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Found 30 results

  1. Hi everyone, I recently got into weapon modding and wanted to edit some missiles. I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game. I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game. Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder. I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis). So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong? Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
  2. Hi, after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files? And is it or it's not possible to do? Down here are 2 pictures from the correct cockpit in the default Third Wire F-14: And 2 from the TMF F-14 (the inaccurate one): Thanks for helping.
  3. Hi everyone, I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones. I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to. I'm not talking about how to customize the callsign name, but the unit number after it. As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2" Here are some examples: The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200 IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery. How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster Thanks in advance for helping me.
  4. Hello gentlemen. I am getting back to SF2 since my last time by 2019 or so, and i wonder if in these three years off what would be mods you guys think are a must to play the game now. Any suggestions?
  5. Hi guys I have a problem and have already tried a few things, if I install a nuclear mod I get everything right with the explosion and such but I have no detonation sound I've tried a lot I'm sorry for the bad English but I'm from Germany I hope so can someone help.
  6. Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc. Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package). Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings. Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2). ROF_ConsolidatedModsNewV2_VonS.zip ForRoFpwcgModulationsVer3_VonS.zip Happy flying, Von S
  7. Hello, gents. Although I prefer to keep discussion of the OCM to my thread at simhq for now, I have several pics of work in progress I would like to post, and combatace.com is much friendlier with images than the other site, so I thought I would post them here. Keep in mind that these are all works in progress and may or may not show up in the mod. Of course, all questions and comments are welcome. Overall, I am making progress on the mod and hope to have something by the middle of next month or so. ALL PICS ARE WORKS IN PROGRESS Old light haze New light haze Old thick haze New thick haze New Fog Let me know what you like and don't like about the pics. The main obstacle to getting any of these new clouds into the sim is the flashing issue. Although I have been able to reduce it some, no matter how I try, I can't seem to completely eliminate it, especially for haze and fog clouds. That's why you see so few of these clouds in vanilla BHaH2. However, I haven't given up hope yet! Cheers!
  8. Hi All, just a very brief (new) post to indicate that - for those who are wondering where my WOTR GPU Tuner Patch can be found, as well as the little FM tweaks pack that gives a Mk.II Hurricane and Spitfire, as well as a BF-109 E7 - including links to helpful performance tips regarding the Hurri and Spitty - they are all located in the post linked below: https://combatace.com/forums/topic/92320-fm-tweaks-for-woffuepe/?tab=comments#comment-780879 Cheers all, Von S
  9. Hi, i am new at the game, just downloaded 2 days age, i really want to play the north vietnam campaign, with mig 17, 19 etc, when i watch videos to how to downlaod mods, most of them have a saved games folder ,but i dont have this folde, i only have this game folde r in my HD
  10. Hi! Can anyone explain the differences between using a JPG file verses a BMP file for skins or terrains etc? I have a feeling that JPGs are better and work smoother but I really don't know
  11. File Name: AT-27Tucano Skins Pack File Submitter: Artiglio File Submitted: 06 January 2014 File Category: IL2 Series Game Mods Friends here is another package of liveries for the Tucano, to share with the whole community, a thank you to those who have modeled this aircraft "by Texx, Cwatson and Ton414", and a special thanks to Texx for the work done on the web. Well to tell you that good fun. http://www.mediafire.com/download/1lcr2oyjch13xy1/SkinsPack_AT-27_Tucano.rar Click here to download this file
  12. Version AT-27Tucano

    26 downloads

    Friends here is another package of liveries for the Tucano, to share with the whole community, a thank you to those who have modeled this aircraft "by Texx, Cwatson and Ton414", and a special thanks to Texx for the work done on the web. Well to tell you that good fun. http://www.mediafire.com/download/1lcr2oyjch13xy1/SkinsPack_AT-27_Tucano.rar
  13. File Name: Skins Pack Gloster Meteor Air.Corps.Ireland File Submitter: Artiglio File Submitted: 05 January 2014 File Category: IL2 Series Game Mods A small packet of skins for a small tribute to the Air. Corps.Ireland. We thank Ranwers for the mod, Texx for the template, and all of you for sharing P.S. As I have already said in many of my posts, you are free to modify, how, where, and how much you want the Skins, but as a non-profit now that I'm on the net, it is a good of the entire community Il2Sturmovik. Have Fun! http://www.mediafire.com/download/d56izyk6hjk1cet/Meteor.rar Click here to download this file
