Search the Community
Showing results for tags 'bombers'.
Found 3 results
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - General DiscussionHey CA! So I have been playing around with a lot of fun WW2 addons but one thing that I have found that's a little strange is when flying escorts or intercepts on heavy bombers like Flying Fort's or liberators their bomb runs are exceedingly Slllooooowwwww... I just don't think its accurate that a formation of 17's would be Nose high almost at stall speed (like 70knts) while dropping bombs on targets. This also makes escort missions VERY LONG as well haha. This seems to be an issue for any and all SF2 B-17/24's I haven't tried 29's yet. I love the work done on these great models and not trying to belittle anyone's hard work just trying to make it even better!
ironroad posted a topic in Digital Combat Simulator Series General DiscussionAnyone experiancing AI nose diving after takeoff. Was toying around with a created mission and noticed that B-52s like to nose dive towards the ground a few feet after takeoff. Is this a bug? If so how long has it been? *Note: I tried messing with the wind speed/direction, loads, and fuel; no avail. What usually happens is that the lighter loaded BUFFs just crash shorter than the heavier ones. Trak is here: http://www.filedropper.com/yetanotherbugaswearepayingtobebetatesters