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Found 16 results

  1. Hi, After updating to October 2008 patch, the game hangs and then crashes at 60% while loading an instant or single mission.
  2. Hi everybody, I have a very big issue in Strike Fighters 2, which i also had on Strike Fighters Project 1 before: whenever a radio communication is given (wingman, HQ, etc...) the game FREEZES for a couple of seconds. I tried EVERY SINGLE THING (lowering graphical settings, selecting my dedicated graphical card as default...) Nothing changed. I discovered that the problem is related to the audio communications files, since i tried deleting all radio chatter files from SFP1 game directory, and the issue is gone, no more stutters or freezes. The only thing is that i can only play the game without any form of radio communications, just ambience, weapons and plane sounds... that's kinda bad SO, I finally found out the problem is related to these files, i tried changing the audio channels into the in-game settings, switching from 16 to 8, to 24 and 32... I don't need to tell you that NOTHING HAPPENED. In conclusion, what can i do? I'm desperate since i can't find anything similar on the internet, and no one seems to have my same problem, so i can't find any solution. I thought that it was related just to the old SFP1, since it could maybe have some optimization problem on newer machines... but the exact same happened as soon as i played SF2 for the first time. I REALLY NEED YOUR HELP, and i thank you A LOT for helping me out, cause i really really have no idea of what to do to play it with radio chatter without being LITERALLY UNPLAYABLE Thank you all again
  3. I got this problem: I run SFP1 pretty well, without any sort of issue. The only very tedious thing i have is that the most of the times a vocal call is given, my game freezes for like 1/2 seconds. This may sound like not a big thing, but TRUST ME, since this pops up for 8 comms given out of 10, this problem turns the game into UNPLAYABLE. And also (i got no idea why and what is the correlation with comms) almost every single time i shoot down a plane or i see an explosion in front of me, this issue happens. I thought it was a setting problem, maybe a graphical one, or something related to my PC, i could never ever though it was an audio file problem... I made many tests, but after several months of testing, removing all the audio calls files from the game files, i finally discovered what was the cause of those freezes: the audio communications. Even if the game is perfectly playable as it is right now, without any radio chatter, it would be nicer if i could play it with audio comms again, instead of just ambience, plane and weapon sounds, i really loved HQ calls, wingmen comms and radio chatter. I have no idea what could it be that "interfers" with the game and makes it freeze whenever a call is given, or even an explosion happens. Only removing all audio comms from game files the problem solved. Could you help me please? Any idea or suggestion would be great! Thank you a lot guys!
  4. Hi everyone, I wanted to ask you if there is any way to fly the plane with mouse as yoke (just like War Thunder) in SF2 or SFP1 I know it's way better to fly it with a joystick, and that it's perfectly playable with arrow keys, but that's something i just wanted to know about. Let me know if there is any way to set this as yoke command. Thank you very much
  5. View File Wings Over World Menu Screens Wings Over World Menu Screens January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios. Here below a quick summary of enhancements and additions: -All the music tracks from the SF games have been included; now there's a unique track for each screen. -Hangar Screen has got the hangar noise sounds which were present in the SF1 games. -Option to turn Lens Flare off as in the SF1 games is back. -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games. -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type). -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen). -Added the missing PILOTPIC25 bitmap which is available in the SF1 games. -Loading Screen shows a generic runway and a new, longer loading sound is used. -Mission Editor DLC is supported with a new screen in the same style of the other screens. -Campaign Customizer DLC is supported with a new screen in the same style of the other screens. -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual. As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions. In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring: -Disabled all the unuseful Labels when viewing the in-game map. -Disabled the arcade cones; lock your target and press F4 to visually track it. -Tweaked icons' colours so that they match the text's colours. -The in-game text background is less noticeable. -Text's font is now different, it is generally smaller and less obtrusive. -No more red and blue arcade squares when locking objects on; a faint yellow square is now used. -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white. -Disabled the radar box display; check the radar of your plane's cockpit, instead. >Credits (in no particular order): -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game. -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod. -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked. -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package. -Viper63a, for the Loading sound, which I got from one of his menu mods. -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards. -guyran, for the original custom missions he created for Wings Over Israel. -KJakker, for his interest and welcome support. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Menus  
  6. Wings Over World Menu Screens

