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Found 17 results

  1. View File Third Wire MiG-23 fighters made flyable & updated for SF2 Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon). Submitter dtmdragon Submitted 04/25/2020 Category MiG-23  
  2. Version 1.2

    1,844 downloads

    Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon).
  3. View File Third Wire MiG-23MLD update & flyable for SF2 Third Wire MiG-23MLD update & flyable for SF2 - Made flyable with the MLD cockpit and avionics available here at CA by Stary - Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Ejection seat (from ODS mod) and more suitable pilot added. - Canopy can be opened and closed. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Used of Kh-25M air-to-surface missile and datalink pod added. - Fuselage AA-8 positions corrected. - Removed ECM jammer. - Updated weapons from the RSSW 099 mod. - Various Soviet- Afghan war skins added. Drop into your main mods folder to install, OVER-RIDE!!! CombatAce fair agreement applies. Submitter dtmdragon Submitted 03/15/2020 Category MiG-23  
  4. Version 1.0.0

    555 downloads

    Third Wire MiG-23MLD update & flyable for SF2 - Made flyable with the MLD cockpit and avionics available here at CA by Stary - Leading edge flaps fixed to now automatically deploy during manoeuvring as they did on the MLD with the type 3 wing. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar as fitted in the MLD. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Ejection seat (from ODS mod) and more suitable pilot added. - Canopy can be opened and closed. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Used of Kh-25M air-to-surface missile and datalink pod added. - Fuselage AA-8 positions corrected. - Removed ECM jammer. - Updated weapons from the RSSW 099 mod. - Various Soviet- Afghan war skins added. Drop into your main mods folder to install, OVER-RIDE!!! CombatAce fair agreement applies.
  5. I think the ThirdWire sim is fantastic - recently upgraded to SF2. But one thing I've been curious about for years: the MiG-23's turning ability in both SF1 and SF2. I like to think I've read a lot about mil aviation, especially Cold War era aircraft. The Flogger didn't have a great reputation. See "Red Eagles" by Davies, among other works. Fast, very fast. But a twitchy bird with poor handling in many flight regimes. I'm lucky enough to have a friend who flew F-4's in the 70's and 80's, and flew against MiG's at various Red Flag exercises. I've spoken to him about it, and he's said it was a early attempt at a BVR fighter; a hit and run slashing bird, not a turning knife fight machine. But in both SF1 and 2, it's there, turning like a pro. Not really complaining as I like the knife fight, but I'm curious since so much effort was made for realism. Any comments from the brain trust would be appreciated. Thanks B
  6. View File MiG-23-98.7z This is a modern Russian MiG-23 Skin Type 98. Upgraded radar "Mosquito-23" and can carry AA-12. One plane was built. Good hunting. Submitter bazillius Submitted 03/06/2018 Category Other  
  7. MiG-23-98.7z

    Version 1.0.0

    141 downloads

    This is a modern Russian MiG-23 Skin Type 98. Upgraded radar "Mosquito-23" and can carry AA-12. One plane was built. Good hunting.
  8. launch

    From the album fiction war

    Removing five. The purpose of the group, speed, altitude ... ...Launch... ???????? ????. ???? ?????????,??????????, ????????... ...????...
  9. 232

    From the album MiG-23E-8 1963-1979

    MACH 2.02 Prototype MiG-23 23-11/2 in test flight with models K-23(R-23) 2 on pylons 2 semi-resessed. Art. Based on photo MiG-23 s.n. 231 Monino.
  10. Although their country is falling apart around them, it looks like these guys have found a way to have fun....
  11. Je mets ça ici parce que c'est en français sur le document http://fr.wikipedia.org/wiki/Accident_a%C3%A9rien_de_Courtrai Je suis tombé là-dessus par hasard, en cherchant autre chose bien moins clair. Mais là c'est un vrai accident. C'était arrivé aussi à un F-106 :^) mais sans malheur, ni incident diplomatique cette fois, le 2 février 1970. http://www.pilote-virtuel.com/viewtopic.php?pid=412755
  12. View File [Fictional] Republic F-7C Thunderstorm Republic F-7C Thunderstorm for STRIKE FIGHTERS 2 This is a very simple mod of the stock MiG-23ML/P to give a fictional Republic F-7C Thunderstorm in service with the 428th and 429th Tactical Fighter Squadrons in the Vietnam SEA style skin with 'Combat Lancer' rudder flashes. The USAF SEA style scheme is a lucky find as it's one of the stock Czech camo schemes! Thanks TK! BACKSTORY During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre and the F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational Requirement No.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7C folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 22/05/2020 Version 1 - 17/08/11 Submitter Spinners Submitted 08/18/2011 Category What If Hangar  
  13. Version 2

