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Found 118 results

  1. Mission #2 in FlatSpinMan's campaign - the 'heavies' show up! Having flown the first mission in FlatSpinMan's campaign 'Luftwaffe pilot - Defence of the Reich' and to my surprise, found myself intercepting an RAF shipping strike while on a transit flight, I was keen to fly the second mission and see what was next in store. I had certainly enjoyed swatting some of those pesky Mosquitos - and earning an Iron Cross in the process, tho perhaps not the universal admiration of the Kreigsmarine, over the small matter of certain shipping losses which, despite my best efforts and three kills, I had not been able entirely to prevent. But my main aim in signing up for this campaign had been to defend the Fatherland itself from flocks of marauding Ami heavy bombers - to the Jagdflieger, known variously as 'dicke autos' (fat cars) or 'mobelwagen' (furniture vans) - did somebody in the nachricthen/signals section have a road traffic fixation??? And I also wanted to confirm - as Boelcke's Reichsverteidigung campaign had already indicated - that IL-2 '46 plus Dark Blue World plus a suitable campaign or two equals a satisfactory-or-better fix for my craving for the sort of action I used to get in spades from good old European Air War. I wasn't disappointed! The mission Notwithstanding my transfer flight south having been rudely interrupted by the impertinent Englishmen in their little wooden planes, I found from the mission briefing that I was evidently now well settled into my new unit, I Gruppe of Jagdgeschwader 1 (I/JG1). And as I'd hoped, our tasking for today's mission was intercepting incoming Ami bombers. The date wasn't given, but would have been consistent with spring 1943, likely prior to JG1 giving up the eastern part of its North Sea/Baltic Sea area of operations to JG11, which was created at that time, with units of JG1 being transferred in to form the nucleus of the new unit. Here's the briefing: The briefing itself is nicely written, with some succinct but excellent advice. The 'int' (or 'intel' as the Amis call it) on what we were intercepting is a bit scant and/or scattered and a tad vague but good enough, taken together. The short verbal briefings in EAW were quite good in that respect though uncannily, they were always able to tell you the raid's target, not just an estimate thereof! As you can see, though the placenames show that this is Latvia/Lithuania on the eastern side of the Baltic Sea, FlatSpinMan has made the best of IL-2's available maps by telling us it's the Heligoland area, on the western side of Denmark, for which the map is quite a good proxy, placenames apart. I chose the briefing's recommended 'skin' for my aircraft, which came with the campaign's recommended skinpack: 'White 3', still an early 'Gustav' with rifle-calibre machine-guns atop the engine and no bulges there to spoil my machine's clean lines. Knowing we were up against unescorted heavy bombers, I naturally chose the R6 'loadout': a pair of 2cm MG151 cannon in underwing gondolas (or 'bathtubs'). Here's my 'kanonenvogel', in which I was leader of a 4-plane schwarm for this operation. Fortunately, we were not the only defending flight on this mission, as it turned out! It's a nice skin, looking like the JG5 aircraft I flew in mission #1 has had the yellow wingtips removed, the aircraft ID number overpainted, and the JG1 'Winged 1' unit emblem substituted for JG5's. I don't think that JG1 adopted that emblem until rather later in the war but that's a small quibble. As you may have gathered, this was another air start, not my ideal perhaps but certainly a real time-saver plus it gets you to the correct height as well as on the correct course, in this case for the head-on attack recommended in the briefing, well out over the sea. And there they were - the Ami bombers. Still just a cluster of specks in the clear blue sky well above the scattering of cotton-like clouds, but heading right at us on a steady course. I could feel the corners of my mouth curling almost imperceptibly in satisfied anticipation as I sat slightly forward in my seat, tightening my grip on the joystick and placing my left hand on the throttle. Not long, now! ...to be continued!
