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Found 14 results

  1. File Name: SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional) File Submitter: viper63a File Submitted: 19 July 2016 File Category: F-15 SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional) - The Mudhen Team - 2016\07\19 ------------------------------------------------------------- This pack is an add-on for the F-15 Eagle Super Pack. However, it is a full stand-alone pack, no other mod packs are required. What if West Germany replaced their aging F-4s with F-15s!? I was inspired by Ravenclaw's F-14F ICE Phantoms to build this pack. Infact, I used his squadron info and some of the decals for this pack. If you are interested in other Mudhen Team F-15 Eagles, you can find them in the following links... http://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2016/ http://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux/ ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- ** This pack contains fictional West German F-15G Eagle Squadrons. * Included GAF Jets: F-15C Eagle, F-15G Strike Eagle, and F-15GSE Silent Eagles. * Included GAF squadrons: JG71 "Richthofen" Norm 90j JG72 "Westfalen" Norm 90j JG73 "Steinhoff" Norm 90j JG74 "Mölders" Norm 90j ** Optional Package: Please refer to the Readme in the "Optional" folder to... 1) Install 1920x1080 Hangar and Loading screens. This pack has 1024x768 screens by default. 2) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! Please report any bugs or issues via the "Support Topic" link... ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 Click here to download this file
  2. Version v1.00

    217 downloads

    SF2 F-15 GAF Eagle Pack Redux 2016 (Fictional) - The Mudhen Team - 2016\07\19 ------------------------------------------------------------- This pack is an add-on for the F-15 Eagle Super Pack. However, it is a full stand-alone pack, no other mod packs are required. What if West Germany replaced their aging F-4s with F-15s!? I was inspired by Ravenclaw's F-14F ICE Phantoms to build this pack. Infact, I used his squadron info and some of the decals for this pack. If you are interested in other Mudhen Team F-15 Eagles, you can find them in the following links... http://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2016/ http://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux/ ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- ** This pack contains fictional West German F-15G Eagle Squadrons. * Included GAF Jets: F-15C Eagle, F-15G Strike Eagle, and F-15GSE Silent Eagles. * Included GAF squadrons: JG71 "Richthofen" Norm 90j JG72 "Westfalen" Norm 90j JG73 "Steinhoff" Norm 90j JG74 "Mölders" Norm 90j ** Optional Package: Please refer to the Readme in the "Optional" folder to... 1) Install 1920x1080 Hangar and Loading screens. This pack has 1024x768 screens by default. 2) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! ** Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. ------------------------------------------------------------- Add F15 SoundList ------------------------------------------------------------- Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! Please report any bugs or issues via the "Support Topic" link... ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10
  3. As the title says, why? And why did the nazis gather all these cultural treasures?
  4. Watch that F-15 come out strutting like he owns the walk....
  5. File Name: Germany terrain rework (Part 1 of 3) File Submitter: Rends File Submitted: 23 March 2014 File Category: Full Terrains This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends Click here to download this file
  6. Version Version 1.0

    2,353 downloads

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends
  7. GermanCE Terrain Re-Work Preview

