapid Soviet advance. 5. The Parthian Shot: Participate in a multi-axis deck strike against the Soviet Kiev battle group transiting to the north of Norway. 6. Falling Back: Displace to Lakselv before your base at Batsfjord is overrun. Hit the enemy and scout his advance as you go. 7. Behind Enemy Lines: Lead a section to sink a pair of Soviet tankers threatening to dock in Burygoyne and shorten the enemy's supply chain. 8. Breaking the Chains: Strike enemy supply lines just behind the FEBA, in inclement weather. 9. Hunted: Evade a lone enemy ace hunting you and your wingman in poor weather as you try to accomplish your CAS mission. 10. We Shall Return: Accompany the remnants of the two-squadron detachment back to the USS Nimitz as the battle group leaves the theater. If you like to turn on the autopilot during your transits, hit F12 and watch the action going on elsewhere, these missions have a lot to offer! (Just don't stay away for too long, or you might get plinked!)
  10. Norway_1986.7z

    Version 1.0.0

    84 downloads

    Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
  11. Replayed this campaign recently and enjoyed it. (Taking a break from DCS) Ran into an issue with the Kola campaign, one I encountered in the past, and I'm not sure if it's a known issue or not. Fighting Withdrawal and Return to Norway work fine. In the Kola campaign, however, everytime I start the campaign and fly a mission (generally a strike mission), I get a CTD when the first weapon hits a target. I've tried it in the campaign, and in single missions up there in the White Sea and the around the Kola P. and the same thing happens. Any idea what is going on here?
  12. Version 1.0

    413 downloads

    This is something nobody else may have done before, as far as I know. This is a pack of 30+ single missions designed and written to form a slightly branching campaign experience, with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out a mission pack that tells a bit more story and is a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache. The mission pack is basically a more detailed, story-driven version of the campaign you play in SF2NA. This one is based a little more closely on Tom Clancy's "Red Storm Rising", the biggest difference being that the Soviets hold ALL of Iceland, not just part of it. Although it doesn't follow Clancy's novel exactly, many of the scenario driven elements of these missions will be intimately familiar to fans of the book. A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. The required mods list is a bit on the heavy side, but totally worth it. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work. The Operation Nordic Storm Campaign Briefing Book is included in the zip file, in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the 'README first!' file. I really enjoyed creating and play-testing this mod, and if it is well received I may do a similar mod based on a circa-2010 fictional conflict against Iran (with some Russian help) in the Persian Gulf. Feedback and bug reports are always welcome. The important thing is to read the README file in its entirety. Use wordpad to access the README file to see it in the proper formatting. Enjoy!
  13. Working on some fictional scenario missions and have been trying (unsuccessfully) to mod the F-14D_06 to be able to fire AIM-120's along with its regular missiles- a capability they were going to have if they stuck around, but IIRC never actually had before the USN ditched them in favor of the Superbug. Can anyone give me a heads up on exactly which files need to be modified and how in order to make this work? I've read through the aircraft data and loadout ini's and tried making some tweaks, but apparently I have no clue what I'm doing when it comes to the weapons stuff.
  14. ...And works good, lasts a long time! Thanks again!
  15. Been having fun with this: I reprogrammed a few things on my install so as to replace one of the USN squadrons with a squadron of F-14D_06 Super Tomcats from the latest version of the superpak. (The idea being that they were never removed from service.) Tell you what, the Super Hornet just can't touch it when it comes to payload/range and performance. Momma!
  16. Great mod. In the campaigns they all seem to end after 2 missions. Not sure why; everything else is working A-OK
  17. Can super packs like this one and the Tomcat SP be integrated with user-made expansions like NATO Fighters and Red Storm Rising or does it break those?
  18. Ran into a glitch playing the El Dorado campaign as an A-7 pilot: On a strike mission against some ships (Vosper Group), the entire enemy SAG was plowing along through the desert just inshore. Don't know if this is a known issue or not. The ships were hit and they subsequently sank- into the desert floor. I know this problem has come up with this game before; don't know what the fix is, myself. Other than that, great campaign!
  19. Version 1.0

    394 downloads

    A three 'single mission' pack based on the movie "The Final Countdown." It's one of my Top 5 favorite movies of all time. The basic requirement for this mod is SF2NA patched to Jul 2013. See the README file for details on mod requirements and installation instructions, as well as modding credits where due. Access the README file using wordpad to see it in its proper formatting. Also included is a .pdf file titled "The Final Countdown Mission Brief Book." You'll need adobe acrobat reader in order to access this file. The brief book is in no way required to play this three mission set, but I included it for fun and immersion purposes. If you haven't seen the movie or 'know the story', so to speak, the brief book will bring you up to speed. The narrative in the briefing book provides some perspective on the 'crazy situation' from the deckplate level, so to speak. ;) The three missions are titled as follows: 101 Splash the Zeroes! 102 The Great Hawaiian Turkey Shoot 103 The Battle of Hawaii The first mission is straight out of the movie. The other two involve the 'alternate ending' we never got to see but really wanted to. For fans of this absolutely iconic movie, the screenshots included will give you some hints as to the content that awaits. Again, all instructions and the few mod requirements needed are outlined in the README file. Enjoy! Special shout out to JonathonRL who can be considered the forefather of this mod, and generously gave me permission to alter and use one of his terrain sets. Thanks!
  20. OK. thanks! Really enjoying it, BTW. You've put up a lot of good stuff here!
  21. Question about the fighting withdrawal campaign: Is it possible to win that in any way or is it one of those 'scripted to defeat you' sort of deals for story purposes? I ask because I got down to where I was shooting down all but 2 or 3 of my primary target bombers, they were not hitting the Nimitz (although they did score a bunch of other ships!), but yet the mission was constantly scoring as a failure and ending the campaign. I replayed it several times and even with an undamaged carrier and shooting down multitudes of primary targets (and surviving), it was still coming up FAIL.
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