ANIMATION KEYS
I'm a little surprised that there is no standardisation of animation keys amongst developers. Perhaps it's small beer amongst all the other things they have to think about. But it's quite awkward to find that the open canopy command is SHIFT+1 in one aircraft and SHIFT+10 in another. Especially when you want to assign the command to a specific switch in your Home-built cockpit. And it often occurs that you miss a cool animation feature because it's tied to another key and you didn't RTFM.
F-117, extend antennas, wow! Anyway, I made my own standardised list and altered the animation keys in each aircraft to suit. It's easy to do. Just go into the Data file and search "InputName=ANIMATION" You'll get something like this: [RefuelDoor]
SystemType=ANIMATION
InputName=ANIMATION_2
DeploymentMethod=MANUAL
AnimationTime=2.0
AnimationID=7 Just replace the number after InputName=ANIMATION_(number) to the number key you want to use. I made the above
InputName=ANIMATION_3 So whatever the designers assign, I alter to suit this list SHIFT+1 = CANOPY + WING FOLD
SHIFT+2 = TRAIL DECOY (SUPERHORNET HAS THIS)
SHIFT+3 = AIR-REFUEL PROBE/REFUEL DOOR
SHIFT+4 = EXTEND ANTENNAS (F-117 HAS THIS)
SHIFT+5 = SLIMERS
SHIFT+6 = NIGHT VISION GOGGLES (MARINA MILITARE HARRIER HAS THIS)
SHIFT+7 = WING FOLD (NOT ATTACHED TO CANOPY)
SHIFT+8
SHIFT+9
SHIFT+10 Okay, egg-sucking tutorial over.