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76.IAP-Blackbird posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: NewsUpdate 4.502 Attention Pilots! On this chilly Autumn day, we’re releasing a large update to IL-2 Sturmovik - update 4.502 is here! The star of this update is the new Hurricane Mk.II Collector Plane. This plane has the most modifications in our sim and with a wide range of weapon loadouts available this makes it 5 aircraft in 1. You get several variants including the IIa, IIb, IIc, IId and the one with the Soviet armament. The famous Dust Filter and Merlin XX engine with +14lb boost are also available. On top of all that, you can use the new bird in the Career mode right away - we added it to the Battle of Moscow and the Battle of Stalingrad careers. In addition to the Hurricane we have added the legendary С-47А "Skytrain" transport plane for the Battle of Normandy. The C-47 is AI only, but adds a new dimension to our missions and variety of Allied aircraft you will encounter in the sky. It is also great for mission makers who want to make supply runs an integral part of their battle. And finally, Battle of Moscow players receive new 4K quality skins for the Bf-110 E-2 thanks to our talented friend Martin =ICDP= Catney. On the technical front we have added a new and more realistic G-load physiology modeling system. This work was described in great detail in our Developer Diary #263. Additionally, a lot of work was done on all the aspects of the ground battles, significantly improving the quality and realism of Tank Crew engagements. There are many improvements to the pilot AI as well in this update. And finally, long-awaited Career mode improvements are finally starting to arrive. Main Features 1. The Hurricane Mk.II Collector Plane is now available to its owners; 2. The C-47A transport aircraft is now available in the sim as an AI enemy or ally in the Quick Mission mode. It can also be used in the custom missions as an AI transport aircraft; 3. Female crews got female voices in the radio messages; 4. Pilot physiology modeling has been improved significantly. This is described in detail in the Developers Diary #263; 5. The zoom function now works correctly on VR devices with canted displays (Pimax) without using the performance-intensive Parallel Projection mode; 6. New multiplayer scenarios, including Cooperative ones, are added for Tank Crew (you can create a server directly from the game by selecting a scenario or scenarios from the Multiplayer\Cooperative\TankCrew or Multiplayer\Dogfight\TankCrew folders); 7. 4K external textures for Bf 110E heavy fighter (Battle of Moscow) are added thanks to Martin =ICDP= Catney; 8. A-20 and B-25 bombers got new paint schemes with invasion stripes for different timeframes; Tank Crew Improvements 9. Several missions of the Soviet tank campaign "Breaking point" were improved; 10. Both tank campaigns are now available in Simplified Chinese, German and French; 11. KV-1s got an additional paint scheme; 12. It is now possible to use binoculars or personal weapons after pressing the "T" button (except for the M4A2 tank, where binoculars and personal weapons cannot be used simultaneously with a machine gun); 13. It is now possible to designate a waypoint on the ground in a command mode while using binoculars; 14. The enemy spawn point in Tank duel quick mission is correctly randomized after the destruction of a previous one if the player did not leave its spawn point; 15. It is now possible to designate a target in a command mode while using binoculars; 16. Fixed the issue that prevented the tank commander from using binoculars or personal weapons after pressing the "T" key if he does not have a machine gun to operate; 17. Trying to fire the M4A2 machine gun while using binoculars or personal weapons won’t work; 18. AI gunners use bracketing the target with fire when engaging the ground targets both for the range and (if the target is moving or there is a wind) the azimuth error. The size of the initial aiming error depends on the AI level, distance, target speed and wind; 19. Ground AI gunners now have a certain delay in detecting and starting aiming at a new target depending on the AI level, distance and density of the group of enemy targets; 20. Ground AI vehicles return the turret and/or gun to the traveling position only after a considerable time after the destruction or disappearance of the last enemy target from the field of view; 21. Fixed an issue where detailed AI tanks (and especially self-propelled guns) could not hit the target at minimum distances (they were firing above the target); 22. SU-152 will correctly stop for a shot and won’t drive towards the target without firing; 23. The extra (maximum) AI level parameter has been removed from the Quick Mission, it caused errors in the AI functioning; 24. Fixed a bug due to which the AI controlled tanks did not attack obviously visible targets in some rare circumstances; 25. A bug has been fixed due to which there was no difference between aircraft or ground vehicle gunners with different AI levels; 26. The enemies and