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Found 16 results

  1. File Name: UH-1 USMC HMLA-269 "Gunrunners" Skin Pack File Submitter: HomeFries File Submitted: 10 October 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of six UH-1 skins representing HMLA-269. The skins included are: HF-00 (2010) HF-01 HF-04 HF-07 (ca. 2009) HF-22 HF-44 Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  2. Version 1.51

    7 downloads

    Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform. In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan. Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of six UH-1 skins representing HMLA-269. The skins included are: HF-00 (2010) HF-01 HF-04 HF-07 (ca. 2009) HF-22 HF-44 Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  3. File Name: UH-1 USMC HMLA-169 "Vipers" Skin Pack File Submitter: HomeFries File Submitted: 26 September 2016 File Category: Misc/AI Aircraft Skins Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T. In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys. Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Click here to download this file
  4. Version 1.51

    6 downloads

    Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T. In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys. Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper. This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. A Note About Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
  5. File Name: UH-1 USMC HMLA-167 "Warriors" Skin Pack File Submitter: HomeFries File Submitted: 20 April 2014 File Category: Misc/AI Aircraft Skins Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing. In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989. Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of eleven UH-1 skins representing HMLA-167. The skins included are: TV-30 (1969 as HML-167)* TV-29 (1970 as HML-167)* "Santa 1" (1969 as HML-167) TV-30 (1982 as HML-167) TV-11 (1999) TV-03 (ca. 2003) TV-06 (ca. 2003) TV-04 (ca. 2005) TV-06 (ca. 2005) TV-05 (CO bird ca. 2008) TV-00 (UH-1Y CO bird ca. 2013) * TV-29 and 30 (1969-70) are also included in my USMC Vietnam Skin Pack version 1.21 and later. Each skin (1999 and later) has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A note about Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  6. Version 1.51

    11 downloads

    Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing. In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989. Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra. This is a collection of eleven UH-1 skins representing HMLA-167. The skins included are: TV-30 (1969 as HML-167)* TV-29 (1970 as HML-167)* "Santa 1" (1969 as HML-167) TV-30 (1982 as HML-167) TV-11 (1999) TV-03 (ca. 2003) TV-06 (ca. 2003) TV-04 (ca. 2005) TV-06 (ca. 2005) TV-05 (CO bird ca. 2008) TV-00 (UH-1Y CO bird ca. 2013) * TV-29 and 30 (1969-70) are also included in my USMC Vietnam Skin Pack version 1.21 and later. Each skin (1999 and later) has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual historical skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A note about Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  7. File Name: 335th AHC Vietnam Skin Pack File Submitter: HomeFries File Submitted: 16 April 2014 File Category: Misc/AI Aircraft Skins 335th Assault Helicopter Company Vietnam Skin Pack "A" Company of the 82nd Aviation Battalion (82nd Airborne Division) deployed to Vietnam in April 1965 in support of the 173rd Airborne Brigade. In September 1966, A Company was decommissioned and recommissioned as the 335th Aviation Company (months later redesignated the 335th Assault Helicopter Company). The 335th AHC was returned stateside and decommissioned in November 1971. This is a collection of eight skins representing the 335th AHC in Vietnam (1966-70) as well as A Co., 82nd AvBn in 1965-66. Glossy black of A Co. 82nd AvBn in 1965 (#648) Two Tone camouflage of A Co. 82nd AvBn in 1965-66 (#625) Two Tone camouflage of the 335th AHC in 1966 (#561) Two Tone camouflage of the Gunship Platoon "Falcons" in 1966-67 (#928) "Horse Thief", a designated recovery helicopter used by the Maintenance Platoon (1966-67). The four-color camouflage scheme was unique. 1st Platoon "Ramrods" green paint scheme in 1968-70 (#373) 1st Platoon "Ramrods" green paint scheme in 1968-70 (#572) 2nd Platoon "Mustangs" green paint scheme in 1969-70 (#252) All reference imagery was taken from http://vietnam-hueys.tripod.com/335th%20AHC%20home%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. Note: the camouflage patterns are not historically accurate, but rather are based on the US DOS pattern by Belsimtek. If anybody can provide me with the patterns for the two tone scheme and/or "Horse Thief" I would be happy to redo the camouflage pattern to historical accuracy. That said, in this case I would rather use an existing pattern rather than "make up" 3/4 of the pattern in both cases. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the default textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted troops in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. As of version 1.21, the US Army skins no longer use the default aircrew textures, but they are still improvements over the defaults. In either case, using the revised default 1st Cavalry texture is highly recommended. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  8. Version 1.0