  14. Version Gloster Meteor

    13 downloads

    A small packet of skins for a small tribute to the Air. Corps.Ireland. We thank Ranwers for the mod, Texx for the template, and all of you for sharing P.S. As I have already said in many of my posts, you are free to modify, how, where, and how much you want the Skins, but as a non-profit now that I'm on the net, it is a good of the entire community Il2Sturmovik. Have Fun! http://www.mediafire.com/download/d56izyk6hjk1cet/Meteor.rar
  15. Some time ago I installed a number of mods into SF2. I use the full 5 merged and the only DLC I have is the custom campaign one that allows you to change the aircraft you can fly. I always used whichever part of the SF2 series was required as a base for the separate mods (e.g. for Vietnam AG-XP I used the SF2:V executable and mod folders and so on). I didn't test all the mods, but the SF2V AG XP and Mescalaro range mods were flown and worked well, as did all the add-on aircraft that I had got from CombatAce - I put them in the standard SF2 mod folders and they showed up in the game, no probs. However, after taking a break of nearly a year, I am finding that the mods aren't working any more. I haven't updated since July 2012 and as everything has been left exactly as it was, I'm stumped as to why it won't play along. I get the same list of aircraft appearing, regardless of which SF2 'theatre' I start up, and none of the added aircraft are on it. Mescalaro is not showing as a theatre - only the default ones. The mods I have installed also include the full Nato Fighters 5 (and a separate NF4), which also doesn't seem to be adding anything extra. It's weird! I thought I'd ask here before doing a complete reinstall, as it's not something I ever had issues with before. Could it be something to do with SF2:NA, which I bought and installed after the modding had been done, and have never flown as yet? Two pics are the SF2 root folder and the mods folder in Saved Games: Ta for any ideas.
  16. Hello! Been flying FE2 ALOT recently. While I'm having a blast, I remember downloading a mod campaign called 'Bloody April 1917' a while back. I found those files, (including the required planes) and promptly installed everything. Now it all works great... except for a few things. First, to anyone who flies the Sopwith Pup/Triplane and Bristol, do you have to push forward with your stick to get the aircraft to take off? I normally only have to apply slight rudder or aileron (sp?) when taking off with the stock planes, but those aformentioned planes simply will not take off unless I lower the nose of the aircraft. Is this intended? I seem to remember Rise of Flight doing something like this, but I have never encountered anything like it in FE2. Second, my guns don't do damage in ANY of the 1917 planes. The Noopie 17, Spad 7, Triplane, and Pup have all done several missions where I got behind my target and was putting out a whole lot of lead... and nothing. The mission results screen always shows something like 600+ fired and ONE hit. :\ I can't figure it out, am I missing some sort of file? The gun does a firing animation, but there are no tracers. Third. Not really sure how to describe this, other then micro-stutter. You see when I get hit in the engine, or my plane stalls, or when I'm firing, my plane starts to stutter around, or 'warp'. Its very odd. Its much more noticeable in third-person. It also occurred when I was trying to take off, and didn't know about putting the aircraft's nose down. I've no idea what to make of it. I'm pretty sure I followed the DL instructions perfectly, but this sure has me stumped. Sticking with the stock campaigns for now, as they run perfectly. :)
  17. Hi, Does anyone know how to get an aircraft from 3ds max to strike fighters? I've already checked the Knowledge Base but I didn't find anything on how to create lod files and in how many parts should be splitted,(I saw some models have more than one .lod)...and what about animations? in the data .ini what names and where should I have to put them? More than a tutorial I would need a sample, for example: Bohemia Interactive which made ArmA series gave to the community samples to view, to understand everything from scratch... Thanks
  18. Hey folks, version 1.1.1 of OFFice, OFFbase, and OFFworld is now available for download at the official website and Combat Ace. Here's the change-log: Injured pilots can access their journals and read their squadron's daily status reports from in the infirmary. Counts missions flown by your AI squadmates, reporting the tally in the Duty Room. Reduced frequency of Congressional Medal of Honor being awarded in American campaigns. Adjusted Goodwill scaling so missions are relatively more important. Optional Goudy Bookletter 1911 for American campaigns and Croissant One font for French campaigns, while clarity of the German Behrensschrift and British Railway Sans have been improved. Fixed bugs transferring between squadrons, handling gunner/observers in multiplayer squadrons, encounter partner selection, and elsewhere. Some edits to encounters and internal code refactoring as well. If you're interested in membership in OFFworld, the kick-ass multiplayer version, send me a PM.