    Version 1.4

    423 downloads

    Wings Over World Menu Screens January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios. Here below a quick summary of enhancements and additions: -All the music tracks from the SF games have been included; now there's a unique track for each screen. -Hangar Screen has got the hangar noise sounds which were present in the SF1 games. -Option to turn Lens Flare off as in the SF1 games is back. -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games. -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type). -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen). -Added the missing PILOTPIC25 bitmap which is available in the SF1 games. -Loading Screen shows a generic runway and a new, longer loading sound is used. -Mission Editor DLC is supported with a new screen in the same style of the other screens. -Campaign Customizer DLC is supported with a new screen in the same style of the other screens. -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual. As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions. In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring: -Disabled all the unuseful Labels when viewing the in-game map. -Disabled the arcade cones; lock your target and press F4 to visually track it. -Tweaked icons' colours so that they match the text's colours. -The in-game text background is less noticeable. -Text's font is now different, it is generally smaller and less obtrusive. -No more red and blue arcade squares when locking objects on; a faint yellow square is now used. -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white. -Disabled the radar box display; check the radar of your plane's cockpit, instead. >Credits (in no particular order): -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game. -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod. -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked. -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package. -Viper63a, for the Loading sound, which I got from one of his menu mods. -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards. -guyran, for the original custom missions he created for Wings Over Israel. -KJakker, for his interest and welcome support. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.
  7. I a few days ago realized there was another patch level available (here at combay ace) and another later large weps pak available. I believe the patch is the 08...i had been running the last 06 level. Anyway, loading those and everything is great except now i can't see SAM smoke trails which makes it hard to dodge them. Has anyone encountered this and have an idea how to fix? Also, has anyone every taken out a AAA or SAM radar with any of the available anti-radiation missles? On any patch level. Back in the day when I first got a f-4g off columb 5 i think i hit one once and later decided it was by accident. Does wild weasel and iron hand work better in SF2? Recently I asked for recommendations about upgrading to a newer game and thanks for the suggestions everyone. After loading the latest patch and weps pak everythng is better (except the sam smoke thing) so i think i'll stick with sf1 until i can afford a much better machine and make a quantom leap in the latest ghraphic engined game like DCS. However, SF with the complete patches and high res skins, cockpits, and later editions of terrains is pretty dambn good. Is SF2 much better? I think it will run on what i got. Before i make any moves in purchasing a new game or definitely a new pc i will have to improve my finacial situation as my health issues have put me in a bind. I want to make a donation to combat ace as soon as i can as ya'll have really helped me thru some tough times keeping my mind busy with the mods and stuff. However, they raised the rent again this year and i'm having to buy more meds. The ole ticker is having some issues. Anyway, you know i love them fighter planes.
  8. Hello. After a good install of SFP1/Wings over Europe under W7 64 ( patch WOE_Update_Oct2008.exe and SFP_WOE_Weapon_Pack-25-01-09.exe) the game works fine. No problems when I add aircrafts using *.exe files (Mirage Factory). Unfortunately, as I tried to install aircrafts using *.zip files the planes were ok but my Weapon Editor (v. 042406) cleaned all the weapons (i made a backup of weapondata.ini and weapondata.dat and restored). Here the instructions i followed: 1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini. 3) Correct [WeaponDataxxx] -> xxx for next numbers in list. 4) save WEAPONDATA.ini. 5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file. 6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it. This will generate new WEAPONDATA.DAT file. Where's my mistake? Can anybody Help me?
  9. File Name: MiG-35 Fulcrum F File Submitter: Kaiser1 File Submitted: 20 May 2017 File Category: Modern Soviet Aircraft Kaiser1 MiG-35 Fulcrum F Español Versión 3.0 del caza polivalente MiG-35, toda la aviónica y el armamento lanzable ha recibido una mejora, tratándolo de parecerlo lo mas posible al verdadero MiG-35: Nuevas características del radar, mas leal al Zhuk Phazotron AE. Inclusión de un sistema IRST, llamado OLS-K con detección IR y TV. Adaptado al nuevo armamento ruso, misiles AA R-74EM y bombas LGB de la serie 500. Probado en combate contra aviones de 4,5° y 5° generación de aviones de combate. English Version 3.0 of the multi-purpose MiG-35 fighter, all avionics and launchable weaponry has received an improvement, trying to look as much as possible to the true MiG-35: New features of the radar, more loyal to the Zhuk Phazotron AE. Inclusion of an IRST system, called OLS-K with IR and TV detection. Adapted to new Russian armament, AA R-74EM missiles and 500 series LGB bombs. Tested in combat against aircraft of 4,5 ° and 5 ° generation of combat aircraft. Click here to download this file
  10. MiG-35 Fulcrum F

