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Found 15 results

  1. Sooooo since the last topic was kinda ded i decided to post again. Basically im editing the Su-35 cockpit and i like the re texture ive been workin on But the HUD i really wanna change to the Modern Flanker cockpit HUD made for Marc's Sukhoi's (HUD pic below) sooo im asking on how to do it, since the HUD the 35 cockpit came in would look too old to put in a modern Fighter like the Su-35. Please help.. so i can finally release the Su-35 mod.. sincerely -Noon
  2. Hello Ya'all Im editing the cockpit of the Su-37 mod so i can fit it in my WIP Su-35 Flanker-E, ive only changed the textures for it for now and im looking on ways to change the HUD display from the one default in the cockpit to the one below tried to just delete the HUD folder in the cockpit folder and copy this HUD folder there and i thought thats just it since when i change the Revi sight on 109's i just change the tga file and edit the .ini soo might need help.. tried looking into the old forum post "Cockpit tips" or something by Russok and didnt found much that helps with HUD's
  3. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK View File Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-). Submitter JosefK Submitted 02/23/2020 Category Avionics  
  4. Version 0.9.0

    50 downloads

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2. Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error. Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
  5. Can you help this little Pony Can you help me, help this little Pony ?
  6. SF2.PNG

  7. Gripen Going In to Attack

    From the album Operational Testing w/ JAS 39 Gripen

    Taken while on an attack run
  8. Is there a way to change the colors in the heads up display?
  9. This is a link to and quote of Killerfish Games post about setting toolbar positions on the HUD in Cold Waters. How To Display All Toolbars
  10. I've been having this HUD problem on some of the planes I've downloaded. Is any one else having this problem?? here is the problem--- here is a mod plane with a working HUD---- And to my knowledge all vanilla planes are fine. I have also tried to put other aircraft HUD in to the no-working planes but so far been unsuccessful. P.S. sorry if this is the wrong place to post this. Also I have searched for an answer here and else where before posting. Thanks for any help u can give!!
  11. Hello all! I have noticed in some of the F-15's when using dumb bombs the CCIP always makes the bombs fall way short, while I can correct for this I was wondering if anyone knows how to fix this... I personally cannot find anything in the INI's anything about the F-15E's CCIP anyone know how to fix this? other jets like F-16's and F/A-18's don't have this issue in my install
  12. I try to move the massages from bottom center to other position. I mean the massages is the one pop up from bottom center, tell info like weapon selection or AWACS commands. This is the only thing I found in HUDDATA.ini [Messages] ShowMessages=TRUE SystemMessageOnly=FALSE I want move this massage to other potion and change its font size, not block it. Where can I find the code define that ?
  13. Hi, I try to fix the HUD problem. As you see in my screenshot, the roll triangle which indicate the roll status is in wrong place. It should have be in the middle down side when the aircraft is level and be in the 40 degrees in the right side of HUD. But now, the whole thing is offset to the left side. ( I load my modified .tga IMG instead of default one, make it easier to identify. You can see it in left side of the picture. The default IMG is HUD_bankindic.tga which is just a small downward triangle to indicate the roll status ) I modified the [HUD_BankIndicator] from (aircraft)_AVIONICS.ini [HUD_BankIndicator] SymbolType=ROLL_INDICATOR ImageFilename=cockpit\hud\HUD_BKI.tga ImagePosition=0.0,0.030 ImageSize=0.35 ScaleImageFilename=cockpit\hud\HUD_bankindic.tga ScaleImageSize=0.133 ScaleImagePosition=0.0,0.030 <------ I guess it is in form of ( X,Y ). But no matter what value I set, the HUD_bankindic.tga is in the wrong position as it before Scale=1.0 MaxValue=40 MinValue=-40 HorizontalAlignment=CENTER VerticalAlignment=CENTER Can somebody tell me how to fix it?
  14. File Name: HUD modification for SF2 File Submitter: ignacioc91 File Submitted: 15 September 2013 File Category: ini File Edits Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys! The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!! Greets, Ignacioc91 Click here to download this file
  15. HUD modification for SF2

    Version

    274 downloads

    Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys! The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!! Greets, Ignacioc91
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