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Found 19 results

  1. Hi!! I was tanking a look at some of CombatAce's screenshots, and found these two. I understand the first one (the one the Skyraider is flying over) was created by Old Diego and is included in the WSF2 Vietnam Air and Ground Expansion. The second one, I don't know who the author is, and where can I find the layout, as I would like to include both of them in a modification of my Coastal Range terrain. Any Ideas? Thanks!!!
  2. PATRIOT SAM heading for Su-30

  3. View File SPYDER Sam System Rafael Advanced Defense Systems (RADS) SPYDER-SR The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI) The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY. Instalation: ------------------------------------------------------------- Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder. The game must replace with this system older AAA systems, so be aware. Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here https://combatace.com/files/file/13929-weapons-pack-2/ Crédits : -------------------------------------------------------------- 3d Model: angelp Python5 and Derby Missiles: Ravenclaw_007 This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms Submitter angelp Submitted 10/21/2018 Category Ground Object Mods  
  4. SPYDER Sam System

    Version 1.0.0

    143 downloads

    Rafael Advanced Defense Systems (RADS) SPYDER-SR The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI) The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY. Instalation: ------------------------------------------------------------- Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder. The game must replace with this system older AAA systems, so be aware. Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here https://combatace.com/files/file/13929-weapons-pack-2/ Crédits : -------------------------------------------------------------- 3d Model: angelp Python5 and Derby Missiles: Ravenclaw_007 This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  5. In late 1972 President Richard Nixon was facing the prospect of having the funding cut for Vietnam by congress, so took one last gamble before they could reconvene to get North and South Vietnam to terms and pull the US out of the war with its POW's. This gamble would involve for the first time large B-52 raids on actual strategic targets in North Vietnam including Hanoi and Haiphong. Now having better relations with the Soviets and Chinese the gloves were off and he duly instructed Strategic Air command ( SAC) to sort it out……. unfortunately it didn’t quite roll down the chain far enough. What ended up as a relatively short eleven-day campaign, started out and was planned for three days and those first days are really the focus of this article due to some rather strange tactics. Surprise attack All B-52 sorties were launched either from the Pacific island of Guam at Anderson AFB or U-Tapao RTAFB (Thailand), with Guam having a very long flight time to target requiring A-A refueling for the B-52Ds. The B-52s were to take off from Guam and fly right over a Soviet spy trawler sitting in international waters of the end of the runway. As the B-52 raid got closer to North Vietnam they would test all their ECM gear handily notifying the SAM operators of the frequencies being used in advance. As they neared the target the F-4 Chaff bombers would fly in front of the raid and drop chaff to provide a protective chaff corridor that the B-52s would fly through giving extra protection. However it seems that not only did the chaff present a big arrow pointing to the intended target on the Vietnamese radar scopes it then promptly blew away in the very high winds providing next to no real protection. On top of that as planned for the first three nights the B-52 waves (three waves per night) were to follow the same route as F-105s had done since 1967 and fly over the targets in level flight (to a determined point) at the same altitudes, speed, heading and times…………with a nice long pause between each wave. General Melchett: Field Marshal Haig has formulated a brilliant new tactical plan to ensure final victory in the field. Captain Blackadder: Ah. Would this brilliant plan involve us climbing out of our trenches, and walking very slowly towards the enemy? Captain Darling: How could you possibly know that Blackadder? It's classified information! Captain Blackadder: It's the same plan that we used last time..........and the seventeen times before that. General Melchett: Exactly! And that is what is so brilliant about it! It will catch the watchful Hun totally off guard! Doing precisely what we've done eighteen times before is exactly the last thing they'll expect us to do this time! There is, however, one small problem. Captain Blackadder: That everyone always gets slaughtered in the first ten seconds. General Melchett: That's right. And Field Marshal Haig is worried this may be depressing the men a tad. So, he's looking for a way to cheer them up. Captain Blackadder: Well, his resignation and suicide seems the obvious choice. General Melchett: Hmm, interesting thought. Make a note of it, Darling. (from Blackadder Goes Forth BBC) Unsurprisingly the B-52 crews, although very pleased to be finally doing something to end the war knew the tactics were dumb with comments including “like Ducks in a shooting Gallery” and “I knew it would be a turkeyshoot….....for those on the ground”. The idea of flying in level flight was to maintain Jamming integrity for the B-52 cells, also because the antenna need to be pointing down to provide the jamming coverage, thus if you turn no more protection. On the first nights some of the B-52 pilots did indeed try to outmanoeuvre upcoming SAM's not completely trusting the Jamming [and a B-52 can certainly turn at 30,000ft]. This lead to some threats of court martial for any pilot that did jeopardize cell integrity by turning (for certain waves). The threat of Court Martial reported by all sources doesn’t seem to account for the contradictory fact that the pilots were ordered to perform a Post Target Turn after dropping the payload. This meant they would turn directly over the worse concentration of SAM sites over Hanoi with no jamming protection and into the Jet Stream winds keeping them in the lethal SAM radius a lot longer. This Post Target Turn was not only unnecessary but was essentially a big cause of some of the losses. B-52s at Anderson AFB