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Showing results for tags 'cockpit'.
Found 67 results
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Can you fix speed and fuel on the TMF Tomcat?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping. -
TMF F-14 Speed and Fuel Indicators Wrong?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off. As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here: Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that: I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator. Here's a picture of the fuel indicator: I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one. In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator. So, what i'm asking is: Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one? Thanks in advance for helping me.- 24 replies
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- bingo fuel
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Cockpit Shadows
muhammad posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone! after few miles of scrolling .INI files and testing everything on the game FINALY: " Cockpit Shadows " !! --! enabling process is same for each plane ! -- --! enabling process should apply on each plane you like to have cockpit shadows on 'em ! -- --! Be Advised !: This "Cockpit Shadows" has some little BUGs so we all should work on it together to make it better !-- It's better than nothing :D * Q: How to enable Cockpit Shadows? - A: All you need to do is to make a .INI file with the same name and right at the place your chosen plane cockpit 3D file ( .LOD ) is located. Example: !! [ Cockpit file are located at the folder with the same name (most of the times) ] !! SHO to Viper team F-16 BLK 30 to act like a test plane here the plane's Cockpit 3D model is the LOD file named " Cockpit_F-16C_B30.LOD " and above of that, our personally made .INI file; Now Inside the .INI file we should drop this : [Shadow] CastShadow=TRUE ShadowCastDist=5000 MaxVisibleDistance=800 ------------------------------------------------- * you are free to change the numbers ------------------------------------------------- here's an example file which you have to change it's name to the plane's cockpit file name ! plane's cockpit file name.INI *with this simple trick you can enable shadows for every .LOD file. feel free to ask. alexis99 thanks for that little help sorry for bad English :) hope ya'll enjoy! one love. plane's cockpit file name.INI- 9 replies
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Hi, i`m learning to make a cockpit. Now just have a prototype for study. I stuck in interacive light. I dont kown where i wrong, either texturing in 3dsmax or coding in INI file. Here `s my work. ------------------------------------ I try to make 3 lights in my cockpit. "A" indicates AA weapon, "B" for AGweapon, and "C" for hook. These symbols are already made in my TGA file, which of course in alpha channel. See my game and 3DSMax screenshot. Now the light just show the ABC, no interactive funcation at all. So ,there are 3 questins: 1, Am I wrong in texture setting in 3dsmax? 2, The code is not correct? How to fix it ? 3, What is "Position=0.0" stand for? and what is the meaning of Value=0,1,2 ? I put my INI and Max file here. Hope someone can help. COCKPIT_test.zip -- ----------- and here is my code. I am sure NodeName are correct. Instrument[002]=MARM_AA Instrument[003]=MARM_AG Instrument[004]=HookLight [MARM_AA] Type=HUD_MODE_INDIDCATOR NodeName=AALight MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 Set[03].Position=0.0 Set[03].Value=2 [MARM_AG] Type=HUD_MODE_INDIDCATOR NodeName=AGLight MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 Set[03].Position=1.0 Set[03].Value=2 [HookLight] Type=ARRESTING_HOOK_INDICATOR NodeName=HookLight MovementType=LIGHT
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Simple Cockpit - Fly the unflyable aircrafts
MrMaxterX posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Simple Cockpit - Fly the unflyable aircrafts This mods allows you to fly the following aircraft (doesn't include all the variants); Many thanks to Trevisol for making the mod and sending me the file with his permission to download A-1 A-6 AN-12 B-57 F-104 E-2C EA-6B F-84F IL-28 J-6 MIG-15 MIG-17 MIG-19 MIG-21 MIG-23 MIG-27 Mirage 5 Spitfire SU-7 TU-16 TU-22 TU-95 Vampire Vautour YAK-23 YAK-38 This mod is just a simple addon that adds a few pre existing cockpit into a lot of aircraft that was not allowed for the player to use, only the AI. Since it's lightweight, it use the already included cockpits of the F-8, P-51, Mirage and a few other aircraft, with a couple of changes here and there; Submitter MrMaxterX Submitted 12/14/2022 Category Jet Cockpits- 2 replies
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- lightweight
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Photographs in Cockpit
LaoHu posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Would it be possible to put a photograph in your cockpit? Often pilots are shown to have a photo of a loved one inside their cockpit attached to the dashboard to remind them of home, give them inspiration, etc. Would it be possible to stick one in a cockpit through some kind of texture edit or something?- 11 replies
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Home built cockpits
hi ho silver posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone thought i'd start a topic about home made (build) cockpits has i've just updated mine .So some info on mine it's modular the sides and the top interlock there a bass speaker fixed under front . Two 6x9 speakers mounted one each side 32 inch screen 1920x1080 at 75hz .The right panel is fake photo's laminated and stuck down The left panel is a real working panel i made myself .This panel has working gear lever and lights buttons for jettison tanks ,AA AG weapons ,emc ,brakes ,lights,speed brake ,hook ,chaff and flares...hope you like it -
Version 1.0.0
172 downloads
This mods allows you to fly the following aircraft (doesn't include all the variants); Many thanks to Trevisol for making the mod and sending me the file with his permission to download A-1 A-6 AN-12 B-57 F-104 E-2C EA-6B F-84F IL-28 J-6 MIG-15 MIG-17 MIG-19 MIG-21 MIG-23 MIG-27 Mirage 5 Spitfire SU-7 TU-16 TU-22 TU-95 Vampire Vautour YAK-23 YAK-38 This mod is just a simple addon that adds a few pre existing cockpit into a lot of aircraft that was not allowed for the player to use, only the AI. Since it's lightweight, it use the already included cockpits of the F-8, P-51, Mirage and a few other aircraft, with a couple of changes here and there;- 5 comments
- 1 review
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Il2 DD Update Dev Blog 322 "Me-410A/B Cockpit / Normandie"
