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Showing results for tags 'skin'.
Found 148 results
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Version 1.00
106 downloads
IAF No.26 Sqn Mig-21Bis Skin Mini-Pack A very small mod which adds two skins for the IAF's No.26 Sqn Mig-21s.Can be used with the default Mig-21Bis but I recommend PauloPanz's Excellent Pack: http://combatace.com/topic/53226-iaf-mig-21bis-vikram/ Install: Unzip and paste the Aircraft and Decal Folder inside the Objects mod folder. Regards; Murtaza Akbar *Skins based on Fubar512's Mig-21MF Template here at the CA Forums. *Paulopanz's Mig-21 'Vikram' required for tail numbers. -
FJ-3M VF-211 Red Checkertails Skin for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3M VF-211 Red Checkertails Skin for DCS F-86F File Submitter: HomeFries File Submitted: 30 June 2015 File Category: Misc/AI Aircraft Skins This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 211 (the Red Checkertails which were later redesignated the VF-24 Renegades, not to be confused with the VF-211 Checkmates designated in 1959) flew the FJ-3M Fury from 1956-1957 before transitioning to the F8U-1 Crusader. This skin pack features skins from the 1956-57 deployment aboard the USS Bon Homme Richard (CVA-31) as part of Carrier Air Group 21 (CVG-21, Tailcode G). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
FJ-3 VF-191 Satan's Kittens Skin for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3 VF-191 Satan's Kittens Skin for DCS F-86F File Submitter: HomeFries File Submitted: 30 June 2015 File Category: Misc/AI Aircraft Skins This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 191 flew the FJ-3 Fury from 1956-1957 before transitioning to the F11F-1 Tiger. This skin pack features skins from the 1957 deployment aboard the USS Yorktown (CVA-10) as part of Carrier Air Group 19 (CVG-19, Tailcode B). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
FJ-3M VF-142 Fighting Falcons Skin Pack for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3M VF-142 Fighting Falcons Skin Pack for DCS F-86F File Submitter: HomeFries File Submitted: 30 June 2015 File Category: Misc/AI Aircraft Skins This is the first in a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). The idea of this series is to have a single skin for each squadron, and separate decals for each side number (Modex). The last 4 digits of the serial number (BuNo) use the USAF serial number to allow for dynamic BuNos, though the side number must be selected by choosing the skin itself. This will allow a common Modex pool and a single texture for each squadron, thereby allowing you to employ an entire squadron in a mission while keeping the hard drive and in-mission RAM footprint to a minimum. Fighter Squadron 142 (the Fighting Falcons, not to be confused with the VF-142 Ghostriders that was designated in 1963) flew the FJ-3M Fury for a short time (1956-1958), including a deployment on the USS Hornet (CVA-12) as part of Carrier Air Group 14 (CVG-14) before returning to NAS Miramar and transitioning to the F8L1-1 Crusader. This skin pack features skins from the 1957 Hornet deployment (CVG-14 Tailcode A) and the return to Miramar (1958) prior to transitioning to the Crusader. The 1958 skin displays the CVG-14 Tailcode NK, which replaced A once the US Navy went to 2 letter tailcodes. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
FJ-3M VF-121 Pacemakers Skin for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3M VF-121 Pacemakers Skin for DCS F-86F File Submitter: HomeFries File Submitted: 30 June 2015 File Category: Misc/AI Aircraft Skins This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 121 flew the FJ-3M Fury operationally in 1957 before being redesignated as a Replacement Air Group (RAG). Of note, it was VF-121's status as a F-4 Phantom RAG at NAS Miramar that helped provide the squadron's reknown as the original host unit for the US Navy Fighter Weapons School ("Top Gun"). This skin pack features skins from the 1957 deployment aboard the USS Lexington (CV-16) as part of Carrier Air Group 12 (CVG-12, Tailcode D). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
