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Julhelm

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Posts posted by Julhelm


  1. No skeleton here, just a plain simple Linear motion controllers. You basically select the mesh(es) that need to be animated, go the animationID slot, Tag the mesh, move a couple of frames, move/rotate the mesh, tag it again, repeat until you are done with the animation and within the AnimationID slot.

     

    What 3DS Max version are you using? I have a document that explains how to transfer files across different Max version so we don't loose animation, coordinates, etc. 3ds format tends to loose data across, ASE is a better format

     

    If you want help, contact me at capun1950 (at) yahoo (dot) com

    Check yer inbox, me friend.


  2. f19_bottom.jpg

    f19_rear.jpg

    f19_side.jpg

    One of my favourite concept-aircraft, and I used to play the Amiga version of F-19 religiously. This one clocks in at around 5000 something tris at the moment. I've worked out the control surfaces based on the Testors kit, with the elevator-thingy behind the exhaust, rudders on the fins and some kind of spoilers on the very small wings.


  3. I've read about the animation controllers and frames, but my biggest issue is the fact I can't rig worth a damn, as I assume the game uses a skeleton for animation purposes?

     

    As for polycount, I guess I'll just go add detail and smooth it out a bit since I have around 3k tris left to play around with. I think I'll model, unwrap and skin the plane, then someone with proper experience and knowledge should be able to get it rigged, animated and into the game :) I'm already having trouble learning the HL2 compile tools courtesy of the mod team I work for: Hostile Intent, which by the way should be featured in this site's "tacsim" section. It's much more realistic than AA or First To Fight :D


  4. f107_render2.jpg

    I've been working on this for the last couple of days. I can model/unwrap/skin but since I have no idea how to animate or export (I can't get the 3W exporter to work with my copy of Max7) this to SFP/WoV, so would anyone be interested in doing these parts?

     

    Also, do I need to model the actual hardpoints on the wing or are these submodels so suitable hardpoints from other models could be used? Also, what's the deal as far as polycounts go? This one is 3402 tris right now and about the only things not yet modelled are the underwing spoilers and the tiny tailskid, along with a couple of aerials and cockpit detail.

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