    258 downloads

    Republic F-7C Thunderstorm for STRIKE FIGHTERS 2 This is a very simple mod of the stock MiG-23ML/P to give a fictional Republic F-7C Thunderstorm in service with the 428th and 429th Tactical Fighter Squadrons in the Vietnam SEA style skin with 'Combat Lancer' rudder flashes. The USAF SEA style scheme is a lucky find as it's one of the stock Czech camo schemes! Thanks TK! BACKSTORY During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre and the F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational Requirement No.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7C folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 22/05/2020 Version 1 - 17/08/11
  14. View File SF2 MiG-23MF fighter- Cockpit, working Mig-23MF HUD, and aircraft Included is the fully working MiG-23MF 'Flogger-B', cockpit and working Mig-23MF HUD cockpit converted to SFP2. This MiG-23MF swing wing fighter saw much combat and claimed multiple kills over the years. The Mig-23/Mig-27 was the most important Soviet fighter type from the mid-to-late 1970s. It was designed to replace the famous MiG-21. The MiG-23MF was a first generation MiG-23 and was not designed for close-in maneuvering. This would come with the later second generation MiG-23ML ("L" for lightweight). However, the MiG-23MF was still formidable if used as a hit and run fighter. Short takeoff and landing was a major consideration in the case of a NATO vs WARSAW Pact confrontation. Also, the Mig-23 was designed to be able to be able to accept or decline combat against western fighters using hit and run tactics- maneuverability being a secondary consideration. As a result, it was designed to be faster in speed, faster accelerating and faster climbing than most western fighters...in which it mostly suceeded. It was much faster climbing than the F-4 Phantom with a reported initial climb rate of 45,000+ feet per minute. However, it reportedly had an even higher wing loading than the Phantom of about 94/lbs per sq feet at normal takeoff weight and normal wing sweep. One of the contributing results was reportedly a very poor instantaneous turn rate of 11.5 degrees per second at Mach .9 at 15,093 feet and 8.6 degrees per second at Mach .5 at 15,093 feet (Mike Spick-Illustrated Directory of Fighters). The Mig-21 reportedly had a much better maximum instantaneous turn rate of around 18.9 deg/sec. in some configurations. Although a lot of factors are involved in instantaneous turn rates, it does give a general idea. It equipped more Soviet fighter and attack regiments than any other Soviet fighter then in service in the 1970s. Over a thousand were estimated to be confronting NATO from both Soviet and WARSAW Pact nations. This is from the original Mirage Factory (although it has been modified by so many people over the years that it is basically a new aircraft). This Mig-23MF was a major production model after 1978. It could fire beyond visual range (BVR) missiles even for foreign countries and had a standard internal 23mm gun. Its radar was thought to be broadly comparable to the McDonnell Douglas F4J Phantoms' radar...formidable indeed. Mig-23s emerged victorious against maneuvering Western-trained Mirage F-1s over Africa on 27 September 1987, so the Mig-23's weapons systems could be effective. http://www.acig.org/...ticle_184.shtml You can download the original Mirage Factory Mig-23 SFP1 package here: http://forum.combata...p;showfile=5211 The Mig-23MF was the first major production version and also used largely for export. It saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version. The Warsaw pact, India, Lybia, Syria, Egypt, Cuba and others used the MF version. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles. Pilot report http://www.warbirdso...87/Default.aspx This was so complicated to make work in SFP2, that I had to end up just making it one complete download. If it wasn't loading or blowing up on the runway, then the HUD was not visible, the pilot was out of his seat, the plane was invisible, or the cockpit was invisible, pieces were flying permanently along side you in flight blocking your view, you were flying sideways, and you could not pick weapons. It took pieces from endless airplanes and projects to finally make it work including parts from SFP2. To my surprise, -the jewel-, the extremely complex Mig-23MF working HUD from Starfighter in SFP1 actually started working! Directions: 1) Back up your Mig-23MF folder. 2) Just download the whole filefolder Mig-23MF intact into your SFP2 aircraft folder as one folder....ie into the C:\mydocuments\thirdwire\SFP2\objects\aircraft 3) When asked to overwrite say yes. -Finished! MiG-23M 'Flogger-B' First production fighter MiG-23MF 'Flogger-B' Improved MiG-23M with a new radar and an infrared sensor pod, major production model after 1978 For strengths, it had incredible acceleration that reportedly equalled the later F-16 and F-15s. It also had an incredible climb rate and almost unmatched speed at low altitudes. For weaknesses, it had a terribly slow turn, slow rate of roll and high angle of attack limitations and vicious stall characteristics in certain situations. Better keep it fast. Good tactics in the MF are to sneak in fast at a low altitude, shoot and then run or use your fantastic rate of climb and acceleration in a vertical fight. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FLIGHT NOTES FROM A MiG-23 PILOT: The Mig-23 had incredible strengths and incredible weaknesses. WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees). In close combat, the earlier versions in particular were a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight. It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready. It is hard to use an aircraft if it is not working. Red Eagles, Steve Davies "Flying the Mig-23" http://books.google....result&resnum=4 It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed. http://dewarbirdraci...87/Default.aspx http://www.flightglo...20-%200508.html http://www.warbirdso...87/Default.aspx Thanks to -The Mirage Factory for the original Mig-23 in SFP1. -Lindr2 , for the new external model and for armament options. -Armourdave and Sal for orignal SU-17 cockpit. -Nele for the superb flight model that shows that the Mig-23 goes straight and up like an arrow, but is a bear in the turning and rolling department and accelerated stall department. -column5 Previous Flight Model: -Pasko Pilot -USAFMTL, Crab_02, Sony Tuckson Testing, etc: -Starfighter2- for the incredible avionics HUD -Wrench- helpful hints on moving around the SFP1 cockpit gages and hints on converting aircraft to SFP2. TK and Thirdwire - for SFP1 and the armament and options in the SFP2 version. Not for payware in anyway. If you develop this more, please quote the authors. Enjoy! Submitter ordway Submitted 06/12/2010 Category MiG-23  
  15. Version 1

