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Found 75 results

  1. Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me
  2. Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping.
  3. Hi everyone, I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off. As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here: Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that: I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator. Here's a picture of the fuel indicator: I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one. In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator. So, what i'm asking is: Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one? Thanks in advance for helping me.
  4. Roy: You’re doin’ ok. A fighting man needs all of his courage. Hikaru: But, you’ve been drinking Roy: So what?...You can still fight when you’re drunk!
  5. Rebuilding my SF2 install to the way I had it is proving to be a very long but (ultimately, I hope) worthwhile affair. At the moment I'm reinstalling the stock F-14A to my taste, I've been unable to find much, especially lo-viz grey skins. To cut a long story short,; does anyone know where I can find some? And YES, I here you screaming at the monitor; I do know of the many skins and mods for TMF Tomcats, but in reinstalling all my mods I'd rather if at all possible to keep the mods folders as small as possible in order to help the game run a little faster. Cheers in advance!
  6. View File F-14 & F/A-18 AN/ALR-67 RWR Sound Mod F-14 & F-18 AN/ALR-67 RWR Sound Mod by MGGUY (2021/08/21) > Info < This mod simply adds AN/ALR-67 RWR Sound (Also Known as DCS F-14 & F/A-18C RWR Sound) to Strike Fighters 2. I separated the sound mod for two variations. F-14D & F-14B Version RWR and F/A-18C Version RWR (These 2 Versions are not same) This is my First time of making Mods & Uploading to CombatACE, So Please excuse me for any mistake on this file in advance... <:3 if there is any problem, please contact me! via CombatACE or email. > How to Install & Remove < 1 - If you want to replace the Stock RWR sound, 1-1 Install Put Sound Files on Mod Folder Directory. If there's no Sounds Folder, make a new one and put it right there. e.g ) C:\users\(username)\Saved Games\ThirdWire\(Mod Folder) 1-2 Remove Remove RWRLockSound.wav and RWRTrackSound.wav FIles from your Mod's Sound Folder > Credit < Original Sound file edit - MGGUY Huge Thanks to Menrva's Custom Aircraft Sounds Info Topic! <3 https://combatace.com/forums/topic/93964-custom-aircraft-sounds-info/ > Sources < For Historical testament https://en.wikipedia.org/wiki/AN/ALR-67_radar_warning_receiver For Sound Verification https://www.youtube.com/watch?v=0qssxY_Npiw&ab_channel=[PI]KetchupWarthog https://www.youtube.com/watch?v=J0NhUDUENbg&ab_channel=TheAngriestGamer For Screenshot Samples https://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v132/ https://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/ For Original Sound File https://phoneky.com/ringtones/?q=rwr#gsc.tab=0&gsc.q=rwr&gsc.page=1 You can Freely use this Mod File whatever you want! But please mention the original moder if you use it~ :) ~Have a Nice Day! ;3~ Submitter MGGUY Submitted 08/21/2021 Category In Game Sounds  
  7. Version 1.0

    234 downloads

    F-14 & F-18 AN/ALR-67 RWR Sound Mod by MGGUY (2021/08/21) > Info < This mod simply adds AN/ALR-67 RWR Sound (Also Known as DCS F-14 & F/A-18C RWR Sound) to Strike Fighters 2. I separated the sound mod for two variations. F-14D & F-14B Version RWR and F/A-18C Version RWR (These 2 Versions are not same) This is my First time of making Mods & Uploading to CombatACE, So Please excuse me for any mistake on this file in advance... <:3 if there is any problem, please contact me! via CombatACE or email. > How to Install & Remove < 1 - If you want to replace the Stock RWR sound, 1-1 Install Put Sound Files on Mod Folder Directory. If there's no Sounds Folder, make a new one and put it right there. e.g ) C:\users\(username)\Saved Games\ThirdWire\(Mod Folder) 1-2 Remove Remove RWRLockSound.wav and RWRTrackSound.wav FIles from your Mod's Sound Folder > Credit < Original Sound file edit - MGGUY Huge Thanks to Menrva's Custom Aircraft Sounds Info Topic! <3 https://combatace.com/forums/topic/93964-custom-aircraft-sounds-info/ > Sources < For Historical testament https://en.wikipedia.org/wiki/AN/ALR-67_radar_warning_receiver For Sound Verification https://www.youtube.com/watch?v=0qssxY_Npiw&ab_channel=[PI]KetchupWarthog https://www.youtube.com/watch?v=J0NhUDUENbg&ab_channel=TheAngriestGamer For Screenshot Samples https://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v132/ https://combatace.com/files/file/13589-fa-18-series-by-the-hornet-team-beta/ For Original Sound File https://phoneky.com/ringtones/?q=rwr#gsc.tab=0&gsc.q=rwr&gsc.page=1 You can Freely use this Mod File whatever you want! But please mention the original moder if you use it~ :) ~Have a Nice Day! ;3~
