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GKABS

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Posts posted by GKABS


  1. 17 hours ago, Wrench said:

    May I humbly request, at you leisure, some "airfield support" vehicles and construction equipment? We have a dozer, grader and steam roller, but dump trucks, cranes, etc. Also some of the different vehicle (baggage carts, tractors, semi-trucks and trailers) Stuff that's not in the Airfield Development kit in the download section.

    Or whatever you think might be "interestering eye candy". Low poly would be best, not super detailed

    I will do that too :friends:

    • Like 2
    • Thanks 1

  2. 12 minutes ago, JosefK said:

    Will the Grad fire its rockets?

    Gepard stated that there was a way for SP1 but he doesn't know if it will work with SP2.  so I hope bazillius will test this with his new model.

    Quote

    IIRC i had static artillery (mortars or so) on my Afghanistan terrain for WOI in the area of Jalalabad. The mortats of both sides fired on each other. In First Eagles i made a similar thing where battleships and ground arty made fire exchanges.

    The objects (arty, ships, tanks) were placed as static ground objects on the map. In the Afghanistan_types.ini the objects are defined as artillery:

    [TargetType094]
    Name=RPG-7
    FullName=RPG-7
    TargetType=Artillery       <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This line
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=RPG-7
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType095]
    Name=T-55
    FullName=T-55
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=T-55
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType096]
    Name=BTR-60
    FullName=BTR-60
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=BTR-60
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType097]
    Name=BTR-70
    FullName=BTR-70
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=BTR-70
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType098]
    Name=M113
    FullName=M-113
    TargetType=Artillery
    ActiveYear=2001
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=M113
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType099]
    Name=Taliban
    FullName=Taliban
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Taliban
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType100]
    Name=Granatwerfer
    FullName=recoilless gun
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Granatwerfer
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    [TargetType101]
    Name=M3A1
    FullName=Bradley
    TargetType=Artillery
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=M3A1
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

     

    • Thanks 1

  3. 3 Russian Pilots


    Hello and thank you for downloading my work.
    https://gkabs.net

    What's included:
    3 new russian Pilot models

    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.

    This is for the SF2 series ONLY.

    Installation:

    Copy the files to Objects\pilot folder

    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.

    [Pilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----

    if you have a two-seater add the Copilot as well.

    [CoPilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Software used:

    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen

    If you need any assistance please contact me at 
    gkabs@gkabs.net


     

    • Thanks 1
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