  2. Defending the Reich...with a difference! This mission report is designed to showcase another IL-2 Reich Defence campaign: this time FlatSpinMan's 'Luftwaffe Pilot - Defence of the Reich 1943', available over at Mission4Today, here: http://www.mission4today.com/index.php?name=Downloads&file=details&id=3856 As the campaign description says, "Fly as Willi Jedermann as he attempts to save the Fatherland from the murderous waves of Allied bombers. Over 20 missions flying for JG1 and JG 11 in their titanic struggle against the Allied behemoths. Get a taste of the spectacle, excitement and terror of the most massive aerial combats in history." I was so pleased with the experience afforded by Boelcke's similarly-themed campaign that I thought I'd try a second one. This report is the result. As to the significance of the title - and no prizes for spotting that it was the closing line from that memorable 1960s air war movie, '633 Squadron' - well, the connection will become apparent, very shortly! The first mission in the campaign came as a bit of a surprise. As you can see from the 'blurb' above, the campaign was billed as flying with Jagdgeschwader 1 and Jagdgeschwader 11 (the latter being spun off from JG1 to bolster defences in northern Germany and the Baltic coast area) so I was rather surprised to find my first mission involved flying for JG5 'Eismeer'. That unit's traditional stomping ground, as its name suggests, was Scandinavia. I neglected to take a screenshot of the briefing but the mission seemed to involve a transit flight, with myself and my wingman flying off to join my new unit. The map in question looked to be of Finland's Baltic coast [edit - I checked and it's actually Norway's west coast, which is fine]. My mount was a Bf109G2 and following the instructions in the briefing, I had selected a JG5 skin, which came with the skin pack which the campaign's download page recommends you install as well as the campaign. That's me, in Yellow 4. Evidently my pilot had previously served with the Kondor Legion in the Spanish Civil War; at least, I assume that's the reason for the small Spanish Nationalist air force insignia, on my fuselage to the rear of the cross. The badge on the cowling is, of course, JG5's. It's a nice skin, with 74+75 upper surfaces and 76 below, and the fuselage sides mottled in 02 and 70 - textbook stuff, and the wing camouflage pattern is also a common factory standard for the time. Nice job. ...and yes, the mission was an air start. Most of this campaign's missions are, apparently. Personally, I prefer to start 'on the deck' but with IL2 not having a magic 'warp' or 'go to next encounter' facility, I can understand why the designer decided to spare us the long climb to altitude with which your average Reichs Defence sortie would otherwise have started. In my previous, somewhat sporadic flying with IL-2, I never got out of the habit of flying with the map screen set to display my course and icons for other planes, including enemies. I generally prefer to minimise my reliance on such things. But given the IL-2 on-screen 'kneeboard' map is quite small and covers a limited field (even zoomed well out) I'm inclined not to baulk at using it both for navigation and to identify foes. I don't use the equivalent facility in First Eagles or Rise of Flight, for example, but in WW2, with fighters commonly flying with the assistance of ground-based controllers using radar and other aids, I consider the IL-2 map with icons on is a reasonable supplement to the sim's ground controller, who when asked, seems only able to give you an enemy force's bearing, not its course, composition or most importantly, height - European Air War was much better in that regard. Anyway, I was understandably curious to find out whether or not my transit flight was going to be uneventful. So I turned on the map...and there they were! But what were they? And what were they up to? One way to find out...I slammed the throttle forward, turned onto an intercept course, and started gaining some height. ...to be continued!