  8. THAT is how you buzz the tower Maverick....
  9. Is the Mirage Factory team able to make a proper cockpit for their F-14D mod? I love the fact that they have put so much effort into making the F-14 Superpack as realistic as is possible within SF2, except for the F-14D cockpit. It appears to use the exact same pit as the F-14B, even though the Super Tomcat had some of its gauges rearranged to allow for 2 MFDs. At left is what is currently included. At right is what the real F-14D Cockpit looked like. I don't know if TMF has anything like this in the works, but if not, I just wanted to remind them (i'm sure they already know given the realism of the other F-14 variants).
  10. F-14Z Stealth

    https://125studio.tistory.com/
  11. F-14Z

    From the album MIG-21Z

    https://125studio.tistory.com/
  12. Well, Heatblur finally released the F-14B into Early Access. If you aren't familiar with DCS, you may like to know that you need to run the module in the DCS World OpenBeta, rather than the full-up version. I hadn't touched OpenBeta and only played DCS every now and again in the past, so I was glad to find that out. I'm quite impressed with the module to say the least. The Jester AI is easy as pie to interact with, making long-range engagements very straightforward. I did three sorties tonight, after a control shakeout (DCS likes to assign axes to everything!) and basic familiarization flight. The first mission I forgot to set the time to 1200 and left it on "Random". So, a pitch-black fight against a MiG-21 it was! I have the tags on, still, in part because the monitor can slip out of my glasses field of view with TrackIR, and I can at least see a little red blob against the terrain, so that helped, but it does feel like cheating and I'll be shutting it off at some point. I was able to down the Fishbed and get back to base. This is fine! No problem at all... Second fight was in Nevada doing long-range stuff to check out Phoenix. The final fight was the included "MiG-28" fight, which was a 4v2 which sees you take a catapult shot and bring the plane back to land. Because we had an E-2 in the area, we got a vector for the bandits, ROE was splash anything that went feet-wet. I still haven't figured out how to direct the wingman, so he was effectively along for the ride. At about 25NM, TWS-A selected, I loosed both AIM-54Cs at a MiG-28 a piece, both missiles tracked and splashed their targets. Next bandit I got with my second Sparrow missile. The final guy got a shot off at my wingman, but his missile took dash-2's flares. Both AIM-9 shots I took were trashed and I had to finish him off with the gun. Plenty of gas left, but now I know I've gotta put it down on the boat, and man am I glad I went straight home, because I think it took me about 10 tries to get back on deck, and that last try, let me tell you - one of those famous "we land NOW, GOD-DAMMIT!" one-wires where I just barely missed a ramp strike. Wasn't pretty and I know I damaged the plane because little holes appeared on the port-side of the nose of the model to signify that the section had taken a beating. Funny enough, in combat, I only put 6.8g on the plane! Cat on the 'Cat "Hi, there!" No kill like a GUNS kill! I think it would come as the understatement of the century to say I was anticipating this module, but I will also say that until Heatblur did their official announcement video, I had zero confidence it would ever get done. The DCS community has been burned plenty of times in the past, and HB had run into problems and setbacks of their own while in development. My mindset became: once it's on my hard drive, then I'll believe it. As videos began to roll in, however, it became more like a kid on Christmas "oh man, I can't wait." Well, now I have it, and I can share some first impressions. The model is friggin' fantastic. The level of detail on it is stunning both externally and in the cockpit. The rivet-counters will have a tough time on this one; the models are based on laser-scanned F-14s sitting in museums, and years worth of