FJ-3 VF-73 Jesters Skin Pack for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3 VF-73 Jesters Skin Pack for DCS F-86F File Submitter: HomeFries File Submitted: 30 June 2015 File Category: Misc/AI Aircraft Skins This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 73 flew the FJ-3 Fury from 1956 until its decommissioning in 1958. Originally part of Carrier Air Group 7 (CVG-7, Tailcode L), VF-73 was transferred to CVG-4 (Tailcode AD) for its 1957 deployment on the USS Randolph (CVA-15). This skin pack features skins from CVG-7 and the 1957 Randolph deployment with CVG-4. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Version 2.0
20 downloads
This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 211 (the Red Checkertails which were later redesignated the VF-24 Renegades, not to be confused with the VF-211 Checkmates designated in 1959) flew the FJ-3M Fury from 1956-1957 before transitioning to the F8U-1 Crusader. This skin pack features skins from the 1956-57 deployment aboard the USS Bon Homme Richard (CVA-31) as part of Carrier Air Group 21 (CVG-21, Tailcode G). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 2.0
11 downloads
This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 191 flew the FJ-3 Fury from 1956-1957 before transitioning to the F11F-1 Tiger. This skin pack features skins from the 1957 deployment aboard the USS Yorktown (CVA-10) as part of Carrier Air Group 19 (CVG-19, Tailcode B). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
FJ-3M VF-142 Fighting Falcons Skin Pack for DCS F-86F
HomeFries posted a file in Misc/AI Aircraft Skins
Version 2.0
8 downloads
This is the first in a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). The idea of this series is to have a single skin for each squadron, and separate decals for each side number (Modex). The last 4 digits of the serial number (BuNo) use the USAF serial number to allow for dynamic BuNos, though the side number must be selected by choosing the skin itself. This will allow a common Modex pool and a single texture for each squadron, thereby allowing you to employ an entire squadron in a mission while keeping the hard drive and in-mission RAM footprint to a minimum. Fighter Squadron 142 (the Fighting Falcons, not to be confused with the VF-142 Ghostriders that was designated in 1963) flew the FJ-3M Fury for a short time (1956-1958), including a deployment on the USS Hornet (CVA-12) as part of Carrier Air Group 14 (CVG-14) before returning to NAS Miramar and transitioning to the F8L1-1 Crusader. This skin pack features skins from the 1957 Hornet deployment (CVG-14 Tailcode A) and the return to Miramar (1958) prior to transitioning to the Crusader. The 1958 skin displays the CVG-14 Tailcode NK, which replaced A once the US Navy went to 2 letter tailcodes. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 2.0
9 downloads
This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 121 flew the FJ-3M Fury operationally in 1957 before being redesignated as a Replacement Air Group (RAG). Of note, it was VF-121's status as a F-4 Phantom RAG at NAS Miramar that helped provide the squadron's reknown as the original host unit for the US Navy Fighter Weapons School ("Top Gun"). This skin pack features skins from the 1957 deployment aboard the USS Lexington (CV-16) as part of Carrier Air Group 12 (CVG-12, Tailcode D). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Version 2.0
7 downloads
This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 73 flew the FJ-3 Fury from 1956 until its decommissioning in 1958. Originally part of Carrier Air Group 7 (CVG-7, Tailcode L), VF-73 was transferred to CVG-4 (Tailcode AD) for its 1957 deployment on the USS Randolph (CVA-15). This skin pack features skins from CVG-7 and the 1957 Randolph deployment with CVG-4. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
FJ-3 VF-24 Corsairs Skin for DCS F-86F
