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StoneAxe1492

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Everything posted by StoneAxe1492

  1. View File SF2_2008_Dhimar_Cheetah_C(DH).7z Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa. I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on. Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements. Original Work: Aircraft - Denis Oliveira Skin - paulopanz Coupi - data, cockpit, loadout.inis Decals - Spinners (SF1 Decal Pack) Ordnance Shop - 331KillerBee (Weps) Mirage IIIO - Thirdwire (DLC Store) Sounds - Thirdwire (?) This Mod by StoneAxe1492 I used Gimp for Decal and Skin modding. Notepad of course. I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.) Hope you like it. Let me know if you need help or find a prob. Submitter StoneAxe1492 Submitted 07/01/2019 Category What If Hangar  
  2. SF2_2008_Dhimar_Cheetah_C(DH).7z

    Version 1.0.01

    48 downloads

    Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa. I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on. Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements. Original Work: Aircraft - Denis Oliveira Skin - paulopanz Coupi - data, cockpit, loadout.inis Decals - Spinners (SF1 Decal Pack) Ordnance Shop - 331KillerBee (Weps) Mirage IIIO - Thirdwire (DLC Store) Sounds - Thirdwire (?) This Mod by StoneAxe1492 I used Gimp for Decal and Skin modding. Notepad of course. I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.) Hope you like it. Let me know if you need help or find a prob.
  3. That was funny...hadn't thought about that movie in awhile. Well, hopefully someday I can afford a higher end machine & go DCS...so there TW. SF2 is pretty cool to me, but with an extensive multiplayer capability it would be more realistic. Uh...DCS...'Grim Reapers' u-tube...hello TW hello.
  4. I'm not finding this in the SF2 Forum and using the search is getting me there either. One thing I liked to do with the old SF1 was use the Single Mission option with Start Position 'In the Air' not 'Near Target.' I'm using the 2013 SF2 full five merged. Now I can only sart on the ground or "In air, NEAR Target." Not the end of the world, can probably get around it with the Mission Editor. But I did like the old feature. Is there a fix????
  5. Well what di#&s j/k I love Thirdwire, please make ver 3
  6. That's the prob, i only have the two options, the 3rd is gone. Zip, nada.... :)
  7. Yngwie Johan Malmsteen .jpg

    Yngwie Johan Malmsteen (Not an airplane obviously) Live in Dallas, Texas earlier this year. I swear we do more than ride horses, shoot guns......
  8. F-105.jpg

    A real F-105 at a (mostly) outdoor aviation museum in Fort Worth, Texas, USA !! (Go Cowboys)
  9. A model of an F-4S I made.jpg

    I used spray cans, not an airbrush system so I had to use the available paint and no shading, but i still like it ok.
  10. DhimariAF.MirrageIIIC.Rose.Refueling.JPG

    For the slightly less discerning Dhimari AF stick & rudder person.
  11. DhimariAF.CheetahC.JPG

    For the discerning Dhimari AF pilot (The Mirage connoisseur so to speak)
  12. TMF F-14 Tomcat Super Pack v1.32

    I had to change something: Haven't tested all the 'cats yet, but the ones i did had the inner spoilers sticking up all the time (could be my control stick stuff) so i changed the below to get them to stay down, and pop up when they r supposed to. From: 'F-14D_96' Like So: [LeftSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1 .000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1 .216,1.288,1.360,1.432 ControlRate=2.5 LockOutSpeed=FALSE ModelNodeName=Leftinnerspoiler ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL //SecondaryInputFactor=-0.4 SecondaryInputFactor=-1.0 [RightSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL //MaxDeflection=60.0 //MinDeflection=-0.0 MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1 .000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1 .216,1.288,1.360,1.432 ControlRate=2.5 LockOutSpeed=FALSE ModelNodeName=Rightinnerspoiler ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL //SecondaryInputFactor=0.4 SecondaryInputFactor=1.0 Also: coz i'm pikie: [FlightControl] StallSpeed=52.99 CruiseSpeed=223.32 ClimbSpeed=270.1 CornerSpeed=178.89 MaxG=9.0 MaxSpeedSL=411.3 MachLimit=2.38 MachLimitDry=1.03 PitchDamper=0.7 RollDamper=0.9 YawDamper=0.3 StabilityAugmentation=0.9 GunBoresightAngle=0.09 RocketBoresightAngle=-2.0 FlapSettingForLanding=2 FlapSettingForTakeOff=2
  13. F-4S_Beta.7z

    Here on combat ace in sf1 downloads 'SHIPS' is the coralsea. if you havedn't downloaded it do so. create a folder in your ground objects (where you place the cv-43 or cv43) called cv-41 or cv41 and copy the files from cv-43 into it. open up the coralsea.bmp file with MS Paint and use the 'transparent selection' option then paste the contents of OVERLAY.bmp right over the bitmap. if you've selected 'tramsparent selection' option it will simply change the numbers ont the ship pictured there. All you need to do then in change CV-43.ini, CV43.ini, or coralsea.ini to match the name of the folder you've called the newly created CV-41 folder with youur new ship in. Open up the 'in i' file and name it like so: [GroundObjectData] ObjectName=CV-41 ObjectFullName=USS Midway CV-41 ObjectDataFile=CV-43_data.ini Now you have the Midway to fly VF-151 & VF-161 off of. BTW: https://www.navysite.de/cvn/cv41.htm to check out what cruises VF-151 & VF-161 flew and did what from the USS Midway CV-41. OVERLAY.7z
  14. F-4S_Beta.7z

