Search the Community
Showing results for tags 'sf2'.
Found 161 results
-
From the album Shots 2014
-
From the album Shots 2014
-
From the album Shots 2014
-
a team skunkworks account request
Reef94 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
could someone please lend me his account of cpl engineering for dowloading some planes? I made the request to be accepted but received nothing. I just need a few files, hope you can send me yours for message, just need it for 10 mins, thanks so much- 6 replies
-
- account sr71 request please
- please
- (and 4 more)
-
Alenia Aermacchi m346 skin
Reef94 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everibody, the other day I saw a video showing all the costruction progress of the new alenia trainer m346. I searched on combatace and found only the l-15 chinese for sf2 which is the same plane. I was guessing if someone could make the aeronautica militare skin for it(chinese l-15) so that we have also the m346 "model" Here are some pictures. P.S: it would be nice also the IAF one. http://www.aleniaaermacchi.it/PublishingImages/News/NIPP4753.jpg http://www.ainonline.com/sites/default/files/uploads/m346-fixed.jpg http://www.aleniaaermacchi.it/PublishingImages/News/2nd%20T-346A_%20departure.jpg and that's the IAF one; http://www.viaf.it/home/images/news/M-346-IAF.jpg http://www.flightglobal.com/assets/getasset.aspx?itemid=54801 -
The Strike Fighters series is over a decade old this year. The series is renowned among combat flight enthusiasts for it's open modability, gentle learning curve, and (foremost) the scenarios it models. When it comes to The Cold War, no other sim does it like the SF series does. As amazing as something like the DCS series may be, it won't let me shoot down Mig-15's over the Yalu one mission, then without even transitioning to a new program, shoot down a flight of Backfires with AIM-54's the next. That being said, the sim is not without it's issues. The first being the aforementioned fact of the sim's age. At eleven years old, it's certainly beginning to show some wrinkles. One of the most obvious wrinkles the sim shows is in the terrain engine. When creating SF:P1, TK elected to use the old style TFD/HFD terrain engine rather than the new .lod based terrains of his other contemporaries Lock-On and Il2. I presume this decision was for ease of design as TK is basically a one man show, and he probably had a lot of knowledge of this terrain type from it's usage in European Air War. While this terrain type isn't as detailed as others, it does have one great upside; ease of modding. The terrain releases over the years from the various modders for both sims has mapped virtually the entire planet as jet sim playground. We have maps for everything from Ethiopia to Cyprus to San Diego. The terrains have been getting more and more detailed with large numbers or new targets and target areas. The recent Desert v4 release being one of the shining examples of this. One area the detail has always been lacking though, is in the detail of the airfields themselves. When designing the original Desert terrain, because it was fictional, TK chose to create a number of air bases that use the general look of 60's-70's USAF bases. They look fine in a place like Dhimar, but once you port them to a place like Germany, they begin to stick out like a sore thumb. For forums member Rends, the look was too jarring. After learning the Strike Fighters modding basics, he got right to work. Gathering other members of the renowned German Modders Group they set out to turn the most important map in the SF series into the Real Deal™. I reached out to Rends to ask him some questions about this most massive undertakings. Your main project right now is your total reworking of the GermanyCE terrain. What was it that sparked you to take on such a large and complicated task? Well it was the watertower that disturbed me. I got SF2 because of the A-10 and found it a nice feature that it has a Germany Terrain. Once ingame i noticed the watertower and it looked so out of place. I felt like being on a US airbase in the States rather than on a German airfield. I realy wanted to change the waterower only but by then I was looking at the terrain no longer as a gamer but a modder. That's not good if you ask me ;-) An A-10 over the new GermanyCE, with targets moved into towns The screen shots you've shown off so far in the forums have been truly incredible. The level fidelity in the airbases is something we've rarely seen outside of say, Yakee Air Pirate. Buechel Air Base in particular. Do you plan on maintaining that level of detail throughout the whole map, or do you have a few "set peice" bases and then a number of "generic bases" to supplement them? You mentioned Büchel Air base. Once here at Combatace i found Images of Gepards german airfield mod and i asked at the german Forum where to get it. It took only a few days and Florian Ravenclaw007 and 76.IAP-Blackbird jumped on the bandwagon of what is now the Germany rework. Sure it's a Project started by me but