SA-10/S-300 system by Monty CZ
Installation:
All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
[WeaponDataXXX]
TypeName=SA-10
FullName=SA-10 Grumble
ModelName=SA-10
Mass=1480.000000
Diameter=0.450000
Length=7.000000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=SOVIET
StartYear=1979
EndYear=2008
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1979
ExportEndYear=2008
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=2.000000
WarheadType=0
Explosives=85.000000
FusingDistance=15.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=90
MaxTurnRate=40.000000
MaxLaunchG=1.000000
LockonChance=95
LaunchReliability=95
ArmingTime=2.000000
SeekerFOV=150.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=60.000000
SeekerRange=150000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=150000.000000
Duration=180.000000
CounterCountermeasure=95.000000
NoiseRejection=85.000000
CapabilityFlags=0x10000028
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=0.200000
BoosterAccel=100.000000
BoosterEffectName=Smokeless
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-2.650000,0.000000
SustainerDuration=30.000000
SustainerAccel=24.000000
SustainerEffectName=LargeMissileFireEffect
SustainerSoundName=Afterburner
SustainerPosition=0.000000,-2.650000,0.000000
InFlightEffectName=LargeMissileFireEffect
InFlightSoundName=SAMinFlight
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!