    The Strike Fighters series is over a decade old this year. The series is renowned among combat flight enthusiasts for it's open modability, gentle learning curve, and (foremost) the scenarios it models. When it comes to The Cold War, no other sim does it like the SF series does. As amazing as something like the DCS series may be, it won't let me shoot down Mig-15's over the Yalu one mission, then without even transitioning to a new program, shoot down a flight of Backfires with AIM-54's the next. That being said, the sim is not without it's issues. The first being the aforementioned fact of the sim's age. At eleven years old, it's certainly beginning to show some wrinkles. One of the most obvious wrinkles the sim shows is in the terrain engine. When creating SF:P1, TK elected to use the old style TFD/HFD terrain engine rather than the new .lod based terrains of his other contemporaries Lock-On and Il2. I presume this decision was for ease of design as TK is basically a one man show, and he probably had a lot of knowledge of this terrain type from it's usage in European Air War. While this terrain type isn't as detailed as others, it does have one great upside; ease of modding. The terrain releases over the years from the various modders for both sims has mapped virtually the entire planet as jet sim playground. We have maps for everything from Ethiopia to Cyprus to San Diego. The terrains have been getting more and more detailed with large numbers or new targets and target areas. The recent Desert v4 release being one of the shining examples of this. One area the detail has always been lacking though, is in the detail of the airfields themselves. When designing the original Desert terrain, because it was fictional, TK chose to create a number of air bases that use the general look of 60's-70's USAF bases. They look fine in a place like Dhimar, but once you port them to a place like Germany, they begin to stick out like a sore thumb. For forums member Rends, the look was too jarring. After learning the Strike Fighters modding basics, he got right to work. Gathering other members of the renowned German Modders Group they set out to turn the most important map in the SF series into the Real Deal™. I reached out to Rends to ask him some questions about this most massive undertakings. Your main project right now is your total reworking of the GermanyCE terrain. What was it that sparked you to take on such a large and complicated task? Well it was the watertower that disturbed me. I got SF2 because of the A-10 and found it a nice feature that it has a Germany Terrain. Once ingame i noticed the watertower and it looked so out of place. I felt like being on a US airbase in the States rather than on a German airfield. I realy wanted to change the waterower only but by then I was looking at the terrain no longer as a gamer but a modder. That's not good if you ask me ;-) An A-10 over the new GermanyCE, with targets moved into towns The screen shots you've shown off so far in the forums have been truly incredible. The level fidelity in the airbases is something we've rarely seen outside of say, Yakee Air Pirate. Buechel Air Base in particular. Do you plan on maintaining that level of detail throughout the whole map, or do you have a few "set peice" bases and then a number of "generic bases" to supplement them? You mentioned Büchel Air base. Once here at Combatace i found Images of Gepards german airfield mod and i asked at the german Forum where to get it. It took only a few days and Florian Ravenclaw007 and 76.IAP-Blackbird jumped on the bandwagon of what is now the Germany rework. Sure it's a Project started by me but a lot of stuff is done by other guys. Büchel and Pferdsfeld is Florians work and Ravenclaw and Blackbird made some stuff i couldn't found in the download section. Not to mention the help i got from the community here. It's fantastic. And yes the plan is to recreate most of the airfields. But as you mentioned this is a large Project and not be done in a few months. But don't worry i plan to upload an open beta soon*. I just want to know how it works on different computers. And there will be a release a short time after. From there on there will be regular updates until we have either finished the project or lost interest (i hope not,lol) The main gate at Büchel. Pretty fantastic! I metioned earlier about the scale of a task this large. But beyond just being a large task, it seems it would be quite tedious as well. Has the process of inserting objects via the notepad driven you to madness yet? I wish there was a real Terrain Editor out there with no need to place objects using notepad. Yes it can be boring and it is boring sometimes. But then you fire up the game and if all the stuff is there were it belongs, I'm satisfied. This helps not to become mad (sometimes) ;-) Continuing along the same lines, object placement and terrain re-working is a pretty complicated task. Did it take you long to pick this up? Once you understand how the game works [modding] isn't that difficult anymore. There are a few Tools out there and they are very useful. And I have modded other games in the past. Guess that helps too. A great before and after look at a factory target. The difference is huge. I noticed you're fairly new to the community, having only been registered since December of last year. Were you playing the SF series before then? No SF2 europe was the first game of the series I got. And I got it at the end of the last year. I knew some screenshots before but that's all. Before being a member of the SF/CA community, have you been a memeber of any other simming communities? I'm a longtime member at simhq to hang around, graviteam.com, a forum for 'Steel Fury 42' WWII tank drivers, and gametoast.com.A community dedicated to mod the StarWars Battlefront series; my second love after flight sims. Well thanks very much to Rends for allowing me to interview him and providing us with some great insight into this much anticipated mod! -Todd *This interview was conducted about a week or so before the article was posted. The afternoon just before this article was finalized, Rends provided an update about the beta version.
  8. File Name: Package skins Reggiane Re2007 (Mig-9 "I-300") File Submitter: Artiglio File Submitted: 23 February 2014 File Category: MIG Skins Health friends, another package of skins depicting the Reggiane Re.2007, so driven project I chose the "Mig 9 (I-300)." The Reggio's Re.2007 was a hypothetical project of single-engine turbojet fighter. To develop this package I was inspired by so many liveries hunting NRA, Luftwaffe, Royal Air Force and AMI, developed from an idea to a whole fleet in reaction Axis, the skins are definitely not historical, are just for fun to share with the whole community of IL2 Sturmovik. HAVE FUN. Thank you for the template: Jesters-INK http://www.mediafire.com/download/wtjy4deh6chpxpo/PaintSchemesMiG-9protoF-2.rar Click here to download this file
  9. Version MiG-9protoF-2

    14 downloads

    Health friends, another package of skins depicting the Reggiane Re.2007, so driven project I chose the "Mig 9 (I-300)." The Reggio's Re.2007 was a hypothetical project of single-engine turbojet fighter. To develop this package I was inspired by so many liveries hunting NRA, Luftwaffe, Royal Air Force and AMI, developed from an idea to a whole fleet in reaction Axis, the skins are definitely not historical, are just for fun to share with the whole community of IL2 Sturmovik. HAVE FUN. Thank you for the template: Jesters-INK http://www.mediafire.com/download/wtjy4deh6chpxpo/PaintSchemesMiG-9protoF-2.rar
  10. File Name: Bo-105 File Submitter: frtn File Submitted: 04 November 2013 File Category: Helicopters My new Helicopters No cockpit If you want to change Bo105 Nation Please rewrite helicopters skin photo (some problem in 3dmodel so I can't add decals) The variants used by the German Army are the Bo 105P and Bo 105M my bo105 can air to air and air to ground Here download my M134 GUN pod http://combatace.com/files/file/13318-m134-minigun-pod/ You can open Helicopters door [Doors] SystemType=ANIMATION InputName=ANIMATION_10 Have fun Click here to download this file
  11. Bo-105

    Version 3.0

    406 downloads

    My new Helicopters No cockpit If you want to change Bo105 Nation Please rewrite helicopters skin photo (some problem in 3dmodel so I can't add decals) The variants used by the German Army are the Bo 105P and Bo 105M my bo105 can air to air and air to ground Here download my M134 GUN pod http://combatace.com/files/file/13318-m134-minigun-pod/ You can open Helicopters door [Doors] SystemType=ANIMATION InputName=ANIMATION_10 Have fun
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