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Found 39 results

  1. View File Operation Desert Storm Skinpack and Updates for B-52G_89 Operation Desert Storm Skinpack and Updates for B-52G_89 This Mod will add ODS skins for the B-52G_89 found here some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber Included: Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects. Historical Notes: Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available. Bomb missions markings not included as these are set to represent the beginning of the campaign. While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes) While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs Installation: unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed. Known Issues: While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs. Contributors B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance(weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -spillone104: model for Hound Dog pylon -Nyghtfall, Menrva: technical advice and assistance -Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!) -all of the above: project test team -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff. -Third Wire: for the original game I hope you enjoy this mod as much as the test team did and i did creating it Daddyairplanes aka Kevin Unruh 24 December 2018 Submitter daddyairplanes Submitted 12/24/2018 Category B-52  
  2. Version 1.0.1

    315 downloads

    Operation Desert Storm Skinpack and Updates for B-52G_89 This Mod will add ODS skins for the B-52G_89 found here some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber Included: Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects. Historical Notes: Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available. Bomb missions markings not included as these are set to represent the beginning of the campaign. While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes) While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs Installation: unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed. Known Issues: While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs. Contributors B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance(weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -spillone104: model for Hound Dog pylon -Nyghtfall, Menrva: technical advice and assistance -Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!) -all of the above: project test team -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff. -Third Wire: for the original game I hope you enjoy this mod as much as the test team did and i did creating it Daddyairplanes aka Kevin Unruh 24 December 2018
  3. View File KC-135 Skin Pack 1: Operation Desert Storm This skinpack adds in historical aircraft as used in Desert Storm for the A, E and R models KC-135. It is as close as possible with unit markings and features several nose arts. Included Skins and decals for KC-135A/E/R models Cockpit and ini edits to make player flyable Required you will need the original KC-135 pack available here Installation download and install the above mod per its instructions unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas KNOWN ISSUES This was originally an AI only aircraft. I added Dels C-130 pit so that it was flyable and I could check my work. That said, it is best to not fly from the cockpit as the Hercules' window frames don't match with the Stratotanker's windows. UNIQUE FEATURES As with most of my large aircraft mods, the skins are tga based. this means if you look for a Baby Shamu skin, you will only see a plain grey skin. When you fire it up in game, you will see a mix of ADC Grey and Baby Shamu. AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS Credits BPAO- original model Dave- head of/released original project dels- C-130 cockpit, used to make each aircraft player flyable daddyairplanes- research, 90% tgas, ini work, touch up skin work yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!) Testing Crew yakarov79, allenjb42, Eole Big Thanks to Plattsburgh Air Force Base - Plattsburgh NY Facebook Group Wurthsmith Air Museum Grissom Air Museum for their support with harder to find historical images to complete this project Submitter daddyairplanes Submitted 02/01/2018 Category Other  
  4. KC-135 Skin Pack 1: Operation Desert Storm