research. The sounds are also amazing, to include a lot of clickyness to the various buttons and switches in the cockpit. The view out of the cockpit is very good, as one would expect out of a bubble canopy, but not as good in the forward quarter as an airplane without the "jail bars" splitting the windscreen. That said, with TrackIR or VR, you can simply move your head a little, or lean forward or back to keep tally. You can see clear through the tails from the front seat. In this case, I just started flying through a cloud, so it's a little blurry. The Jester AI, like I mentioned earlier, is very intuitive and easy to interact with. Even without reading the manual on how to interact, I figured it out in the first combat flight I took. The single biggest thing that will take time to learn is the flight model and handling characteristics. The F-14 is truly a stick and rudder plane, and the F-14s in Strike Fighters 2 don't even come close to simulating the adverse elements of the F-14's handling, especially wing rock and control reversal. I wouldn't consider myself a contender online at the moment, and the fact that I was able to take out the AI aircraft in a gunfight at this stage is simply because they are AI. If you hop in expecting the plane to hold your hand like the F/A-18C module, you're in for a ride. It has no g-limiter, no alpha limiter, beta (yaw) limiter, etc. It's you talking directly to the control surfaces and them doing whatever the hell you tell them to, be it to your advantage or detriment. "Need to get out of the way of that missile and put the stick in your lap? Fine! 10g ain't the worst I've been through! Boot full of rudder? I'm not stopping you! Canopy jettison followed by...oh, you son of a..." In terms of overall maneuverability (sustained/instantaneous "g", roll rate, etc.) the airplane feels good. If I didn't jack it up and start rocking the wings, I was able to turn perfectly fine and loaded as much as 9.8g on the plane in one of my fights without complaint. A major saving grace against the F-5s when I got the plane out of shape is the fact that the B adds energy quick, and I was able to stabilize the plane and quickly curl inside their turns to go from defensive, to neutral, to offensive reliably and repeatedly. I actually had to get one of them off of my dead six o'clock (he shot a missile while there, but it took my flares) and was able to reverse the situation in a manner of seconds. The F110's power also gives the plane a lot of options, such as pushing the fight vertical, or un-f*cking your carrier approach when you jack it up and almost put yourself into the back of the boat for the fourth time. AoA and airspeed are very important to pay attention to, and the rudders will make or break you in a dogfight or at slow speeds. I still haven't felt out the slow speed regime intentionally yet. I have run the plane out of airspeed during some hamfisted dogfighting moments, but honestly, it recovers itself pretty quickly, and it maintains a degree of controllability even below 100KIAS, such that I was able to point the nose where I wanted with the rudders as the plane flopped over and began regaining speed. It also allows you to go to full flaps for slow-speed flight/fighting without needing to pull the aux flap circuit breaker (of the few things not [yet] modeled, one is the circuit breakers). As I build confidence, I'll start looking to test my skills against MiG-29s, Su-27s, etc., and eventually get into multiplayer, but right now, I'm still learning the thing. Overall, it's a really amazing module. Every video I've seen talking about this module says that Heatblur set a new bar for aircraft in DCS. I agree. The plane is spectacular. You'll need to put in the time to learn it, but man, is it rewarding to fly. At some point in the future, the F-14A will be released, and the package already comes with a carrier and A-6, so its steeper asking price of $79.99 gets you more than just a single jet. In my opinion, it's well worth the asking price. I'm sure that'll buff out...
