This is a quick reference guide for what all the different "***Type=" Numbers mean when editing Weapons. It's primarily for people who are used to editing ini's rather than Newbies but hopefully it'll help both.
I got some of the information from posts on here and some from playing about with the TW weapons editor but if you spot anything wrong let me know and I'll get it changed.
Ta...............................IanH
*******************Strike Fighters 2 - Editing Weapon Data*********************
What are the different types of weapons I can fit to a Pylon in SF2?
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**********This is Found in the Aircraft data.ini and it Lets the Pylon know the type of weapons it can carry*********
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AllowedWeaponClass=???
BOMB ... Bomb
LGB .....Laser-guided Bomb
EOGB ... Electro-Optically Guided Bomb
AWD .... Area-weapon Dispenser
NUC .... Nuclear Bomb
WGR .... Wire-guided Rocket
CGR .... Command-guided Rocket
LGR .... Laser-Guided Rocket
EOGR.... Electro-Optically Guided Rocket
ARM .... Anti-radiation Missile
ASM .... Anti-ship missile
IRM .....Heat-seeking Missile
SAHM ... Semi-active Homing Missile
AHM .... Active Homing Missile
RP ......Rocket Pod
RCKT ... Rocket, single
GP ......GunPod
EP ......ECM Pod
LP ......Laser Pod
NP ......Navigation Pod
DLP .... Data-link Pod
RCN .....Recon Camera Pod
IFP .....Illumination Flare Dispenser
FT ......Fuel Tank
2BR .... Twin Bomb Rack
2IR .....Twin IRM Rack
2AR .... Twin AHM Rack
TER .... Triple Ejector Rack
TLR .... Triple Homing Rocket Rack (AGM-65 for example)
MER ... Multiple Ejector Rack (6 Bombs)
BFT .... Bomb carrying Fuel Tank
ATR .... Guided Rockets Rack (WGR/LGR only - No Racks for CGR)
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How can I change how a weapon works, what warhead it carrys, how it's guided etc?
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**********All the following are for editing an individual Weapons Data.ini and are found in the Weapons Folder**********
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WeaponDataType=???
* WeaponDataType=0 Free Fall Bombs
* WeaponDataType=1 Guided Missiles & Torpedoes
* WeaponDataType=2 Rocket Pod and Unguided Rockets
* WeaponDataType=3 Gun Pod
* WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below)
* WeaponDataType=5 Drop Tank
* WeaponDataType=6 Bomb/Missile Rack Type
So using the "AllowedWeaponClass=" Labels above
WeaponDataType=0 = BOMB NUC LGB EOGB AWD
WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM
WeaponDataType=2 = RCKT RP
WeaponDataType=3 = GP
WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below)
WeaponDataType=5 = FT BFT
WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR
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StoreType=???
If using WeaponDataType=4 then "StoreType=" states what the Pod does
StoreType=0 = EP = Noise Jammer
StoreType=1 = EP = Deceptive
StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well)
StoreType=2 = EP = Decoy Dispenser
StoreType=3 = LP = Laser Pod
StoreType=4 = NP = Navigation Pod
StoreType=5 = DLP = Data Link Pod
StoreType=6 = RCN = Recon Pod/Camera
For more Information on EP Types visit http://combatace.com/topic/57249-ecm-jammers-in-sf2-for-sf2-kb/
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WarheadType=???
WarheadType=0 = High Explosive
WarheadType=1 = Armour Piercing
WarheadType=2 = HEAT
WarheadType=3 = Incendiary
WarheadType=4 = Napalm
WarheadType=5 = Fuel Air Explosive
WarheadType=6 = Penetrator
WarheadType=7 = Runway Cratering
WarheadType=8 = Cluster - Anti Personnel (AP)
WarheadType=9 = Cluster - Anti Tank (AT)
WarheadType=10 = Cluster - Mix AP/AT
WarheadType=11 = Cluster - Incendiary
WarheadType=12 = Cluster - Runway Cratering
WarheadType=13 = Area Weapons Dispenser
WarheadType=14 = Nuclear Fission
WarheadType=15 = Nuclear Fusion
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GuidanceType=???
***Air to Ground***
GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc
GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR).
GuidanceType=2 Radio Command Guided (CGR) AS-30 etc
GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted.
GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc
GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc
GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc
GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models
GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc
GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc
***Air to Air***
GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc
GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc
GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6
GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc
**Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR).
The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser).
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***EDIT 07 Jan '12 - Changed GuidanceType=??? section slightly to include AllowedWeaponClass acronyms and new WGR data.