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Found 10 results

  1. https://i-hls.com/archives/98856
  2. If I have seen a Curtiss Seamew before then it has been confined to the place in my mind that all the darkest things are hidden away. https://hushkit.net/2017/09/30/the-10-worst-royal-navy-aircraft/
  3. F-22 Startup (weird)

    So I saw a couple of videos of F-22s starting up. They sound weird but they're quick with it.
  4. File Name: F-15E Strike Eagle_Radar AESA_SFP1 Y SFG File Submitter: Kaiser1 File Submitted: 26 August 2016 File Category: F-15 Eagle F-15E Strike Eagle by Kaiser1 ESPAÑOL Versión del F-15 adaptado a cazabombardero todo tiempo, cuando entró en servicio en la USAF, los F-15E fueron dotados de un radar AN/APG 70 del tipo multimodo (impulsos Doppler+banda X), después de servir en varios escenarios de combate, la USAF pidió una modernización en su aviónica a Boeing, el cual junto con Raytheon, remplazaron los APG 70 por radares tipo AESA de barrido electrónico activo, los AN/APG 82 V1, que contaban con varias cualidades superiores que sus antecesores. Esta versión del F-15E esta desarrollada sobre la base de la versión F-15E Strike Eagle V1.3 de Dave con permisos otorgados, intentando mejorar la aviónica de los F-15E y dotarlos de una cabina propia y correspondiente. El F-15E proporciona las siguiente mejoras: 3 pantallas MFD con la información necesaria para el piloto virtual. Versión de radar lo mas fiel al AN/APG 82 V1. Identificador IFF (Amigo-Enemigo), en la pantalla del radar los enemigos aparecen de color AMARILLO y los amigos de color AZUL (solo en modo TWS-Track While Scan). El APG 82 tiene una ventana de escaneo de 120° y un rango de alcance de 160. Versatilidad de armamento tanto aire-aire como aire-superficie. Muestreo de rangos para misiles AA de radar activo y semiactivo. En fase de pruebas de combate consiguió victorias contra J10A y MiG-35 Fulcrum F. Agradecimientos a Dave y el equipo de trabajo del F-15E V1.3, a CombatACE, al grupo Strike Fighters Series y sus modeladores. INGLÉS Version of the F-15 adapted to fighter bomber all time when he entered service in the USAF, the F-15E was fitted with an AN / APG 70 radar multimode type (pulse Doppler + band X), after serving in various scenarios combat, the USAF ordered a modernization in its avionics to Boeing, which together with Raytheon, replaced the APG 70 radar AESA type of active electronic scanning, the AN / APG 82 V1, which had several superior qualities than their predecessors. This version of the F-15E is developed on the basis of the version F-15E Strike Eagle V1.3 Dave, trying to improve the avionics of the F-15E and provide them with a corresponding own cabin. The F-15E provides the following improvements: 3 screens MFD with the information necessary for the virtual pilot. Radar version as faithful to the AN / APG 82 V1. ID IFF (Friend or Foe), on the radar screen enemies appear yellow and friends of BLUE (TWS-only mode Track While Scan). The APG 82 has a scanning window of 120 ° and a range of range of 160. Versatility both arms air-air and air-to-surface. Sampling AA missile ranges for active and semi-active radar. In combat test phase got victories against J10A and MiG-35 Fulcrum F. Thanks to Dave and the team of F-15E V1.3, to combatace, the group Strike Fighters Series and modelers. Click here to download this file
  5. Version V1.5