  13. Eagle Dynamics Loyalty Program Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Existing Bonus points will expire in 2019 on a date to be confirmed. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS: F-14 Tomcat Coming Next Week The F-14 Tomcat developed by Heatblur Simulations will be available next week on 13 March 2019 for both the DCS World e-Shop and Steam. Purchase now and take advantage of the pre-order discount; only a few days are left! Purchase from DCS e-shop The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. DCS: Christen Eagle II Available on Steam The Christen Eagle II by Magnitude 3 LLC is now available on Steam. The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977. Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics. Dare to fly like a true eagle, whether you are learning to fly, or you are an experienced pilot. Inside this powerful aerobatic beauty, you can enjoy solo aerobatics, do tight formation flying, graze the landscape sightseeing, or speed race down the track. You can even teach other people to fly. The smoke system allows you to visualize your stunts for yourself and other viewers. To extend the Eagle’s prowess in DCS, we implemented an internal and external light system which will keep you safe day and night, and a simple autopilot which will allow you to grab your favorite drink while your aircraft safely levels and awaits your return. Sincerely, The Eagle Dynamics Team
  14. May 2018 F-14 Ace discussion panel Asad Adeli (Iranian AF) Herman Cook (USN) Larry Muczynski (USN)
  15. View File F-14A/B/D Tomcats of The Unsung War (Ace Combat 5) What is it? A collection of skins for TMF's F-14s featuring the F-14 Tomcats of Ace Combat 5 :The Unsung War, a total of 6 skins for the F-14A_96 (1), F-14B_96 (1), F-14D_92 (1) and F-14D_96 (2). Featuring : 5th Fighter Wing, 108th Tactical Fighter Squadron "Wardog" (F-14A_96 and F-14D_96): The 108th Tactical Fighter Squadron "Wardog", also referred to as Wardog Squadron, was an auxiliary squadron of the Osean Air Defense Force's 5th Fighter Wing stationed at Sand Island Air Force Base. Wardog Squadron was at the forefront of the Circum-Pacific War from its onset. The squadron underwent several changes in command the first day of the war and went on to serve in many of the war's decisive engagements. The Wardog pilots' tactical efficiency was lauded by the Osean military and feared by the Yuktobanians, earning them several nicknames—most famously, "The Demons of Razgriz". Both F-14A and F-14D skins included. Captain Jack "Heartbreak One" Bartlett (F-14D_92) : Captain Jack Bartlett, callsign "Heartbreak One", was an Osean pilot, captain, flight leader, and training instructor of the Osean Air Defense Force's Wardog Squadron. A veteran F-14 pilot of the Belkan War, Bartlett possessed a distrust of authority and an unwavering loyalty to his trainees, whom he affectionately referred to as "nuggets". In 2010, Bartlett played an important role in both the outbreak and resolution of the Circum-Pacific War between Osea and Yuktobania. Features the F-14D that Bartlett flew during the Belkan War. VFA-206 (F-14B_96) : VFA-206 was an Osean Maritime Defense Force fighter squadron and the carrier air wing of the 3rd Osean Naval Fleet's flagship, the OFS Kestrel. After the fugitive Wardog pilots were brought aboard the Kestrel on December 7, Captain Marcus Snow, being the last member of VFA-206, joined them in the newly formed Razgriz Squadron. VFA-206 was likely disbanded after Snow's reassignment to Ragriz Squadron. Features Snow's F-14B Razgriz Air Command Squadron (F-14D_96) : The Razgriz Air Command Squadron, more commonly referred to as Razgriz Squadron and also known as "The Ghosts of Razgriz", was a secret squadron mostly comprised of the survivors of the OADF's Wardog Squadron in the final month of the Circum-Pacific War. During its brief existence, Razgriz Squadron was created by and served under the direct command of Osean President Vincent Harling, and was stationed aboard the OFS Kestrel. Under their new mantel as the demonic hero of Strangereal folklore, the Razgriz pilots executed a series of covert engagements, which ultimately led to the war's resolution and the defeat of the Grey Men. Features both a livery with Osean Markings, and one without Osean Markings. Pilots : Each plane's number also corresponds to their respective pilot : "Blaze" (The Player) - (016) Kei "Edge" Nagase - (007) Alvin "Chopper" Davenport - (008) Hans "Archer" Grimm - (024) Marcus "Swordsman" Snow - (211) Jack "Heartbreak One" Bartlett (003) Which addon(s) are required? The Mirage Factory F-14 Tomcat Super Pack V1.32 by Caesar (Link to File) **(You will also have to add a new nations OADF and OMDF into nations.ini, instructions inside)** Credits Skin and Decals : Zachtan1234 Template : column5 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero) Submitter zachtan Submitted 12/23/2017 Category What If Skins  