Guam December 1972 (USAF) Night One 18/19 December As an example of a raid the first night strike consisted of three waves of 129 B-52s (three waves of 48, 30 and 51). This is a breakdown of Wave One only. The Vietnamese defenders The Vietnamese were not expecting or geared up for a strategic bombing campaign of this scale, they had sent personnel and sites down to South North Vietnam and now had to recall them and everyone else on leave. The main problem was they were short of assembled SA-2B missiles. Each site (Battalion) only held six on launchers and six more on trucks in reserve. Once a truck had loaded one on the launcher it had to go to a depot and collect another, however you now had queues of trucks waiting for missiles – they could only assemble 40 per day. Luckily the pause between waves helped them somewhat. [The only way the USAF could have helped the Vietnamese more by this point was to drop fully assembled SA-2s on parachutes!! ] Even though on night one they had managed to down three B-52s (two others damaged), by Night two they had noticed the obvious use of the same tactics but were not able to capitalize on them straight away. They would launch the SA-2s unguided and when the B-52s did the Post Target Turn they would lock on and the SAM would guide in. This was not as easy as it sounds and needed practice, so they didn’t manage to down any B-52s on night two (only damaging two). From the US point of view, it seems no loss had vindicated SACs tactics, however when the Vietnamese got their tactics worked out on night three six B-52s were shot down (one other damaged) in only two waves (Second wave was cancelled by the head of SAC General Meyer after the losses in the first - but the third Wave was pushed ahead to "save face"). Some US sources seem to indicate they thought the Vietnamese had different SAMs (SA-3) but they only actually had SA-2Bs – the US were just clearly underestimating them if that was the case. B-52 window damaged from SA-2 fragments (USAF) Where did this cunning plan come from? SAC was running the show from their HQ and were very much for centralized planning - unfortunately they were detached from reality and were too arrogant to know it. WW II & Korea fighter Ace General John C Meyer was in charge and had been accused of being hesitant to make decisions by the lower Generals. [Well most would be hesitant if their expertise lay in fighters]: Richard Baughn flew as a fighter pilot in World War II and then went on to command a SAC bomber unit as a brigadier General, and recalled feeling out of place in SAC due to the mindsets driven by different cultures. “You just feel like a third shoe, a third foot” and he believed that “if a SAC guy came to a TAC base, he would probably feel the same way.” From a common base in pilot and navigator training, the major commands imprinted different approaches to their unique missions and aircraft. In the words of Baughn, “Bomber pilots and fighter pilots are two different types. Always have been. They think differently and act differently.” It was these same lower Generals who were responsible for the planning of Linebacker II - in particular General Peter Sianis. With his WW II and Korean War experience of Strategic bombing and no experience of a modern IADS he was definitely the person you wanted in charge of this [NOT]. According to Colonel Frederick J. Miranda, SAC’s logistics representative on the planning staff, General Sianis saw the map prepared by staff officers that showed routes of flight for the operation, with “several different routes leading to Hanoi.” Miranda related what next occurred: General Sianis walked out of his inner office, took a look at the map, and said, “That’s not the way we do it!” Then he removed the colored tape showing the Andersen B-52 routing from the map and rerouted that bomber stream to a route over South Vietnam into Laos and forming up with the U-Tapao bomber stream. He also changed the post-target exit routing to one requiring all aircraft to make a right turn after dropping bombs and stated, “One way in and one way out!” He then instructed his staff to go make those changes and come back with the briefing. I will never forget how the map looked after General Sianis made changes. The colored tape was hanging loosely and the general made a comment, “You guys probably have a lot of tape, don’t you?” This was a significant last-minute change resulting in replanning, additional poststrike refueling, and the now infamous “post-target turn.” He essentially took the planning function away from the majors and lieutenant colonels and straitjacketed them with the “one way in, one way out” directive. No one questioned the SAC DCS/Operations. [Doh!] The Post Target Turn is something required when delivering Nuclear bombs to avoid the blast, its inclusion at a time when Nuclear bombing was low level single ship is not really explained or justified anywhere. B-52G-125-BW (59-2582) awaiting at Anderson AFB Guam to take off on 18 December 1972 (USAF) Jamming The Electronic Warfare experts at SAC were confident that by maintaining cell integrity the B-52s would be fully protected against the SAMs, a cell was supposed to be three B-52s but sometimes a cell would include only two bombers and sometimes the cells would have degraded or failed ECM equipment due to the no abort maximum effort policy. Although SAC at the time thought the unmodified Jammers on the newer B-52Gs were the cause of some of the losses (and stopped Gs flying over Hanoi) it wasn’t the full story because they were also using the wrong type of jamming. North Vietnam was using an SA-2B SAM that was modified by the Soviets [supplied in 1971] to prevent Beacon jamming after analyzing an QRC-160-8 (ALQ-87) ECM pod found in the jungle. In the late 1960s this type of jamming had rendered the SA-2 all but useless by jamming its uplink command guidance. Now fair enough, how were the SAC EW experts to know this?