Jump to content

Search the Community

Showing results for tags 'f-106'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • CAF - Development
    • When Thunder Rolled
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • OBD Software: WW1 & WW2 Combat Flight Sims
    • OBD Software - News Releases
    • WOFF BH&H2 - General Discussion
    • WOTR - General Discussion
    • WOFF/WOTR - FAQ/Technical Issues
    • WOFF UE/PE - General Discussion
    • WOFF UE/PE - Knowledge Base
    • WOFF UE/PE - File Announcements
    • WOFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Wings Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - European Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Silent Hunter Series
    • Dangerous Waters
  • Reference Materials
    • Aircraft Flying Manuals / Pilot Operating Handbooks
    • Air Combat Tactics
    • Miscellaneous

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 6 results

  1. Close call with 20 MIGS as F-106's fly EC-121 escort during USS Puablo incident 94th FIS deployed to Osan AB, Korea. By Bruce Gordon F-106 pilot 94th FIS. The tactics they would have used with the F-106 in the last page are fascinating. I've always thought of the F-106 in its context as a bomber interceptor not as a fighter on CAP engaging other fighters! Remember this is pre project 'Six shooter' so these F-106 have no gun and only two shots of missiles each as the F-106 fired two of its four Falcon missiles with each shot- it could not fire missiles singularly excpt for the nuclear AIR-2 Genie rocket.
  2. File Name: F-106_Project_Six_Shooter_Canopy File Submitter: KJakker File Submitted: 10 August 2016 File Category: Jet Cockpits This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions. Click here to download this file
  3. Version 1.0

    122 downloads

    This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106. By KJakker, 8/9/2016. Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut. See ReadMe file for installation instructions.
  4. Guys, you may remember my F-106 aircraft and cockpit MAX file question. thread where I explored the possibility of rendering the canopy frame of the F-106 cockpit transparent the simulate the Project Six Shooter canopy. While the idea I had did not work I haven't forgotten about it. Today while I was looking over some B-52 stuff I came across a link in a ReadMe file to the thread "Generic Cockpits: applications to strategic air warfare" started by Lexx_Luthor at the ThirdWire forums back in 2007 that hit me with a work around solution to the issue. Feast your eyes upon this! All you need are the following INI file edits... ...in the "F-106A_DATA.INI" add the following. [AircraftData] Component[008]=HidePart1<----Append these two entries to the the end of the [AircraftData] section component list. Component[009]=HidePart2 Then add the two entries below after the [VertTail] section of the data file just above the "// Crew ---------------------------------------------------------" line. [HidePart1] ModelNodeName=CockpitCover ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE [HidePart2] ModelNodeName=Glass ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE After that is done go into the F-106A_COCKPIT.INI and do the following... [CockpitSeat001] ModelName=F-106_Pit Position=0.0,5.8,1.0 Offset=0.0,0.0,0.0 ViewAngles=0.0,0.0,0.0 MaxYaw=160 <----Edited to increase range of head moment. MinYaw=-160 <----Edited to increase range of head moment. MaxPitch=90 <----Edited to increase range of head moment. MinPitchFront=-74 <----Edited to increase range of head moment. MinPitchRear=-50 <----Edited to increase range of head moment. LightRange=1.5 LightInnerConeAngle=50 LightOuterConeAngle=60 LightAngles=0.0,-44.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.6,0.3,0.4 Gunsight=GunsightFront Instrument Instrument[001]=AirspeedIndicator ... Instrument[054]=Move1 <----Append these three entries to the end of the "CockpitSeat001" instruments list. Instrument[055]=Move2 Instrument[056]=Move3 Then add the three entries below the the end of the F-106A_COCKPIT.INI. [Move1] Type=AIRSPEED_INDICATOR NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move2] Type=AIRSPEED_INDICATOR NodeName=RWindow MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 [Move3] Type=AIRSPEED_INDICATOR NodeName=RWindow01 MovementType=POSITION_Z Set[01].Position=-99 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 Edit: minor spelling fix.
  5. File Name: F-106A Delta Dart in Vietnam (What if) File Submitter: dtmdragon File Submitted: 21 July 2015 File Category: What If Hangar F-106A in Vietnam (What if) Background: During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam? In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”. So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’ To the SF2 F-106A I have added the following: - Permanently mounted M61A1 Gun Pack (Project Six Shooter) - Internal ALQ-100 ECM - Chaff dispensers - APR-25 RHAW (Audio only) - SEA camouflage (Day and Night) - Pilot in tiger stripped flight suit. - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target. To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile. Notes: - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life). - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic. - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute. Credits for the original SF2 F-106A and SEA skin decals: Pasko Kesselbrut Column5, MKSheppard eburger68 Sundowner Dave DaniloE31 Pasko DaniloE31 Lexx Luthor 76.IAP-Blackbird Cliff7600 Enjoy! Dan (Dtmdragon) Click here to download this file
  6. Version 1.0

    293 downloads

    F-106A in Vietnam (What if) Background: During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam? In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”. So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’ To the SF2 F-106A I have added the following: - Permanently mounted M61A1 Gun Pack (Project Six Shooter) - Internal ALQ-100 ECM - Chaff dispensers - APR-25 RHAW (Audio only) - SEA camouflage (Day and Night) - Pilot in tiger stripped flight suit. - I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target. To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile. Notes: - The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life). - The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic. - There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute. Credits for the original SF2 F-106A and SEA skin decals: Pasko Kesselbrut Column5, MKSheppard eburger68 Sundowner Dave DaniloE31 Pasko DaniloE31 Lexx Luthor 76.IAP-Blackbird Cliff7600 Enjoy! Dan (Dtmdragon)
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..