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Found 16 results

  1. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK View File Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-). Submitter JosefK Submitted 02/23/2020 Category Avionics  
  2. Version 0.9.0

    50 downloads

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
  3. When I have fun flights, I kinda like jumping into the US jets (and Tornadoes) of the Cold War. Not too happy with the lack of a CCIP in the @FastCargo & @viper63a F-111s so I have crafted my own. Here are a few pictures of the end result: It's not perfect and I don't terribly like the reticle. But at least this lets me simulate radar bombing with CBUs and slicks. Yes, back before the modern "smart weapon" era where it's click-point-shoot-boom. Here's the current code that works in the F-111s' Avionics.INI and I put it at the very bottom: // F-111 avionics 1.1 by MJ with JosefK CCIP add-on 2020-02-09 [HUD] HUDMaterial=HUDMaterial HUDColor=0.18,1.0,0.48,0.80 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.105 ViewportBottomRight=0.105,0.155 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_RADText Symbol[07]= Symbol[08]= Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]= [HUDModeAA] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_LCOS Symbol[07]=HUD_TD Symbol[08]=HUD_SRM Symbol[09]=HUD_RADText Symbol[10]= Symbol[11]= Symbol[12]= Symbol[13]=HUD_RadarRange Symbol[14]=HUD_ASE_SRM Symbol[15]=HUD_ASE_MRM Symbol[16]=HUD_guncross [HUDModeAG] Symbol[01]=HUD_CASText Symbol[02]=HUD_AttitudeBars Symbol[03]= Symbol[04]=HUD_AirspeedScale Symbol[05]=HUD_AltitudeScale Symbol[06]=HUD_CCIP Symbol[07]=HUD_RADText Symbol[08]=HUD_LaserTarget Symbol[09]=HUD_guncross [HUD_CASText] SymbolType=TEXT Text=CAS TextPosition=-0.070,0.120 HorizontalAlignment=RIGHT VerticalAlignment=CENTER [HUD_RADText] SymbolType=TEXT Text=RAD TextPosition=0.069,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER [HUD_AttitudeBars] SymbolType=ATTITUDE_BARS ImageFilename=cockpit\Harrier1_attitude_bars%d.tga ImagePosition=0.0,0.00 ImageSize=0.150 StepInterval=30 StepHeight=0.25 [HUD_AirspeedScale] SymbolType=AIRSPEED_SCALE ImageFilename=cockpit\F-16A_vel_scale_caret.tga ImagePosition=-0.065,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_vel_scale.tga ScaleImagePosition=-0.080,0.023 ScaleImageSize=0.125 Scale=160.0 MaxValue=999 MinValue=60 HorizontalAlignment=RIGHT VerticalAlignment=CENTER ScaleTextInterval=50 ScaleTextUnit=1 ScaleTextPosition=-0.079,0.023 ScaleTextFormat=%0.0f DisplayUnit=KNOTS [HUD_AltitudeScale] SymbolType=ALTITUDE_SCALE ImageFilename=cockpit\F-16A_alt_scale_caret.tga ImagePosition=0.062,0.023 ImageSize=0.0125 ScaleImageFilename=cockpit\F-15A_alt_scale.tga ScaleImagePosition=0.077,0.023 ScaleImageSize=0.125 Scale=1600.0 MaxValue=99000 MinValue=0 HorizontalAlignment=LEFT VerticalAlignment=CENTER ScaleTextInterval=500 ScaleTextUnit=1 ScaleTextPosition=0.076,0.023 ScaleTextFormat=%0.0f DisplayUnit=FEET [HUD_LCOS] SymbolType=LCOS [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\F-15A_FallLine.tga ImageSize=0.100 [HUD_TD] SymbolType=TD_RADAR ImageFilename=cockpit\F-15A_TD_radar.tga ImageSize=0.050 StayOnHUD=TRUE [HUD_SRM] SymbolType=TD_HEAT ImageFilename=cockpit\F-15A_srm_seeker.tga ImageSize=0.050 ImagePosition=0.00,0.023 [HUD_waterline] SymbolType=IMAGE ImageFilename=cockpit\F-15A_waterline.tga ImageSize=0.025 [HUD_guncross] SymbolType=IMAGE ImageFilename=cockpit\F-15A_guncross.tga ImageSize=0.025 [HUD_RadarRange] SymbolType=RADAR_RANGE_TEXT TextPosition=0.074,0.120 HorizontalAlignment=LEFT VerticalAlignment=CENTER TextFormat=%0.1f DisplayUnit=NM [HUD_ASE_SRM] SymbolType=ASE_HEAT ImageFilename=cockpit\F-15A_ase_srm.tga ImageSize=0.100 ImagePosition=0.00,0.023 [HUD_ASE_MRM] SymbolType=ASE_RADAR ImageFilename=cockpit\F-15A_ase_mrm.tga ImageSize=0.200 ImagePosition=0.00,0.023 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\F-15A_laser_target.tga ImageSize=0.025 Once I get something I'm 100% happy and not 80% with, hope it's okay to upload the details here for grins. Already operationally tested this with cluster bombs and MK 82s as well as a LGB before posting here. Thoughtfully; @JosefK
  4. File Name: RAAF F-111C/G/A/RF-111C new skin pack File Submitter: Sheriff001 File Submitted: 06 February 2017 File Category: F-111 RAAF F-111 reskinning Born in Texas, lived in Queensland - the Pig. Here are new skins for the RAAF F-111s. The SEA camouflage skins have been repainted, mostly in accordance with LeL's SF1 F-111C. In addition to the usual fin squadron markings, the crests are also displayed. The grey skins have also been redone. All of this was done on the new templates provided by slick_cowboy, who more than lives up to his username. In addition to F-111C skins, F-111A, and F-111G skins are provided. In addition, the hypothetical RF-111A from "F-111 Super Vark Pack" has been repurposed as an RF-111C. All serials have been added. The following versions are represented: F-111C (Early) SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) ARDU SEA camouflage/white - A8-132 only [*]F-111C (Late) SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN. [*]F-111G Gunship Grey, 6SQN (Black tail): 15 serials. Gunship Grey, 6SQN (Blue tail): 15 serials. F-111A SEA camouflage. 4 serials only (A8-109, 112, 113, 114). New userlist.ini with RAAF service from 1982-1984. An alternate loading screen, featuring a RAAF F-111A still fitted with short wings is also provided. [*]RF-111C SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN. Important notes: All squadron markings are at the decal level, they are not painted on. The numbers used are as follows. If you need to edit them, please do so. 1SQN: 716 82WG: 726 6SQN: 787 ARDU: 725 For the squadronlist.ini: [squadron716] Name=1SQNRAAF DisplayName=No. 1 Squadron Nation=Australia [squadron726] Name=82RAAF DisplayName=No. 82 Wing Nation=Australia [squadron725] Name=ARDU DisplayName=Aircraft Research and Development Unit Nation=Australia [squadron787] Name=6RAAF DisplayName=No. 6 Squadron Nation=Australia The nose wheel door buzz numbers are missing. There is an apparent issue in the LOD file that prevents their display. This was discovered after testing. Extras: Alternate squadron markings for the SEA camouflaged aircraft: The big "1" for 1SQN (example: http://www.airport-data.com/images/aircraft/small/000/500/500438.jpg) Simple yellow or blue lightning flash (examples: https://www.sites.google.com/site/shess0757/_/rsrc/1401962709125/fsx-and-real-f-111-aircraft/image079.jpg) These can be added by altering the name of the standard squadron decals (named "raaflsqnXXX.tga" and "raafrsqnXXX.tga", and copying the non-standard markings in, or you may simply overwrite the standard markings) Installation instructions Remove and backup all existing skins for the F-111C(Early), F-111C(Late), and the RAAF skin for the F-111G. Copy "Objects" into your mod folder. Merge and overwrite as necessary Credits: slickcowboy: Templates LeL: Skin patterns FastCargo and the crew on the F-111 Super Vark Pack If anyone has been missed, or any individuals on the Super Vark Pack team wish to be mentioned personally, please contact me. Click here to download this file
  5. RAAF F-111C/G/A/RF-111C new skin pack