  3. Flying a classic Western Front campaign...in a classic Eastern Front flight sim! I don't know about you, but the sim that came closest to my ideal of a WW2 flight sim was (and in some key ways, still is) European Air War. For one thing, EAW had - in spades - many little but oh-so-immersive touches that later sims seem to omit or neglect. There was something resembling a decent pilot logbook; basic but effective verbal campaign briefings; and a between-mission representation of your bunk in a Nissen Hut complete with creaking bedsprings, coughing (but invisible) companions, and a radio set which you could tune into renderings of appropriate popular music of the day. Break off from the campaign and you got an on-screen day pass complete with tickets to an appropriate show and a picture of your 'floosie'! Not only that, but EAW featured the two aerial campaigns that defined the European Theatre of Operations air war and always interested me most: the Battle of Britain in 1940, and what might be called the Battle of Germany, 1942-45, where the tables were turned and it was the Luftwaffe's turn to defend the Homeland against swarms of marauding bombers. In EAW, I could escort Stukas or Heinkels in 109s or 110s or try knocking them down in a Hurri or a Spit. And I could take to the skies over the Reich in my favoured German mount, the venerable 'Gustav' or Bf109G, and lead my staffel into deadly firing passes on huge combat box formations of B17s or B24s, braving swarms of tracers and watching my kills go slipping or spinning out of formation trailing smoke. If I fancied something different, I could slip into an FW190A or D, a later Bf110, or even a jet Me262. Or I could swap sides and take on the Luftwaffe in a P47, a P38 or a P51. My idea of sim heaven! When CFS2 came out, I enjoyed the better graphics and the change of scenery to the Pacific, as well as the opportunities afforded by many add-ons that enabled you to experience Pearl Harbour, fly with the Dambusters and all the rest. I spent a lot of time back in the ETO with CFS3, which failed to add better ground control and seemed worse in the air-to-air department, tho it was reasonably good in its declared aim of simulating tactical air ops, albeit in a weird version of WW2 where German shipping traffic plied the English Channel in daylight and an invasion could have been mounted in either direction. Battle of Britain 2 'Wings of victory' I played as well, loving its superior AI tho ultimately finding its odd combination of wargame and flight sim not quite to my taste. For the Battle of Germany, 'B17 the Mighty Eighth' was a really superb bomber sim but its fighter capabilities were much more limited. As for IL-2...well I bought and played, on and off, just about all the successive versions and some add-ons but while the rather dry single-player campaigns were jazzed up somewhat over the years, the Eastern Front never really floated my boat. Despite the 'Battle over Europe' add-on, coverage of the ETO remained very limited, while IL-2's drive to the Pacific seemed to me to have many fine aspects like the ability to defend Singapore in Buffaloes or later, take the fight back to the Japanese in a Beaufighter, but ultimately, to fall somewhat short, not least due to a hopelessly inadequate set of ship types. I longed for the tussles with the fleets of bombers that EAW brought to my screen, especially the missions against the 'Amis' in their 'viermots', the big, four-engined Flying Fortresses and Liberators, with their attendant swarms of 'little friends', the Thunderbolts, Lightnings and later, the Mustangs. EAW was still in business, but I wanted to experience its massive battles with the graphics, AI, damage and flight models of a modern sim. IL-2 Battle of Stalingrad might be an interesting diversion to the East, and DCS-1944 might get there one day, but what of the present...? Having rediscovered the delights of IL-2 in the form of the excellent Dark Blue World mod - surely, the ultimate single-player add-on for IL2 - and found there existed a version of Boelcke's "Defense of the Reich" campaign just for DBW, I thought it was time to revisit the virtual skies over the crumbling Thousand Year Reich. I wanted to see if I could rediscover the thrill of sailing, cannon blazing, into a combat box which filled the skies around me with tracers from dozens of .50 cals. Would IL-2, DBW and Boelcke's campaign hit that spot? ...to be continued!
  4. LANCASTER 300 Sqn BH F

    This is my updated skin for Lancaster mod for IL-2 Sturmovik 46 4.10m http://www.4shared.com/account/home.jsp#dir=0kYlrqNa

    © Fee to use