……………..well they could have read reports from the US Seventh Air Force on the matter who had been aware this SAM was in use and had been reporting on it for the past year. Or they could also have tested the B-52 jammers against the modified SA-2B they had captured and was sitting in Eglin AFB! In fact it wasn’t until during Linebacker II and after the losses of the first 4 days they started testing that they confirmed that the Post Target Turn removed all jamming and the beacon jamming was not effective. B-52Ds preparing to take off for another Linebacker II mission (USAF) Aftermath Although no plan is said to survive contact with the enemy it doesn’t help when you have centralized planning and control by people that simply do not know what they are doing from the start. SAC eventually handed the planning down the 8th Air Force and with many other tactical changes things never got anywhere near as bad as Night three had been - by nights 10/11 the resistance from Hanoi had become almost irrelevant to the point they could freely fly over it. Overall Linebacker II ended up achieving Nixons objectives and the gamble paid off for him with the peace treaty being signed in January 1973. However for the B-52 flyers as always it was a very different war and by 1973 some had clearly had enough of Meyers management policies: [note B-52 Arc Light & Bullet Shot operations continued until August 1973] On January 3, those crewmembers not flying assembled in the Arc Light Center briefing room, where they first watched Meyer pin the Air Force Cross on Colonel McCarthy, who had flown two missions during the operation. Meyer then addressed the Airmen in the audience, and his message was blunt. The general elaborated on the need for cell integrity in the missions over North Vietnam, remarking that tight formations provided the greatest chance to thwart the SAM threat by using the combined jamming capability of three bombers to defeat the data-links guiding the missiles. He then stated that aircraft commanders were not to maneuver during the bomb run and repeated the court-martial threat that they had previously received at the start of Linebacker II. At that moment, the briefing room became totally silent—all whispered conversations stopped, the normal coughing that typically comes from any audience halted, and no one moved. Then, suddenly, roughly half the Airmen in attendance stood up and walked out, “like a herd of cattle,” John Allen remembered. Many of those were chagrined that McCarthy had flown only two missions, plus that he had done so from the jump-seat of G model aircraft, though qualified only in D models. Allen described what came next: Of the roughly 200 that remained, 75 to 80 people just went crazy. They picked up whatever was nearby and threw it at the stage—flight computers, briefing books, Coke cans, folding chairs, you name it. It was like if you had ever been to a burlesque house, where they’d throw tomatoes and apples at a bad act, it was just like that. It couldn’t have lasted more than 13 seconds, the assault, but [Meyer] got hit a bunch of times. I saw a Coke can bounce right off his head. I was just frozen in my tracks—I couldn’t do anything—it was mob action. He went down on a knee, and a bevy of colonels picked him up and helped him off stage. Meanwhile, the guys jumped up on stage and physically chased him down to the flight line. There were a bunch of guys running after him, including the guys that were “gone” and the others of us that just wanted to see what would happen. He was in his staff car, heading toward his airplane, a shiny silver and white VC-135. They chased him down to where they now have the B-52 [Arc Light Memorial] up on a pedestal. They ran down and they threw chunks of gravel that were next to the road, just pelting his staff car and the power cart [used to start engines],and continued to pelt him as he went up the ramp. Then off he went and we never heard anything more from CINC [commander in chief] SAC. Crews in briefing at Anderson AFB December 1972 (USAF) Sources and Further Reading To Fly and Fight: The experience of American airmen in Southeast Asia (Andrews WF, 2011) , George Mason University The 11 Days of Christmas (Michel III ML, 2002) Encounter Books Linebacker II: A View from the Rock (McCarthy JR & Rayfield RE, 1976), Office of Air Force History Maxwell AFB War From Above The Clouds (Head WP, 2002) Air Force Press Maxwell AFB Patterns and Predictability: The Soviet evaluation of operation Linebacker II (Drenkowski D & Grau LW ) Fifty Shades of Friction: Combat Climate, B-52 Crews, and the Vietnam War (Clodfelter M, 2016) National Defense University Press F-105 Wild Weasel vs SA-2 “Guideline” SAM Vietnam 1963-73 (Davies.P, 2011) Osprey Publishing The Red SAM: The SA-2 guideline Anti-Aircraft Missile (Zaloga SJ, 2007) Osprey Publishing B-52 Stratofortress units in combat 1955 to 1973 (Lake, J 2004) Osprey Publishing Quote from Blackadder Goes Forth (BBC, 1989) Title photo B-52D-65-BO s/n 55-110 weapons loading (USAF)
  6. File Name: RSS SA-2 Guideline Pack Beta 0.41 File Submitter: Snailman File Submitted: 31 January 2017 File Category: Ground Object Mods RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta ============================================ This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :) About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator. Introduction: ------------- To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side. Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc). Yet, there are no new ground objects included, but many new equipment is WIP for the final version. Contents: --------- - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks - Most objects use the stock TW 3D models Important changes: ------------------ - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile. - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection. - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters. - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though. - Now all missiles have new 3D models and new skins, thanks to Spillone104 Credits: -------- Ground objects: TW SA-2 missile family: Spillone104 In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well. Work in progress: -------- New Fan Song 3D models (with correct size and antenna types) Various auxiliary vans or SAM site contruction New Search/Height inding radar 3D models associated with the sites on regimental level Experimental complete SAM site objects for terrains Sources: -------- - pvo.guns.ru - ru.wikipedia.org - www.airwar.ru - various forums - ZRK S-75M Uchebnik (Russian field training manual) - SA-2 Guideline (Osprey) - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology) - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east. Special thanks to the author of SAM Simulator for his help and for creating his program. https://sites.google...ulator1972/home Click here to download this file
  7. Version

