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Found 5 results

  1. Dear Friends, We are preparing the next update 5.202. It will bring the second, long version of the IAR-80 and the official release of both variants. The fire control system of the IAR has been corrected to reflect its peculiarity - the bombs are released by a firing trigger when the bomb control system is switched on. Another new aircraft we plan to release in this update is the Spitfire IXc, which will be a welcome addition to both the Normandy and Rhineland careers of the Western Front. This version will also feature other improvements across the board - some of them were requested by the community for quite some time and we finally have had the time to do them. Here are some notable points. AI pilots will be more aggressive in frontal attacks and will break off later. Bombers in the Western Front career mode will operate at higher altitudes than on the Eastern Front, 4-4.5 km. A new mission type will be added where you'll have to defend a friendly airfield from an enemy air raid. There are also a number of smaller fixes to various Career mode mission types. Quite a bit of improvements are being added to the input subsystem: most importantly, it will be possible to search for a command assigned to a button by pressing it or moving a control axis or search for a command by its name. To make mapping a HOTAS controller easier, several command bindings were duplicated as separate on/off or open/close pairs: bomb fuses, bomb doors, air brakes, Ju-87 siren, canopy, prop feathering (all, 1st engine, 2nd engine). As you may already know from our Q&A video, our engineers are working on updating the P-47 FM using the newly found data kindly shared by community members - we can't promise it will be ready for this update, but we're trying. The P-40 FM review is also in progress. In other news - our Steam prices now are regional, the price in each region or currency is suggested by Valve (this means that they became lower in most parts of the world, however, due to the currency value changes there are countries where the modules which were released several years ago became a bit more costly or stayed the same). The update 5.202 is planned to be released in the first half of February.
  2. Dear Friends, The release of the next update draws closer and we have some new screens to share. Soviet paratroopers are now training in airborne operations using the new Li-2. Their comrades in their winter uniform are preparing and will join them soon. The Halberstadt D.II is in the final testing stage. As with the Nieuport 11, these two will be the first Flying Circus Vol.III aircraft to appear on your computers. Meanwhile, we have started a screenshot event - if you have Battle of Normandy (BTW, while the Summer Sale on Steam has ended, you still have a couple of days of discounts left on our website till July 16th) you can participate. Make a nice screenshot of the Normandy landings and submit it in our special Discord channel or forum thread before Thursday, July 20 at, 1900 UTC. The winner will receive a code for the collector plane of his or her choosing. See you in the skies!
  3. Dear Friends, Today we'll tell you about one of the Collector Planes in development - IAR-80/81. Both kinds of this Romanian aircraft will be available in our sim: the 'short' model with short fuselage and wings and the 'long' one (that's right - with long fuselage and wings). At the moment, the work on the first model has progressed well and the second one will be developed relatively fast after finishing the first. This fighter/bomber was designed under the lead of Ion Grosu and took off for the first time in 1939. In 1940 the aircraft went into mass production and later was updated many times, resulting in many modifications. Most of them will be available in Great Battles: "Short version" I.A.R.80-A serie 106-150 : fighter armed with six 7.92mm FN Browning MGs firing German rounds (base model). I.A.R.80-B series 181-200 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds. I.A.R.80-M : fighter armed with two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns. I.A.R.81 series 151-175 : fighter/bomber armed with six 7.92mm FN Browning MGs and capable to deliver up to three bombs with up to 400 kg total weight. The underbelly bomb mount had a special parallelogram mechanism for dive bombing that prevented a released bomb from hitting the propeller. In addition, the flaps on this dive bomber modification had larger angle range, serving as ad-hoc air brakes. "Long version" I.A.R.80-B series 212-230 : fighter armed with four 7.92mm and two 13.2mm FN Browning MGs firing 13.2mm Hotchkiss rounds (base model). I.A.R.80-C series 251-290 : fighter armed with four 7.92mm FN Browning MGs and two 20mm MG-FF Ikaria guns. I.A.R.81-C series 301-450 : fighter/bomber armed two 7.92mm FN Browning MGs and two 20mm MG-151/20 German guns and capable to deliver up to three bombs. All the IAR-80 modifications that will be modeled in our sim were powered by twin-row radial 14-cylinder air cooled engine I.A.R.-14K, which was the licensed version of the French Gnome-Rhone 14K. In takeoff mode it could reach 1000 HP. The similar, albeit less uprated engines were installed on the German ground attack aircraft Hs-129B-2 most Great Battles players are familar with already. This first Romanian mass-produced fighter was all metal except the stabilizer and flaps skin. The flaps and landing gear had hydraulic actuators. All in all, it possessed flight characteristics similar to Soviet Yak-1, but late IAR modifications had much more powerful weapons and bombs. The visual 3D model of IAR-80/81 is being developed by two famous enthusiasts - Ivan Shirshov (3D model) and Martin =ICDP= Catney (exterior textures). We hope they'll finish their part of the work in the coming months and we'll be able to start the work on its FM and systems. We'd like to repeat once again - if you're interested in creating new content for our series, we're always open for collaboration. Just contact us.