    Version V 3.0

    522 downloads

    Kaiser1 MiG-35 Fulcrum F Español Versión 3.0 del caza polivalente MiG-35, toda la aviónica y el armamento lanzable ha recibido una mejora, tratándolo de parecerlo lo mas posible al verdadero MiG-35: Nuevas características del radar, mas leal al Zhuk Phazotron AE. Inclusión de un sistema IRST, llamado OLS-K con detección IR y TV. Adaptado al nuevo armamento ruso, misiles AA R-74EM y bombas LGB de la serie 500. Probado en combate contra aviones de 4,5° y 5° generación de aviones de combate. English Version 3.0 of the multi-purpose MiG-35 fighter, all avionics and launchable weaponry has received an improvement, trying to look as much as possible to the true MiG-35: New features of the radar, more loyal to the Zhuk Phazotron AE. Inclusion of an IRST system, called OLS-K with IR and TV detection. Adapted to new Russian armament, AA R-74EM missiles and 500 series LGB bombs. Tested in combat against aircraft of 4,5 ° and 5 ° generation of combat aircraft.
  11. File Name: F-15E Strike Eagle_Radar AESA_SFP1 Y SFG File Submitter: Kaiser1 File Submitted: 26 August 2016 File Category: F-15 Eagle F-15E Strike Eagle by Kaiser1 ESPAÑOL Versión del F-15 adaptado a cazabombardero todo tiempo, cuando entró en servicio en la USAF, los F-15E fueron dotados de un radar AN/APG 70 del tipo multimodo (impulsos Doppler+banda X), después de servir en varios escenarios de combate, la USAF pidió una modernización en su aviónica a Boeing, el cual junto con Raytheon, remplazaron los APG 70 por radares tipo AESA de barrido electrónico activo, los AN/APG 82 V1, que contaban con varias cualidades superiores que sus antecesores. Esta versión del F-15E esta desarrollada sobre la base de la versión F-15E Strike Eagle V1.3 de Dave con permisos otorgados, intentando mejorar la aviónica de los F-15E y dotarlos de una cabina propia y correspondiente. El F-15E proporciona las siguiente mejoras: 3 pantallas MFD con la información necesaria para el piloto virtual. Versión de radar lo mas fiel al AN/APG 82 V1. Identificador IFF (Amigo-Enemigo), en la pantalla del radar los enemigos aparecen de color AMARILLO y los amigos de color AZUL (solo en modo TWS-Track While Scan). El APG 82 tiene una ventana de escaneo de 120° y un rango de alcance de 160. Versatilidad de armamento tanto aire-aire como aire-superficie. Muestreo de rangos para misiles AA de radar activo y semiactivo. En fase de pruebas de combate consiguió victorias contra J10A y MiG-35 Fulcrum F. Agradecimientos a Dave y el equipo de trabajo del F-15E V1.3, a CombatACE, al grupo Strike Fighters Series y sus modeladores. INGLÉS Version of the F-15 adapted to fighter bomber all time when he entered service in the USAF, the F-15E was fitted with an AN / APG 70 radar multimode type (pulse Doppler + band X), after serving in various scenarios combat, the USAF ordered a modernization in its avionics to Boeing, which together with Raytheon, replaced the APG 70 radar AESA type of active electronic scanning, the AN / APG 82 V1, which had several superior qualities than their predecessors. This version of the F-15E is developed on the basis of the version F-15E Strike Eagle V1.3 Dave, trying to improve the avionics of the F-15E and provide them with a corresponding own cabin. The F-15E provides the following improvements: 3 screens MFD with the information necessary for the virtual pilot. Radar version as faithful to the AN / APG 82 V1. ID IFF (Friend or Foe), on the radar screen enemies appear yellow and friends of BLUE (TWS-only mode Track While Scan). The APG 82 has a scanning window of 120 ° and a range of range of 160. Versatility both arms air-air and air-to-surface. Sampling AA missile ranges for active and semi-active radar. In combat test phase got victories against J10A and MiG-35 Fulcrum F. Thanks to Dave and the team of F-15E V1.3, to combatace, the group Strike Fighters Series and modelers. Click here to download this file
  12. Version V1.5