allies have correct marker colors in tank Coop missions; 27. Detailed damage buildings on Prokhorovka map are correctly displayed at far distances (the inner side of the walls was invisible far away); Airplanes physics, systems and damage model improvements 28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug; 29. USAAF pilots wear G-suits only when piloting P-47D-22, P-51D-15 and P-38J-25 in September 1944 or later; 30. A circular limit of the movable aiming mark of the Mk IID and K-14A gyro reticles has been implemented. The mark also bounces and stops at the working range boundary when the gyro mirror reaches its stop; 31. The characteristic whistle of P-51 machine guns ports during active maneuvering that disappeared before due to an error is back now; 32. P-51 and P-38 fighters won’t be pulled into a dive when their tail section is damaged; 33. Ju-52 / 3m g4e cargo containers drop animation has been corrected; 34. The mixture control of al aircraft with M-105 PF engine became standard (similar to Yak-7/9); 35. According to the historical data found, Ju-87D ammo counters are disabled when the BK 37 outboard guns are fitted; 36. Fixed an issue due to which hit effects weren’t visible on certain parts of the P-51 fuselage; 37. Bf 109F-2 cockpit canopy correctly jettisons; 38. All Fw 190 aircraft are less stable after rudder loss; 39. Tail combat damage causes less shaking; 40. Closed landing gear doors on P-51D-15 won’t be torn off at high speeds; 41. The top gunner of the He-111H-6 and the bottom gunner of the A-20B won’t always hold their machine guns and its hatches won’t be always open; 42. The turret hatch on certain aircraft turrets won’t start to close before the machine gun is returned to the stowed position; 43. U-2VS shooter's leg won’t clip through the fuselage; 44. Incorrect (missing) armor value of the armored glass visor and headrest has been fixed for La-5FN; 45. TIncorrect (missing) armor value of the armored headrest has been fixed for P-38J; Visual aircraft improvements 46. Yak-9 s. 2, Yak-9T s.2, Fw 190 D-9, P-47D-22, P-38J-25, P-51D-15: jettisoned cockpit canopy has all the details; 47. Fixes for Bf 109 G-6 4K textures from Martin = ICDP = Catney (Barkhorn and Hartman planes); 48. The A-20B tail lamp no longer visibly detaches from the aircraft at a significant distance from the observer; 49. Fixed an issue where some of the glass fragments could be visible next to torn P-51D elements; 50. When moving the camera away from Yak-9 aircraft its effects won’t disappear; 51. In the upper MG turret of He 111 H-6 bomber some elements won’t visually jitter; 52. Damaged Pe-2 series 35 cockpit windows have a correct color; 53. Some of the Fokker D.VII airplane debris pieces won’t have extra engines visually attached to them; Aircraft AI corrections 54. An AI issue that could cause a fighter AI to be unable to engage a slowly moving target flying in a circle has been fixed; 55. An AI issue that could cause excessive error in aiming the forward firing armament at ground and air targets (especially in a frontal aerial attack) has been eliminated; 56. Heavy aircraft will use the differential brakes after landing correctly to turn to a taxiway, preventing unintentional turns; 57. An AI issue that could make the bombers unable to start a bombing run after a failed first bombing run has been fixed; 58. U-2VS AI pilot can fire unguided rockets at the ground targets; 59. AI pilots attacking a ground target from a high altitude will reduce the altitude in a downward spiral first; 60. AI pilots now try to reduce the G-load they experience in order to prevent loss of consciousness if their condition is deteriorated due to fatigue or other factors; Career mode improvements 61. An AI in Career mode won’t stuck at the first route waypoint after takeoff if its assigned target is very near (less than 5500 meters); 62. A random issue that could cause the bombers to stuck in a circle above the target area after dropping their bombs has been fixed; 63. Several typos in the Battle of the Rhine cutscenes were corrected; 64. Hurricane Mk.II fighters have been added to the Battle of Moscow Career mode, they are available in 5 squadrons: 1st GIAP (former 29th IAP), 67th IAP PVO, 157th IAP, 287th IAP, 736th IAP PVO; 65. Hurricane Mk.II fighters have been added to the Battle of Stalingrad Career mode, they are available in 2 squadrons: 651st IAP PVO and 629th IAP PVO; 66. There are now 13 additional subphases in the Rheinland Career frontline (18 different frontline positions according to the current career date in total); 67. Three American squadrons were added to the Rheinland Career, one of them is available for the player to join - 412th Fighter Squadron, 373rd FG (P-47s) and two are AI squadrons 410th Fighter Squadron, 373rd FG and 411th Fighter Squadron, 373rd FG; 68. 18 new target locations added for the following mission types in Rheinland Career: Ground Forces Support, Enemy Troops Concentration Attack, Enemy Troops Concentration Bombing Strike, Railway Junction Attack and Railway Junction Bombing Strike. Please discuss the update in this thread.