  19. Think this next update is something many will really enjoy. Along with a complete font overhaul to make spending time OFFbase and OFFworld more pleasant, version 1.1.0 includes CaptSopwith's mix of the soundtrack to Red Baron 3D, along with a mix of the soundtrack from the old Amiga classic Wings as suggested by Creaghorn ages ago. These make for amazing retro experiences that will take you right back to those glory days of the 1990's. FYI: Wings, the major inspiration behind OFFbase, is graciously available as a free download for the Amiga by Cinemaware, who reserve all rights. AmigaForever is an officially licensed Amiga emulator that will let you play Wings on your PC. Digital joystick recommended. Look at all these music options to suit any mood. Try them all! Additionally, the installer can now extract music & sound files at different levels of quality, providing low-def versions for old, slow computers with crummy onboard sound that suffer FPS hits under all the fancy high-quality stereo sounds. So get OFFice 1.1.0 today! And as always, if you're interested in joining and contributing to OFFworld, the kick-ass multiplayer version, send me a PM.
  20. See the new website I've put up with help from RAF_Louvert. Here's the changelog: Lots of bug fixes. Bunch of edits to encounters. Some internal refactoring. Improved and expanded grammar rules for the Adjutant status reports. Adds observations in character descriptions about one's Goodwill, and adjusts some Goodwill scaling. Reduced severity of damage and injury under the "Forced down" mission result. Extends time to complete missions before the possibility of getting in trouble with the Adjutant. French squads have an "Aide-de-camp" to the CO instead of squadron "Adjutant", to avoid confusion with the rank of the same name. Cannot create new pilots in an OFFworld squadron if you have at least two on active duty already. Expanded names files thanks to data sharing with Patrick Wilson's Campaign Generator. OFF P3 shipped with just 11,850 unique German names, boosted to 116,446 in HitR by including Creaghorn’s German last names. With the power of combinatoriality, the additional names collected by Lothar for OFFice and Pat Wilson for his Campaign Generator push this to a vast 1,343,406 unique German names! British now include 511,674 unique names, 156,306 for the French, and the Yanks get 120,246. But OFFice also sprinkles a few middle names into the non-German campaigns for additional combinations of Allied pilots and crew. Still, this is a far cry from the tens of billions of unique personalities possible in the game. If you're interested in joining OFFworld, the ongoing multiplayer campaign, membership is a one-time fee of $12. Send me a PM to get started. The location of the website may end up moving. I'd be willing to discuss free membership in OFFworld in exchange for hosting it.
  21. Good evening, all. With OBD rightly furthering its strengths in WOFF's immersive single-player campaign, multiplayer WW1 aerial combat has become the territory of other games (hard to call anything else out there a 'sim' in comparison). OFF multiplayer has fallen by the wayside for good reasons including technical/compatibility nightmares and the death of Microsoft's CFS GameMatch service. I can solve those problems, but have something much grander in mind. The following is a brief outline of my thinking at this stage, as an initial gage of interest. The goal is to merge the rich depth of OFF's campaign and the thrill of its aerial combat into a massively(?) multiplayer online role-playing combat flight simulator (MMORPCFS?), where players can fly both singleplayer (PvE) and multiplayer (PvP) missions in the same persistent, shared online Great War: Serve in the same squadron as your friends, with a common roster of human and AI pilots and OFFbase ground crew. Submit claims from multiplayer as well as singleplayer missions and witness claims by both human and AI wingmen. Even friends without OFF would be able to join and take the role of Ground Crew! Encounter other human pilots OFFbase and fly alongside and against them in multiplayer combat missions. Or fly your own AI-only singleplayer missions to advance your career and the persistent campaign if no other human flyers are available and no multiplayer missions are scheduled for your squadron. Global campaign open to all well-behaved OFFers would begin early in the war (date TBD) and advance time across all participating player squadrons with each mission until Armistice. But anyone would be able to create and share multiplayer campaigns for private clubs, special events, etc. Start the campaign at low rank, but earn achievements and promotions as you build your persistent online career. Replacement pilots could begin at ranks you've reached in-game but no higher, while transfers between squadrons open new career possibilities. Multiple pilots in different squadrons and nations would be supported. One highest-ranking player per squadron can serve as Squadron Commander: Score multiplayer mission claims for confirmation based on player reports Reward medals and promotions as well as approve/reject those granted by OFF Manager Coordinate with other squadron COs to approve and assign transfers Generate and schedule multiplayer missions and schedule parties in the Mess Assign flight leaders and alternates Authorize players for lone wolf missions Disciplinary options for breaking formation, friendly fire, cheating, etc. Of course, it would need a Matchmaker system: Far more than just a replacement for the defunct CFS GameMatch directory Publicize and help players sign up for and join scheduled multiplayer missions Let players