    Version 1.0

    85 downloads

    RAAF F-111 reskinning Born in Texas, lived in Queensland - the Pig. Here are new skins for the RAAF F-111s. The SEA camouflage skins have been repainted, mostly in accordance with LeL's SF1 F-111C. In addition to the usual fin squadron markings, the crests are also displayed. The grey skins have also been redone. All of this was done on the new templates provided by slick_cowboy, who more than lives up to his username. In addition to F-111C skins, F-111A, and F-111G skins are provided. In addition, the hypothetical RF-111A from "F-111 Super Vark Pack" has been repurposed as an RF-111C. All serials have been added. The following versions are represented: F-111C (Early)SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) ARDU SEA camouflage/white - A8-132 only [*]F-111C (Late) SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN. [*]F-111G Gunship Grey, 6SQN (Black tail): 15 serials. Gunship Grey, 6SQN (Blue tail): 15 serials. F-111ASEA camouflage. 4 serials only (A8-109, 112, 113, 114). New userlist.ini with RAAF service from 1982-1984. An alternate loading screen, featuring a RAAF F-111A still fitted with short wings is also provided. [*]RF-111C SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN. Important notes: All squadron markings are at the decal level, they are not painted on. The numbers used are as follows. If you need to edit them, please do so. 1SQN: 716 82WG: 726 6SQN: 787 ARDU: 725 For the squadronlist.ini: [squadron716] Name=1SQNRAAF DisplayName=No. 1 Squadron Nation=Australia [squadron726] Name=82RAAF DisplayName=No. 82 Wing Nation=Australia [squadron725] Name=ARDU DisplayName=Aircraft Research and Development Unit Nation=Australia [squadron787] Name=6RAAF DisplayName=No. 6 Squadron Nation=Australia The nose wheel door buzz numbers are missing. There is an apparent issue in the LOD file that prevents their display. This was discovered after testing. Extras: Alternate squadron markings for the SEA camouflaged aircraft: The big "1" for 1SQN (example: http://www.airport-data.com/images/aircraft/small/000/500/500438.jpg) Simple yellow or blue lightning flash (examples: https://www.sites.google.com/site/shess0757/_/rsrc/1401962709125/fsx-and-real-f-111-aircraft/image079.jpg) These can be added by altering the name of the standard squadron decals (named "raaflsqnXXX.tga" and "raafrsqnXXX.tga", and copying the non-standard markings in, or you may simply overwrite the standard markings) Installation instructions Remove and backup all existing skins for the F-111C(Early), F-111C(Late), and the RAAF skin for the F-111G. Copy "Objects" into your mod folder. Merge and overwrite as necessary Credits: slickcowboy: Templates LeL: Skin patterns FastCargo and the crew on the F-111 Super Vark Pack If anyone has been missed, or any individuals on the Super Vark Pack team wish to be mentioned personally, please contact me.
  6. A little mod that would give an additional fonction to the wings spoilers, roll control surfaces, that would work also as "airbrakes". Nothing changes for the main airbrake. It requires to have the thrust vectoring fonction free. It will be activated by the thrust vector toggle. It could be done as speedbrakes, activated by the speedbrakes toggle, but only after some 3D work and the creation of a new LOD (...1st gen compatible ) It is not working like in real life due to game limitations... ---------------------------------------------------------------------------------------------------- F-111 [LeftAileron] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=62.5 MinDeflection=0.0 CDdc=0.0191 Cldc=-0.0520 Cndc=0.0017 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=1.0 MaxControlSpeed=195.48 LockOutSpeed=TRUE ModelNodeName=LeftSpoilerAxis RotationAxis=X-Axis ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.4 [RightAileron] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=62.5 MinDeflection=0.0 CDdc=0.0191 Cldc=0.0520 Cndc=-0.0017 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=1.0 MaxControlSpeed=195.48 LockOutSpeed=TRUE ModelNodeName=RightSpoilerAxis RotationAxis=X-Axis ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.4 ---------------------------------------------------------------------------------------------------- F-14 Mirage Factory (2005 LOD) (edited according to the SF2 super pack flight model) [LeftSpoiler] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoiler] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 [LeftSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=140.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left_inner ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=140.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right_inner ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 [LeftSpoilerOuter] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left_Outer ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoilerOuter] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right_outer ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 ---------------------------------------------------------------------------------------------------- F-14 Mirage Factory from the SF2 super pack http://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v131/ ======>>> See Caesar's post below ---------------------------------------------------------------------------------------------------- Thanks for reading :^)
  7. File Name: 'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD File Submitter: dtmdragon File Submitted: 10 September 2015 File Category: What If Skins 'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD - IDF camo with white underside - IDF camo with black underside - IDF Grey Can be used with any model F-111 but made for the F-111A. I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI BONUS (optional): Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models. These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer. Likewise the F-111D had a basic HUD. You will need: http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/ http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ Credits: FastCargo's Super Vark package 2.4 Slick Cowboy's F-111_improvedskinpack 2.0 viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens Click here to download this file
  8. Version 1.0