    Version 1.0.0

    148 downloads

    This skinpack adds in historical aircraft as used in Desert Storm for the A, E and R models KC-135. It is as close as possible with unit markings and features several nose arts. Included Skins and decals for KC-135A/E/R models Cockpit and ini edits to make player flyable Required you will need the original KC-135 pack available here Installation download and install the above mod per its instructions unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas KNOWN ISSUES This was originally an AI only aircraft. I added Dels C-130 pit so that it was flyable and I could check my work. That said, it is best to not fly from the cockpit as the Hercules' window frames don't match with the Stratotanker's windows. UNIQUE FEATURES As with most of my large aircraft mods, the skins are tga based. this means if you look for a Baby Shamu skin, you will only see a plain grey skin. When you fire it up in game, you will see a mix of ADC Grey and Baby Shamu. AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS Credits BPAO- original model Dave- head of/released original project dels- C-130 cockpit, used to make each aircraft player flyable daddyairplanes- research, 90% tgas, ini work, touch up skin work yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!) Testing Crew yakarov79, allenjb42, Eole Big Thanks to Plattsburgh Air Force Base - Plattsburgh NY Facebook Group Wurthsmith Air Museum Grissom Air Museum for their support with harder to find historical images to complete this project
  5. Here is how close New Zealand came to deploying a Squadron of its A-4K Skyhaws to the Gulf War in the 90's, remember they had just been through an upgrade program equipping them with the APG-66 radar, glass cockpit with HUD, MIL-STD 1553B databus, laser INS and ALR-66 RWR. They were cleared to use the AIM-9L, AGM-65B/G, GBU-16C/B, Mk-81/82/83/84 low and high drag bombs. The following is a post by an A-4K avionics tech in the RNZAF 1984-2001 and author of the book SKYHAWKS: The History of the RNZAF Skyhawk. https://books.google.co.nz/books/about/Skyhawks.html?id=N7NCngEACAAJ&redir_esc=y "It was also an interesting time at Ohakea. 75 Sqn was in training to go to war, 2 Sqn were about to be deployed to Nowra and there was talk that the Nowra deployment would go on hold as all our A-4s and personnel would be needed to support 75 Sqn. The paint shop were all geared up to repaint the aircraft in desert camo, the deployment route to the Gulf had been worked out and everyone was being lined up at Medical for their jabs. The 75 Squadron Gulf War happy hour was very memorable - Sadam Husain even put in an appearance! Sadly nothing happened and 75 Sqn went to Williamtown as planned for a WILLOH Exercise at the end of January and 2 Sqn deployed to Nowra as planned at the beginning of February. Oh what might have been eh, had our politicians had some balls! Had we deployed the A-4s they would have been one of the most sophisticated ground attack aircraft in theatre with their then brand new Kahu avionics. We would most likey have been based alongside the Kuwaiti A-4s as they had had to leave all of their ground equipment, ground crew and spares in Kuwait when they evacuated to Saudi. A great opportunity was lost to demonstrate the value in having an Air Combat Force, something we would pay dearly for 10 years later under HC and Co." and: Question: "Was that a genuine plan to operate with the Kuwaiti Air Force? Would the A-K's not have come under RAF command as part of Operation Granby, and operated alongside the Tornadoes and Buccaneers?" Answer: "The US were looking for a fast and easy way to get the Kuwaiti A-4s back in the fight. All they had were their 20 odd aircraft, the pilots who flew them and the clothes they were wearing! They had to leave everything else behind when they left Kuwait. Deploying us along side of them would have solved their logistics and ground crew problem (and the Saudi's/Kuwaiti's would have paid NZ handsomely!). But instead they employed civilian contractors (mercenaries), all former USN/USMC guys. The USMC were still actively flying A-4Ms at that time and had just started disbanding squadrons, so sending over all of the weapons, spares and support equipment they needed wasn't really a problem (they just raided the boneyard). We probably would have come under the RAF command Dave but would have been used in a close air support role (what the A-4 was best at) rather than the longer range tactical strike the Tornados were doing. If we had gone I'm picking we would have fired a LOT of Mavericks... All pie in the sky stuff now but at the time these were the things various people in the RNZAF were seriously thinking about. Had we deployed the A-4s there were a few "fast track" mods we would have had to do to the aircraft (the first four we subsequently did to the aircraft anyway): 1. Fit and test the KY-58 secure radio kit to all aircraft - Kahu had installed the wiring etc. but it was not yet tested in 1991 (secret squirrel stuff). 2. Fit and test the Mode 4 IFF kit (same deal as above). 3. Programme the radar warning system with the threat and friendly radars 4. Update the weapon inventory software for any additional weapons were would be carrying 5. Uprate the engines (basically run the engine hotter to produce more thrust at full power - can be done but reduces engine life) 6. Repaint the aircraft " And so I give you No.75 Squadron, Royal New Zealand Airforce, A-4K Skyhawk, Joint New Zealand/ Kuwait Skyhawk Wing, Operation Desert Storm 1992, King Abdul Aziz Air Base, Dhahran. Expanding on the "fast track' mods Dom mentions above the CBU-87/B has been added to the Kiwi Skyhawk's inventory to enable medium altitude area attacks (as done for the RAF Jaguar's). ALQ-119(V)17 ECM pods are borrowed from the USAF and always carried operationally like most allied aircraft. Finally a handful of AN/ASQ-153 Pave Spike pods are also borrowed from the USAF enabling precision daylight strikes to be carried out without a 'buddy' aircraft to designate the target. The MIL-STD 1553B databus intalled during the project 'Kahu' upgrade is key to enabling the quick addition of additional ordnance and EW pods. Once the air threat had subsided the Kiwi Skyhaws stopped carrying a single AIM-9L and replaced it on most missions with an AGM-65B that the pilots used more as a substitute targeting pod to enable magnified target identification before attacking with bombs etc
  6. Now a short revisit to one of the seminal Mods for the Strike Fighters series. Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course: New aircraft for Redux included the amazing Buccaneer by Ravenclaw: Install As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems. The instructions are pretty good – however you must insure you follow the first and second rules of modding: 1. Make sure you stick the files in the correct place! 2. Make sure you stick the files in the correct place! If you get stuck there is a few years worth of information and a knowledge base on here to help. Gameplay The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good! The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made: For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building! Default loadout looks good enough so no changes for me: And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!: Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc: Flying over Kuwait Mike seems to think keeping his lights on is more challenging! Plenty of Bandits are being called out, like this MiG-23: They are being kept busy by F-14s on the way in though luckily: We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre: Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up. Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle). Typical, I am off to the tanker, or Alt + N as it is more commonly known here: Success is ours…in your face Saddam! And of course, hats off to the many that contributed to make SF2:ODS possible!
  7. View File StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens! StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. This mod includes custom 1920x1080 "StrikeFighters2 Desert Storm" themed menu, pilots and Campaign screens. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternate screens I have in there that you might like better. I recommend that you back up your CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighters2 Desert Storm mod folder. My StrikeFighters2 Desert Storm mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighters2 Desert Storm\ Enjoy! Submitter viper63a Submitted 05/31/2017 Category Menus  
  8. Version Version 5

