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Found 74 results

  1. Version Version 2

    224 downloads

    SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! By Viper 07/03/2015 TopGun Pilots flies again in StrikeFighters 2!!!! Yep...nuff said. This mod will not update any existing SF2 files, but I recommend that you back up your mod folder (...\Objects\Pilots). There are 2 steps to this install...(Three counting backing up!) 1) Copy the contents of the "To_Mod_Folder" to your target mod folder. My StrikeFighter2 mod on Win97 64-bit was, but yours my be different... C:\Users\<your_id>\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\ * It will ask to overwrite, go ahead and overwrite. This mod should not change anything you already have installed - unless you, by some chance named something with the same names as I did. Hence the back up recommendation. NOTE: You should be able to install these pilots in SF2 game for most, if not all, jets. It doesn't have to be an F-14 or StrikeFighters2 NorthAtlantic. Have Mav and Goose fly and F-111?!! Enjoy! 2) Locate and update the "data.ini" file of the jet you want these pilots installed in. In my example, I will update the "F-14A_82_DATA.INI" file located in...(again, your location may be different)... C:\Users\<your_id>\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic\Objects\Aircraft\F-14A_82 * In my example, I am updating the "F-14A_82_DATA.INI" file. In the target jet's folder, locate the "*DATA.INI" file. Edit the file in a text editor (Notepad) and "Find" the "Crew" section in the "*DATA.INI" file. In this section, there should be a [Pilot] and [CoPilot] (if the plane has a copilot. F-14's do) sub-section. * Look for the "PilotModelName=..." entry and update it with Maverick and Goose's info (it's the name of the folders and ini files you copied into ...\Objects\Pilots in Step 1). NOTE: All pilots and copilots in your flight for this plane will get this change...So if you have a wingman, Mav and Goose will show up there too...Sorry, this can't be helped... All available Pilots... TG_Maverick TG_Goose TG_Viper TG_Jester TG_Iceman TG_Slider Example...Installing Mavrick and Goose into the "F-14A_82_DATA.INI" file... // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT // Updated Maverick as the Pilot PilotModelName=TG_Maverick Position=0.0,4.99,1.46 SeatModelName=seat_F-15 SeatPosition=0.00,4.94,0.87 MinExtentPosition=-0.25, 4.52, 0.32 MaxExtentPosition= 0.25, 5.53, 1.54 CanopyNodeName=canopy_frame_outer CanopyAnimationID=10 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [CoPilot] SystemType=PILOT_COCKPIT // Updated Goose as the CoPilot PilotModelName=TG_Goose Position=0.00,3.59,1.52 SeatModelName=seat_F-15 SeatPosition=0.0,3.54,0.93 MinExtentPosition=-0.25, 2.98, 0.32 MaxExtentPosition= 0.25, 3.99, 1.54 HasArmor=TRUE ArmorMaterial=STEEL Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 --------------------------------------------------------- * Save the data file and Maverick and Goose FLYS AGAIN!!! Do you feel the need for speed yet? That's it!! Credits and extras: I re-skinned AmokFloo's excellent LOD. If you want the full * Florian - "AmokFloo" package, you can get it here * Western Style Pilot Models (SF1/SF2) http://combatace.com/files/file/6693-western-style-pilot-models/ Interested in some more TopGun mods? Check out my menu screens! SF2 NorthAtlantic "Top Gun" Themed Hi-Res 1920x1080 Menu Screens and Music! Version 3 http://combatace.com/files/file/15249-sf2-northatlantic-top-gun-themed-hi-res-1920x1080-menu-screens-and-music/ SF2 NorthAtlantic "Top Gun" Themed Hi-Res 1024x768 Menu Screens and Music! Version 4 http://combatace.com/files/file/15244-sf2-northatlantic-top-gun-themed-hi-res-1024x768-menu-screens-and-music/ Enjoy! = Viper =
  2. F-14A/B DEVELOPMENT UPDATE #2 Dear All, It's been another busy period for the team entire team at Leatherneck. Not only in terms of development and progressing on our current stable of projects – but also with unfolding personal events. Family deaths, day-job commitments and more have yielded a rather muted visible public presence. Progress has not been impaired in any way; and we're very excited to move into the latter half of 2015. A considerable amount of the teams' focus has been on projects other than the F-14, including the MiG-21bis. While that may sound disappointing; it must be noted that several technologies developed for one of our other aircraft can directly be drawn upon to shorten the development time of the F-14. Elements include e.g. HUD elements or Navigational implementations. We've also spent an additional chunk of time on refinement of our internal tools, in particular a Flight Modeling Visualizer. We will go into deeper depth on our other projects in an upcoming all- Leatherneck-encompassing newsletter, so for now; lets focus on the F-14. The Art team's primary focus has been on assuring proper integration with the F-14 codebase and DCS engine. This is a particularly boring aspect of art asset development; albeit very necessary so as to allow the programming team to boundlessly progress. Examples include defining clickable areas, animations and creating 2D bitmaps that will be drawn on various indicators and screens. We've almost completely finished this process and thus the main focus will again shift to traditional artistry. The biggest task ahead is texturing both the interior and exterior elements of the aircraft. We're currently evaluating a few new sculpting-based techniques that we hope will yield incredible fidelity and texture depth. Our working version of the aircraft is still currently based around a -B model exterior and -A model interior. However, work progresses on the -A exterior, starting with completion of the TF-30 engines and exhausts for the -A model tomcat. More notable adjustments of the shape and equipment to fall in line with an -A are forthcoming. Some of our sharp-eyed community members (you know who you are!) noticed various flaws in the initial renders we posted. Sincere gratitude for your sharp eyes, and we've already rolled in some of these corrections. Examples include widening the main engine intakes and canting the main gear. As with all of our development, we adhere to a very iterative process and you should always consider anything shown to be Work in Progress. Additionally, we've gone ahead and continued on sculpting our pilot and RIO models. We're certainly paying very close attention to ensure a high level of detailing and accuracy. We have plans for these models beyond the standard in-cockpit / external pilots you are currently used to; features that will hopefully significantly improve immersion. You should expect this particular model to look practically identical in-game, as most of the detail will be baked down into normal and diffuse maps. After completion of the Hydraulic