    Version 1.0.3

    107 downloads

    Here is an F-4S Phantom II with only 2 skins. I have in my personal stash version more skins, but I need to finish tweaking. The completed version will have more skins and I'll include weps and sound files, pilots etc. If no pilot shows up when u try this one you'll have to edit the 'data' file and change the pilot with one you have. I just realized I neglected to change the sound settings in the data file...so i enclosed my j79.wav files. Be careful not to overwrite what you don't want to loose, so I'd unzip it to somwplace like C:\Temp...the copying to the right folders. J79.7z
  15. F-4S_Beta.7z

    I have the 'color' CAG skins to drop in. F4S_CAGz.7z
  16. F-4ES Cockpit & HUD Upgrade Version 1.0

    Hello Like the cockpit. Do you mind if I include it with a F-4S mod I made for posting here at combat ace. I took the old F-4S (Larte) from Column 5 and modded some skins (for VF-151 & VF-161) and added your cockpit to create a fictitious F-4S+ as an upgraded F-4S that the 'Navy' continued to use after the 1986 retirement of the F-4S Phantom II from the Navy inventory. Since after all on my computer the korean war, the vietnam war, and the " 'cold' war " never ended and the Navy needs all the planes it can put up. Viva la resistiance!!!
  17. SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2

    comment about roundel stated meant only as constructive, its a one letter typo afte all any just loaded it and tested in SF num1 patched to latest version and weps from combat ace and works great i did load it into a diff version (not sure what patch level, would hafta chk) and when i tried it with the fake pylons added in 2 legs were seen sticking out. But, i copied the plane into the latest version and didn't as yet add the fake pylons in everything seems ok to me. I don't really ever use d-tanks in wwii anyway. Just fly simulated short simlated missions so to speek. All i had 2 do was save a few ini files as ansi files from unicoders and works like a charm
  18. SF2 WW2 Spitfire Mk.VIII, RAAF PTO by Mod Mafia/TMF -v2

    Uh...the roundels on the depicted spit are PTO RAF insignia. RAAF roundels are larfer blue circles with large white circles inside leaving a narrow blue band the white circle. Just so you know. have down loaded and will try to get it to work in SF1
  19. F-4S_Beta.7z

    to add the rest of the skins for the f-4s i have to track down the author of the original skins i modified to make them and get permission, so looks like this is it.
  20. DEUCES Euro Desert Terrain

    Version 1.1.1

    90 downloads

    Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW.
  21. View File DEUCES Euro Desert Terrain Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW. Submitter jonBeers Submitted 08/23/2018 Category Terrains  
  22. Kosovo_beta

    If anyone with experience modifying terrains PLEASE work on this thing. Some maps would be helpful.
  23. Kosovo_beta

    Version 1.0.0

    136 downloads

    I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course. Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up. If, you like the F-4S in the image I will try to get the skins finished and up load it soon. I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples) I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood.
  24. View File Kosovo_beta I saw in the forum someone asked about a Kosovo terrain and someone else thought there was one around (albiet this was posted some time back.) Anyway, here is that Kosovo terrain. Unfortunately, somehow ( i ) apparently overwrote the planning maps with the 'desert' planning maps at some point so i put in blank bitmaps to substitute. If you take one of your msn files and substitute 'kosovo' for lets say 'desert' it should work. If you use the kmd mission editor you can see where the targets are located and move your planes where you want of course. Perhaps, I will get some sort of map plotted at some point, but the only way i know how to do that is to trial and error with the kmd mission editor and starting the game up to see where i end up. Someone with more experience with some other util could prob whip something up. If, you like the F-4S in the image I will try to get the skins finished and up load it soon. I uploaded a couple mission files, but you'll still have to edit them unless you have the same planes and ground objects. My CV-41 USS Midway is in da ocean in at least one of these missions. (They're just samples...some planes some 'groundObjects' no planning just samples) I do not know who created this Kosovo terrain to give credit to or if they mind me loading it here. Have no clue where and when i got it. Must have been years ago. Its pretty simple terrain. Very frame rate friendly, tons of mountains and hills, plus the ocean (the adriatic i suppose its called.) Not up; to modern standards. You might like the 'Black Sea' terrain better if you want detail and fly in that neighborhood. Submitter jonBeers Submitted 08/19/2018 Category Terrains  
  25. View File F-4S_Beta.7z Here is an F-4S Phantom II with only 2 skins. I have in my personal stash version more skins, but I need to finish tweaking. The completed version will have more skins and I'll include weps and sound files, pilots etc. If no pilot shows up when u try this one you'll have to edit the 'data' file and change the pilot with one you have. I just realized I neglected to change the sound settings in the data file...so i enclosed my j79.wav files. Be careful not to overwrite what you don't want to loose, so I'd unzip it to somwplace like C:\Temp...the copying to the right folders. J79.7z Submitter RedFish Submitted 08/19/2018 Category F-4 Phantom II  
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