    13 downloads

    335th Assault Helicopter Company Vietnam Skin Pack "A" Company of the 82nd Aviation Battalion (82nd Airborne Division) deployed to Vietnam in April 1965 in support of the 173rd Airborne Brigade. In September 1966, A Company was decommissioned and recommissioned as the 335th Aviation Company (months later redesignated the 335th Assault Helicopter Company). The 335th AHC was returned stateside and decommissioned in November 1971. This is a collection of eight skins representing the 335th AHC in Vietnam (1966-70) as well as A Co., 82nd AvBn in 1965-66. Glossy black of A Co. 82nd AvBn in 1965 (#648) Two Tone camouflage of A Co. 82nd AvBn in 1965-66 (#625) Two Tone camouflage of the 335th AHC in 1966 (#561) Two Tone camouflage of the Gunship Platoon "Falcons" in 1966-67 (#928) "Horse Thief", a designated recovery helicopter used by the Maintenance Platoon (1966-67). The four-color camouflage scheme was unique. 1st Platoon "Ramrods" green paint scheme in 1968-70 (#373) 1st Platoon "Ramrods" green paint scheme in 1968-70 (#572) 2nd Platoon "Mustangs" green paint scheme in 1969-70 (#252) All reference imagery was taken from http://vietnam-hueys.tripod.com/335th%20AHC%20home%20page.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. Note: the camouflage patterns are not historically accurate, but rather are based on the US DOS pattern by Belsimtek. If anybody can provide me with the patterns for the two tone scheme and/or "Horse Thief" I would be happy to redo the camouflage pattern to historical accuracy. That said, in this case I would rather use an existing pattern rather than "make up" 3/4 of the pattern in both cases. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the default textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted troops in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. As of version 1.21, the US Army skins no longer use the default aircrew textures, but they are still improvements over the defaults. In either case, using the revised default 1st Cavalry texture is highly recommended. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  9. File Name: UH-1 USMC Marine Expeditionary Unit Skin Pack File Submitter: HomeFries File Submitted: 09 April 2014 File Category: Misc/AI Aircraft Skins Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. The Marine Expeditionary Unit (MEU) is a deployable, quick reaction air-ground task force of the United States Marine Corps (USMC) that includes both a battalion sized ground and support force as well as a group sized composite air component. The air assets are pulled from various stateside Marine squadrons and take on the squadron name and tail code of the medium lift squadron (formerly the CH-46 helicopter squadron, now the V-22 tiltrotor squadron), and the medium lift squadron is designated as "Reinforced" (e.g. "VMM-263 (Rein)"). Among the helicopter assets in the MEU are the UH-1N Huey (now the UH-1Y Venom) and the AH-1W Super Cobra or AH-1Z Viper, themselves taken from composite Marine Light Attack Helicopter (HMLA) squadrons. Since the HMLA assets that comprise the Light Utility/Attack portion of the MEU are "on loan" to the medium lift squadron, they tend to paint their aircraft strictly to regulation, applying the tail code and modex (side number), painting over their own squadron insignia but not taking on the insignia of their host squadron. This may make for less interesting aircraft, but it makes for very easy skinning. As a result, I was able to create tails of each Reinforced HMM/VMM squadron that has deployed in a MEU, as well as modexes 30-47 (3x and 4x are normally the modexes used for HMLA assets in a MEU with one range for the UH-1 and the other for the AH-1). All of this allows for 168 separate combinations realistically representing the UH-1s that have deployed over the past 20 years, all with a minimum of textures. This allows the mission editor to create larger scale missions with unique skins for the UH-1 while keeping the texture overhead to a minimum, and allowing for realism at the same time! Each of the Hueys in the reinforced squadrons use the proper modexes in their proper timeframes (with possible exceptions of a single isolated deployment or detachment during the timeframe), and where a reinforced squadron's UH-1 modex has shifted from 3x to 4x, a separate timeframe has been indicated in the skin name. In these instances, the skins spanning only the 1990s will feature Marines in green flightgear with all other skins featuring Marines in desert gear. The following reinforced medium lift squadrons are represented (HMM are helicopter squadrons, H/VMM indicates both HMM and VMM tiltrotor squadrons): HMM-161 (Rein) Greyhawks HMM-162 (Rein) Golden Eagles HMM-163 (Rein) Ridge Runners (aka Evil Eyes) HMM-164 (Rein) Knightriders H/VMM-165 (Rein) White Knights H/VMM-166 (Rein) Sea Elk H/VMM-261 (Rein) Raging Bulls HMM-262 (Rein) Flying Tigers H/VMM-263 (Rein) Thunder Eagles HMM-264 (Rein) Black Knights H/VMM-266 (Rein) Fighting Griffins HMM-268 (Rein) Red Dragons HMM-364 (Rein) Purple Foxes HMM-365 (Rein) Blue Knights A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note about Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  10. Version 1.13