    301 downloads

    F-15E Strike Eagle by Kaiser1 ESPAÑOL Versión del F-15 adaptado a cazabombardero todo tiempo, cuando entró en servicio en la USAF, los F-15E fueron dotados de un radar AN/APG 70 del tipo multimodo (impulsos Doppler+banda X), después de servir en varios escenarios de combate, la USAF pidió una modernización en su aviónica a Boeing, el cual junto con Raytheon, remplazaron los APG 70 por radares tipo AESA de barrido electrónico activo, los AN/APG 82 V1, que contaban con varias cualidades superiores que sus antecesores. Esta versión del F-15E esta desarrollada sobre la base de la versión F-15E Strike Eagle V1.3 de Dave con permisos otorgados, intentando mejorar la aviónica de los F-15E y dotarlos de una cabina propia y correspondiente. El F-15E proporciona las siguiente mejoras: 3 pantallas MFD con la información necesaria para el piloto virtual. Versión de radar lo mas fiel al AN/APG 82 V1. Identificador IFF (Amigo-Enemigo), en la pantalla del radar los enemigos aparecen de color AMARILLO y los amigos de color AZUL (solo en modo TWS-Track While Scan). El APG 82 tiene una ventana de escaneo de 120° y un rango de alcance de 160. Versatilidad de armamento tanto aire-aire como aire-superficie. Muestreo de rangos para misiles AA de radar activo y semiactivo. En fase de pruebas de combate consiguió victorias contra J10A y MiG-35 Fulcrum F. Agradecimientos a Dave y el equipo de trabajo del F-15E V1.3, a CombatACE, al grupo Strike Fighters Series y sus modeladores. INGLÉS Version of the F-15 adapted to fighter bomber all time when he entered service in the USAF, the F-15E was fitted with an AN / APG 70 radar multimode type (pulse Doppler + band X), after serving in various scenarios combat, the USAF ordered a modernization in its avionics to Boeing, which together with Raytheon, replaced the APG 70 radar AESA type of active electronic scanning, the AN / APG 82 V1, which had several superior qualities than their predecessors. This version of the F-15E is developed on the basis of the version F-15E Strike Eagle V1.3 Dave, trying to improve the avionics of the F-15E and provide them with a corresponding own cabin. The F-15E provides the following improvements: 3 screens MFD with the information necessary for the virtual pilot. Radar version as faithful to the AN / APG 82 V1. ID IFF (Friend or Foe), on the radar screen enemies appear yellow and friends of BLUE (TWS-only mode Track While Scan). The APG 82 has a scanning window of 120 ° and a range of range of 160. Versatility both arms air-air and air-to-surface. Sampling AA missile ranges for active and semi-active radar. In combat test phase got victories against J10A and MiG-35 Fulcrum F. Thanks to Dave and the team of F-15E V1.3, to combatace, the group Strike Fighters Series and modelers.
  13. View File Mirage F1M_SFP1 Dassault Mirage F1M Español: Este modelo integra una parte del programa de modernización de los Mirage F1 españoles, los cuales fueron denominados F1M, el modelo se basa en el Mirage F1C-200 francés de column5.us, usado con el permiso de su autor. Pensado para el reemplazo de viejos Mirage F1 del SFP1, el modelo incluye, nuevo sistema Head Up Display (HUD), no tan diferente al del F1 CT, un sistema de contramedidas AN/ALE 40 dispensador de chaff y bengalas integrados al avión (esto elimina los viejos pods de contramedidas electrónicas Phimat) y el skin perteneciente al C14 español. English: This model integrates a part of the modernization of Mirage F1 Spaniards, who were called F1M, the model is based on the Mirage F1C-200 French column5.us, used with permission of the author. Designed for replacement of old Mirage F1 SFP1, the model includes new system Head Up Display (HUD), not so different from F1 CT, a system of countermeasures AN / ALE 40 chaff dispenser and integrated flares on the plane (this removes old electronic countermeasures pods Phimat) and skin belonging to the Spanish C14. Que lo disfruten::: Disculpen por el ingles, soy latino. Submitter Kaiser1 Submitted 01/27/2015 Category Mirage and Kfir  
  14. Mirage F1M_SFP1

