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Montz CZ's S-300/SA-10 SAM syste,

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About This File

SA-10/S-300 system by Monty CZ

Installation:

 

All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)

 

Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):

 

[WeaponDataXXX]

TypeName=SA-10

FullName=SA-10 Grumble

ModelName=SA-10

Mass=1480.000000

Diameter=0.450000

Length=7.000000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1979

EndYear=2008

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1979

ExportEndYear=2008

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=2.000000

WarheadType=0

Explosives=85.000000

FusingDistance=15.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=90

MaxTurnRate=40.000000

MaxLaunchG=1.000000

LockonChance=95

LaunchReliability=95

ArmingTime=2.000000

SeekerFOV=150.000000

SeekerGimbleLimit=180.000000

SeekerTrackRate=60.000000

SeekerRange=150000.000000

MinLaunchRange=1000.000000

MaxLaunchRange=150000.000000

Duration=180.000000

CounterCountermeasure=95.000000

NoiseRejection=85.000000

CapabilityFlags=0x10000028

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=0.200000

BoosterAccel=100.000000

BoosterEffectName=Smokeless

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.650000,0.000000

SustainerDuration=30.000000

SustainerAccel=24.000000

SustainerEffectName=LargeMissileFireEffect

SustainerSoundName=Afterburner

SustainerPosition=0.000000,-2.650000,0.000000

InFlightEffectName=LargeMissileFireEffect

InFlightSoundName=SAMinFlight

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

 

Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.

 

 

SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!




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