    133 downloads

    StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. This mod includes custom 1920x1080 "StrikeFighters2 Desert Storm" themed menu, pilots and Campaign screens. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternate screens I have in there that you might like better. I recommend that you back up your CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighters2 Desert Storm mod folder. My StrikeFighters2 Desert Storm mod on Win10 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighters2 Desert Storm\ Enjoy!
  9. View File Iraq, Western Asia (1980-2003) Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 02/13/2017 Category Full Terrains  
  10. Version 1.07

    1,507 downloads

    Iraq, Western Asia (1980-2003) Terrain February 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the DS/IR terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  11. Hi All. First time posting in this forum. I discovered Strike Fighters 2 over a week ago. This is the kind of game I was looking for. I had a love for Strike Commander and F-15 Strike Eagle of eons ago. Anyway enough of introductions. I have a problem. I downloaded Operation Desert Storm for SF2 from the files SF2_ODS_Part1-3. I am able to play the mod except that when I try to land on the carrier decks (any one) the deck is not hardened so the aircraft sinks through the ship and crashes into the ocean. The cats work fine at the start of the mission but the landing is the problem. I have read other posts about this issue but I hate how posts get hijacked (as in the posts goes off on a tangent on how to install the upgrade etc) or people give vague responses such as "seems like a carrier without LODs." Like what on earth does that mean. So can someone in the know please tell me what causes an aircraft carrier's deck to be sink through and not the cats? Also what needs to be done to fix this? I installed the update SF2E_ODS_Update1 but that did not solve the problem. I tried to copy carriers from other mods that had no problems, still same issue. So yes, a clear answer as to what would cause this would be appreciated so I can understand the innards of the game better. Thank you.
  12. View File SF2 ODS Aircraft and Screen Upgrade Pack 2018 This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it! ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- I upgraded some of the planes from the ODS pack with some of the planes from the following packs. Also fixed some issues with the F-15C squadron configuration in the Campaign INI files. Added my 1920x1080 Menu and Campaign screens... * F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/ * F-15E from "SF2 F-15 Strike Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ * E\F-111A\E\F from "SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 - Viper63a, dtmdragon, Lel, Fanatic Modder!" https://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/ * F-117A from "Lockheed F-117A Nighthawk for SF2 1.0 - By Dels" http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/ * C-130E\H from "C-130E/H USAF pack (originally by Dels) by Daddyairplanes" * RavenClaw_007 - Freaking insane Weapons and Ejection Seats! * JAT81500 - Excellent Florian Pilot upgrades! * Hi Ho Silvers - AfterBurner Mod. * Also included is my ODS 1920x1080 Menus...from here... StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens Version 1.1 https://combatace.com/files/file/16487-strikefighters2-desert-storm-hi-res-1920x1080-menu-screens/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! Don't chance it! * 1) You MUST delete the these Aircraft folders or the install or some of the planes WILL NOT WORK. BACKUP and delete the following Aircraft folders... AC-130U C-130E C-130H EC-130H EF-111A F-15C F-15C_RSAF F-15D F-15E F-16C_B40_RBAF F-111E F-111F F-117A * 2) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. * 3) Read the Readme.txt file in the "Additional_Setup" folder... Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. ------------------------------------------------------------- SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens ------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2) * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) * Dave's EF-111A Version 2.0 (SF1) * LeL's F-111 TAC Pack (SF1) * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1 * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 ------------------------------------------------------------- LOCKHEED F-117A NIGHTHAWK Ver 1.1 ------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS ------ A MASSIVE thanks to Crusader for all his very useful reference material and support without which this package could not exist! Thanks to all on the forum for their continuing and always useful support. Hope you enjoy it as much as I have had making it. Dels ------------------------------------------------------------- Submitter viper63a Submitted 07/16/2016 Category Other  
  13. Version v2.3