    Version 1.0

    141 downloads

    Dassault Mirage F1M Español: Este modelo integra una parte del programa de modernización de los Mirage F1 españoles, los cuales fueron denominados F1M, el modelo se basa en el Mirage F1C-200 francés de column5.us, usado con el permiso de su autor. Pensado para el reemplazo de viejos Mirage F1 del SFP1, el modelo incluye, nuevo sistema Head Up Display (HUD), no tan diferente al del F1 CT, un sistema de contramedidas AN/ALE 40 dispensador de chaff y bengalas integrados al avión (esto elimina los viejos pods de contramedidas electrónicas Phimat) y el skin perteneciente al C14 español. English: This model integrates a part of the modernization of Mirage F1 Spaniards, who were called F1M, the model is based on the Mirage F1C-200 French column5.us, used with permission of the author. Designed for replacement of old Mirage F1 SFP1, the model includes new system Head Up Display (HUD), not so different from F1 CT, a system of countermeasures AN / ALE 40 chaff dispenser and integrated flares on the plane (this removes old electronic countermeasures pods Phimat) and skin belonging to the Spanish C14. Que lo disfruten::: Disculpen por el ingles, soy latino.
  15. File Name: Mapuche-Project-FAA_SFP1-SFG File Submitter: Kaiser1 File Submitted: 03 March 2014 File Category: Fictional Aircraft, Experimental and UAV's Proyecto Mapuche ideado para SFP1 He modificado el A4 skyhawk para cubrir las necesidades de un avión argentino cazabombardero, capaz de tener velocidades mach al contrario que el antiguo skyhawk. Trabajando con algunos colegas logramos reducir la masa, mejorar el rendimiento de velocidad y armamento del avión, se logró un nuevo vehiculo aereo, al que llamamos FAA Mapuche. Click here to download this file
  16. Version V 1.0-EXPERIMENTAL

    152 downloads

    Proyecto Mapuche ideado para SFP1 He modificado el A4 skyhawk para cubrir las necesidades de un avión argentino cazabombardero, capaz de tener velocidades mach al contrario que el antiguo skyhawk. Trabajando con algunos colegas logramos reducir la masa, mejorar el rendimiento de velocidad y armamento del avión, se logró un nuevo vehiculo aereo, al que llamamos FAA Mapuche.
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