    10 downloads

    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. The Marine Expeditionary Unit (MEU) is a deployable, quick reaction air-ground task force of the United States Marine Corps (USMC) that includes both a battalion sized ground and support force as well as a group sized composite air component. The air assets are pulled from various stateside Marine squadrons and take on the squadron name and tail code of the medium lift squadron (formerly the CH-46 helicopter squadron, now the V-22 tiltrotor squadron), and the medium lift squadron is designated as "Reinforced" (e.g. "VMM-263 (Rein)"). Among the helicopter assets in the MEU are the UH-1N Huey (now the UH-1Y Venom) and the AH-1W Super Cobra or AH-1Z Viper, themselves taken from composite Marine Light Attack Helicopter (HMLA) squadrons. Since the HMLA assets that comprise the Light Utility/Attack portion of the MEU are "on loan" to the medium lift squadron, they tend to paint their aircraft strictly to regulation, applying the tail code and modex (side number), painting over their own squadron insignia but not taking on the insignia of their host squadron. This may make for less interesting aircraft, but it makes for very easy skinning. As a result, I was able to create tails of each Reinforced HMM/VMM squadron that has deployed in a MEU, as well as modexes 30-47 (3x and 4x are normally the modexes used for HMLA assets in a MEU with one range for the UH-1 and the other for the AH-1). All of this allows for 168 separate combinations realistically representing the UH-1s that have deployed over the past 20 years, all with a minimum of textures. This allows the mission editor to create larger scale missions with unique skins for the UH-1 while keeping the texture overhead to a minimum, and allowing for realism at the same time! Each of the Hueys in the reinforced squadrons use the proper modexes in their proper timeframes (with possible exceptions of a single isolated deployment or detachment during the timeframe), and where a reinforced squadron's UH-1 modex has shifted from 3x to 4x, a separate timeframe has been indicated in the skin name. In these instances, the skins spanning only the 1990s will feature Marines in green flightgear with all other skins featuring Marines in desert gear. The following reinforced medium lift squadrons are represented (HMM are helicopter squadrons, H/VMM indicates both HMM and VMM tiltrotor squadrons): HMM-161 (Rein) Greyhawks HMM-162 (Rein) Golden Eagles HMM-163 (Rein) Ridge Runners (aka Evil Eyes) HMM-164 (Rein) Knightriders H/VMM-165 (Rein) White Knights H/VMM-166 (Rein) Sea Elk H/VMM-261 (Rein) Raging Bulls HMM-262 (Rein) Flying Tigers H/VMM-263 (Rein) Thunder Eagles HMM-264 (Rein) Black Knights H/VMM-266 (Rein) Fighting Griffins HMM-268 (Rein) Red Dragons HMM-364 (Rein) Purple Foxes HMM-365 (Rein) Blue Knights A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. A Note about Autoexec.cfg: Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive). The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive. If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg. If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file. Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  11. File Name: UH-1H Colombian Air Force File Submitter: HomeFries File Submitted: 16 March 2014 File Category: Misc/AI Aircraft Skins Fuerza Aérea Colombiana (Colombian Air Force) Skin Pack This is a collection of two skins representing aircraft 4005 and 4513 of the Fuerza Aérea Colombiana. Note: I was unable to find good rank insignia that looked like a proper epaulette, so I opted to leave the pilots' shoulders blank instead of providing substandard markings. If anybody has a good sample of a FAC flightsuit epaulette (preferably subteniente rank) please PM me. Installation: Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. custom flightsuits) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  12. Version 1.1