post future availability to help COs schedule missions Make roles available in hosted mission files for player squadrons on both sides of the lines Synchronize all players' date, time, frontlines, weather, etc. Synchronize all players' available aircraft to eliminate mismatch errors while affording individual armaments/skins, gun convergence distances, fields-of-view, etc. Require/enforce OFF Workshop and CFS3Config difficulty settings for difficulty/fairness and to prevent cheating Generate and publish web-based killboards Expanded OFFbase Mess Hall where you can hang out with your fellow human squadmates: Built-in chat client Multiplayer mini-games, both turn-based (move a chess piece) and real-time (drinking contest) Publish and share tales of your deeds from your Journal in a squadron Library And of course, full integration with WOFF after release (aka WOFFworld?). Combining the depth of that experience with the stakes and emergence of a persistent shared online campaign would be the greatest simulation of the Great War,. I've done enough research and experimentation to know this is feasible on top of my OFFice system. But to make it a reality I need help from all of you. This would be a paid effort. The final form could take the form of either a single purchase or subscription, but I would need funding to get it off the ground, so to speak. I'm thinking of charging via PayPal for 'Early Access' to the closed test campaign and a chance to shape it's features and development. So if you would truly value something like OFFworld, let me know. I'll try attaching a (non-committal) poll to this topic, and if you're reaaally serious about contributing feel free to message me privately. As I said, this is just an initial, informal, gage of interest. If it's going to be dead in the water, I'd rather know now. But if not, the fun can begin soon. Shared synchronized OFFbase squadrons, with all pilots and ground crew, are already mostly up and running over a decentralized network on top of the latest OFFice release. Anyone willing to pay to share their "singleplayer" OFF and OFFice campaign with a friend?
  22. OFFice/OFFbase 1.0.3 now available!

    Hey folks! Quiet around here so maybe this'll give reason to get back up in the air. The latest version of OFFice incomparable campaign engine including the OFFbase role-playing simulation is now available at Combat Ace! Download the full package, or the smaller update if you have OFFice 1.0.2 installed. Most noticeable improvements are the many more dynamic encounters for more unique and interesting ways to interact with and manipulate your squadmates and learn more about them, as well as more illustrative descriptions of characters to bring their unique personalities to life. Thanks to JamesL for major contributions on both these fronts. Here's the full change-log: AI improvements, most noticeably to encounter selection; internal 'Initiative' Attribute helps determine which party chooses the encounter, and AI is more deliberate about picking an encounter to reach its goals. Simulating the squadron is a bit slower however. Character Illustration system by JamesL and Lothar dynamically describes higher-level aspects of personalities. Just as Attributes summarize individual combinations of traits, Illustrations summarize combinations of Attributes. The dynamically-generated descriptions really bring unique personalities to life so you can more easily remember them and manipulate them socially. Currently Illustrated are characters' motivations and use of language, with appearance and mannerisms under development. Descriptions of individual attribute levels have been also been added to the pool of observations available to describe characters in encounters. Lots of small bug fixes and some major internal refinements and restructuring. Some things like startup should be a tad faster. Overall OFFbase is a little more processor-intensive, but much less aggressive in writing to your hard drive. Squadron and pilot personality data now stored as compressed binaries with additional info to make squadron campaigns fully persistent. Now squadron campaigns can be continued with a new character even after the last player pilot has been deleted or transferred out, so a failed pilot never ends your ongoing campaign. Can create new pilots to join existing OFFbase campaigns from within OFFbase itself, removing need to launch OFF Manager to make replacement pilots. Includes random name generator as well. British, American, and French airmen generated by OFFbase will sometimes include a middle name (already built into German namelists). Supports characters with quotes in their name for nicknames. FA(A) Flieger-Abteilung (Artillerie) squadrons are no longer assigned Scramble missions. Exiting OFFbase stops any music from playing. OFFice user settings are now also available on the OFFice page in OFFramp. Refinements to Infirmary screen, including an estimated release time for each patient. The togglable encounter help info credits the author of the encounter. More revised and expanded encounters by JamesL and Lothar that yield unique insights into the characters of the parties involved, playing out differently each time. Even the venerable "A Salute" gets a small make-over. Added "Mixer" trait to complement the "Introvert" and "Husky" trait for those 'big-boned' airmen. Preloads Andy73's sounds for improved performance on low-spec machines. The reason for some of the major under-the-hood restructuring will be clear soon, but new bugs may crop up so as always I appreciate reports of problems. Please copy&paste the text or take a screenshot of any errors in the 'REBOL 3 Alpha' console. And have fun!