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: FJ-3 VF-24 Corsairs Skin for DCS F-86F File Submitter: HomeFries File Submitted: 29 June 2015 File Category: Misc/AI Aircraft Skins This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 24 (the Corsairs which were later redesignated the VF-211 Checkmates, not to be confused with the VF-24 Renegades designated in 1959) flew the FJ-3 Fury for a short time (1956-1957) before transitioning to the F3H Demon. This skin pack features skins from the 1956-57 deployment aboard the USS Shangri-La (CVA 38) as part of Carrier Air Group 2 (CVG-2, Tailcode M). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
Version 2.0
9 downloads
This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). Fighter Squadron 24 (the Corsairs which were later redesignated the VF-211 Checkmates, not to be confused with the VF-24 Renegades designated in 1959) flew the FJ-3 Fury for a short time (1956-1957) before transitioning to the F3H Demon. This skin pack features skins from the 1956-57 deployment aboard the USS Shangri-La (CVA 38) as part of Carrier Air Group 2 (CVG-2, Tailcode M). Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Updating from the 1.x series of FJ-3 Skins: With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail). Detail placement in textures based on USN skins by Crazyeddie. Special thanks to SkateZilla for the awesome Photoshop template. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume II)
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume II) File Submitter: HomeFries File Submitted: 27 June 2015 File Category: Su-27 Skins Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume II) for DCS World 1.2.14 and later This is a collection of seven skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-2 Bounty Hunters (CAG, Line birds) VF-111 Sundowners (CAG, Line birds) VF-213 Blacklions (CAG, CO, Line birds) The VF-213 skins date from their 2005 deployment with CVW-8 on the USS Theodore Roosevelt (the "Tomcat Farewell Tour"). Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. The VF-2 skins were inspired by GeorgeLKMT's VF-2 CAG skin for Dino Cattaneo's F-14D (for FSX), and the skin was also used as a starting point for my own VF-2 CAG skin. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Be sure to download Volume I. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Fly Navy! -Home Fries Click here to download this file -
Version 1.12
33 downloads
Su-27 Fictional Skins: US Navy Fighter Squadrons (Volume II) for DCS World 1.2.14 and later This is a collection of seven skins representing three US Navy fighter squadrons using historical F-14 Tomcat liveries. The squadrons included are: VF-2 Bounty Hunters (CAG, Line birds) VF-111 Sundowners (CAG, Line birds) VF-213 Blacklions (CAG, CO, Line birds) The VF-213 skins date from their 2005 deployment with CVW-8 on the USS Theodore Roosevelt (the "Tomcat Farewell Tour"). Most markings have been westernized, and the pilots have been given USN flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made. The VF-2 skins were inspired by GeorgeLKMT's VF-2 CAG skin for Dino Cattaneo's F-14D (for FSX), and the skin was also used as a starting point for my own VF-2 CAG skin. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Be sure to download Volume I. For Compact Installations - A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. For Traditional Installations: If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue. Fly Navy! -Home Fries -
Hello everyone. I get a question about texture optimiztion when i make my jet model. To clarify my question i draw a picture, which is put below. All i want is make sure which texturing method can improve the computer performing when the texture file goes larger. Case 1 use the same texture file, which is big one. May be 1024 or 2048. In case 1, when use the file twice to map each object (wing and flap) , is there only one texture file data in RAM? Even if the flap is small, it takes whole data calculating of the large texture, is that ture? Since it has to separate flaps or ailerons or refueling pipe to independent objects for interactive function, I am afraid it will increase consumption of calculation when such parts get more. Case 2 use different but smaller texture files for each parts. However, the game has to load more file datas to RAM everytime. May somebody tell me which texturing method can improve the computer performing. I gonna use files of 2048 size for my mod. .