    6 downloads

    Fuerza Aérea Colombiana (Colombian Air Force) Skin Pack This is a collection of two skins representing aircraft 4005 and 4513 of the Fuerza Aérea Colombiana. Note: I was unable to find good rank insignia that looked like a proper epaulette, so I opted to leave the pilots' shoulders blank instead of providing substandard markings. If anybody has a good sample of a FAC flightsuit epaulette (preferably subteniente rank) please PM me. Installation: Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. custom flightsuits) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  13. File Name: UH-1H 4th Aviation Battalion Vietnam Skin Pack File Submitter: HomeFries File Submitted: 17 February 2014 File Category: Misc/AI Aircraft Skins 4th Aviation Battalion, 4th Infantry Division Vietnam Skin Pack This is a collection of skins representing A and B Companies of he 4th Aviation Battalion. Alpha Company flew slicks, while Bravo Company flew Loaches and Huey and Cobra Gunships. Only Hueys are currently represented. Skins include: Alpha Company "Black Jacks" First Platoon "Lizard 7" Second Platoon "Hustlers" Third Platoon "Renegades" Third Platoon Command and Control Huey (#458) Bravo Company "Gambler Guns" All reference imagery was taken from http://vietnam-hueys.tripod.com/4th%20Aviation%20Battalion.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. custom helmets) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  14. Version 1.1