a lot of stuff is done by other guys. Büchel and Pferdsfeld is Florians work and Ravenclaw and Blackbird made some stuff i couldn't found in the download section. Not to mention the help i got from the community here. It's fantastic. And yes the plan is to recreate most of the airfields. But as you mentioned this is a large Project and not be done in a few months. But don't worry i plan to upload an open beta soon*. I just want to know how it works on different computers. And there will be a release a short time after. From there on there will be regular updates until we have either finished the project or lost interest (i hope not,lol) The main gate at Büchel. Pretty fantastic! I metioned earlier about the scale of a task this large. But beyond just being a large task, it seems it would be quite tedious as well. Has the process of inserting objects via the notepad driven you to madness yet? I wish there was a real Terrain Editor out there with no need to place objects using notepad. Yes it can be boring and it is boring sometimes. But then you fire up the game and if all the stuff is there were it belongs, I'm satisfied. This helps not to become mad (sometimes) ;-) Continuing along the same lines, object placement and terrain re-working is a pretty complicated task. Did it take you long to pick this up? Once you understand how the game works [modding] isn't that difficult anymore. There are a few Tools out there and they are very useful. And I have modded other games in the past. Guess that helps too. A great before and after look at a factory target. The difference is huge. I noticed you're fairly new to the community, having only been registered since December of last year. Were you playing the SF series before then? No SF2 europe was the first game of the series I got. And I got it at the end of the last year. I knew some screenshots before but that's all. Before being a member of the SF/CA community, have you been a memeber of any other simming communities? I'm a longtime member at simhq to hang around, graviteam.com, a forum for 'Steel Fury 42' WWII tank drivers, and gametoast.com.A community dedicated to mod the StarWars Battlefront series; my second love after flight sims. Well thanks very much to Rends for allowing me to interview him and providing us with some great insight into this much anticipated mod! -Todd *This interview was conducted about a week or so before the article was posted. The afternoon just before this article was finalized, Rends provided an update about the beta version.
-
TMF Tomcat Superpack problems
Tomcat18 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello. I recently downloaded strike fighters 2 Europe along with the TMF superpack (V1.20). I am having issues with the weapons and cockpit. My VDI display appears as a white blank and I cannot use the radar or equip the AIM-54's (only sidewinder's and sparrow's) in the load out screen. Is there a way to fix these issues without downloading sf2:na? Or did I just make a mistake when adding the files to my game? Thanks in advance. -
Problem with mods not showing up
JDUK posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some time ago I installed a number of mods into SF2. I use the full 5 merged and the only DLC I have is the custom campaign one that allows you to change the aircraft you can fly. I always used whichever part of the SF2 series was required as a base for the separate mods (e.g. for Vietnam AG-XP I used the SF2:V executable and mod folders and so on). I didn't test all the mods, but the SF2V AG XP and Mescalaro range mods were flown and worked well, as did all the add-on aircraft that I had got from CombatAce - I put them in the standard SF2 mod folders and they showed up in the game, no probs. However, after taking a break of nearly a year, I am finding that the mods aren't working any more. I haven't updated since July 2012 and as everything has been left exactly as it was, I'm stumped as to why it won't play along. I get the same list of aircraft appearing, regardless of which SF2 'theatre' I start up, and none of the added aircraft are on it. Mescalaro is not showing as a theatre - only the default ones. The mods I have installed also include the full Nato Fighters 5 (and a separate NF4), which also doesn't seem to be adding anything extra. It's weird! I thought I'd ask here before doing a complete reinstall, as it's not something I ever had issues with before. Could it be something to do with SF2:NA, which I bought and installed after the modding had been done, and have never flown as yet? Two pics are the SF2 root folder and the mods folder in Saved Games: Ta for any ideas. -
Hi guys! I'm building a campaign for central america terrain and i have some problems: The campaigns that i build were modifications of anothers (change of airport, names, aircraft) But with central america there isnt another file so i have a complication with the attack objetives, strategic nodes etc. I made test version but when i choose it goes to windows desktop I f anywone can help me, Thanks!
