Jump to content

Search the Community

Showing results for tags 'f-14'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • Razbam
    • Mod Mafia
    • CAF Development
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • Over Flanders Fields
    • OFF / WOFF 1 2 3 / UE - General Discussion
    • OFF / WOFF 1 2 3 / UE - Knowledge Base
    • OFF / WOFF 1 2 3 / UE - File Announcements
    • OFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • OFF/WOFF - Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - Europen Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Cold Waters
    • Silent Hunter Series
    • Dangerous Waters

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 64 results

  1. Zone 5

    From the album Ironroad

  2. http://www.aerosoft.com/cgi-local/us/iboshop.cgi?showd,,12805
  3. A memorable anti-terrorist operation took place over the Mediterranean Sea in October 1985. On Oct. 7, 1985, four PLF (Palestine Liberation Front) militants hijacked the Achille Lauro cruise ship. With passengers and crew hostage, they directed the vessel to sail to Tartus, Syria, and demanded the release of 50 Palestinians jailed in Israeli prisons. After two days of negotiations (and the killing of an American citizen, Leon Klinghoffer, a Jewish retired businessman who was in a wheelchair) the terrorists agreed to abandon the ship in exchange for safe conduct and were flown towards Tunisia aboard an Egypt Air Boeing 737. Of course something had to be done to intercept the commercial airliner which would have carried the terrorists who had hijacked the Achille Lauro liner off Egypt. A brilliant operation was orchestrated by CVW 17 Commander Air Group (CAG) Robert “Bubba” Brodsky, who explained how the mission took place to Robert L. Lawson in the latter’s book “Carrier Air Group Commanders.” On Oct. 10, after having completed a major NATO exercise in the Central Mediterranean, the USS Saratoga (CV-60), commanded by Capt. Jerry Unruh, received a phone query from Sixth Fleet headquarters in Gaeta, Italy, asking for the exact location of each ship of the battle group. Intelligence had indicated to the National Security Council (NSC) staff that the hijackers were still in Egypt and about to be transported out on an Egypt Air Boeing 737 about to be flown to Tunisia. According to Brodsky the idea to attempt to capture the hijackers came from a Navy captain in the NSC staff who suggested: “Why don’t we pull a Yamamoto on these guys?” referring to the Japanese admiral intercepted by American fighters over the Pacific during WWII. Aboard the Saratoga orders were immediately received from Sixth Fleet to launch the Alert CAP (Combat Air Patrol) and despite the official “Alert 60″ posture, two VF-74 F-14A Tomcats and a VAW-125 E-2C Hawkeye were airborne in just 22 minutes. Within minutes, confirmation of their mission came from Sixth Fleet. Since the exact take-off time, the route and the altitude the hijackers plane would fly were unknown, other VF-103 and VF-74 Tomcats, with tracer ammunition in their 20mm cannons, were launched, while another E-2 alongside with VA-85KA-6D tankers were alerted for a possible launch. But, perhaps, the most difficult problem to solve was how to communicate with the airliner, once intercepted, and how to persuade the crew to divert to the NATO base at Sigonella, Sicily. C3 (Command, Control and Communication) provided by the E-2C was essential to the success of the mission. “CDR Raplh Zia, commanding officer of the E-2 squadron, widely respected for his airborne professionalism, had been kept abreast of unfolding events almost from the beginning. As much as anyone, he had a clear picture of what we were attempting to do. When directed, CDR Zia personally manned the second E-2 and was launched to assume airborne control of the operation. There wasn’t a better man for the job. His ability to quickly assess the situation and ad lib solutions to each hiccup in the evolution was the key to success,” Brodsky explains in “Carrier Air Group Commanders.” Since, as we explained, the takeoff time of the Egypt Air airliner was unknown, the Tomcats assigned to CAP stations south of the Greek island of Crete were vectored by the E-2 to intercept all contacts that fit the profile of an airliner following the airways between Egypt and Tunisia. According to Brodsky, on the fourth intercept of the evening, two F-14s pulled up behind an airliner and when they radioed the markings and tail number-2843- back to Saratoga (the tail number had already been discovered by Israeli intelligence agents as reported by Michael K. Bohn in his book “The Achille Lauro Hijacking: Lessons in the Politics and Prejudice of Terrorism”), the Tomcats were ordered to remain in position, keeping their lights out so the Egyptian crew and their terrorist cargo would have no idea they were under escort. In the meantime, the State Department in Washington asked Tunisia and other friendly littoral Mediterranean nations to deny landing rights to the terrorists. After CDR Zia in “Tigertail 603” listened the landing clearance denials to the Egypt