and some Electrical systems, the programming team has shifted focus to the development of the TF-30 and F-110 engines. This particular task will require a significant amount of time to develop, as both engines have unique properties and a lot of interconnected dependencies that need to be recreated and tested. Thus, elements of the AICS, Fuel System, Pilot Controls must all be in place before all elements of our new engine simulation can be recreated. We are of course fully committed to ensuring that we model as many of the various characteristics and quirks of both engines. Some of these quirks have massive impact on how you fly and fight in the aircraft, thus we must be certain that we get it completely right. We hope that both reliance on documentation and SMEs will allow us to achieve this level of fidelity. Our FM simulation is highly dependent on all of the Engine and Flight Controls being completely in place, so as to ensure that all base parameters are correct before attempting to simulate the movement of the aircraft. Of course, it goes without saying that every facet of the F-14's flight envelope will be modeled to the fullest extent possible. Unlike what some of you fear, we are not limited in any way in what we can model or simulate, including more complex factors, such as variable geometry wing surfaces. Once the engine and flight controls are in place, the team will move on to creating all auxiliary control system functionality. This includes elements such as brakes, hooks, refueling probes, canopy jettison, and much more. The F-14 Product Page is about to go live and is undergoing final tweaks. It will contain a considerable amount of depth on various subjects, most of it however has already been covered in the forums. The F-14 page is part of a wider website update which includes a new News section that will host our more frequent, unscheduled updates. During and after our initial announcement, many of you had questions about various aspects of development and the planned module roadmap in general. I've tried to gather as many of these as possible, but feel free to write more below and I will add as many as I possibly can. Q: Which particular Airframe era will you be simulating? We're still ironing out some specifics here; but we're aiming for a mid-to late 80s' airframe for the -A, and mid 90s' for the -B. Thus, some features such as the glove vanes will be disabled, while some advancements and improvements in the aircraft will be included. Q: Are you sure about those Glove Vanes? A: We'll be, at the very least, adding a visual option. It is possible that we will simulate the aerodynamic impact of the glove vanes further down the line. Q: Will you be separating the -A and -B model Tomcats in the sim? A: Indeed! It is also possible that one model will be released some time before the other. Q: How much will it cost, and will both versions be sold together? A: Details to be disclosed at a later time; but do not expect any kind of exorbitant or non-standard pricing. Q: Where can I pre-order? A: There is currently no pre-order or pledge package available. It is likely that we'll be running a pre-order program at some point prior to release, however. Q: Will Air-to-Ground Capability be included? A: Yes; however the specific A2G and sensor capability that will be modeled is yet to be decided. You can note in the renders posted, that the BRU-32 bomb rack is mounted to the Phoenix pylons on the underside of the fuselage. Q: Which Chin Sensor Pod will the Aircraft utilize? A: TCS & ALQ-100 Antenna. The bullet fairing visual option will be included. Q: Will Carrier Operations be included at Release? A: We are networking together with our partners to ensure a complete package upon release, however the complex nature of the task at hand lends itself to a cautious approach in saying anything definitive. Q: Will Multiplayer Multi-Crew be available at Release? A: We hope to include this feature on release. We consider it an essential selling point of this module, and a personal dream of our own. Q: What do you mean by the AIM-54 being based on a 'CFD' Simulation? A: We will be using Computer Fluid Dynamics simulations to the fullest extent possible in order to ensure proper accuracy and fidelity of the AIM-54 Phoenix missile flight dynamics. While this particular missile is very difficult to sufficient documentation on; we are investing heavily into ensuring that our recreation of it is true to life. Q: Will Night Vision be available? A: Yes. Q: What is JESTER AI, exactly? A: It is a proprietary system that primarily simulates the RIO crew member. It will allow you to quickly and efficiently fly and fight in the F-14, while minimizing your workload. JESTER AI will be fully voiced and highly streamlined. The system will be designed to be moduler, and can thus be quickly adapted to other multi-seat aircraft in development. Q: Will Multi-Seat licensing be a thing? (RIO Only License, etc.) A: Possibly. We do like some of the ideas brought forward; but nothing definitive as of yet. It's more likely we'll stick to just a single license. Q: Will Iranian Tomcats be included? A: Yes! We have several Iranian liveries planned. We also plan to model the older MBU-5/P mask in use by the Iranian Air Force. Q: Will you include a HGU-55 helmet option? A: Not planned at this time. Q: That looks like it has way too many polygons! A: We learned our lesson with the rocky performance of the MiG-21 on release, and are taking care to keep performance at a significantly better level. Much of the detail you see is simply normal maps baked down from high-poly sculpts; thus, they already perform very well! Q: Which theatre will be included with the F-14? A: Very oceany. Very cold. The F-14 Campaign will take place in this theatre. Q: Why not GOOSE AI? A: Goose is dead, man. Q: Any possibility of an MP / COOP Campaign? A: Not planned at this time; however, we do intend to support the F-14 with significant after-market content, especially taking into consideration the Straights of Hormuz theatre. It can be noted that the SP campaign can likely be easily edited to allow for more players. Q: What should I do during my inevitable divorce? A: More Fleet BARCAP. Q: Will random failures and issues be modeled? A: Yes! We have a slew of unique and new features planned here that should introduce some RPG-esque elements into your gameplay experience, should you wish it. Q: Will JESTER AI be able to handle Piloting duties as well? A: Likely to some very limited extent. That is all for F-14 development at this point. During the next month you should expect to see some strong visual progress on both exterior and interior textures. We're very excited to move forward and to start seeing our vision come to life. Sincerely, Leatherneck Simulations __________________ /Nicholas Dackard
  3. Pratt Power