    15 downloads

    4th Aviation Battalion, 4th Infantry Division Vietnam Skin Pack This is a collection of skins representing A and B Companies of he 4th Aviation Battalion. Alpha Company flew slicks, while Bravo Company flew Loaches and Huey and Cobra Gunships. Only Hueys are currently represented. Skins include: Alpha Company "Black Jacks" First Platoon "Lizard 7" Second Platoon "Hustlers" Third Platoon "Renegades" Third Platoon Command and Control Huey (#458) Bravo Company "Gambler Guns" All reference imagery was taken from http://vietnam-hueys.tripod.com/4th%20Aviation%20Battalion.htm Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation: Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. custom helmets) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
  15. File Name: UH-1 Medal of Honor Skin Pack File Submitter: HomeFries File Submitted: 20 May 2013 File Category: Misc/AI Aircraft Skins This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor. The skins included are: US Army 82nd Medical Detachment (Air Ambulance) US Army 2/17th Cavalry, 101st Airborne Division US Army 173rd Assault Helicopter Company, 1st Aviation Regiment US Army 229th Aviation Battalion, 1st Cavalry Division (#775) US Army 229th Aviation Battalion, 1st Cavalry Division (#888) USMC Marine Observation Squadron Six (VMO-6) I have added the names and ranks (at the time) of the pilots and co-pilots of these airframes at the time of the action. While I have attempted to be as accurate as these gentlemen deserve, I may have made some incorrect assumptions (this is especially true about the co-pilots, who are not as easily found in the public record). Likewise, I was unable to accurately represent GySgt Leroy Poulson and LCpl John Phelps of VMO-6, as the door gunner textures do not support it. If you see any inaccuracies, please let me know so that I may correct them. All reference imagery and much of the research was taken from http://vietnam-hueys... Honor page.htm The Airframes and the Medal of Honor Recipients: 82nd Medical Detachment (Air Ambulance) CW3 Michael Novosel - October 2, 1969 CW3 Michael Novosel was pilot-in-command of of a UH-1H med evac Huey with the 82nd Medical Detachment in 1969. On October 2, he went to the assistance of a group of wounded South Vietnamese soldiers that were pinned down by an enemy force concealed in a series of bunkers. Flying without any gunship cover, he made repeated runs against heavy enemy fire to pick up the wounded. Near the end of the action, he spotted a wounded ARVN soldier near an enemy bunker. He maneuvered the ship near the wounded man and a crewman reached down to grab and lift the wounded soldier into the aircraft. During the maneuver the aircraft was hit by enemy fire and CW3 Novosel was wounded. In all, Michael Novosel and his crew made 15 extractions in the face of enemy fire, saving 29 wounded South Vietnamese soldiers. He was awarded the Medal of Honor in 1971. 2/17th Cavalry, 101st Airborne Division Sp4 Joseph G. LaPointe - June 2, 1969 Sp4 Joseph "Guy" LaPointe was a medic with Headquarters Troop, 2nd Squadron, 17th Cavalry. On June 2, 1969, he was just one day from going on leave to meet his wife and new son. However, SP4 LaPointe volunteered for a mission that day because his replacement was a new guy without any field experience. The patrol landed on the top of Hill 376, near the famous "Hamburger Hill" battle site. Sweeping away from the hilltop LZ, the point man walked into a fire zone from concealed enemy bunkers. Two more men were quickly wounded and "Doc" LaPointe moved forward to aid his wounded buddies. He put himself between the enemy bunkers and the wounded, and began working on the wounded. He was soon hit by enemy fire, but ignoring his own wounds he continued to shield his buddies while tending their wounds. He was hit by a second burst of fire and knocked away from his friends. He crawled back to the wounded again and once more shielded them from enemy fire while resuming his aid. This time an enemy grenade landed among the group, mortally wounding them all, including Doc LaPointe. He was awarded the Medal of Honor posthumously on December 16, 1971. 173rd Assault Helicopter Company, 1st Aviation Regiment PFC Gary Wetzel - January 8, 1968 PFC (later Sp4c) Gary Wetzel was a door gunner on "Robin Hood 866" in January, 1968. He was nearing the end of his second tour when his helicopter was hit by an enemy RPG rocket while landing in a hot LZ with an insertion team. The grounded helicopter was hit repeatedly by enemy fire and the pilot, Bill Dismukes, was wounded. As PFC Wetzel went to the assistance of his pilot, another enemy rocket impacted the ship just behind the pilot's seat. Wetzel was blown out of the helicopter, suffering severe wounds to his right arm, chest and legs, and his left arm was almost severed from his body - hanging only by a flap of skin. In spite of his multiple wounds, Wetzel climbed back into the damaged ship and took an enemy automatic weapon position under fire with his door gun. The enemy gun had the American troops pinned and Wetzel was able to destroy it with his fire. Wetzel then tried to go to the aid of his pilot again, but passed out from loss of blood. When he regained consciousness, his crew chief was dragging the wounded pilot to the shelter of a nearby dike. Wetzel crawled over and attempted to help the crew chief move the pilot to safety, but passed out a second time. After he and the other survivors were rescued, Wetzel's left arm was amputated and he spent five months in military hospitals recovering from his injuries and infections. Gary Wetzel was awarded the Medal of Honor on November 19, 1968. 