    809 downloads

    This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it! ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- I upgraded some of the planes from the ODS pack with some of the planes from the following packs. Also fixed some issues with the F-15C squadron configuration in the Campaign INI files. Added my 1920x1080 Menu and Campaign screens... * F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/ * F-15E from "SF2 F-15 Strike Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ * E\F-111A\E\F from "SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 - Viper63a, dtmdragon, Lel, Fanatic Modder!" https://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/ * F-117A from "Lockheed F-117A Nighthawk for SF2 1.0 - By Dels" http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/ * C-130E\H from "C-130E/H USAF pack (originally by Dels) by Daddyairplanes" * RavenClaw_007 - Freaking insane Weapons and Ejection Seats! * JAT81500 - Excellent Florian Pilot upgrades! * Hi Ho Silvers - AfterBurner Mod. * Also included is my ODS 1920x1080 Menus...from here... StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens Version 1.1 https://combatace.com/files/file/16487-strikefighters2-desert-storm-hi-res-1920x1080-menu-screens/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- !! First and always - BACKUP! Don't chance it! * 1) You MUST delete the these Aircraft folders or the install or some of the planes WILL NOT WORK. BACKUP and delete the following Aircraft folders... AC-130U C-130E C-130H EC-130H EF-111A F-15C F-15C_RSAF F-15D F-15E F-16C_B40_RBAF F-111E F-111F F-117A * 2) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. * 3) Read the Readme.txt file in the "Additional_Setup" folder... Thats it - Enjoy! ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- The Mudhen Maintenance Team 2016 ------------------------------------------------------------- Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens. Spudknocker - Upgraded Flight Model and Weapons Loadout. Fanatic Modder - Upgraded Flight Model and Engine Emitters. Crusader - Upgraded and added 2012 FM and Cockpits to pack! RavenClaw_007 - Freaking insane Weapons and Ejection Seats! JAT81500 - For the excellent Florian Pilot upgrades! Hi Ho Silvers - AfterBurner Mod. Nengajyou Aki -JASDF Serial Decals. Stick - Beta testing and assistance with FM - THANK YOU! April 2016 ------------------------------------------------------------- Salute to the 2010 F-15 Super Pack Team for the original F-15 Super Pack! ------------------------------------------------------------- TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. ------------------------------------------------------------- SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens ------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2) * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) * Dave's EF-111A Version 2.0 (SF1) * LeL's F-111 TAC Pack (SF1) * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1 * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10 ------------------------------------------------------------- LOCKHEED F-117A NIGHTHAWK Ver 1.1 ------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS ------ A MASSIVE thanks to Crusader for all his very useful reference material and support without which this package could not exist! Thanks to all on the forum for their continuing and always useful support. Hope you enjoy it as much as I have had making it. Dels -------------------------------------------------------------
  14. img00008

    From the album Strike Fighters 2

    29 January 1991, a Royal Air Force Tornado GR1 of 16 Sqn. attacking As-Salman Republican Guard Base, a campaign mission flown in the ODS mod for Strike Fighters 2
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