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Showing results for tags 'targets'.
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ignacioc91 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning DiscussionHi Community! You may (and must) know Piecemeal's Desert V.4. Well, I love it, soy I decided to add targets and make some minor modifications to air bases, target areas, etc.. So, here it goes my humble attempt. Please note this is just a try, there are things to polish, specially an annoying issue as regards AAA. The seem to appear randomly, sometimes they do, sometimes they don't. Piecemeal's original terrain can be found HERE Thanks Piecemeal!! I have worked with Mue's excellent Target Area Editor. I am posting this to know your opinion, and suggestions are more than welcomed! Y hope you like it This is RAF Canopic and Canopic city, Canopic UK Headquarters and Canopic Port
StoneAxe1492 posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building DiscussionWhen building a single mission (i assume it works in camPain building) defining a aerial target in this manner seems to work: TARGET=Flight002 However, if i want to add a target that i add when writing the mission as below: [GroundMission002] GroundObjectType=FRIGATE Name=FF Escort etc etc etc Will adding a 'TARGET=' comment to the mission designate the 'Frigate' as a target. Example: 'TARGET=GroundObject002' or 'TARGET=GroundMission002' am not sure how to do that obviously...am adding the 'TARGET=' command to an aircraft (or for that matter i am wondering if i designated a groundmission object as a target for a destroyer if that would work too) Example: [AircraftMission004] AircraftType=F-4B_USMC Nation=USMC Squadron=VMFA531 AircraftNumber=00 PilotTrainingStandard=NORMAL TARGET=GROUNDOBJECT002 EXAMPLEEXAMPLEEXAMPLE [GroundMission002] GroundObjectType=FRIGATE Name=FF Escort TARGET=Flight004