    Wanted to share a screenshot print I just finished titled: Pratt Power. It was taken from MS Flight Simulator X. I had to do the heat and humidity effects by hand using GIMP. Full sized image can be found here http://ironroad.deviantart.com/art/Pratt-Power-523736209
  4. F-14 getting blown by another F-14 Anyone know anymore details about this incident, which ship, and which squadrons?
  5. File Name: Afterburner Climax Brave Fangs File Submitter: Warwolf01 File Submitted: 14 March 2015 File Category: F-14 Basen on Afterburner Climax Brave Fangs F-14D Click here to download this file
  6. Afterburner Climax Brave Fangs

    Version 1.0

    122 downloads

    Basen on Afterburner Climax Brave Fangs F-14D
  7. View File SF2 NorthAtlantic "Top Gun" Themed Hi-Res 1920x1080 Menu Screens and Music! SF2 NorthAtlantic "Top Gun" Themed Hi-Res 1920x1080 Menu Screens and Music v7 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. I've seen some very nice screens in 1920x1080 mode, so I thought I'd give it try. So here is my "Top Gun" contribution! Special thanks to Homefies and Spectre8750 for their contributions that led me here... This mod includes custom "Top Gun" themed menu screens, pilots and music. I used the MENU INI files to reuse the music files for different menus. This reduces the size of the package as I don't have duplicates of the same music files for different menus. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better. If you choose to install these screens, I recommend that you back up your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 NorthAtlantic\ Enjoy! Submitter viper63a Submitted 01/08/2015 Category Menus  
  8. Version Version 7