    248 downloads

    RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta ============================================ This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :) About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator. Introduction: ------------- To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side. Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data. We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc). Yet, there are no new ground objects included, but many new equipment is WIP for the final version. Contents: --------- - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc) - Weapon (and folder) names use common standard for convenience, clarity and simplified looks - Most objects use the stock TW 3D models Important changes: ------------------ - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile. - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection. - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters. - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though. - Now all missiles have new 3D models and new skins, thanks to Spillone104 Credits: -------- Ground objects: TW SA-2 missile family: Spillone104 In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well. Work in progress: -------- New Fan Song 3D models (with correct size and antenna types) Various auxiliary vans or SAM site contruction New Search/Height inding radar 3D models associated with the sites on regimental level Experimental complete SAM site objects for terrains Sources: -------- - pvo.guns.ru - ru.wikipedia.org - www.airwar.ru - various forums - ZRK S-75M Uchebnik (Russian field training manual) - SA-2 Guideline (Osprey) - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology) - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east. Special thanks to the author of SAM Simulator for his help and for creating his program. https://sites.google...ulator1972/home
  8. I found a link to this video in the YouTube comments on the "Two minutes of sheer terror" video MigBuster posted. Thought everyone here would be interested.
  9. Hey Combat ace world! I really like having SA-10's in the game but I am always getting killed by them. Does anyone know any maneuvers etc to defeat an S300?
  10. File Name: Nasams SAM system launcher File Submitter: JuanchoGomez File Submitted: 07 November 2014 File Category: Weapon Packs NASAMS (Norwegian Advanced Surface to Air Missile System) is a distributed and networked medium to long range air-defence system. NASAMS was the first surface-based application for the AIM-120 AMRAAM (Advanced Medium Range Air-to-Air Missile). The missile itself is named SL-AMRAAM (Surfaced Launched AMRAAM) NASAMS (Norwegian Advanced Surface to Air Missile System), que significa Sistema de Misiles Superficie-Aire Avanzado Noruego, es un sistema de defensa antiaérea de rango medio-largo distribuido. NASAMS fue la primera plataforma terrestre para el misil AIM-120 AMRAAM, y el primer sistema de misiles superficie-aire en el mundo occidental con guía por radar activo. Click here to download this file
  11. Nasams SAM system launcher

