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File Name: WOFF Westen Front Airfield Maps File Submitter: chrispdm1 File Submitted: 21 December 2013 File Category: Maps, Missions, and Campaigns This is the second version of my airfield mapping for Wings: Over Flanders Fields. Credit goes to Rabu for his Flanders map that he has allowed me to use to map airfields on. The Paris map was created entirely by myself. The others were public domain and the airfield data came from WOFF itself. Please do not repost or change and distribute without crediting rabu and myself. Click here to download this file
167 downloadsThis is the second version of my airfield mapping for Wings: Over Flanders Fields. Credit goes to Rabu for his Flanders map that he has allowed me to use to map airfields on. The Paris map was created entirely by myself. The others were public domain and the airfield data came from WOFF itself. Please do not repost or change and distribute without crediting rabu and myself.
Of late, I've been posting comparative reports of campaign missions, flying the same plane in turn, in each of the 'big three' current sims - Over Flanders Fields, Rise of Flight and First Eagles - in another forum. The aim is to highlight the single-player campaign experience offered by each sim, albeit as I see it. I've already covered the Nieu.28 but with the release of Quack's superb set of Nieuport 28 skins for First Eagles, I thought I'd 'import' that concept to CombatAce, starting with that famous French-US fighter. Commencing with Over Flanders Fields, I already had a campaign started, flying with the "Kickin' Mules" of the 95th Aero from Toul, in May 1918. So I just kicked off another mission. At the moment I'm flying OFF with only four mods. One is Andy's sound mod, another Lothar's map (which improves the awful, CFS3-style briefing and inflight maps, tho they still bear a limited resemblance to what you see in the 3d world). I also use my own FlakMod (which produces tighter groups of flak bursts without greater lethality, on the 'hard' setting especially, making it somewhat easier to track the position and heading of enemies who are being trailed by AA fire). And finally I'm also using my own ArcMod, which gives gunners back the ability to depress their guns to any degree, cut by stock OFF to prevent firing through tailplanes (a cure worse than the ailment in my experience, as it seriously 'nerfs' a gunner's arc of fire). Both my mods are available here at CA, with many others. Anyway here we are, ready to go. I'd chosen the 'high-resolution textures' option (which means minor damage doesn't show) and the ability to select my own skin (which means you can't instead select a reduced fuel load, to increase your power-weight ratio). The rest of my flight had the default 95th Aero skin. Our squadron roster contains several real-life aces, but it has about two dozen pilots overall, which is rather a lot. There's no ability to choose your flight-mates and you are often allocated a rather large flight. In this case I was allocated a reasonable five (including myself) for a mission escorting three French Sopwith Strutters to bomb an enemy target. The original target area was rather far away and in the briefing map, I used the 'optional mission' facility to swap this for a closer objective. You can't change the type of mission or move the waypoints, just try for a different objective with its own set of fixed waypoints. The OFF Nieu.28 comes with the Hat in the Ring expansion pack. It's a little angular in places and in the external view has the CFS3-style 'wide angle lens' look but it's a nice bird with very nicely-done textures. ...to be continued!