  23. I figured it is about that time to foist (love that word!) another update of my FM on the unsuspecting public, so here it is: the HPW FM and EW Campaign Mod 4.0.0 is now ready and waiting to be approved for download by the admins. This is a major update of my FM and I encourage everyone to try it out at least once. You will either be able to download and install it either as a stand-alone mod, or, using Lothar's handy self-installer, in conjunction with Lothar's OFFice and OFFbase programs. Here are some excerpts from the readme file which explain some of the major changes to the FM in my new update: Please note that this update only includes updates to the FM and empty weight of campaign aircraft. While all QC aircraft get the FM update, the empty weight values are the same for both human and AI aircraft. If there is a great clamoring for an update to the Quick Battle aircraft, I will consider it, but right now I want to sit back and take a bit of a rest! Here is the link for the new and improved FM: http://combatace.com/files/file/13417-hpw-fm-and-ew-mods-for-campaign-and-qc-battles/ Thanks!
  24. The long-awaited unofficial community expansion to OFF is now available at Combat Ace. See the posting for the full list of contributors. This is a complete package--no other mods or downloads required. It's designed to be easy to use for everyone, with no hassle. But give it plenty of time to install and configure itself on first run as it's 1.7GB of stuff all together. Notice it's not quite version 1.0. This is a first public beta. With extensive changes to flak, guns, ammo, balloons, etc. it would benefit from testing and feedback from experienced flyers. The incendiary ammo and balloon system still experimental, so consequences for mis-use still are not in place during testing. You're on the honor system for now. If you go ahead and test how effective it is against airplanes, let us know on the support page, or if you experience bugs or run into other problems. If you don't want be a part of such experiments, wait a little bit for further refinements. As always, read the fine print (backup your pilot files--they're now easier to restore than ever). And have fun!
  25. File Name: OFFice: The incomparable campaign engine for Over Flanders Fields File Submitter: Lothar of the Hill People File Submitted: 18 January 2013 File Category: OFFice / OFFbase / OFFworld OFFice: the incomparable campaign engine for Over Flanders Fields creates a dynamic campaign unlike any other combat flight simulator. Far more than just a collection of mods, OFFice deepens the historical accuracy, sensory immersion, and emotional terror of flight and combat in The Great War, while rooting the campaign in the day-to-day life of the officers and crew of an aerial squadron. Note 1: For more information, latest news, additional screenshots, etc., visit the Official Website. Note 2: If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM. Major goals of enhancing and expanding OFF:HitR: Persistence: Squadron-based campaigns continue when your pilot is captured/killed, so you can carry on the war as another pilot with the same mates. Living pilots can transfer between squadrons and continue their careers past the bounds of OFF aircraft availability. Start by flying two-seaters and transfer to a fighter squadron on promotion. Even take turns flying multiple pilots in a squadron, handy when one is out for injury. Track outcomes for your squadmates so their deeds in the air matter. Unleash the true power of OFF’s exemplary campaign engine! Immersion: Steeped in historical detail, OFFice campaigns offer dynamic difficulty and realism over the course of the war with more appropriate squadron roles and access to technological developments as well as more dynamic and engaging missions. But persistence is only immersive if pilots are not disposable. The secret: “flying to live rather than flying to kill”. OFFice realizes this vision to a degree unparalleled in a combat flight simulator with: OFFbase: the barmy automated squadron experience for OFF, an immersive role-playing simulation of life between flights! Turn your squad’s roster into a bunch of learning, thinking, interacting artificial intelligences, toss in a bunch of ground crew (and observers for two-seater campaigns), and drop yourself in among them with your pilot’s own unique personality. Emergent sandbox gameplay with unique, adaptive, goal-seeking characters harnesses fun to a purpose--the deeper investment in your pilot’s personal journey makes every trip up feel a matter of life and death, for your fellow flyers as well. Manage not just your career but help steer your squadron through years of war and loss. Lead through social encounters as well as your