Jump to content

Search the Community

Showing results for tags 'ccip'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • Razbam
    • Mod Mafia
    • CAF Development
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • Over Flanders Fields
    • OFF / WOFF 1 2 3 / UE - General Discussion
    • OFF / WOFF 1 2 3 / UE - Knowledge Base
    • OFF / WOFF 1 2 3 / UE - File Announcements
    • OFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • OFF/WOFF - Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
  • EAW - Europen Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • Main Game Files and Updates
    • GTR/GTR2
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Cold Waters
    • Silent Hunter Series
    • Dangerous Waters

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 4 results

  1. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK View File Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-). Submitter JosefK Submitted 02/23/2020 Category Avionics  
  2. Version 0.9.0

    26 downloads

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
  3. When I have fun flights, I kinda like jumping into the US jets (and Tornadoes) of the Cold War. Not too happy with the lack of a CCIP in the @FastCargo & @viper63a F-111s so I have crafted my own. Here are a few pictures of the end result: It's not perfect and I don't terribly like the reticle. But at least this lets me simulate radar bombing with CBUs and slicks. Yes, back before the modern "smart weapon" era where it's click-point-shoot-boom. Here's the current code that works in the F-111s' Avionics.INI and I put it at the very bottom: // F-111 avionics 1.1 by MJ with JosefK CCIP add-on 2020-02-09 [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.105 ViewportBottomRight=0.105,0.155 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_RADText Symbol[07]= Symbol[08]= Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]= [HUDModeAA] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=HUD_RADText Symbol[10]= Symbol[11]= Symbol[12]= Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=HUD_guncross [HUDModeAG] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_RADText Symbol[08]=HUD_LaserTarget Symbol[09]=HUD_guncross [HUD_CASText] SymbolType=TEXT Text=CAS TextPosition=-0.070,0.120 HorizontalAlignment=RIGHT VerticalAlignment=CENTER [HUD_RADText] SymbolType=TEXT Text=RAD TextPosition=0.069,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\Harrier1_attitude_bars%d.tga ImagePosition=0.0,0.00 ImageSize=0.150 StepInterval=30 StepHeight=0.25 [HUD_AirspeedScale] SymbolType=AIRSPEED_SCALE ImageFilename=cockpit\F-16A_vel_scale_caret.tga ImagePosition=-0.065,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_vel_scale.tga ScaleImagePosition=-0.080,0.023 ScaleImageSize=0.125 Scale=160.0 MaxValue=999 MinValue=60 HorizontalAlignment=RIGHT VerticalAlignment=CENTER ScaleTextInterval=50 ScaleTextUnit=1 ScaleTextPosition=-0.079,0.023 ScaleTextFormat=%0.0f DisplayUnit=KNOTS [HUD_AltitudeScale] SymbolType=ALTITUDE_SCALE ImageFilename=cockpit\F-16A_alt_scale_caret.tga ImagePosition=0.062,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_alt_scale.tga ScaleImagePosition=0.077,0.023 ScaleImageSize=0.125 Scale=1600.0 MaxValue=99000 MinValue=0 HorizontalAlignment=LEFT VerticalAlignment=CENTER ScaleTextInterval=500 ScaleTextUnit=1 ScaleTextPosition=0.076,0.023 ScaleTextFormat=%0.0f DisplayUnit=FEET [HUD_LCOS] SymbolType=LCOS [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga ImageSize=0.100 [HUD_TD] SymbolType=TD_RADAR ImageFilename=cockpit\F-15A_TD_radar.tga ImageSize=0.050 StayOnHUD=TRUE [HUD_SRM] SymbolType=TD_HEAT ImageFilename=cockpit\F-15A_srm_seeker.tga ImageSize=0.050 ImagePosition=0.00,0.023 [HUD_waterline] SymbolType=IMAGE ImageFilename=cockpit\F-15A_waterline.tga ImageSize=0.025 [HUD_guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga ImageSize=0.025 [HUD_RadarRange] SymbolType=RADAR_RANGE_TEXT TextPosition=0.074,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%0.1f DisplayUnit=NM [HUD_ASE_SRM] SymbolType=ASE_HEAT ImageFilename=cockpit\F-15A_ase_srm.tga ImageSize=0.100 ImagePosition=0.00,0.023 [HUD_ASE_MRM] SymbolType=ASE_RADAR ImageFilename=cockpit\F-15A_ase_mrm.tga ImageSize=0.200 ImagePosition=0.00,0.023 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\F-15A_laser_target.tga ImageSize=0.025 Once I get something I'm 100% happy and not 80% with, hope it's okay to upload the details here for grins. Already operationally tested this with cluster bombs and MK 82s as well as a LGB before posting here. Thoughtfully; @JosefK
  4. Hello all! I have noticed in some of the F-15's when using dumb bombs the CCIP always makes the bombs fall way short, while I can correct for this I was wondering if anyone knows how to fix this... I personally cannot find anything in the INI's anything about the F-15E's CCIP anyone know how to fix this? other jets like F-16's and F/A-18's don't have this issue in my install
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..