  5. Il-2 Sturmovik: Cliffs of Dover In The Beginning The name invokes certain feelings in flight simmers. For the last 18 months, those feelings have generally been a mix of rage and disappointment, judging from the comments from the online community. Using "Il-2 Sturmovik" for a sim which has not only no Il-2 Sturmoviks in it, but not even any Russian planes (aside from the recent addition of the non-WWII Su-26), is an attempt to trade on the reputation of the series before it. The original name, Storm of War: Battle of Britain, would've been more appropriate. I suppose Ubisoft felt they needed the extra marketing muscle, but it didn't matter. The retitled acronym for the sim, CloD, turned out strangely prophetic. The release in the West in July 2011 was a mess. Quite frankly it wasn't even a beta, it was an alpha. There have been multiple patches, official and beta, with the last official release in Sept 2011. Now the "final" (more about that in a bit) CloD patch is here. Everything that is going to be changed or fixed has been. At $30 on Steam, is it worth the asking price for those who don't have it? For those who do, does it deserve a second look? Read on my fellow suffering simmers... What The Sim Is CloD has both offline and online play. Offline is simply not up to the standards set by the previous Il-2 titles. Two scripted campaigns, a few single missions, and a dozen or so quick missions are all that you are given. The single and quick missions have some inaccuracies, but are generally fine if you're not overly picky. There is an RAF campaign and a Luftwaffe campaign. The RAF one is a sad attempt at having a storyline and its reach exceeds its grasp. The consensus is you shouldn't bother with its historical anachronisms and the bizarre "Spitfire girl" scenario. There are better free RAF campaigns to play instead. The Luftwaffe one is better, but not amazingly so. It's a decent representation of the German side of the BoB with the ability to fly multiple types, but it has no real cohesion. You're not proceeding chronologically, it's more "here are some 109 missions" followed by "here are some Ju-87 missions". If you want to like it, you probably will. If you're expecting a great campaign experience, you probably won't. There are also the quick and full mission builders for those who want to go the do-it-yourself route, although I've always preferred to play others' missions to my own. Something is always inadequate about any I've made for myself. There's also a good little training module more or less teaching you to fly in the Tiger Moth. It's good for what it offers, much better than the previous Il-2 sims had. You won't spend too much time there, there are only half a dozen scenarios teaching things from takeoff to landing to spin recovery, but it will be a good experience while it lasts. It's purely about flying, no combat is included. Online was supposed to consist of coop and massive dogfight missions, like the previous Il-2 releases. So much for that plan. While the original release and early patches made MP a frustrating affair, the final patch has smoothed it out. There are several servers that are regularly teeming with players in massive dogfight arenas, getting the most out of what CloD offers. I'd dare say the bulk of the developer's attentions were spent on this mode and it shows. There are several large servers out there supporting dozens of players, and if you liked this in Il-2 before, you'll like it here as well. Coop is another matter. It doesn't work like it did in older Il-2 games. It doesn't work like in most other sims. Usually, it doesn't work. Some enterprising and determined community members have tried to cobble together a way to fly coop in CloD, consisting of using "dummy" planes and other sleights of hand, but it's a pale substitute for what the title should have had out-of-the-box, or at least after a final patch...namely at least what the original Il-2 in 2001 offered. If this is what you want CloD for, don't waste your time. Remember the great experiences, starting with Il-2 Forgotten Battles, of either single missions or a dynamic campaign in coop? Cherish those memories. Or load up Il-2: 1946 or its predecessors. Don't look to CloD. The World of CloD So how does CloD look? Overall excellent, with several exceptions. The planes and cockpits are flawless. The lighting on and in them is wondrous as you turn and dive, changing the angle of the sun. There is a slider for weathering and its amazing how much it adds to the overall effect. I can't imagine anyone would be displeased with the cockpits, they set a new standard. The damage looks great, albeit not as good as it was before. For performance enhancement reasons, in the last patches the level of detail was reduced. That applies to all the graphics in CloD, actually...the unpatched and unplayable slow and buggy release version looked better for the most part. It still is as good as any other out there, it's just no longer clearly the best. This is most clearly seen in the terrain. The terrain is ok. Better than the older Il-2s, on a par with DCS, but not quite up to Rise of Flight. The weather has a meager implementation aside from a nice little frosting of the windows in clouds. While time of day is done well, there just isn't that dynamic weather that was discussed during the sim's development, and even the static weather is simple. What clouds exist are certainly not best-in-class. Compared to older Il-2, it's somewhat better, but CloD's level has been surpassed by other sims. Now to be clear, all this is with the graphics at top levels. On my i7-2600k/GTX570/4 GB RAM Win 7 64-bit machine, I'm satisfied overall with how the sim looks and flies. The performance is as good as say ROF without making odd tweaks to my system or the game files to achieve it. One jarring exception is FSAA. The sim has an option for it, but it really doesn't make much difference. While on the positive side it barely affects performance, on the