    Version

    201 downloads

    NASAMS (Norwegian Advanced Surface to Air Missile System) is a distributed and networked medium to long range air-defence system. NASAMS was the first surface-based application for the AIM-120 AMRAAM (Advanced Medium Range Air-to-Air Missile). The missile itself is named SL-AMRAAM (Surfaced Launched AMRAAM) NASAMS (Norwegian Advanced Surface to Air Missile System), que significa Sistema de Misiles Superficie-Aire Avanzado Noruego, es un sistema de defensa antiaérea de rango medio-largo distribuido. NASAMS fue la primera plataforma terrestre para el misil AIM-120 AMRAAM, y el primer sistema de misiles superficie-aire en el mundo occidental con guía por radar activo.
  12. File Name: Republic of Korea Army Vehicle Pack File Submitter: WhiteBoySamurai File Submitted: 23 September 2013 File Category: Ground Object Mods This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included. Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future. Featured South Korean vehicles include: M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614 K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles K9 Thunder SPA: Modern 155mm mobile howitzer K136 Kooryong MRL: Modern wheeled 130mm rocket launcher K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you! Click here to download this file
  13. Version 1.0

    358 downloads

    This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included. Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future. Featured South Korean vehicles include: M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614 K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles K9 Thunder SPA: Modern 155mm mobile howitzer K136 Kooryong MRL: Modern wheeled 130mm rocket launcher K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
  14. File Name: USN SAM pack File Submitter: WhiteBoySamurai File Submitted: 12 May 2013 File Category: Ground Object Mods This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included. I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with. The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously. Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data. Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels. Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Click here to download this file
  15. USN SAM pack

    Version 1.0

    448 downloads

    This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included. I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with. The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously. Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data. Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels. Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  16. File Name: JGSDF Vehicle Pack 1 File Submitter: WhiteBoySamurai File Submitted: 18 December 2012 File Category: Ground Object Mods This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included. Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future. Featured JGSDF vehicles include: Type 74 MBT: Cold war era tank armed with a 105mm L7 gun Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles Type 73 APC: Cold war era tracked APC Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher) Type 96 APC B: Modern 8-wheeled APC (heavy machine gun) Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns Type 93 SAM: Mobile short-range SAM Type 75 MRL: Cold war era 130mm rocket launcher Type 75 SPA: Cold war era 155mm mobile howitzer Type 99 SPA: Modern 155mm mobile howitzer Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft M110 SPA: License-built version of cold war era 203mm howitzer M270J MLRS: License-built version of the US 227mm rocket launcher L-90 AAA: License-built variant of the Swiss 35mm towed AAA system Komatsu LAV: Modern light armored truck Komatsu LAV-AT: LAV equipped with anti-tank missile launcher International vehicles include: GDF-001: Popular Swiss 35mm towed AAA system; used by many countries GDF-002: Upgraded 35mm towed AAA system; used by many countries M270 MLRS: US 227mm rocket launcher M270A1 GMLRS: US 227mm GPS-guided rocket launcher Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.) Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.) These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you! Click here to download this file
  17. JGSDF Vehicle Pack 1

    Version 1.0

    454 downloads

    This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included. Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future. Featured JGSDF vehicles include: Type 74 MBT: Cold war era tank armed with a 105mm L7 gun Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles Type 73 APC: Cold war era tracked APC Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher) Type 96 APC B: Modern 8-wheeled APC (heavy machine gun) Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns Type 93 SAM: Mobile short-range SAM Type 75 MRL: Cold war era 130mm rocket launcher Type 75 SPA: Cold war era 155mm mobile howitzer Type 99 SPA: Modern 155mm mobile howitzer Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft M110 SPA: License-built version of cold war era 203mm howitzer M270J MLRS: License-built version of the US 227mm rocket launcher L-90 AAA: License-built variant of the Swiss 35mm towed AAA system Komatsu LAV: Modern light armored truck Komatsu LAV-AT: LAV equipped with anti-tank missile launcher International vehicles include: GDF-001: Popular Swiss 35mm towed AAA system; used by many countries GDF-002: Upgraded 35mm towed AAA system; used by many countries M270 MLRS: US 227mm rocket launcher M270A1 GMLRS: US 227mm GPS-guided rocket launcher Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.) Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.) These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
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