    76 downloads

    'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD - IDF camo with white underside - IDF camo with black underside - IDF Grey Can be used with any model F-111 but made for the F-111A. I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI BONUS (optional): Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models. These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer. Likewise the F-111D had a basic HUD. You will need: http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/ http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ Credits: FastCargo's Super Vark package 2.4 Slick Cowboy's F-111_improvedskinpack 2.0 viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens
  9. View File SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 by Viper63a, dtmdragon, Lel and Fanatic Modder! ------------------------------------------------------------- This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack. You can get FastCargo's pack here... http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This mod includes the updated individual E/F-111A/D/E/F mod packs + other excellent contributions! I had some requests to put them all into one pack for it would be easier to download. So here they are. All the F-111s in this packs are also available for individual downloads in the following links...if you just want a certain model. The F-111D updates from dtmdragon, Lel and Fanatic Modder are only available in this mod pack. * F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB! http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/ * F-111D Aardvarks from Cannon AFB: The 481st, 522nd, 523rd and 524th TFS from the 27th TFW. Contribution by dtmdragon with support from Lel Fanatic Modder (FM). * F-111E Aardvarks from USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS! http://combatace.com/files/file/15514-sf2-updated-f-111e-aardvarks-usafe-raf-upper-heyford-20th-tfw-the-55th-77th-and-79th-tfs/ * F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS! http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/ * EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons! http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111* folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\ Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe. * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install. ------------------------------------------------------------- Add F111 SoundList ------------------------------------------------------------- Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack. ------------------------------------------------------------- Thats it - Enjoy! Please report any bugs or issues via the "Support Topic" link... =Viper= ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all! * FastCargo's Super Vark package 2.4 (SF2) http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) http://combatace.com/files/file/14798-f-111-improvedskinpack/ * Dave's EF-111A Version 2.0 (SF1) http://combatace.com/topic/36438-ef-111a-version-20/ * LeL's F-111 TAC Pack (SF1) http://combatace.com/topic/80711-f-111-tac-pack/ * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1 http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/ * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) http://combatace.com/files/file/15143-the-afterburner-mod/ * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) http://combatace.com/files/file/6693-western-style-pilot-models/ F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing. Thank you all for your contributions!! Submitter viper63a Submitted 06/26/2015 Category F-111  
  10. Version Version 14

    1,267 downloads

    SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 by Viper63a, dtmdragon, Lel and Fanatic Modder! ------------------------------------------------------------- This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack. You can get FastCargo's pack here... http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ ------------------------------------------------------------- What's included in this mod pack? ------------------------------------------------------------- This mod includes the updated individual E/F-111A/D/E/F mod packs + other excellent contributions! I had some requests to put them all into one pack for it would be easier to download. So here they are. All the F-111s in this packs are also available for individual downloads in the following links...if you just want a certain model. The F-111D updates from dtmdragon, Lel and Fanatic Modder are only available in this mod pack. * F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB! http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/ * F-111D Aardvarks from Cannon AFB: The 481st, 522nd, 523rd and 524th TFS from the 27th TFW. Contribution by dtmdragon with support from Lel Fanatic Modder (FM). * F-111E Aardvarks from USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS! http://combatace.com/files/file/15514-sf2-updated-f-111e-aardvarks-usafe-raf-upper-heyford-20th-tfw-the-55th-77th-and-79th-tfs/ * F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS! http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/ * EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons! http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/ ------------------------------------------------------------- Installation: ------------------------------------------------------------- I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111* folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup. * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\ Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe. * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install. ------------------------------------------------------------- Add F111 SoundList ------------------------------------------------------------- Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack. ------------------------------------------------------------- Thats it - Enjoy! Please report any bugs or issues via the "Support Topic" link... =Viper= ------------------------------------------------------------- ------------------------------------------------------------- Credits: ------------------------------------------------------------- ------------------------------------------------------------- If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all! * FastCargo's Super Vark package 2.4 (SF2) http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) http://combatace.com/files/file/14798-f-111-improvedskinpack/ * Dave's EF-111A Version 2.0 (SF1) http://combatace.com/topic/36438-ef-111a-version-20/ * LeL's F-111 TAC Pack (SF1) http://combatace.com/topic/80711-f-111-tac-pack/ * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1 http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/ * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) http://combatace.com/files/file/15143-the-afterburner-mod/ * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) http://combatace.com/files/file/6693-western-style-pilot-models/ F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing. Thank you all for your contributions!!
  11. View File Strikefighters2 Europe Hi-Res 1920x1080 Menu Screens and Music! SF2 Europe Hi-Res 1920x1080 Menu Screens and Music v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. Unzip the package and preview the new screens before installing them. I recommend doing to see what you're getting. If you choose to install this package, I recommend that you back up your FLIGHT, MENU, CAMPAIGNS and PILOTDATA folders in the SF2 Mod folder you're installing this package into. Just in case you want to go back to your original setup. * To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\ or C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe2\ Enjoy! Submitter viper63a Submitted 05/29/2015 Category Menus  
  12. Version Version 5