negative side it barely affects the visuals! Instead, I have the in-game FSAA off and turned on FXAA in my nVidia driver panel (because forcing FSAA on there didn't work either). I'm not sure if AMD owners have SMAA or a similar option in their drivers as I've not had an AMD card in a couple of years now, but FXAA gives the best improvement in appearance/performance hit tradeoff for my system. Artificial Myopia The AI in CloD is not an improvement over the Il-2s that came before. Perhaps if you specify "when X happens" you can point out an improvement here or a lesser reaction there, but overall I'd say the AI is more or less the same. Those who found the AI in Il-2's gone by lackluster performers will have a similar reaction here. The increased tendency to sit ALMOST on a target's six and then fire the entire ammo load, missing by a wingspan or more, is certainly a worsening of the old AI behavior. What seemed to then happen only on occasion is now a regular routine. In fact, the best way to avoid getting shot down by the AI is to get them on your six and fly straight-and-level while they run out of ammo. Then you turn around and chase them down, and as they will often RTB on some sort of autopilot in that case it's very easy to drop on THEIR six and take them out. Friendly AI is abominable, as always in the Il-2 series. Radio commands to them are an exercise in futility. If you enjoy getting attacked by the enemy while your wingmen watch mutely, only to have them bravely charge in and deliver the coup de grace as you hammer away at an enemy's six, robbing you of the gratification, then look no further than CloD! The Planes CloD has a decent array of planes that fought in the Battle of Britain. It unusually includes a couple of Italian planes, and likewise excludes a few more-pertinent-to-the-conflict planes like the Do17. It has as flyable: Bf109E1,3/3b, and 4/4b Bf110C4/7 Blenheim IV Br20M G50 He111H2/P2 Hurricane DH5-20/Rotol Ju87B2 Ju88A1 Spitfire I/II/IIa Tiger Moth Su26 (or more aptly named Sir Not Appearing In This War) In the AI-only list, we have: Avro Anson Bristol Beaufighter Bf108 CR42 Defiant Fw200 Gladiator He115 Sunderland Walrus Wellington I'm not what many would define as a hardcore simmer (any more, 15 years ago was another life). I don't really care if the Spit IIa's time to climb is 10% too slow, or the speed at which a 109E's wings rip off is 10% too low. I just care that every plane is relatively the same; that all the planes time to climbs are 10% too large or whatever. If the 109E errs 10% high and the Spit is 10% below, that means the historical comparison between the two is blown. As long as they're both wrong in the same direction, the relative performance differences will be maintained. I'm not flying time trials or other test pilot stuff, I'm a combat pilot. I want tactics that worked in the war to work here, and tactics that failed to fail here. I don't want to see a plane that got nowhere in the war be an F-16 in comparison to its contemporaries! The rest is rivet-counting fluff that doesn't affect actual gameplay. If my top speed is 30kt too low, but so is my adversary's, I'm fine with that. If I'm flying a plane that should be able to boom and zoom my adversary's plane, it better not be slower! If I'm flying a nimble dogfighter that relied on agility because it had a low top speed, I better not outrun him! The previous Il-2s had some planes that were "off" in that respect, the Pacific Fighters stable being generally the worst offenders. Chase my P-38 down in a Zero will you?? CloD seems to avoid this by and large. I've read reports that some find the Stuka TOO good, or that these planes' ceilings are too low, these planes wallow where they should soar, etc. Personally I've not experienced that, with the caveat that while I have hundreds of hours in the Il-2 series, I've only been able to put about 10 hrs into CloD. I just haven't been able to muster the desire to do more than that yet, honestly. So it's possible there are FM weaknesses I will take note of with more flight time that have yet to rear their heads. A pleasant improvement over older Il-2s is the armament. While before every MG was a .22 at best and every cannon shell a virtual grenade, in CloD you can actually shoot down a 109 with nothing but .303s and still have plenty of ammo left over. You can even get several if you're both lucky and frugal with your trigger. The cannons are indeed more powerful, but not overpowerful. Combined with the strides forward in damage modeling, it means you can expect to actually fall to an enemy's MGs but not instantly shatter under their cannons. Sound, UI, and Other Bits The Sept 2011 patch redid the sound coding for CloD, and it's a vast improvement. Il-2 always had poor sound, and CloD's was actually worse. It's now better than Il-2 ever was. Real engine sounds were sampled and instead of being offensive it is now quite pleasing to the ear. Provided you enjoy the roar of a Merlin, of course. The sound is now one of the highlights of CloD. The UI is what we've come to expect from 21st century sims...bare bones, utilitarian, and serviceable. It's a backhanded compliment to say "the UI isn't a trainwreck", but really the most positive way I can describe it is "it works." Not confusing, clearly laid out, but ultimately