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Stary

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Posts posted by Stary


  1. so Win10 when eh?

    tumbleweed? tumbleweed! prepurchased it and somewhat am not suprised it isn't here yet :insert suprised pikachu face:

    MiGMan_Flight_Sim_Museum -BTW pleasantly suprised to see a legend from modem times way back here, cheers!- made excellent points
    the biggest offense are the lighting and atmosphere, terrain I would argue still works in the tiled variant as titles like Falcon BMS or Vector Thrust show, it's the matter of polishing things there

    and ofc the big elephant in the room is lack of presence on Steam and GOG

    • Like 1
    • Haha 1

  2. Hello Menrva!

    yes I seen the new fitting color in ODS 30, splendid job all the team!

    as for clouds I don't see much that can be done apart from extending their draw ranges and minimizing flicker/disappearances out of camera frustrum, which I have looked into and might have some tweaks -with the sacrifice of number or size of the individual clouds, sadly, but that is something I might look into in my limited spare hobby time.

    • Like 1
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  3. Hi gang,
    one of the reasons I sort of stopped caring for the series couple of years back and went my way of not flying combat flight sims was plethora of controversial movements by TK around 2010-2013 period -followed by lack of QOL updates and Thirdwire's focus on mobile market that followed;
    one of these design decisions was locking clouds altitudes at unrealistic and immersion killing levels of over 14-16k feet ASL which made game less of a fun or challenge
    turns out solution was very simple hack of vertex shader in ENVCLOUDS.FX which you will find attached in this post, just drop it into your mod's Flight folder, overwrite if asked
    tested with stock clouds, SARCASM 1.5 and excellent Menrva's realSKY Environment -which I am looking at modding a bit on my end

    technical blurb:
    this is simple vertex shader hack that pushes the vertices of clouds plane meshes downwards in world space by user-configurable value:
    const float4 P = mul(float4(input.pos.x,input.pos.y,input.pos.z - 1900, 1.0), g_mMeshToWorld);    // position, world-space

    where 1900 is world-space units (= meters), all the hack does is feeds the shader skewed z (z being height in SF series, as things should be) value

    of course there are some issues with intersecting with close range terrain meshes (near_scene) so visual glitches might ensue at times but that was the reason TK pushed them up in the first place
    Also, if this or other method was posted earlier apologies, haven't looked around much the forums.

    Cheers,
    Stary

    ENVCLOUDS.FX

    img00128.jpg

    img00107.jpg

    img00123.jpg

    • Like 9
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  4. Why have I never thought of that old school touch and go rearming/refill? Must be memory leaks.
    @NIELS I very much understand your stance mate but the amount of work and the can of worms issues it opens when you factor in AI, mods ability etc is really big. Also the maps are really really compressed as Menrva points out.

    There are more important things if you want to attract new players, like lack of polished 3d hangar plane selection/loadout management scenes ye olde Novalogic sims / Aces High style etc. TK sort of heads in that direction with mobile offsprings but it is more due to differences between engines used. The SFP1 one doesn't really allow that, sadly.

    Interesting thing with that F-16 cockpit view in SFMC mobile reinforcement pack though, sort of if like TK is testing new ideas there.

    • Like 2

  5. Quiet be Jules with pointing the obvious anti-Chinese bend there or you'll get us banned again. I re-read that 2014 topic in it's entirely, the guys pointing that the video is most likely faked in video editing software... gosh.

    Crowdfunding eh?

    Is SF2 on GOG and Steam since say, 2012? Humble bundle once a blue moon? GamersGate? Itch.io even?
    Noooo?
    Then good luck with any crowdfunding in the future.

    Playerbase is a thing only if you try your best to build yourself one. These days it's game Discord and Twitch channels. If TK is still living in 2002 modem-and-Altavista-search era it's his choice.
    Want to argue? Is this harsh statement? Show me the latest "Strike Fighters Legends" official launch trailer on Youtube, please. Or the shiny cinematic high production values "SF 2 Complete" one going viral via network of CombatAce aficionados, how many views does it ha... ahhhh, riiiiiight.


    See my point?

    Yes, still nice to see TK still pushing the semi-necessary update next year but there are other things that would give him more revenue. Like rebranding/re-launching the possible Win10 edition to break the SF-stigma (I can argue it is a thing) with say added seated VR to it, even limited in capacity. Ever played the House of the Dying Sun, Il2 BOS or even something casual like Overload? Works great with standard controls, mouse even (but can't beat VTOL VR or XP11 in terms of immersion). (And for the VR-haters, sorry the tech is battle proven and stays. Don't like VR? Go back to 2015 with your hate and try harder next time. You lost iteration 2 E3D6 61FE)

    Avionics -apart from floating immersion killing HUDs- and FMs are still rock solid as these are when you compare it to anything post-WW2 that is not DCS. Because there is nothing like this on the market. Not yet. Someone finally will notice the gap, TK.
    In -flight refueling? Players don't give a crap about in-game refuelling to be honest. Ohh you do? Delusional lot. Sorry to break it to you but you're minority. Three times the charm novelty not worth the resources that could be put into better presentation first and foremost.

    And don't even think again about making it "moar realistic" in times of DCS. Just don't. It's futile.

    • Like 4
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  6. 1 minute ago, PFunk said:

    Frankly, I'd be shocked if TK tolerated someone getting into the game mechanics files like that.  Some textures, well, that's one thing.  Proprietary game engine files?  Not so much.

    Nah not dlls, of course not. Shaders, lots of things can be tweaked in shaders. Shaders are not core game files I'd say. Tools to automatically adjust things in HFD as the clouds altitude >>maybe<< possible fix I propose. If that is right track and doable. External tool.
    Injectors are external tools too not binded by any EULA as far as I know. Otherwise I wouldn't be legally able to post my ReShade-enhanced screenshots back in the day I used ReShade in my Korea install. Or fly payware WW1 opus magnum WOFF is. Check WOFF development and CFS3 engine code injectors especially around Phases 2-3-up to Ultimate Edition.

    6 minutes ago, PFunk said:

    You can't even really make the case that he's not into PC game development anymore, he just made a new title last year.  Sure, it was a port of a mobile game, but it's still a PC game.

    Different engines and approach the Unity-based games and SFP1/WOX/SF2, not that I made such point at any stage (about TK "not being into PC anymore"; find it irrelevant)

    I am the sane person here, I don't talk about rewriting code lol. Think of better ways to spend 50k he wasnts for source code. Tweaking things is possible to an extend. I see alot of people like to throw into air things that are utterly unrealistic at all like A2A refuelling (shees you guys) Things I would like to see in SF2 are to some extend doable. I like to focus on things I would like to see in SF2 :)

    but let's not steer from Mue's topic here.

    • Like 1

  7. 8 minutes ago, PFunk said:

    Almost 100% sure that TK is planning no future updates to the games, but I doubt he would view editing his proprietary stuff with anything other than anger.  I guarantee you'd have a cease and desist order within a day.  

     

    Not really PFunk, depends on the scale and exposure. We're niche within niche as the not so accurate saying goes.

    But consider this -bloody YAP was pirating and reusing stock TK's carrier decks textures for own models and getting cash from selling that and no one in Austin,TX blinked. Heck even Ubi didn't bother about ripped SH4 hull n' portholes textures used on Rising Sun ships.

    • Like 1
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