229th Aviation Battalion, 1st Cavalry Division (#775) Captain Ed Freeman - November 14, 1965 Captain Ed Freeman served as Second-in-command of A Company, 229th Aviation Battalion in 1965-66. On November 14, 1965, he flew in support of LTC Hal Moore and the 1/7th Cavalry fighting against three battalions of NVA at LZ X-Ray in the Ia Drang Valley. Captain Freeman flew 14 missions into the face of enemy fire over the course of the first day to deliver much needed ammo and water, and to evacuate wounded soldiers. He was eventually awarded the Medal of Honor for his actions at LZ X-Ray on July 16, 2001. US Army 229th Aviation Battalion, 1st Cavalry Division (#888) Major Bruce Crandall - November 14, 1965 Major Bruce Crandall was commander of A Company, 229th Aviation Battalion, on November 14, 1965 at LZ X-Ray. With Captain Freeman's ship following him, Major Crandall flew 14 mission into the hot LZ , taking intense enemy fire to deliver supplies and evacuate wounded from the battle. As his ship was damaged by enemy fire (his crew chief was also wounded on one flight), Major Crandall was forced to switch to another aircraft. He flew a total of three different ships in his effort to support the troops at LZ X-Ray. Major Crandall was finally awarded the Medal of Honor on February 26, 2007. USMC Marine Observation Squadron Six (VMO-6) Captain Stephen Pless, USMC - August 19, 1967 On the afternoon of August 19, 1967, Captain Steve Pless and his crew were flying medevac escort near Quang Ngai (south of Chu Lai in I Corps). On the way to a pick-up of wounded ROK Marines, they heard an emergency call on the "Guard" channel from a transport helicopter. It had set down to make repairs on the beach, and was attacked by a large number of VC. Four Americans had been left on the ground when the ship took off, and they were being overrun by the enemy. Determining that the H-34 they were escorting could make the initial medevac pick-up without their support, Pless and his crew decided to respond to the emergency call. As they approached the site they could see the enemy beating and hacking at the four American prisoners. Pless took his gunship into a gun and rocket run, targeting a large group of VC in the clearing. Driving the enemy off with his gun run, Pless landed between the Americans and the enemy. Gunnery Sergeant Poulson jumped out and ran to support the single American still capable of walking. Putting the American on board the aircraft, Poulson, followed by the copilot and other crewman raced to help the other Americans. Determining one of the Americans to be dead, the three crewman began carrying the two injured Americans toward their Huey. At this point the VC attacked and tried to overrun the crew and helicopter. Pulling out their side arms, the crew alternately dragged the injured Americans and fired at oncoming VC. Some of the enemy came within a few feet of their Huey while they were loading the injured aboard. When all were aboard, Pless applied power to his grossly overloaded Huey and took off over the water. The skids of the ship touched the water four times before he finally got the aircraft to gain altitude. Pless jetisoned his rocket pods and ordered the crew to throw out all unnecessary items from the cabin. They landed the injured at Chu Lai First hospital and returned to their base at Ky Ha. The next day Pless and his crew learned that 20 VC dead had been found on the beach with evidence of many more enemy casualties being dragged off. Captain Pless was promoted to Major in September, 1967, and was awarded the Medal of Honor on January 19, 1969. The rest of his crew, Captain Rupert Fairfield, GySgt Leroy Poulson and LCpl John Phelps were all awarded the Navy Cross. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In the case of the VMO-6 skin, since I have the names of all crewmembers, I opted to put GySGt Poulson on the nametag. This is the result of a coin flip and should not be considered a slight to LCpl Phelps, who was awarded the Navy Cross as well as GySgt Poulson. In choosing names for the other textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Earlier Versions: Version 1.21 or earlier: Remove the folder "Army 101AD_LaPointe" prior to installation. Version 1.02 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file
  16. Version 1.3

