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Found 5 results

  1. I'm trying to understand the decals system. In which directories does the game look for decal texture files (referenced by decals.ini)?
  2. Hello! I am having the hardest time making Dhimari Decals show up on aircraft in SF2... I created a nations.ini entry for dhimar but its still not working does anyone have any advice? Im sure this is a simple thing to fix but it has stumped me for the longest time!
  3. Hello all is it absolutely necessary for my model to be exported with the "decals" option in order to have decals show up in the game? i'd have exported "with" decals but many objects on the model turn out this translucent black color! thanks for any help Cheers
  4. chilensiche F-16s

    Hallo Leutz, wie ihr sehen könnt, habe ich mich an den Skin der chilenischen F-16s gewagt (Grupo de Aviación n°8). Da ich keine Erfahrung beim Erstellen von Decals bzw. nicht das passende Programm habe, wollte ich mal fragen, ob einer von euch so nett wäre mir die passenden Decals zu erstellen. ich bräuchte legendlich die Nummern (siehe Foto). die Nummern lauten wie folgt: 728 727 721 737 734 735 733 736 724 732 722 729 733 723 726 731 730 725 Infos zu den Flugzeug-Nummern habe ich hier gefunden: http://www.f-16.net/aircraft-database/F-16/serials-and-inventory/airforce/FACH/ Vielen Dank schon mal im voraus und wünsche euch noch ein schönes We! Gruß Josh
  5. While putting final tweaks on my RAAF Intruders, I noticed that when I tweaked the Textureset.ini, I would lose the Aussie flag from the tail. Before: After: You'll note that there are actually six separate decals on the tail node (no reverses, but L/R versions of each decal): the squadron logo, the fin flash, and the flag at the top of the tail. Though not complaining, I couldn't figure out why it was even working in the first place, much less what I was doing to break it. Long story short, when I was adjusting the specular/glossiness/reflection values, non-zero values for all three would cause the last decal (the flag) to disappear. Resetting reflection to 0.0 would cause the flag to reappear. I haven't yet tested this with the other values; I can release this just fine with a 0 reflection value by keeping the specular and glossiness values up. I just thought that people might be interested in a way to stretch the decal-mesh limit.
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