76.IAP-Blackbird posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: NewsDear Friends, It's the middle of Autumn already and the work on the project progresses well. For instance, the AI-controlled transport plane C-47A Skytrain (Dakota) for Battle of Normandy is almost ready and you'll get it in the next update. This WWII veteran served in air forces and civilian air fleets of many countries for several decades - one of the iconic symbols of the piston era of aviation. These aircraft played a tremendous role in the Battle of Normandy, dropping paratroopers, supplies and towing assault gliders. This legend will be finally reconstructed in our project, even if it is an AI only aircraft for now. Later on, when we complete another stage of the Career mode improvements, it will be used in this mode for transporting cargo loads, airdropping paratroopers and parachute supply containers for the troops on the front-lines. At the moment the new paratrooper model and its integration in the Career mode are not yet ready for Early Access, so this aircraft will be available in QMB and community-created custom missions as an ally or enemy loaded with cargo or parachute supply containers. The second hero of the day is the upcoming Collector Plane - the British Hawker Hurricane Mk.II fighter. This legendary early war aircraft saw much action in the Battle of Britain and later on the Eastern Front with the Red Army Air Force via the lend-lease program. This fighter actively participated in the Battle of Moscow and Battle of Stalingrad and the owners of this Collector Plane will be able to use it in the Battle of Moscow and Battle of Stalingrad careers in the coming update. There were many different modifications of this plane, the most interesting ones will be available in our sim: Hurricane Mk.IIa - default model with eight Browning .303 MGs; Hurricane Mk.IIb - modification with twelve (!) Browning .303 MGs; Hurricane Mk.IIc - modification with four 20mm Hispano Mk.II guns; Hurricane Mk.IId - two assault modifications with two Browning .303 MGs and two 40mm Vickers S Class guns, with or without additional armor plates; Hurricane Mk.II Soviet - modification armed with Soviet bombs, unguided rockets, two 12.7mm UBK MGs and two 20mm ShVAK cannons; In addition, either of the modifications listed above can be equipped with a Merlin engine with an additional boost, air cleaner for dusty conditions and rear-view mirror. The work on Tank Crew is continuing as well. The coming update will include very important changes for ground vehicle AI, both detailed and simpler modeled vehicles, making the AI gunner actions more realistic. To hit a target at a distance, they will usually bracket a target with gunfire as they find the proper range. Spotting a target to the side of the current aiming line will require more time the more distant it is. Both of these actions will depend on the AI proficiency level set in the mission. The AI gunner will also behave more naturally when the target is destroyed or no longer visible - it won't rotate the turret to the default position immediately, but will wait for some time, looking for more targets in the same general direction. Many smaller improvements and changes will be added as well, as we prepare Tank Crew for its official release. Enjoy!
76.IAP-Blackbird posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: NewsHello everybody, The progress on many parts of the Battle of Normandy project is becoming more visible with each passing day. We have placed the order on the numerous ground vehicles that will be outsourced while the design document on the buildings for the new map will be finished soon. The list of the airfields and the map borders are final and the work on the map itself has begun in earnest. The list of the squadrons that will be recreated in the Battle of Normandy Career mode and its main scenario are prepared as well. Visual models of the three aircraft and the FM of the first one (P-47D-22) are in the works. Today we can show you the current state of the visual model of the second aircraft in development - C-47A transport plane which will be manned by AI. The famous WWII legend, it was the best known Allied transport plane. Built under license in many countries, its civilian versions are still in service now, in the early XXI century. This workhorse played a key role in the airborne operations of the Battle of Normandy.