    127 downloads

    SF2 Europe Hi-Res 1920x1080 Menu Screens and Music v5 By Viper 05/17/2020 Note: I removed all the nation sounds from this Menu packs for size reasons. If you intend to install the "VIPER63A HQ Menu Sounds" pack, please install that pack first. Installing the HQ Sound pack over the Menu pack may overwrite some of the menu specific music files. You can always re-install this menu pack to get the menu specific theme music back. Unzip the package and preview the new screens before installing them. I recommend doing to see what you're getting. If you choose to install this package, I recommend that you back up your FLIGHT, MENU, CAMPAIGNS and PILOTDATA folders in the SF2 Mod folder you're installing this package into. Just in case you want to go back to your original setup. * To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. My StrikeFighter2 mod on Win10 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\ or C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe2\ Enjoy!
  13. View File [Fictional] General Dynamics F-111A 'Early TAC' General Dynamics F-111A 'Early TAC' for STRIKE FIGHTERS 2 This is a very simple mod of the superb F-111A by FastCargo to represent a fictional 'earlier timeline' version of the F-111A entering service in 1965 with service years restricted to 1965 to 1967 inclusive. BACKSTORY Perhaps the three technical breakthroughs that came together to make the F-111A (the swing-wing, the afterburning turbofan and solid-state devices) came together just that little bit earlier leading to the corresponding earlier drafting of SOR-183 and the resultant TFX competition thus predating McNamara and the distraction of 'commonality' and the Naval F-111B. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-111A_TAC folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-111A_TAC folder into your Decals folder. 3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder. Make sure you've got the F-111 SuperVarkPack for the tanks and weapons bay mounted gun. CREDITS As always, big thanks to Third Wire for the continuous improvement of a great little game/sim. Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 02/02/14 Submitter Spinners Submitted 02/02/2014 Category What If Hangar  
  14. Version Version 1

    117 downloads

    General Dynamics F-111A 'Early TAC' for STRIKE FIGHTERS 2 This is a very simple mod of the superb F-111A by FastCargo to represent a fictional 'earlier timeline' version of the F-111A entering service in 1965 with service years restricted to 1965 to 1967 inclusive. BACKSTORY Perhaps the three technical breakthroughs that came together to make the F-111A (the swing-wing, the afterburning turbofan and solid-state devices) came together just that little bit earlier leading to the corresponding earlier drafting of SOR-183 and the resultant TFX competition thus predating McNamara and the distraction of 'commonality' and the Naval F-111B. INSTRUCTIONS Firstly, please make sure you've got the F-111 SuperVarkPack for the tanks and weapons bay mounted gun. Got it? Good! 1. From the AIRCRAFT folder drag and drop the F-111A_TAC folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-111A_TAC folder into your Decals folder. 3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder. That's it! CREDITS As always, big thanks to Third Wire for the continuous improvement of a great little game/sim. Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 02/02/14
  15. SRAM

    From the album SF2 screenies...

  16. Many years ago... A compliation of Stock USAF footage and defense contractor "marketing" films from the1980s. Great music, features just about every major USAF fighter aircraft from that period (minius some of the attack/observation birds), and closes with a Thunderbirds performace and the Air Force Hymn. Much perfed this to ANYTHING that gets shown on the Discovery Network or the Pawnstars History (Channel/Network). Good times.... Many thanks to the uploader of this one. Hopefully Youtube/Google leaves it alone.
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