deeds in the air. Build deep, long-lasting friendships and social circles, while struggling bitterly with enemies--all affected by events in the skies. And vice versa; you’ll find it truly changes how, and why, you fly. See the included OFFbase.readme.rtf for an expansive list of features and usage notes. Ease: Take the headache out of configuring and customizing OFF. Finding, installing, and using mods correctly can be daunting, let alone setting up Workshopsp and CFS3Config. But OFFice is a coherent and customizable package that just works--in fact it makes OFF itself easier and safer to configure by imbuing the wisdom of the OFF community’s technical experts. Realizing settings for immersive simulation flying is a snap. There’s no better means for beginners and experts alike to get the most out of OFF, and no easier way to start. See more on the OFFramp, OFFset, OFFput, and OFFfov components of the OFFice suite geared toward ease further below. First, more of the fun stuff... OFFice features can be most easily organized around some of the personalities you’ll encounter regularly OFFbase: Squadron Adjutant Transfers between squadrons--voluntary and otherwise--so your persistent campaign doesn’t end until the war does. Begin your career flying bombers and transfer to a fighter squad when ready. Smarter and more historically-accurate mission planning for your squad’s role in the war and in the face of inclement weather, with Dawn Patrol missions and optional historical Lone Wolf missions More rational rank-based assignment of flight members and wingmen, and assignment of observer/gunners to pilots of two-seaters. Your German observer’s likely to outrank you, so remember who’s in charge! Track flight members’ in-air outcomes--report them as crashed or missing, and even witness their claims! More post-mission options and consequences, including the ability to submit claims for non-target and Lone Wolf mission balloons--become a balloon-busting ace early in the war, if you have the guts and skill Write optional post-mission reports even without claims; edit these and any other writings in a squadron Journal synced to the Flight Log Choose your pilot’s photo--your squadmates will become familiar faces as you interact with them on the ground, many even look their traits Dynamic historical medal system with more than twice as many awards American, British, and German campaigns get expanded historical news and more diverse names for squadmates based on historical popularity Expanded enlisted ranks for crew in American and British squadrons Escadrille La Fayette gets American pilots alongside French crew Towns named in missions, e.g. “Verdun” instead of “british town 153” Munitions Officer Recommends loadouts for the specific mission you’ve been assigned Advanced ammo including smoke and tracers when historically available, as well as incendiary rounds for targeting more resistant balloons Sneak incendiary rounds into a ‘dirty’ mix for deadlier firepower--if you can get away with it--but who would brazen and inhuman as to use it full bore against planes or ground targets? Historically-accurate ammo capacities and machine-gun rates-of-fire Set your own gun convergence distance to perfect your aim Custom skins can optionally be earned as historically appropriate--easiest for German flyers (linked to ammo capacities) Mask and upgraded goggles to keep your face from chapping! Choice among more detailed, higher quality in-game maps to navigate Refined, less obtrusive TAC and labels for those who use such aids Improved flight and damage models with some historically-timed engine upgrades, and with AI planes carrying the weight of fuel and ammo Damaged/destroyed aircraft can result in Leave while awaiting repairs More realistic and historically appropriate anti-aircraft fire, with difficulty adjusting dynamically for each side over time Better arcs-of-fire for rear guns on two-seaters Complete audio overhaul for more immersive sounds: engines, explosions, bullet hits bomb drops, pilot screams, ground gunnery, flak, machine gun sounds synchronized with historical rates-of-fire, and more! Medical Officer Detailed injury system with a diverse set of healable wounds and permanent and potentially disabling maimings Injuries, maimings, and death depend on the reported severity, location and timing of the crash, health and skill of the pilot, access to medical care, relationship with and skill of the Medic, and luck Visit the Medic and injured squadmates at your local Infirmary--and influence respectively their bedside manner and recovery The persistent squadron means you can even encounter and try to cheer up the AI of your own injured pilots to hasten their healing! Access to medical care varies, but becomes