    31 downloads

    This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor. The skins included are: US Army 82nd Medical Detachment (Air Ambulance) US Army 2/17th Cavalry, 101st Airborne Division US Army 173rd Assault Helicopter Company, 1st Aviation Regiment US Army 229th Aviation Battalion, 1st Cavalry Division (#775) US Army 229th Aviation Battalion, 1st Cavalry Division (#888) USMC Marine Observation Squadron Six (VMO-6) I have added the names and ranks (at the time) of the pilots and co-pilots of these airframes at the time of the action. While I have attempted to be as accurate as these gentlemen deserve, I may have made some incorrect assumptions (this is especially true about the co-pilots, who are not as easily found in the public record). Likewise, I was unable to accurately represent GySgt Leroy Poulson and LCpl John Phelps of VMO-6, as the door gunner textures do not support it. If you see any inaccuracies, please let me know so that I may correct them. All reference imagery and much of the research was taken from http://vietnam-hueys... Honor page.htm The Airframes and the Medal of Honor Recipients: 82nd Medical Detachment (Air Ambulance) CW3 Michael Novosel - October 2, 1969 CW3 Michael Novosel was pilot-in-command of of a UH-1H med evac Huey with the 82nd Medical Detachment in 1969. On October 2, he went to the assistance of a group of wounded South Vietnamese soldiers that were pinned down by an enemy force concealed in a series of bunkers. Flying without any gunship cover, he made repeated runs against heavy enemy fire to pick up the wounded. Near the end of the action, he spotted a wounded ARVN soldier near an enemy bunker. He maneuvered the ship near the wounded man and a crewman reached down to grab and lift the wounded soldier into the aircraft. During the maneuver the aircraft was hit by enemy fire and CW3 Novosel was wounded. In all, Michael Novosel and his crew made 15 extractions in the face of enemy fire, saving 29 wounded South Vietnamese soldiers. He was awarded the Medal of Honor in 1971. 2/17th Cavalry, 101st Airborne Division Sp4 Joseph G. LaPointe - June 2, 1969 Sp4 Joseph "Guy" LaPointe was a medic with Headquarters Troop, 2nd Squadron, 17th Cavalry. On June 2, 1969, he was just one day from going on leave to meet his wife and new son. However, SP4 LaPointe volunteered for a mission that day because his replacement was a new guy without any field experience. The patrol landed on the top of Hill 376, near the famous "Hamburger Hill" battle site. Sweeping away from the hilltop LZ, the point man walked into a fire zone from concealed enemy bunkers. Two more men were quickly wounded and "Doc" LaPointe moved forward to aid his wounded buddies. He put himself between the enemy bunkers and the wounded, and began working on the wounded. He was soon hit by enemy fire, but ignoring his own wounds he continued to shield his buddies while tending their wounds. He was hit by a second burst of fire and knocked away from his friends. He crawled back to the wounded again and once more shielded them from enemy fire while resuming his aid. This time an enemy grenade landed among the group, mortally wounding them all, including Doc LaPointe. He was awarded the Medal of Honor posthumously on December 16, 1971. 173rd Assault Helicopter Company, 1st Aviation Regiment PFC Gary Wetzel - January 8, 1968 PFC (later Sp4c) Gary Wetzel was a door gunner on "Robin Hood 866" in January, 1968. He was nearing the end of his second tour when his helicopter was hit by an enemy RPG rocket while landing in a hot LZ with an insertion team. The grounded helicopter was hit repeatedly by enemy fire and the pilot, Bill Dismukes, was wounded. As PFC Wetzel went to the assistance of his pilot, another enemy rocket impacted the ship just behind the pilot's seat. Wetzel was blown out of the helicopter, suffering severe wounds to his right arm, chest and legs, and his left arm was almost severed from his body - hanging only by a flap of skin. In spite of his multiple wounds, Wetzel climbed back into the damaged ship and took an enemy automatic weapon position under fire with his door gun. The enemy gun had the American troops pinned and Wetzel was able to destroy it with his fire. Wetzel then tried to go to the aid of his pilot again, but passed out from loss of blood. When he regained consciousness, his crew chief was dragging the wounded pilot to the shelter of a nearby dike. Wetzel crawled over and attempted to help the crew chief move the pilot to safety, but passed out a second time. After he and the other survivors were rescued, Wetzel's left arm was amputated and he spent five months in military hospitals recovering from his injuries and infections. Gary Wetzel was awarded the Medal of Honor on November 19, 1968. 