  4. Hello Everyone! This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model. In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun! Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer. In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can. In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update. Recently, when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period. ….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them. Enjoy! The Sturmovik Team
  5. Dear friends, We're glad to report that the new update containing three new war machines are out. The first one of them is Pz.Kpfw. IV Ausf.G German medium tank for Tank Crew - Clash at Prokhorovka project. It was one of the most commonly used German tanks and had an interesting mix of powerful weaponry and lacking armor, making its use in the sim somewhat peculiar. It also had an interesting feature - autonomous turret traverse mechanism powered by a dedicated petrol motor. The second one is the WWI RAF fighter bomber Bristol Fighter F.2B for Flying Circus - Volume 1 project. This airplane had good flight characteristics among the two-seaters, various armament and could perform a wide selection of tasks. Two modifications of this aircraft are included - with Falcon II and Falcon III engines. And the third one is another Flying Circus - Volume 1 aircraft - German WWI ground attack plane Halberstadt CL.II. This multifunctional machine had good defensive turret equipped with one or two Parabellum LMG 14 machine guns fed by large-capacity magazines. Halberstadt could have one or two forward-firing MGs and carry 12 kg and 50 kg bombs, camera for aerial recon and radio for aerial spotting. In addition to them, the update includes exterior textures in 4K quality for Bf 109 G-14 and Fw 190 A-3. There are also several important improvements in the full list of changes: 1. PzKpfw.IV Ausf.G is available to Tank Crew - Clash at Prokhorovka owners; 2. Halberstadt CL.II (Mercedes D.IIIa (180 h.p.) and Mercedes D.IIIau (200 h.p.) modifications) is available to Flying Circus - volume 1 owners; 3. Bristol Fighter F2.B (Falcon II (255 h.p.) и Falcon III (285 h.p.) modifications) is available to Flying Circus - volume 1 owners; 4. Bf 109 G-14 has 4K exterior texturing made by Martin =ICDP= Catney; 5. Fw 190 A-3 has 4K exterior texturing made by Martin =ICDP= Catney; 6. User interface checkbox that disallows other players to occupy one of the stations of your tank in multiplayer works now; 7. Main tank gunfire sound won't be skipped while shooting at a maximum rate of fire; 8. Tank traverse systems on player controllable tanks can be damaged now; 9. Switching between main and backup gunsights on player controllable tanks happens correctly; 10. Chalk slopes on the Prokhorovka map won't visibly appear and disappear; 11. Forests on the Prokhorovka map won't visibly blink; 12. Looking at an aircraft mirror at certain view angles won't cause a severe performance drop that was noticeable at high visibility distance settings on low- and middle-end video cards; 13. Destroyed ground vehicles on the GUI map are semi-transparent; 14. Engine throttle control helper logic has been updated (previously it could limit the available engine power at high altitudes); 15. S.E.5, Sopwith Camel and Sopwith Dolphin ailerons buffeting amplitudes at higher flight speeds have been corrected. Please discuss the update in this thread.
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