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Found 9 results

  1. Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me
  2. Hi everyone, I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones. I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to. I'm not talking about how to customize the callsign name, but the unit number after it. As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2" Here are some examples: The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200 IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery. How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster Thanks in advance for helping me.
  3. I was wondering which files would be of importance to be on CombatACE EAW download section? Or if you don't know specifically a file, how about a type or description of some file you want/need? On a related note over at EAWHS: I have been putting off updating my mediafire account. I'm finding it too difficult to manage quickly. Its a neat setup but I really need 15gigs of FTP space to update the files section on EAWHS properly. :| I doubt any free service would be available. (I'm not paying for this hobby, more than I have too, its too much work). I've bought backup storage for EAW stuff that I'm working on, and maintain my computer, life and what not. If you know of a free FTP storage solution, let me know, please.
  4. Hi everyone, I need help to change the date in "single mission" in the amazing ODS (Operation Desert Storm) mod for SF2 It lets me choose between years 1990-1991-1992 As soon as i end a mission and, for example, i get a medal or an award, it ofc says the date the sortie has been done... The problem is: since i can only choose the year, and not the month in mission menu, the date is randomically chose (for example i very often get months like august or december, even if the war had been fought only between the second half of January and February 1991, not any other month) How can i choose the month and day i want to fly for a single mission? So that i can choose the actual days the war happened instead of random 1991 months? I hope i explained well and that a solution can be found. I already tried changing Start Year and End Year date with January 1991 and February 1991, but nothing happened I truly love this mod, and imho it's absolutely perfect, but this is the only thing that "ruins" a bit (like getting a medal which says i flew over Iran on April 1991) and i'd like to fix it but idk how Thank you so much for helping me, seriously
  5. After a crash, my Strike Fighters 2 Europe keys appear all set as unassigned. There's no way i can set 'em. Even if i bind them, they still be unassigned. I EVEN TRIED REINSTALLING THE GAME, and they are STILL all unassigned... I seriously have no idea of what to do, since this happened only in Europe and not in vanilla game or North Atlantic. There's also another problem: keys look "bugged" in SF2 NA, since i binded all of them, but some still don't work. As these won't be enough, they're bugged also because if i set a key for a specified control, and then i try to unassign it re-pressing the same key on another command, instead of unassigning the first command, it glitches and i can set two or more commands with the same key... this clearly bugged out Could you please help and tell me what can i do to "unbug" all of this mess? Thank you a lot guys, i appreciate your help so much
  6. Hi everybody, I have a very big issue in Strike Fighters 2, which i also had on Strike Fighters Project 1 before: whenever a radio communication is given (wingman, HQ, etc...) the game FREEZES for a couple of seconds. I tried EVERY SINGLE THING (lowering graphical settings, selecting my dedicated graphical card as default...) Nothing changed. I discovered that the problem is related to the audio communications files, since i tried deleting all radio chatter files from SFP1 game directory, and the issue is gone, no more stutters or freezes. The only thing is that i can only play the game without any form of radio communications, just ambience, weapons and plane sounds... that's kinda bad SO, I finally found out the problem is related to these files, i tried changing the audio channels into the in-game settings, switching from 16 to 8, to 24 and 32... I don't need to tell you that NOTHING HAPPENED. In conclusion, what can i do? I'm desperate since i can't find anything similar on the internet, and no one seems to have my same problem, so i can't find any solution. I thought that it was related just to the old SFP1, since it could maybe have some optimization problem on newer machines... but the exact same happened as soon as i played SF2 for the first time. I REALLY NEED YOUR HELP, and i thank you A LOT for helping me out, cause i really really have no idea of what to do to play it with radio chatter without being LITERALLY UNPLAYABLE Thank you all again
  7. I got this problem: I run SFP1 pretty well, without any sort of issue. The only very tedious thing i have is that the most of the times a vocal call is given, my game freezes for like 1/2 seconds. This may sound like not a big thing, but TRUST ME, since this pops up for 8 comms given out of 10, this problem turns the game into UNPLAYABLE. And also (i got no idea why and what is the correlation with comms) almost every single time i shoot down a plane or i see an explosion in front of me, this issue happens. I thought it was a setting problem, maybe a graphical one, or something related to my PC, i could never ever though it was an audio file problem... I made many tests, but after several months of testing, removing all the audio calls files from the game files, i finally discovered what was the cause of those freezes: the audio communications. Even if the game is perfectly playable as it is right now, without any radio chatter, it would be nicer if i could play it with audio comms again, instead of just ambience, plane and weapon sounds, i really loved HQ calls, wingmen comms and radio chatter. I have no idea what could it be that "interfers" with the game and makes it freeze whenever a call is given, or even an explosion happens. Only removing all audio comms from game files the problem solved. Could you help me please? Any idea or suggestion would be great! Thank you a lot guys!
  8. I'm in need of ANY EAW archives / files / zips that any old EAW pilots have sitting on there HD or backup CDs. Can you find it with in you to search for your old (and new) EAW files from back in the day (or today) so that I can archive them in my Shared Public Resource? I'm in need of even more files to fill the resource before the files or old EAW users are no longer available. To see the organization I did , please got o my EAW Help Site: https://eaw.neocities.org/ and find the download link there. Please contact me by PM here on CombatAce or I'm on SimHQ too. Let me know where to download your files from or send them to me. Thank You in advance.
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