-
****World War Two period music for SF2****
pcpilot posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: ****World War Two period music for SF2**** File Submitter: pcpilot File Submitted: 07 January 2013 File Category: Menu Music ****World War Two period music for SF2**** Ever since I first attempted a WW2 install for SF2 many moons ago, I have strove to make it as much "period" as possible. Of course, the music on each screen was modern and didnt fit in with WW2 in my estimation. I decided to try to locate some music from the era. Well, it wasnt hard at all! My first search located a wonderful plethora of websites and stations that still play and love the era and its music. It was all quite fun and interesting. Out of them all, my favorite has quickly become the VI corps music website located at http://www.6thcorpsmusic.us/. This is only a small part of a website put together by a woman in honor of her father who fought during WW2 in the 6th engineer corps. I was able to download a number of songs from this website, my favorite being Glenn Miller, and convert them to .wav format for use in SF2. Install is simple. Just unzip the file into your StrikeFighters2 folder. Let it overwrite your menu folder. For the hangar music, I have included my hangarscreen.ini. As long as you havent extracted yours from your SF2 install for any other purpose, simply do nothing. If you have extrated it for whatever reason, its still simple. Just open the ini in a txt editor and add this... BackgroundMusic=HangerMusic.wav And there ya have it. Hope you enjoy this music as much as I do. If not, visit the VI corps website and download and convert your own favorites, it was fun! Of course, this is oriented towards U.S. tastes at the time. I'd love to see a German, British, or even Japanese version of menu music come out. The .mpg files can be converted here... http://media.io These music files are considered public domain and are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless. Jeff "pcpilot" Gerald PS. Dont sit under the apple tree is dedicated to my mother Mary. Click here to download this file- 5 replies
-
- menu
- menu music
-
(and 4 more)
Tagged with:
-
Version 1.0
147 downloads
****World War Two period music for SF2**** Ever since I first attempted a WW2 install for SF2 many moons ago, I have strove to make it as much "period" as possible. Of course, the music on each screen was modern and didnt fit in with WW2 in my estimation. I decided to try to locate some music from the era. Well, it wasnt hard at all! My first search located a wonderful plethora of websites and stations that still play and love the era and its music. It was all quite fun and interesting. Out of them all, my favorite has quickly become the VI corps music website located at http://www.6thcorpsmusic.us/. This is only a small part of a website put together by a woman in honor of her father who fought during WW2 in the 6th engineer corps. I was able to download a number of songs from this website, my favorite being Glenn Miller, and convert them to .wav format for use in SF2. Install is simple. Just unzip the file into your StrikeFighters2 folder. Let it overwrite your menu folder. For the hangar music, I have included my hangarscreen.ini. As long as you havent extracted yours from your SF2 install for any other purpose, simply do nothing. If you have extrated it for whatever reason, its still simple. Just open the ini in a txt editor and add this... BackgroundMusic=HangerMusic.wav And there ya have it. Hope you enjoy this music as much as I do. If not, visit the VI corps website and download and convert your own favorites, it was fun! Of course, this is oriented towards U.S. tastes at the time. I'd love to see a German, British, or even Japanese version of menu music come out. The .mpg files can be converted here... http://media.io These music files are considered public domain and are released under the CombatAce Freeware Licensing agreement. You are free to modify these files and use them as you wish as long as the files are not used in payware of any kind. If you use them, please remember to give credit. These files are released to a great community of simmers at CombatAce and SimHq. Have fun and God bless. Jeff "pcpilot" Gerald PS. Dont sit under the apple tree is dedicated to my mother Mary.- 1 review
-
- sf2
- ww2 install
-
(and 4 more)
Tagged with: