Jump to content

Search the Community

Showing results for tags 'when thunder rolled'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • CAF - Development
    • When Thunder Rolled
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • OBD Software: WW1 & WW2 Combat Flight Sims
    • OBD Software - News Releases
    • WOFF BH&H2 - General Discussion
    • WOTR - General Discussion
    • WOFF/WOTR - FAQ/Technical Issues
    • WOFF UE/PE - General Discussion
    • WOFF UE/PE - Knowledge Base
    • WOFF UE/PE - File Announcements
    • WOFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Wings Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - European Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Silent Hunter Series
    • Dangerous Waters
  • Reference Materials
    • Aircraft Flying Manuals / Pilot Operating Handbooks
    • Air Combat Tactics
    • Miscellaneous

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 3 results

  1. You can contribute to the discussion in this forum https://combatace.com/forums/forum/342-wtr-general-discussion/
  2. When Thunder Rolled and Winds of Change - September 2021 It is with great excitement today we announce some updates and increasing momentum of the When Thunder Rolled Project. Perhaps the most significant news is a Leadership change. All founding members have approved the nomination and acceptance of a new Project Leader that has demonstrated the proficiency, commitment and quality demanded in this critical role. Leveraging his solid understanding of the Thirdwire sims, and recent leadership roles with other initiative including Operation Desert Storm, will set us up for greater success. With this change, we are expecting a surge in activity and progress which has us energized and excited. On a tactical level, our top focus/priority now continues to be on finalizing terrain work - creating incredibly accurate depictions of the Vietnam topography, cities/towns, airbases, enhanced terrain tiles (e.g., honoring requests for more rice paddies), etc. This terrain of course will serve as the foundation for everything else. We continue to excel in enhancing immersion and realism – leveraging outsourced professionals to help with creating dense jungle environments, realistic sky environments and more. These efforts are a cycle of ongoing experiments balancing how much we can push this old game engine and still maintain acceptable frame rates. We have also been making progress in many other areas such as creating realistically detailed target areas. For example, when you strike an enemy military storage area in WTR, we promise it won’t be a generic “Warehouse1” – see proof below! Next up on the target area list is creating a cluttered rail yard supporting Ed’s June 20, 1966 attack on the Railyard NorthEast of Kep Airfield. New models will include a marshalling yard with new train cars, rail yard support buildings, service equipment and more. Also noteworthy perhaps: while not formally adopted on the development roadmap but under consideration – we have received requests over the past few years regarding Yankee Air Pirate (YAP) compatibility. A majority of former YAP team members have already been involved with the WTR Project so this continues to be assessed and a greater possibility. Please enjoy the screenshots below; note these are lower res/compressed versions and representative of unedited actual gameplay. As always, we welcome and encourage community support. If you are interested in contributing, please send me a Private Message (PM). Finally, very special thanks to Erik for all his support and hosting our exclusive forum. Please feel free to share your thoughts and comments in this forum, thank you. An F-105 drops its payload over North Vietnam amidst heavy cloudy skies. Our brand new scratch F-100F; its dazzling bare metal skin catching the morning sun on an enemy air defense suppression (Wild Weasel) mission. Vivid Morning Skies over a small Vietnam Village lose their tranquility as enemy AAA chase after the contrails of an F-105 strike package (top right). Another brand new scratch model, this time showcasing the Mig-17 featuring an insane level of detail and perfect for you rivet counters. Rough inner coastal waters demonstrated by new water effects roll in to disrupt a peaceful beach. An NVA solider driving the SA-2 missile transporter takes a quick break along the Ho Chi Minh Trail. Yet another new scratch model, the AH-1 Skyraider! Employing a low bomb pass this skillful pilot scores a direct hit on an enemy truck convoy just clearing a ridge along the Ho Chi Minh trail. The sheer beauty of Vietnam, rolling hills, lush jungles and colorful fields serve as a momentary distraction from the war. May 3, 1966. Ed Rasimus’ first recorded combat mission successfully strikes a Dong Hoi military storage area in Route Pack 1. Bonus Screenie: re-creation of YAP “JumpMyers” downed pilot rescue mission integrated with the WTR Project leveraging brand new Jolly Green helo model, rescue pilot, special effects, etc from:
  3. Appreciate its stuck out of the way - but anyone wishing to do some modding for a fantastic Vietnam SF2 project should get involved in this. http://combatace.com/topic/83768-poll-creation-of-a-restricted-wtr-development-forum/
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..