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guuruu

+MODDER
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Posts posted by guuruu


  1. 10 hours ago, Wrench said:

    we're lucky that TK at a point in the past added support for prop jobs.

    Yup :smile:. Props and thrust vectoring did helos FM possible. However game has serious problem with earodynamic around 0 speed and this is the hardest point to solve.

    Anyway it is possible to do correct helo FM with some (not so big) limitations. Another thing is damage model that you can loose you turbine and still can land using autorotation or just going down when you loose rotor. It should be possible with my FM, however it is very hard to test these situations.

    • Like 1

  2. On 3.11.2023 at 10:51 PM, bazillius said:

    But I repeat that I was not able to land AI helicopter

    Try my Apache ;-) And yes, AI landings are the hardest part of FM. AI must correct land with 2 conditions. No load, low fuel and Max load , max fuel .

    And it is problem to find compromise beetween AI TO and landing ....

    • Like 1

  3. On 29.07.2023 at 7:04 PM, bazillius said:

    I also want to add that, for example, an IR missile flies to the center of the aircraft and not to the engine, as it is in BMS Falcon 4.0. Other missiles the same. Flie in the geometrical center of a target.

    No my friend. IR missiles are targeting exhaust position. I was trying it on my helicopters and set exhaust point 5m after ones. IR missiles never hits. Ofc it can be some bug in my experiments, but I'm 75% sure it is working this way :smile:.

    • Like 4
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