Air pilot, he understood that it was time for the Hawkeye crew to take charge. “2843, this is Tigertail 603, over” CDR Zia radioed. After several more attempts at communications, the Egypt Air pilot finally acknowledged. Zia continued: “Egypt Air 2843, you are being escorted by two F-14s. You are directed proceed to and land immediately at Sigonella, Sicily. Over.” The Egyptian pilot was shocked. “Say again. Who is calling?” Allowing the pilot to believe he was talking with one of the F-14 pilots, Zia repeated, “This is Tigertail 603. I advise, you are directed to land immediately. Proceed immediately to Sigonella, Sicily. You are being escorted by two F-14 interceptor aircraft. Vector 280 Sigonella, Sicily. Over.” The order was repeated once again before the F-14s turned on their external lights. The Tomcat crews watched as the excited Egyptian crew ran to both sides of the airliner to peer out the passenger windows. Zia now had the Egypt Air pilot’s attention. Concerned by the close proximity of the Navy fighters, the nervous Egyptian pilot again came on the radio: “I’m saying you are too close. I’ m following your orders. Don’t be too close. Please.” “Okay, we’ll move away a little bit” Zia responded. Since the Italian air traffic controllers vectored the 737 to land at the civilian field nearby Catania and refused the permission to land in Sigonella, the escorting F-14 commander declared a low fuel emergency and indicated the requirement for an immediate landing. But the presence of four F-14 Tomcats on his wing charged up the Egyptian pilot, who was able to land only after having going around on his first pass. “Everyone breathed easier when he landed successfully on the second pass.” Brodsky says. He also believed that even if the terrorists were taken into Italian custody once the mission ended, that fact did little to diminish the elation aboard the Saratoga: “The real reward, was the knowledge that they had helped bring terrorists and cold-blooded murderers of an American citizen to justice.” http://theaviationist.com/2014/11/28/a-memorable-anti-terrorist-operation-with-u-s-navy-f-14s-and-e-2s-took-place-over-the-mediterranean-sea-in-october-1985/
  4. Informative........... http://foxtrotalpha.jalopnik.com/an-elite-f-14-airman-explains-why-the-tomcat-was-so-imp-1610043625
  5. No MTV-type ADHD visuals or annoying and repetitive "dubstep" music here. US NAVY and Grumman's "Sea Legs" film short.
  6. So last night I woke up by a noise at 3 o clock in the morning and could not fall asleep again, so I decided to break out my laptop and start working on a high-res template for the thirdwire F-14A (2048*2048 instead of 1024). I have the first texture done more or less exluding markers so any help on that would be welcome, but before I went ahead wanted to check with you guys if someone was already working on it? Sundowner? Preview attached
  7. The golden days before the transistion to a single plane navy. Back when fighter country actually meant "fighter".
  8. File Name: Macross Zero F-14 (Shin Kudo's ver.) File Submitter: New Guy File Submitted: 16 October 2012 File Category: F-14 Tomcat Skins Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun! Click here to download this file
  9. Version 1.0

    83 downloads

    Macross Zero (Shin Kudo ver.) skin for Mirage Factory F-14B Tested on Wings Over Vietnam Oct '08 patch. View the readme for details. Have fun!
  10. Somewhere In The Gulf

    From the album Ironroad

    © ironraod 2011

  11. RIGHT NOW

    From the album Ironroad

    © ironroad 2010

  12. Gypsy

    From the album Ironroad

    Gyspy 101 on a roll

    © Ironroad 2011

  13. View File TMF F-14 Tomcat Superpack The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013 What it is: This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates. 4. Go fly! ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations. 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates. 4. Go fly! ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ===Dedidacted to Oli=== Submitter Spectre8750 Submitted 10/07/2011 Category F-14  
  14. TMF F-14 Tomcat Superpack

    Version v1.21 Full

    7,016 downloads

    The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013 What it is: This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile. ================= Installation: =====CAUTION===== 1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels). 2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data. ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06! 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates. 4. Go fly! ================= 1. Unzip the contents of the F-14SP_V121.7z file into a folder. 1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations. 2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...) 3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected). 3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates. 4. Go fly! ================= Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ===Dedidacted to Oli===
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..