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Posts posted by Julhelm
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The graphics are pretty poor for a mobile game.
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Fast Attack and Red Storm Rising are the best modern submarine sims. If you have a phone or tablet and fancy some WW2 Pacific combat, there is always Pacific Fleet.
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One time long ago I started working on a Douglas 1211J. But between game development and being a daddy I have no time for hobby projects anymore =/
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I also think people are probably overestimating how much money he makes from the mobile games. In my experience and in that of some of my friends in the industry, the % of people who actually spend any money on your typical free-to-play game is only about 2-4%. It is bad enough that here at Killerfish Games we've specifically decided to avoid this type of business model.
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Al Quaida has never been so strong. They were nothing but a bunch of ragtags hiding in Afghanistan back in 2001. Now they control entire countries. Go War on Terror!
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They broke the aspect ratio in the UV editor though. Not a problem doing LBP characters but it is when doing things that need be proportionate.
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It looks a generation behind SF2NA, and that's saying something.
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You should get rid of the very bright highlight on that radio panel to the left. Other than that it looks real good.
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Too highpoly. Totally unsuitable for conversion IMO.
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You have to use .tga for alpha maps and you set it up by dragging an instance of your map into the opacity slot and changing 'mono channel' to alpha. Then need to click the 'global' texture toggle in the material.
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I guess I could make some lods.
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Yeah, I have a tanker and a containership somewhere.
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What if Paran bought some MiG-25 or Yak-38?
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My bet is on Seven-G.
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Thanks but nah
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Two weeks really means when it's done.
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SF2's terrains look a lot better than anything I've seen in BMS. In fact, nothing in BMS is that impressive from a graphics point of view. SF2 can be made to look much better than that.
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We'll see, if that works out in the end. Even with all those whistles and bells, it all comes down to simple physics at the bottom line, and brochures are often just that little bit shinier than the paper they're printed on...
Actual testing has shown that to be the case, so I'm not sure where you get the idea it's from some sales brochure.
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That's funny since the F-16 was designed as a pure air superiority day fighter.
But aside, the F-35 is the most advanced warplane ever built. It is an order of magnitude more capable than the F-22. A pilot flying an F-35 will be able to see every threat 360 degrees around his plane out to as long a range as there are other units to network. And with a full internal load of HAOB missiles and bombs it is still as maneuverable as a clean F-16. But it's just an expensive bombtruck that can't dogfight worth a damn.
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FX-NGAD is set to be the F-22 replacement.
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Here's one with all aircraft and crewmen removed. I also included some tweaked textures that remove the shadows and have more realistic colors.
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I'm reluctant to open up that model again.
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The future of SF?
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Game development is usually not very high-paid work. You are expected to put in massive hours in return for pay that is less than you would get at a programming job making commercial software. Even less pay if you are an artist. The only people who ever seem to get paid well are senior employees and the various leads and art/tech directors. Bottom line if you don't like it there's a thousand other young people passionate and dumb enough to work 80-hour weeks for peanuts. I cannot possibly imagine russian devs get paid better than we do.
As for TK my guess is he just got tired of working on the same thing forever. At some point you got to move on.