    277 downloads

    SF2 NorthAtlantic "Top Gun" Themed Hi-Res 1920x1080 Menu Screens and Music v7 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. I've seen some very nice screens in 1920x1080 mode, so I thought I'd give it try. So here is my "Top Gun" contribution! Special thanks to Homefies and Spectre8750 for their contributions that led me here... This mod includes custom "Top Gun" themed menu screens, pilots and music. I used the MENU INI files to reuse the music files for different menus. This reduces the size of the package as I don't have duplicates of the same music files for different menus. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are MANY alternate screens I have in there that you might like better. If you choose to install these screens, I recommend that you back up your FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. My StrikeFighter2 mod on Win10 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 NorthAtlantic\ Enjoy!
  9. The Whisper Tames The Lion 2

    From the album Ironroad

  10. Zone 5

    From the album Ironroad

  11. http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,12805
  12. A memorable anti-terrorist operation took place over the Mediterranean Sea in October 1985. On Oct. 7, 1985, four PLF (Palestine Liberation Front) militants hijacked the Achille Lauro cruise ship. With passengers and crew hostage, they directed the vessel to sail to Tartus, Syria, and demanded the release of 50 Palestinians jailed in Israeli prisons. After two days of negotiations (and the killing of an American citizen, Leon Klinghoffer, a Jewish retired businessman who was in a wheelchair) the terrorists agreed to abandon the ship in exchange for safe conduct and were flown towards Tunisia aboard an Egypt Air Boeing 737. Of course something had to be done to intercept the commercial airliner which would have carried the terrorists who had hijacked the Achille Lauro liner off Egypt. A brilliant operation was orchestrated by CVW 17 Commander Air Group (CAG) Robert “Bubba” Brodsky, who explained how the mission took place to Robert L. Lawson in the latter’s book “Carrier Air Group Commanders.” On Oct. 10, after having completed a major NATO exercise in the Central Mediterranean, the USS Saratoga (CV-60), commanded by Capt. Jerry Unruh, received a phone query from Sixth Fleet headquarters in Gaeta, Italy, asking for the exact location of each ship of the battle group. Intelligence had indicated to the National Security Council (NSC) staff that the hijackers were still in Egypt and about to be transported out on an Egypt Air Boeing 737 about to be flown to Tunisia. According to Brodsky the idea to attempt to capture the hijackers came from a Navy captain in the NSC staff who suggested: “Why don’t we pull a Yamamoto on these guys?” referring to the Japanese admiral intercepted by American fighters over the Pacific during WWII. Aboard the Saratoga orders were immediately received from Sixth Fleet to launch the Alert CAP (Combat Air Patrol) and despite the official “Alert 60″ posture, two VF-74 F-14A Tomcats and a VAW-125 E-2C Hawkeye were airborne in just 22 minutes. Within minutes, confirmation of their mission came from Sixth Fleet. Since the exact take-off time, the route and the altitude the hijackers plane would fly were unknown, other VF-103 and VF-74 Tomcats, with tracer ammunition in their 20mm cannons, were launched, while another E-2 alongside with VA-85KA-6D tankers were alerted for a possible launch. But, perhaps, the most difficult problem to solve was how to communicate with the airliner, once intercepted, and how to persuade the crew to divert to the NATO base at Sigonella, Sicily. C3 (Command, Control and Communication) provided by the E-2C was essential to the success of the mission. “CDR Raplh Zia, commanding officer of the E-2 squadron, widely respected for his airborne professionalism, had been kept abreast of unfolding events almost from the beginning. As much as anyone, he had a clear picture of what we were attempting to do. When directed, CDR Zia personally manned the second E-2 and was launched to assume airborne control of the operation. There wasn’t a better man for the job. His ability to quickly assess the situation and ad lib solutions to each hiccup in the evolution was the key to success,” Brodsky explains in “Carrier Air Group Commanders.” Since, as we explained, the takeoff time of the Egypt Air airliner was unknown, the Tomcats assigned to CAP stations south of the Greek island of Crete were vectored by the E-2 to intercept all contacts that fit the profile of an airliner following the airways between Egypt and Tunisia. According to Brodsky, on the fourth intercept of the evening, two F-14s pulled up behind an airliner and when they radioed the markings and tail number-2843- back to Saratoga (the tail number had already been discovered by Israeli intelligence agents as reported by Michael K. Bohn in his book “The Achille Lauro