more effective over the course of the war Across the lines you’re at the mercy of enemy medics and facilities! Mess Chief The food may not be much to speak of, but the Mess Hall helps monitor and manage your squad’s morale Quality and availability of food change over the course of the war, with better Mess Chiefs able to do more with less Witness encounters between squadmates in addition to taking part Musically-trained officers and crew form a squadron band in the Mess that influences the mood of those in attendance Additional music options for OFF Manager, including period-appropriate piano scores for French and German campaigns Chaplain Funerals for your dead pilots, convalescent home for the disabled, care packages for captured pilots, and prayers for those who need them Squadron memorial lists your ended pilots and archives their journals so you can trace the whole story of your squadron in the Great War The influence of your dead/captured pilots can linger as their careers become part of the squad’s institutional memory, shaping its future Interactions and social networks are dynamic, so events on the air and ground spill over to affect peoples’ behavior So don’t underestimate the role of the Chaplain in providing stability to your squadron--assuming he’s stable himself! Everyone Other pilots and squadmates pursue their own goals, building their own careers and social networks Engage in and witness nearly 150 different kinds of encounters, some more personalized, and more rare, than others Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war Develop your character to expand their skills and capabilities as they gain ranks: advance your career, pursue a hobby, or change your approach to relationships With 88 distinct personality Traits in billions of combinations, summarized by eight dimensions of Attributes, every character is unique Tell your own personal story of life as a pilot in a historic squadron in The Great War Much of this highly configurable and/or optional, configurable with: OFFramp: rule all mods & plugins for OFF - More than just a mod manager, this dynamic scripting engine makes OFFice possible. Beneath the graphical interface where you customize your campaign and control OFFice features, ModRule plugins imbue the OFF Workshops and previously-standalone OFF mods with the intelligence, historical knowledge, and cooperative spirit of the OFF community. At the same time, powerful new ModRule plugins can tailor almost every aspect of the OFF campaign experience to heighten realism, immersion, and joy. Play OFF your way! OFFfov: the OFF field-of-view optical vanguard – This ModRule plugin helps set aspect-ratio-correct FOV settings by projecting a 3D model of your screen into the gameworld. Fly OFF close to a big screen as a true visual simulation, preserving perspective so objects are as close as they appear--or just make it look right for gaming. Your optimized FOV is applied to all OFFbase campaign aircraft seamlessly and automatically in all positions, including forward gunsights and rear gunner, as well as correctly integrating modded aircraft. OFFset: the OFF settings manager - Backup and Restore all your painfully-crafted OFF settings (Workshops and CFS3 Config), in full or in part. Handy if you need to reinstall the game or update graphics drivers, but also use settings profiles to switch between different play styles, or pre-configure hardware with settings recommendations from the experts. An OFFramp ModRule archives your settings on first run, so you can safely experiment. See the included OFFset.readme.rtf. OFFput: the OFF Pilot UnderTaker – Cares for your dead and broken pilot files by rebuilding corrupted XML files (frequently caused by retiring multiple pilots in OFF Manager). It automatically protects against some common problems and gives you a panic button that works when OFF Manager goes haywire and tells you to delete your pilots! Won’t back up your pilots for you, but makes restoration a snap. Realism profiles manage degrees of Dead Is Dead (DID) and Realistic Survival Strategies (RSS) community standards in OFF Workshops and CFS3Config, for a well-designed experience at any difficulty level. Requirements: OFFice is of no use and will not install without Over Flanders Fields: Hat in the Ring (OFF), OBD Software's breathtakingly deep WW1 combat flight simulator. The official Hat in the Ring expansion pack is recommended: Make sure you patch both to the latest version: http://overflandersfields.com NaturalPoint’s TrackIR is essential for included realism profiles and simulation field-of-view settings: http://www.naturalpoint.com/trackir/ OFFice uses Microsoft WordPad (included with Windows) to view documentation. The full OFFice suite requires 3GB