229th Aviation Battalion, 1st Cavalry Division (#775) Captain Ed Freeman - November 14, 1965 Captain Ed Freeman served as Second-in-command of A Company, 229th Aviation Battalion in 1965-66. On November 14, 1965, he flew in support of LTC Hal Moore and the 1/7th Cavalry fighting against three battalions of NVA at LZ X-Ray in the Ia Drang Valley. Captain Freeman flew 14 missions into the face of enemy fire over the course of the first day to deliver much needed ammo and water, and to evacuate wounded soldiers. He was eventually awarded the Medal of Honor for his actions at LZ X-Ray on July 16, 2001. US Army 229th Aviation Battalion, 1st Cavalry Division (#888) Major Bruce Crandall - November 14, 1965 Major Bruce Crandall was commander of A Company, 229th Aviation Battalion, on November 14, 1965 at LZ X-Ray. With Captain Freeman's ship following him, Major Crandall flew 14 mission into the hot LZ , taking intense enemy fire to deliver supplies and evacuate wounded from the battle. As his ship was damaged by enemy fire (his crew chief was also wounded on one flight), Major Crandall was forced to switch to another aircraft. He flew a total of three different ships in his effort to support the troops at LZ X-Ray. Major Crandall was finally awarded the Medal of Honor on February 26, 2007. USMC Marine Observation Squadron Six (VMO-6) Captain Stephen Pless, USMC - August 19, 1967 On the afternoon of August 19, 1967, Captain Steve Pless and his crew were flying medevac escort near Quang Ngai (south of Chu Lai in I Corps). On the way to a pick-up of wounded ROK Marines, they heard an emergency call on the "Guard" channel from a transport helicopter. It had set down to make repairs on the beach, and was attacked by a large number of VC. Four Americans had been left on the ground when the ship took off, and they were being overrun by the enemy. Determining that the H-34 they were escorting could make the initial medevac pick-up without their support, Pless and his crew decided to respond to the emergency call. As they approached the site they could see the enemy beating and hacking at the four American prisoners. Pless took his gunship into a gun and rocket run, targeting a large group of VC in the clearing. Driving the enemy off with his gun run, Pless landed between the Americans and the enemy. Gunnery Sergeant Poulson jumped out and ran to support the single American still capable of walking. Putting the American on board the aircraft, Poulson, followed by the copilot and other crewman raced to help the other Americans. Determining one of the Americans to be dead, the three crewman began carrying the two injured Americans toward their Huey. At this point the VC attacked and tried to overrun the crew and helicopter. Pulling out their side arms, the crew alternately dragged the injured Americans and fired at oncoming VC. Some of the enemy came within a few feet of their Huey while they were loading the injured aboard. When all were aboard, Pless applied power to his grossly overloaded Huey and took off over the water. The skids of the ship touched the water four times before he finally got the aircraft to gain altitude. Pless jetisoned his rocket pods and ordered the crew to throw out all unnecessary items from the cabin. They landed the injured at Chu Lai First hospital and returned to their base at Ky Ha. The next day Pless and his crew learned that 20 VC dead had been found on the beach with evidence of many more enemy casualties being dragged off. Captain Pless was promoted to Major in September, 1967, and was awarded the Medal of Honor on January 19, 1969. The rest of his crew, Captain Rupert Fairfield, GySgt Leroy Poulson and LCpl John Phelps were all awarded the Navy Cross. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In the case of the VMO-6 skin, since I have the names of all crewmembers, I opted to put GySGt Poulson on the nametag. This is the result of a coin flip and should not be considered a slight to LCpl Phelps, who was awarded the Navy Cross as well as GySgt Poulson. In choosing names for the other textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Earlier Versions: Version 1.21 or earlier: Remove the folder "Army 101AD_LaPointe" prior to installation. Version 1.02 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries
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