Hijacking: Lessons in the Politics and Prejudice of Terrorism”), the Tomcats were ordered to remain in position, keeping their lights out so the Egyptian crew and their terrorist cargo would have no idea they were under escort. In the meantime, the State Department in Washington asked Tunisia and other friendly littoral Mediterranean nations to deny landing rights to the terrorists. After CDR Zia in “Tigertail 603” listened the landing clearance denials to the Egypt Air pilot, he understood that it was time for the Hawkeye crew to take charge. “2843, this is Tigertail 603, over” CDR Zia radioed. After several more attempts at communications, the Egypt Air pilot finally acknowledged. Zia continued: “Egypt Air 2843, you are being escorted by two F-14s. You are directed proceed to and land immediately at Sigonella, Sicily. Over.” The Egyptian pilot was shocked. “Say again. Who is calling?” Allowing the pilot to believe he was talking with one of the F-14 pilots, Zia repeated, “This is Tigertail 603. I advise, you are directed to land immediately. Proceed immediately to Sigonella, Sicily. You are being escorted by two F-14 interceptor aircraft. Vector 280 Sigonella, Sicily. Over.” The order was repeated once again before the F-14s turned on their external lights. The Tomcat crews watched as the excited Egyptian crew ran to both sides of the airliner to peer out the passenger windows. Zia now had the Egypt Air pilot’s attention. Concerned by the close proximity of the Navy fighters, the nervous Egyptian pilot again came on the radio: “I’m saying you are too close. I’ m following your orders. Don’t be too close. Please.” “Okay, we’ll move away a little bit” Zia responded. Since the Italian air traffic controllers vectored the 737 to land at the civilian field nearby Catania and refused the permission to land in Sigonella, the escorting F-14 commander declared a low fuel emergency and indicated the requirement for an immediate landing. But the presence of four F-14 Tomcats on his wing charged up the Egyptian pilot, who was able to land only after having going around on his first pass. “Everyone breathed easier when he landed successfully on the second pass.” Brodsky says. He also believed that even if the terrorists were taken into Italian custody once the mission ended, that fact did little to diminish the elation aboard the Saratoga: “The real reward, was the knowledge that they had helped bring terrorists and cold-blooded murderers of an American citizen to justice.” http://theaviationist.com/2014/11/28/a-memorable-anti-terrorist-operation-with-u-s-navy-f-14s-and-e-2s-took-place-over-the-mediterranean-sea-in-october-1985/
  13. Informative........... http://foxtrotalpha.jalopnik.com/an-elite-f-14-airman-explains-why-the-tomcat-was-so-imp-1610043625
  14. No MTV-type ADHD visuals or annoying and repetitive "dubstep" music here. US NAVY and Grumman's "Sea Legs" film short.
  15. So last night I woke up by a noise at 3 o clock in the morning and could not fall asleep again, so I decided to break out my laptop and start working on a high-res template for the thirdwire F-14A (2048*2048 instead of 1024). I have the first texture done more or less exluding markers so any help on that would be welcome, but before I went ahead wanted to check with you guys if someone was already working on it? Sundowner? Preview attached
  16. The golden days before the transistion to a single plane navy. Back when fighter country actually meant "fighter".
  17. File Name: Macross Zero F-14 (Shin Kudo's ver.) File Submitter: New Guy File Submitted: 16 October 2012 File Category: F-14 Tomcat Skins Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun! Click here to download this file
  18. Version 1.0

    96 downloads

    Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun!
  19. Somewhere In The Gulf

    From the album Ironroad

    © ironraod 2011

  20. RIGHT NOW

    From the album Ironroad

    © ironroad 2010

  21. Gypsy

    From the album Ironroad

    Gyspy 101 on a roll

    © Ironroad 2011

  22. View File TMF F-14 Tomcat Superpack The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013 What it is: This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates. 4. Go fly! ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations. 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates. 4. Go fly! ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ===Dedidacted to Oli=== Submitter Spectre8750 Submitted 10/07/2011 Category F-14  
  23. TMF F-14 Tomcat Superpack

    Version v1.21 Full

    7,653 downloads

    The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013 What it is: This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates. 4. Go fly! ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations. 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates. 4. Go fly! ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ===Dedidacted to Oli===
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