-
Content count
2,014 -
Joined
-
Last visited
-
Days Won
91
Posts posted by guuruu
-
-
-
On 30.11.2023 at 11:07 AM, guuruu said:On 30.11.2023 at 1:46 AM, Wilches said:A new GR.4 would be nice! Lovely!
Too modern for me .
Joking ;-) External model isn't problem. She is almost same than GR.1. I must just remove 1 cannon. Problem is a cockpit ...
- 3
- 1
-
1 hour ago, bazillius said:Not for SF2 but for other games yes.
It is working very good for SF2 too. I'm just using new 4.0, then export project to Collada. Import to old 2.79 and use Mue's exporter .
- 2
-
-
Just have found this video and it's pretty good tool for Blender 3d creators .
Tried Make Human before, but MB-LAB is just genial. You can very easy create soldier, add him uniform and set in needed pose.
- 1
- 1
-
9 hours ago, Wilches said:A new GR.4 would be nice! Lovely!
Too modern for me .
- 1
- 1
-
-
1 hour ago, Wrench said:finally fixed something that's be bugging the crap out of me for 20 years ....
Quick fix .
- 2
-
-
-
-
And AI .... Aaaaand yes, I know , I'm not Spielberg ;-)
- 5
-
-
-
-
You know, I'm always with You ...
- 4
-
10 hours ago, Wrench said:we're lucky that TK at a point in the past added support for prop jobs.
Yup . Props and thrust vectoring did helos FM possible. However game has serious problem with earodynamic around 0 speed and this is the hardest point to solve.
Anyway it is possible to do correct helo FM with some (not so big) limitations. Another thing is damage model that you can loose you turbine and still can land using autorotation or just going down when you loose rotor. It should be possible with my FM, however it is very hard to test these situations.
- 1
-
It was in so many parts cause I haven't my helicopters folder here , so just checked AH-64 DATA to know what is needed .
BTW ... I'll be very grateful for any opinions about FM ... as Eric said, this game isn't dedicated for helicopters and I must to use lot of tricks to make FM acteptable ...
So any bug you can find is very valuable for me.
- 1
-
-
-
BTW ... add to soundlist
SoundFileXXX=RotorAH64
[RotorAH64]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
FrequencyControl=TRUE
NumBuffers=3
MaxDist=2000.000000
MinDist=100.000000
InsideConeAngle=10
OutsideConeAngle=160
ConeOutsideVolume=55- 2
- 2
-
On 3.11.2023 at 10:51 PM, bazillius said:But I repeat that I was not able to land AI helicopter
Try my Apache ;-) And yes, AI landings are the hardest part of FM. AI must correct land with 2 conditions. No load, low fuel and Max load , max fuel .
And it is problem to find compromise beetween AI TO and landing ....
- 1
-
I've only 1 fan here with my latest FM. Rest stayed on second PC in Norway;-)
Ofc you must use thrust vectoring for vertical TO and landing.
- 7
-
On 29.07.2023 at 7:04 PM, bazillius said:I also want to add that, for example, an IR missile flies to the center of the aircraft and not to the engine, as it is in BMS Falcon 4.0. Other missiles the same. Flie in the geometrical center of a target.
No my friend. IR missiles are targeting exhaust position. I was trying it on my helicopters and set exhaust point 5m after ones. IR missiles never hits. Ofc it can be some bug in my experiments, but I'm 75% sure it is working this way .
- 4
WIP Mega THREAD!
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Blender rigged 'universal soldier' .