    216 downloads

    F-15E Strike Eagle by Kaiser1 ESPAÑOL Versión del F-15 adaptado a cazabombardero todo tiempo, cuando entró en servicio en la USAF, los F-15E fueron dotados de un radar AN/APG 70 del tipo multimodo (impulsos Doppler+banda X), después de servir en varios escenarios de combate, la USAF pidió una modernización en su aviónica a Boeing, el cual junto con Raytheon, remplazaron los APG 70 por radares tipo AESA de barrido electrónico activo, los AN/APG 82 V1, que contaban con varias cualidades superiores que sus antecesores. Esta versión del F-15E esta desarrollada sobre la base de la versión F-15E Strike Eagle V1.3 de Dave con permisos otorgados, intentando mejorar la aviónica de los F-15E y dotarlos de una cabina propia y correspondiente. El F-15E proporciona las siguiente mejoras: 3 pantallas MFD con la información necesaria para el piloto virtual. Versión de radar lo mas fiel al AN/APG 82 V1. Identificador IFF (Amigo-Enemigo), en la pantalla del radar los enemigos aparecen de color AMARILLO y los amigos de color AZUL (solo en modo TWS-Track While Scan). El APG 82 tiene una ventana de escaneo de 120° y un rango de alcance de 160. Versatilidad de armamento tanto aire-aire como aire-superficie. Muestreo de rangos para misiles AA de radar activo y semiactivo. En fase de pruebas de combate consiguió victorias contra J10A y MiG-35 Fulcrum F. Agradecimientos a Dave y el equipo de trabajo del F-15E V1.3, a CombatACE, al grupo Strike Fighters Series y sus modeladores. INGLÉS Version of the F-15 adapted to fighter bomber all time when he entered service in the USAF, the F-15E was fitted with an AN / APG 70 radar multimode type (pulse Doppler + band X), after serving in various scenarios combat, the USAF ordered a modernization in its avionics to Boeing, which together with Raytheon, replaced the APG 70 radar AESA type of active electronic scanning, the AN / APG 82 V1, which had several superior qualities than their predecessors. This version of the F-15E is developed on the basis of the version F-15E Strike Eagle V1.3 Dave, trying to improve the avionics of the F-15E and provide them with a corresponding own cabin. The F-15E provides the following improvements: 3 screens MFD with the information necessary for the virtual pilot. Radar version as faithful to the AN / APG 82 V1. ID IFF (Friend or Foe), on the radar screen enemies appear yellow and friends of BLUE (TWS-only mode Track While Scan). The APG 82 has a scanning window of 120 ° and a range of range of 160. Versatility both arms air-air and air-to-surface. Sampling AA missile ranges for active and semi-active radar. In combat test phase got victories against J10A and MiG-35 Fulcrum F. Thanks to Dave and the team of F-15E V1.3, to combatace, the group Strike Fighters Series and modelers.
  6. Hope to have these uploaded for Your Holiday Fun....... Awaiting approval. Semper Fidelis! 331KillerBee
  7. Hi, I'm an indie game developer (read $0 budget). I'm making a game, not a 3D simulation, more 2D, but still a simulation to a degree, and I want to feature large numbers of combat planes from all ages. I cant imagine this game ever having mass market appeal, it will more than likely only ever be seen by hundreds / possibly thousands of people over time (this is generous). What are the legal issues with using the names of manufacturers and aircraft, and art (that I've drawn) of real aircraft? Do all paid flight sims / add ons license the names of the aircraft they depict? Please PM me if you have an answer you aren't willing to post publicly. I'm guessing I really shouldn't use the manufacturer's name, or the name of the aircraft i.e. General Dynamics Fighting Falcon. Can I refer to aircraft by their military codes (e.g. F-16), or does the manufacturer / anyone have rights over that too? What I'm looking for here is what the lower-end content producers do, as I believe their situation is the most similar to mine. I know I should consult a lawyer - I will, I'm just trying to research the issue beforehand. Thanks for any help, I hope I'm not asking awkward questions.
  8. Hi my fellow flyers, just a moment of your time ! does anyone know how to stop my aircraft from shifting? I have put in static mode (well not so static I have just disabled the engine and control surfaces in data ini. and then edit in a map editor for custom missions to place the aircraft at location desired within the mission txt file all seems ok when start SFP1 and there she is my so called static aircraft not going anywhere but staying on the grass yipppeee ! arrgh but wait a minute if you look close enough you can see the aircraft shifting ever so slightly mmmm I thought I got it aircraft not moving prop is static no pilot! this problem I have spent hours trying to solve it! the time you take off for a mission the static is one end of airfield the time you get back its at the other end lol so annoying! so if anyone can help and give me some pointers if you please before I pull my hair out and kick the cat !!! no not really I love animals....cheers oh by the way its a SBU5 Dauntlass and F4U-1 Corsair and running SFP1 flightdude
  9. Hi . I'm interesting in adding new aircrafts to my SF2 sim . Can someone please write the steps of doing this ? Thanks .
  10. The update to my FM mod is now ready for download, pending approval from the moderators. FM 3.1 corrects the "craft invalid" error which prevented some friendly and enemy aircraft from properly loading and appearing during some campaign missions. All aircraft currently available in HITR should now appear in your campaign as originally designed. The update also adds upgraded engine version of the Sopwith Pup, Sopwith Tripe, Spad VII, and Spad XIII aircraft. For instructions on how to install and use this update, including information about the alternative airplane versions, please see the full readme included in the HPW FM and EW Campaign Mod zip file. Please direct any questions or comments about the installation or use of this mod in this thread, not the old 3.0 FM thread. As always, feedback about the mod is appreciated. Finally, thanks again to OBD Software for their help and support in the development of this and all other mods. Cheers!
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