sterile. Still, it will not hinder your simming experience, it just does nothing to enhance it. Like its forebears, CloD has Complex Engine Management for those who yearn to do it "like the pilots". It's modeled here in all its complex glory for those who enjoy tweaking their engine and prop configuration for optimal performance in a given flight regime. A confession: I don't care for it. I've heard all the arguments, that it's more "real" to have to contend with flying AND fighting, that it's possible to get the plane to perform better than with the engine on auto, and so on. It's just not for me. I prefer to imagine I'm doing all those things on a "personal autopilot", as those who've driven a car with manual transmission will attest to...you just do it without thinking about it. I'm sure if I had as many hours to dedicate to flying WWII sims as I spent driving a stick shift I could learn those mixtures and prop settings just as well. However, I do not. I let the sim do for it me and concentrate my time on what I enjoy doing--flying the plane and fighting the enemy. Stalls, spins, torque, and wind and turbulence are plenty for me to feel it's real enough. As I said, I'm not what would now be considered a hardcore simmer. I was one in the 90s, when the sims had less to learn and I was either in school or freshly out. My life has changed, and so have my simming habits! To those who scoff and look down their nose because they "let the computer do it", I say back off. It's not your job to decide how others enjoy their sims. Sim and let sim. End of the CloD This last patch was final. There will be no more patches for CloD. Maybe if something is found horribly broken there will be some hotfix, but be assured there will be no more major fixes or changes. 1C has moved on to the sequel, likely to be Battle of Moscow, although as always plans could change. According to 1C, the next time CloD will be updated is when the sequel is installed on top of it. Any features not here now will not appear till then at the earliest, and it will not be free. On the plus side, the sequel will either integrate with CloD (allowing all fixes to back-port to CloD) or it will have all CloD's content inside it in some way allowing you to fly it inside the new sim. So for those of you who bought the sim a year or more back and have been waiting for the definitive fix, go ahead and try it again. If you've been waiting for this patch to buy, how you feel about it will likely depend on what you expect from it. If you spend your time on servers online flying with and against other humans, chances are you will be satisfied with CloD's state. I won't say "thrilled" necessarily, again your expectations may vary, but CloD is now capable of succeeding Il-2 in the online dogfight arena. I'd say $30 for a product you'll probably spend 100+ hrs in is a great value. If you can find it cheaper elsewhere, I'd say you'd get even better value. If your interest is in offline or coop online play, the verdict is different. Minimal offline content and what is there is of questionable value. There are the mission builders if you want to make missions yourself, but personally I've never enjoyed missions I make myself. Others make them, some for free, so go ahead and look online for some, but quality of course varies. There are payware campaigns from Desastersoft that many find worth the money, especially for the features it adds on top of just good missions. It does require spending more for CloD, of course, but it will give you the single player experience that a top end BoB sim would be expected to offer. Coop? Well frankly it's broken. For a feature I used more than any other in Il-2, from 2001 to the present, to be in such a state was particularly hard for me to bear. We won't be seeing a fix for it in CloD, although if you decide to get the successor you might have some hope. Here are the words from the developers themselves on the issue: "Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever. And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel. To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project." So there it is, the nonfunctional coop will never work in CloD without buying another product from 1C to enhance or supplant it. Unlike some in the community, I've never hated CloD, I've just gone from "profound disappointment" to "disappointment." Il-2 was a classic, despite its flaws (which IMO were many, from some quirky FMs for certain radial planes like the Fw190 and P-47 to the maddening friendly and enemy AI), because of everything it had and did right. CloD is now a decent WWII sim...and it will never graduate beyond "decent". Poor to lackluster campaigns, a smattering of single missions that are nothing special, broken coop MP. The online dogfighters and mission makers will likely be satisfied. What will happen with sequels/addons/integration with CloD may make it better if you spend more money on it, but as is it's well...forgettable. It's not the film you see on Saturday and spend the next week raving about (how good or how awful it was), it's the one where you start thinking about dinner before the credits roll, and come Wednesday have a hard time recalling what the details were when someone asks you!
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