  16. Version

    182 downloads

    What is it? A collection of skins for TMF's F-14s featuring the F-14 Tomcats of Ace Combat 5 :The Unsung War, a total of 6 skins for the F-14A_96 (1), F-14B_96 (1), F-14D_92 (1) and F-14D_96 (2). Featuring : 5th Fighter Wing, 108th Tactical Fighter Squadron "Wardog" (F-14A_96 and F-14D_96): The 108th Tactical Fighter Squadron "Wardog", also referred to as Wardog Squadron, was an auxiliary squadron of the Osean Air Defense Force's 5th Fighter Wing stationed at Sand Island Air Force Base. Wardog Squadron was at the forefront of the Circum-Pacific War from its onset. The squadron underwent several changes in command the first day of the war and went on to serve in many of the war's decisive engagements. The Wardog pilots' tactical efficiency was lauded by the Osean military and feared by the Yuktobanians, earning them several nicknames—most famously, "The Demons of Razgriz". Both F-14A and F-14D skins included. Captain Jack "Heartbreak One" Bartlett (F-14D_92) : Captain Jack Bartlett, callsign "Heartbreak One", was an Osean pilot, captain, flight leader, and training instructor of the Osean Air Defense Force's Wardog Squadron. A veteran F-14 pilot of the Belkan War, Bartlett possessed a distrust of authority and an unwavering loyalty to his trainees, whom he affectionately referred to as "nuggets". In 2010, Bartlett played an important role in both the outbreak and resolution of the Circum-Pacific War between Osea and Yuktobania. Features the F-14D that Bartlett flew during the Belkan War. VFA-206 (F-14B_96) : VFA-206 was an Osean Maritime Defense Force fighter squadron and the carrier air wing of the 3rd Osean Naval Fleet's flagship, the OFS Kestrel. After the fugitive Wardog pilots were brought aboard the Kestrel on December 7, Captain Marcus Snow, being the last member of VFA-206, joined them in the newly formed Razgriz Squadron. VFA-206 was likely disbanded after Snow's reassignment to Ragriz Squadron. Features Snow's F-14B Razgriz Air Command Squadron (F-14D_96) : The Razgriz Air Command Squadron, more commonly referred to as Razgriz Squadron and also known as "The Ghosts of Razgriz", was a secret squadron mostly comprised of the survivors of the OADF's Wardog Squadron in the final month of the Circum-Pacific War. During its brief existence, Razgriz Squadron was created by and served under the direct command of Osean President Vincent Harling, and was stationed aboard the OFS Kestrel. Under their new mantel as the demonic hero of Strangereal folklore, the Razgriz pilots executed a series of covert engagements, which ultimately led to the war's resolution and the defeat of the Grey Men. Features both a livery with Osean Markings, and one without Osean Markings. Pilots : Each plane's number also corresponds to their respective pilot : "Blaze" (The Player) - (016) Kei "Edge" Nagase - (007) Alvin "Chopper" Davenport - (008) Hans "Archer" Grimm - (024) Marcus "Swordsman" Snow - (211) Jack "Heartbreak One" Bartlett (003) Which addon(s) are required? The Mirage Factory F-14 Tomcat Super Pack V1.32 by Caesar (Link to File) **(You will also have to add a new nations OADF and OMDF into nations.ini, instructions inside)** Credits Skin and Decals : Zachtan1234 Template : column5 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F-14D Schnee (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  17. Mig-21Z Working shot. http://125studio-store.tistory.com/
