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Found 1 result

  1. Dec. 26, 2021 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated mod. package. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This consolidated package is provided "as is," with no active support beyond the included explanatory files. Should I ever revisit in particular the AI/DM mod. for RoF United, fresh info. will be posted in this thread. Jan. 19, 2022 Update - "Morane-Saulnier Type H Campaigning Tweak" now available below the consolidated mods. link (allows for the Fokk. E.III to be flown by the Entente as an M-S Type H in PWCG campaigns, ver. 16.x.x, in RoF United). Jan. 20, 2022 Revision - Have fixed and included further improvements in the "AircraftInfo" file that is a part of the M-S Type H tweak. Also, don't forget to name your M-S Type H French and Russ. skins as "MS_H_French" and "MS_G_Russian," without quot. marks - for the correct skins to load if running the tweak. Aug. 27, 2022 Revision - Have included more finely-tuned congestion nos. in the "RofCampaignSpecific" files, and that may be used as a substitution for the RofCampaignSpecific files already included in my "PWCG Modulations" folder that is itself included in the large Consolidated Mods Package (see directions included in the main Read Me file, of the Consolidated Mods Package, if unsure of how/where to install RofCampaignSpecific files). In short, these more finely tuned files, while still historically realistic, will give slightly greater chance of enemy aircraft showing up in the skies when flying with the PWCG ver. 16.x.x. IMPORTANT NOTE (Feb. 20, 2023) - To improve take-off routines for AI aircraft if using my various AI mods. in RoF United, before loading the relevant files via JSGME -- open the following directory path of said mods. (data/LuaScripts/ai/cplaneai.txt) -- and set the following entry, with typos. intact, to the value shown (SeniourWingmanTOSpeedTreshold = 15.0). Such a modification will trigger the AI to take off once other, or your, aircraft, have accelerated beyond the 54 kph mark. Thank you Kartaugh for the initial suggestion, on the now retired old RoF forums, for this fix. ROF_ConsolidatedMods_VonS.zip MStypeHcampaigningTweak_VonS.zip PWCGrefinedModulations_VonS_ver2.0.zip (substitute RofCampaignSpecific files for those already included in the main Consolidated Mods Package) Feb. 3, 2022 Update - The RoF United "Addon" mod. ver. 1.35 further tunes AI behavior for more varied tactics, outcomes, etc. Recommended is to use it with the ver. 1.3 AI mod. See the enclosed "Read Me" file for more info. Happy flying all, Von S ROF_AI_Addon_VonS.zip
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