76.IAP-Blackbird posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: News
Dear Pilots! Today’s Developer Diary is a continuation of last weeks with more pictures of the upcoming ME 410 release, this time of the very cool looking cockpit along with more images of airfields on the Normandy map. The ME 410 is the last of the player flyable aircraft from the Normandy plane-set to be released and the cockpit proved to be a challenge to create, especially with its unique defensive armament arrangement and complicated gunner controls. However, our modeling and engineering teams have once again created an amazing combat experience for IL-2 pilots. The ME 410 will enter beta testing very soon and testers can put it through its paces. We’re almost there Hornisse fans! A fun fact about the Normandy map is that there are 100 airfields total when you combine the airfields in southern England and Normandy regions. These pics are just a few. Work on the Normandy map, Normandy Career and remaining vehicles and ships continue full throttle as we march to release in the coming weeks. And just a reminder that BON still has it’s Early Access discount, but time is getting short. If you have not already purchased it, now is a great time to pull the trigger. Enjoy! The Sturmovik Team -
Super Mystere B2 cockpit
Stary posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Super Mystere B2 cockpit Version 1.3 posted, read the changelog. I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive) -------------------------------- Super Mystere B2 cockpit To install unpack to your Super Mystere folder, overwrite when asked have fun Stary Submitter Stary Submitted 02/28/2016 Category Jet Cockpits- 45 replies
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Cockpit.ini list of items and documentation for creating
denissoliveira posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm starting cockpit construction and need this information if anyone has any documentation, a list of these types. I need this information, the list of These types: Type = is how many? there list? MovementType = how many are? there list? ValueUnit = how many are? there list? CounterNodeFormat = how many are? there list? ItemNumber = que this is associated? -
Need Help... again
Capt_McFly posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here is the problem, I like the A-6 want to use the ones in game to fly so i downloaded this: but don't know how to installed, keep in mind I have 2 weeks top of playing and discoveriing this game. thanks in advance My end goal is to be able to use the A-6 Superpack by HomeFries -
New F/A-18 A/B/C/D Cockpit Tweaks (Graphics)
Lex2Limit posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Folks, Sorry for my late introduction. I've been on board here for a few years, but have only ever been a spectator. I'd like to get actively involved as well and will put a couple mods here on the board. I have made a few modifications to F-14 (TW and TMF) cockpits, but specifically I am working on a graphical upgrade for the F/A-18 cockpit from Brain32. Especially on the DDI's My problem: Can someone help me redefine the textures for the ICP. For the F/A-18 A cockpit there is only one texture for the counters - DDI_Counter_1. I would like to have my own definition for the ICP. DDI_counter_3, because for the F/A-18C cockpit there are already two. (fuel) So that it looks in the end like this: The result till now is this: I make the whole Font as Glass Gauge. It's a free font it will match for the hud and DDi's but not for the ICP. (Like DCS F/A-18C) Nice Greets Lex -
Version 1.3
779 downloads
Version 1.3 posted, read the changelog. I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive) -------------------------------- Super Mystere B2 cockpit To install unpack to your Super Mystere folder, overwrite when asked have fun Stary- 11 comments
- 18 reviews
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TMF F-14D Super Tomcat Cockpit
Spinoee posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is the Mirage Factory team able to make a proper cockpit for their F-14D mod? I love the fact that they have put so much effort into making the F-14 Superpack as realistic as is possible within SF2, except for the F-14D cockpit. It appears to use the exact same pit as the F-14B, even though the Super Tomcat had some of its gauges rearranged to allow for 2 MFDs. At left is what is currently included. At right is what the real F-14D Cockpit looked like. I don't know if TMF has anything like this in the works, but if not, I just wanted to remind them (i'm sure they already know given the realism of the other F-14 variants). -
Add Bits to cockpit
PeacePuma posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, has someone added a 3d element to an existing cockpit using the false pilot method ??? I want to make a modification to cockpit by putting elements and making them visible through the line "open cockpit = true", but I want to know the experience of some of you- 5 replies
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- fake pilot
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Changing HUD's
LilLucy posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sooooo since the last topic was kinda ded i decided to post again. Basically im editing the Su-35 cockpit and i like the re texture ive been workin on But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below) sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35. Please help.. so i can finally release the Su-35 mod.. sincerely -Noon -
Hello Ya'all Im editing the cockpit of the Su-37 mod so i can fit it in my WIP Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help.. tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's
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SU-25T/SM cockpit?
Perseus1990 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hello Can someone do a cockpit for SU-25T/SM with better Shkval/Mercury display resolution? Thank you. -
From the album Nihon Hitori 2020 Campaign Testing
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Hello all!!!! So I'm building my picture/model collection of the Fitter family, however I can't find anywhere any references for the Su-17M2 cockpit!! Was it all grey? Or black panel and grey like the M? The sole picture I have is from a wall poster, I'll add it below. If anyone has a genuine picture of a Su-17 M2 cockpit I'd greatly appreciate it. This is the only "picture" of a Su-17M2 cockpit I can find anywhere!!! Only I don't trust it!!
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View File MiG-19P/PF cockpit MiG-19P / MiG-19PF cockpit please read the readme.txt for more informations Submitter Stary Submitted 08/17/2013 Category Jet Cockpits