  18. View File F-14D Schnee (Ace Combat Zero) What is it? It's a paint scheme for the F-14D Super Tomcat of the Belkan Air Force, 22nd Air Division, 4th Tactical Fighter Squadron "Schnee", from the game Ace Combat Zero. The Belkan Air Force 22nd Air Division, 4th TFS "Schnee" Squadron operated four F-14D Super Tomcat and one EA-6B Prowler. The Schnee pilots used their aircraft to their best in battle. Their tactics rely on confusing and surrounding their enemies. Their F-14D Super Tomcats engage at both short and long distances thanks to their BVR weaponry, while the entire unit is supported by an EA-6B Prowler (not included) which jams enemy radar. The Schnee Squadron was sent to the front-lines at the start of the Belkan War. Stationed at Curado Air Base, within the skilled 22nd Air Division, they inflicted considerable damage on southern independent state forces and helped the Belkan Air Forces push towards Ustio, mainly in aerial combat. In one account above Monte Rosa, Ustio on March 30th, the Schnee Squadron encountered two squadrons, believed to be from the Ustian 4th Air Division. The two squadrons were promptly destroyed. The Schnee Squadron is accredited with dozens of air-to-air kills such as this around the Belkan borders. Throughout the war the Schnee Squadron saw much action; despite being shot down on more than one occasion. It wasn't until the Schnee Squadron entered the fray in area B7R during Operation Battle Axe, that they encountered the Ustian 6th Air Division, 66th Air Force Unit 'Galm'. The battle ended with the entire Squadron being shot down in B7R. Which addon(s) are required? The Mirage Factory F-14 Tomcat Super Pack V1.32 by Caesar (Link to File) (You will also have to add a new nation Belka into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : column5 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Submitter zachtan Submitted 10/15/2017 Category What If Skins  
  19. Version

    114 downloads

    What is it? It's a paint scheme for the F-14D Super Tomcat of the Belkan Air Force, 22nd Air Division, 4th Tactical Fighter Squadron "Schnee", from the game Ace Combat Zero. The Belkan Air Force 22nd Air Division, 4th TFS "Schnee" Squadron operated four F-14D Super Tomcat and one EA-6B Prowler. The Schnee pilots used their aircraft to their best in battle. Their tactics rely on confusing and surrounding their enemies. Their F-14D Super Tomcats engage at both short and long distances thanks to their BVR weaponry, while the entire unit is supported by an EA-6B Prowler (not included) which jams enemy radar. The Schnee Squadron was sent to the front-lines at the start of the Belkan War. Stationed at Curado Air Base, within the skilled 22nd Air Division, they inflicted considerable damage on southern independent state forces and helped the Belkan Air Forces push towards Ustio, mainly in aerial combat. In one account above Monte Rosa, Ustio on March 30th, the Schnee Squadron encountered two squadrons, believed to be from the Ustian 4th Air Division. The two squadrons were promptly destroyed. The Schnee Squadron is accredited with dozens of air-to-air kills such as this around the Belkan borders. Throughout the war the Schnee Squadron saw much action; despite being shot down on more than one occasion. It wasn't until the Schnee Squadron entered the fray in area B7R during Operation Battle Axe, that they encountered the Ustian 6th Air Division, 66th Air Force Unit 'Galm'. The battle ended with the entire Squadron being shot down in B7R. Which addon(s) are required? The Mirage Factory F-14 Tomcat Super Pack V1.32 by Caesar (Link to File) (You will also have to add a new nation Belka into nations.ini, instructions inside) Credits Skin and Decals : Zachtan1234 Template : column5 (Link to Template) Check out my other work : F-16C Windhover Squadron (Ace Combat 6) F-15C Galm Team (Ace Combat Zero) F-22A Gryphus Squadron (Ace Combat X) F-5E Wardog Squadron (Ace Combat 5) F-15E Sorcerer (Ace Combat Zero) JAS 39 Gripen-C Indigo (Ace Combat Zero) F/A-18E Grun Team (Ace Combat Zero) YF-23A Wizard (Ace Combat Zero) F-22A Aggressors (Fictional) F-4E Mobius (Ace Combat 4) Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)
  20. Let's make a list of things that are in some phrase development Feel free to add any thougts of what; variants, weapons, targeting pods, etc. might accompany them too. I'll start; F- 14A. Hopefully it comes with Goose and Maverick. F-18 Super Hornet. Don't tell me ED didn't low key acquire the E's assests and it's team from CoreTex. Typhoon. I may have had a mad dream where Frooglesim talked about this having avionics based off of video footage from air force sims but I'm not sure. Ok, your turn.
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