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at-63pampa skin
mephisto95 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: at-63pampa skin File Submitter: mephisto95 File Submitted: 02 January 2015 File Category: Trainer Skins hola es mi primer skin que subo del at-63pampa espero que les guste , sientase libres de poder editarlo o crear uno nuevo y volver a subir el skin :) espero que lo disfruten :) hello is my first skin of al-63pampa hope you like it, feel free to edit or create a new one and re-upload the skin. sorry my bad English. I hope you enjoy :) Click here to download this file -
Version
47 downloads
hola es mi primer skin que subo del at-63pampa espero que les guste , sientase libres de poder editarlo o crear uno nuevo y volver a subir el skin :) espero que lo disfruten :) hello is my first skin of al-63pampa hope you like it, feel free to edit or create a new one and re-upload the skin. sorry my bad English. I hope you enjoy :) -
Alouette III French Navy Skin
acesfakia posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Alouette III French Navy Skin File Submitter: acesfakia File Submitted: 01 January 2015 File Category: Other SF2 This is a Skin for the Allouette hellicopter.You must have the hellicopter to use this Skin. After the FeDee Skin's , i try to make 2 skin's in Light and dark blue with numbers etc .... for the French Navy. For the Helli: http://combatace.com/files/file/11819-alouette-iii-armada-argentina/ Install just unzip in the desktop,....and find the C:\user's\saved games\thirdwire\ ... folder ...and let overwhrite the Objects..... file .... Everything will goes...to it's file. I hope you like it Acesfakia p.sThis can be used only as Freeware . Click here to download this file- 1 reply
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Version
83 downloads
SF2 This is a Skin for the Allouette hellicopter.You must have the hellicopter to use this Skin. After the FeDee Skin's , i try to make 2 skin's in Light and dark blue with numbers etc .... for the French Navy. For the Helli: http://combatace.com/files/file/11819-alouette-iii-armada-argentina/ Install just unzip in the desktop,....and find the C:\user's\saved games\thirdwire\ ... folder ...and let overwhrite the Objects..... file .... Everything will goes...to it's file. I hope you like it Acesfakia p.sThis can be used only as Freeware .- 1 review
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- allouette iii
- french navy
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JAS39C CZECH 211. Tigers squad.
Umbajz posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: JAS39C CZECH 211. Tigers squad. File Submitter: Umbajz File Submitted: 06 December 2014 File Category: Gripen and here it is. my first attempt at creating. they are two camouflage Czech 211th squadron. transformed the mode of JAS-39C / D Gripen from Heberth. you need it to run. (I tried it on other mods.) http://combatace.com/files/file/12711-jas-39cd-gripen/ Click here to download this file -
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Super Mystere B2 Camo EC2/12 Savigny 1977
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Super Mystere B2 Camo EC2/12 Savigny 1977 File Submitter: Gepard File Submitted: 23 November 2014 File Category: French Air Force/Navy Skins Super Mystere B2 Camo EC2/12 Savigny 1977 *********************************** ---------------------------------------------------------- I. This camo is made for TK's stock Super Mystere B2 which is included in WoI and WOI Kadesh +++++++++++++++++++++++++++++++++++++ II. History This camo was used in the french fighter squadron EC12 Savigny in 1977 +++++++++++++++++++++++++++++++++++++ III. CREDITS: The skin based on TK's stock silver skin. ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft/SuperMystereB2 folder. ------------------------------------------------------------ V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED. ---------------------------------------------------------- VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany November 2014 Click here to download this file-
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Version
50 downloads
Super Mystere B2 Camo EC2/12 Savigny 1977 *********************************** ---------------------------------------------------------- I. This camo is made for TK's stock Super Mystere B2 which is included in WoI and WOI Kadesh +++++++++++++++++++++++++++++++++++++ II. History This camo was used in the french fighter squadron EC12 Savigny in 1977 +++++++++++++++++++++++++++++++++++++ III. CREDITS: The skin based on TK's stock silver skin. ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft/SuperMystereB2 folder. ------------------------------------------------------------ V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED. ---------------------------------------------------------- VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany November 2014 -
Super Mystere B2 Camo EC.1/12 Cambrai 1974
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Super Mystere B2 Camo EC.1/12 Cambrai 1974 File Submitter: Gepard File Submitted: 18 November 2014 File Category: French Air Force/Navy Skins Super Mystere B2 Camo EC1/12 Cambrai 1974 **************************************************** 0. update 1.1 Tailbadge Hornet reworked and badge Tiger included ---------------------------------------------------------- I. This camo is made for TK's stock Super Mystere B2 which is included in WoI and WOI Kadesh. +++++++++++++++++++++++++++++++++++++ II. History This camo was used in the french fighter squadron EC1/12 Cambrai in 1974. +++++++++++++++++++++++++++++++++++++ III. CREDITS: The skin based on TK's stock silver skin. ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft/SuperMystereB2 folder. ------------------------------------------------------------ V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED. ---------------------------------------------------------- VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany November 2014 Click here to download this file