free hard drive space on your OFF partition. OFFice installs itself alongside OFF. Credits: Producer - Lothar of the Hill People Exec. Producer - OlPaint01 Research - Bletchley, British_eh, Hasse Wind, RAF_Louvert AA, Balloons - Bletchley, Herr Prop-Wasche, Lothar of the Hill People Ammunition - Bletchley, Creaghorn, Lothar of the Hill People Damage Modeling - Herr Prop-Wasche, Buddy1998 Dead is Dead Rules - Siggi Documentation - Lothar of the Hill People Encounters - Lothar of the Hill People, Bletchley, JamesL Game Design - Bletchley, Lothar of the Hill People, Creaghorn Maps - Lothar of the Hill People Medal System - RAF_Louvert, Lothar of the Hill People Mask, TAC & Labels - Olham Missions - Bletchley, Buddy1998, Lothar of the Hill People Music Production - Andy73, Lothar of the Hill People News & Photos - Creaghorn, Herr Prop-Wasche Rear Arc of Fire - 33Lima RSS Rules - British_eh Skins - Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, UK_Widowmaker Software Engineer - Lothar of the Hill People Sound Design - Andy73 Weather & Skies - Herr Prop-Wasche Weapons & Loadouts - Bletchley, OlPaint01 Additional Testing - CaptSopwith, Cavaliere57, cptroyce, FreiherrWulff, JamesL, Robert_Wiggins Third-Party Sources and Included Tools: Audio Compression - FLAC: Free Lossless Audio Codec http://flac.sourceforge.net Bloom/HDR Shaders - ENBSeries http://enbdev.com Icons - Simon Child, The Noun Project http://thenounprojec...om/Simon Child/ Installers - Nullsoft Scriptable Install System http://nsis.sourceforge.net Maps and Topography – Google Mod Management - JoneSoft Generic Mod Enabler 2.6.0 Music Sources - Piano Society http://pianosociety.com - fair use clips (see included documentation) Runtime Environment – REBOL 3 Alpha http://www.rebol.com/rebol3/ License: This software is free to use and benevolently modify via the ModRules interface, but not free to redistribute or otherwise misappropriate. Simple rule: don't be a jerk. Seriously. By agreeing to use this software, if you're a jerk about it you forfeit all your personal property to the program authors. So just don't be a jerk. Finally: while much of OFFice is geared toward making your OFF experience easier, safer, and more reliable, your mileage may vary. OFFice is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. The Fine Print: OFFice will edit your pilots and OFF Workshop and CFS3Config settings! That's the entire point. You should BACKUP your pilots frequently anyway: campaigns\CampaignData\Pilots\ in your OFF install The OFFset plugin in OFFramp will archive your OFF Workshop and CFS3Config settings on first run, and can easily backup and restore them whenever. See OFFset.readme.txt. The OFFput plugin in OFFramp can rebuild your XML files should they become corrupted or lost. With OFFice, there’s no longer any need to backup or worry about the UIsel.xml or UnlimitedPilots.xml files in your Windows user profile, and restoring pilots from backup is a snap. Persistent squadrons mean you will no longer be able to jump between the same squad during different periods of the war. OFFbase will synchronize multiple squadron pilots automatically--those at an earlier date put on leave until caught up with the most recent pilot in that squadron. So don’t be surprised! OFFbase handles the outcome of missions itself--a key ingredient to tracking your squadmates’ outcomes too. It sets ‘Dead Is Dead’ in the OFF Workshops merely so all crashes that destroy your aircraft are treated the same and do not advance time. So don’t despair at the message from OFF that your pilot is dead--this just tells OFFbase your plane is done--your pilot may yet live. Rate the severity of the crash and trust the mercy of the simulated combat medics. You may be Injured, Hospitalized, Disabled, or Deceased, but in all cases you can continue your squadron’s campaign with a replacement pilot. JSGME requires Administrator privileges to modify your OFF install, and so OFFice will ask for elevation to install and run. OFFice can launch OFF Manager and CFS3Config as Admin, but you'll need to set CFS3.exe (and TrackIR if you use it) to run as Administrator manually (right click, Properties). OFFice uses JSGME to customize your OFF installation to create a more unique and historically accurate experience for each individual campaign. When it runs, do not interfere, and please wait patiently--it will take several minutes sometimes, especially on first run. Don’t worry if it says “Not Responding”, it’s just working really hard to customize the game. READ THE INCLUDED DOCUMENTATION – ESPECTIALLY THE FAQ IN THE OFFBASE MANUAL See also the OFFice/OFFbase Frequently Asked Questions (FAQ). Click here to download this file
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