    1,664 downloads

    Included is the fully working MiG-23MF 'Flogger-B', cockpit and working Mig-23MF HUD cockpit converted to SFP2. This MiG-23MF swing wing fighter saw much combat and claimed multiple kills over the years. The Mig-23/Mig-27 was the most important Soviet fighter type from the mid-to-late 1970s. It was designed to replace the famous MiG-21. The MiG-23MF was a first generation MiG-23 and was not designed for close-in maneuvering. This would come with the later second generation MiG-23ML ("L" for lightweight). However, the MiG-23MF was still formidable if used as a hit and run fighter. Short takeoff and landing was a major consideration in the case of a NATO vs WARSAW Pact confrontation. Also, the Mig-23 was designed to be able to be able to accept or decline combat against western fighters using hit and run tactics- maneuverability being a secondary consideration. As a result, it was designed to be faster in speed, faster accelerating and faster climbing than most western fighters...in which it mostly suceeded. It was much faster climbing than the F-4 Phantom with a reported initial climb rate of 45,000+ feet per minute. However, it reportedly had an even higher wing loading than the Phantom of about 94/lbs per sq feet at normal takeoff weight and normal wing sweep. One of the contributing results was reportedly a very poor instantaneous turn rate of 11.5 degrees per second at Mach .9 at 15,093 feet and 8.6 degrees per second at Mach .5 at 15,093 feet (Mike Spick-Illustrated Directory of Fighters). The Mig-21 reportedly had a much better maximum instantaneous turn rate of around 18.9 deg/sec. in some configurations. Although a lot of factors are involved in instantaneous turn rates, it does give a general idea. It equipped more Soviet fighter and attack regiments than any other Soviet fighter then in service in the 1970s. Over a thousand were estimated to be confronting NATO from both Soviet and WARSAW Pact nations. This is from the original Mirage Factory (although it has been modified by so many people over the years that it is basically a new aircraft). This Mig-23MF was a major production model after 1978. It could fire beyond visual range (BVR) missiles even for foreign countries and had a standard internal 23mm gun. Its radar was thought to be broadly comparable to the McDonnell Douglas F4J Phantoms' radar...formidable indeed. Mig-23s emerged victorious against maneuvering Western-trained Mirage F-1s over Africa on 27 September 1987, so the Mig-23's weapons systems could be effective. http://www.acig.org/...ticle_184.shtml You can download the original Mirage Factory Mig-23 SFP1 package here: http://forum.combata...p;showfile=5211 The Mig-23MF was the first major production version and also used largely for export. It saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version. The Warsaw pact, India, Lybia, Syria, Egypt, Cuba and others used the MF version. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles. Pilot report http://www.warbirdso...87/Default.aspx This was so complicated to make work in SFP2, that I had to end up just making it one complete download. If it wasn't loading or blowing up on the runway, then the HUD was not visible, the pilot was out of his seat, the plane was invisible, or the cockpit was invisible, pieces were flying permanently along side you in flight blocking your view, you were flying sideways, and you could not pick weapons. It took pieces from endless airplanes and projects to finally make it work including parts from SFP2. To my surprise, -the jewel-, the extremely complex Mig-23MF working HUD from Starfighter in SFP1 actually started working! Directions: 1) Back up your Mig-23MF folder. 2) Just download the whole filefolder Mig-23MF intact into your SFP2 aircraft folder as one folder....ie into the C:\mydocuments\thirdwire\SFP2\objects\aircraft 3) When asked to overwrite say yes. -Finished! MiG-23M 'Flogger-B' First production fighter MiG-23MF 'Flogger-B' Improved MiG-23M with a new radar and an infrared sensor pod, major production model after 1978 For strengths, it had incredible acceleration that reportedly equalled the later F-16 and F-15s. It also had an incredible climb rate and almost unmatched speed at low altitudes. For weaknesses, it had a terribly slow turn, slow rate of roll and high angle of attack limitations and vicious stall characteristics in certain situations. Better keep it fast. Good tactics in the MF are to sneak in fast at a low altitude, shoot and then run or use your fantastic rate of climb and acceleration in a vertical fight. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FLIGHT NOTES FROM A MiG-23 PILOT: The Mig-23 had incredible strengths and incredible weaknesses. WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees). In close combat, the earlier versions in particular were a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight. It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready. It is hard to use an aircraft if it is not working. Red Eagles, Steve Davies "Flying the Mig-23" http://books.google....result&resnum=4 It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed. http://dewarbirdraci...87/Default.aspx http://www.flightglo...20-%200508.html http://www.warbirdso...87/Default.aspx Thanks to -The Mirage Factory for the original Mig-23 in SFP1. -Lindr2 , for the new external model and for armament options. -Armourdave and Sal for orignal SU-17 cockpit. -Nele for the superb flight model that shows that the Mig-23 goes straight and up like an arrow, but is a bear in the turning and rolling department and accelerated stall department. -column5 Previous Flight Model: -Pasko Pilot -USAFMTL, Crab_02, Sony Tuckson Testing, etc: -Starfighter2- for the incredible avionics HUD -Wrench- helpful hints on moving around the SFP1 cockpit gages and hints on converting aircraft to SFP2. TK and Thirdwire - for SFP1 and the armament and options in the SFP2 version. Not for payware in anyway. If you develop this more, please quote the authors. Enjoy!
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